A quick update to inform on the progress of data transfers for casual PvP play:
After much trial and tribulation working in the confines of UE4 and Steam networking, transferring datasets directly for play has been completed! This is HUGE good news, as due to the amazing and vast LACK of any useful documentation on how this is achieved, I have reverse engineered enough to do what needs to be done.
In the following several weeks, I anticipate that the same will be completed for the coupe de grace of the League/Franchise play: Online, real-time, team/player drafting within the league.
I anticipate developing this will be even more trying that the simple data transfer, but real-time drafting will be a big part of the GotG experience and thus, needs to be given the same level of persistence and wall banging as ever before.
I am up to the challenge and look forward to delivering the next update, which hopefully will include a completion notice of this module.
And the best part is, after the PvP draft work is completed, I will be able to dedicate myself full-time to bug-hunting and polishing and improvements, which we have a lot of ideas for, well before release.
Thanks for your continued patience and support and see you in the next update!
First of all, many thanks to everyone who bought the game or added it to their wish-list. I never expected that there would be so much interest in it.
As you can see in the start menu, we are currently at version 0.0.9.5 That means as much as we have reached the end of the alpha phase and that marks the start of the game here on Steam.
Much in this version is more there to show, to get a feel for what is planned. Since I am creating the game on my own, I need a little more time for new updates in addition to feedback.
The good thing is, the new version has been in development for a while.
Therefore I would like to set up the roadmap to what the next version will contain.
Version 0.1
Graphics & Assets:
- Village map is completely revised (new houses, more vegetation, etc.) - more decoration in the apartment, generally more objects - The outer area of the city is being redesigned - Characters for Adam and Kara
AI:
- the Revenger is looking for Adam - Adam can actively hide
Mystery:
- all puzzles will be revised and reworked - a kind of quest log appears in the pause menu
How to play:
- Adam not only gets a body, but can now also crouch - Messages can be answered - Die decisions in the next level game will move to the next level - you can replenish your psyche with special items
There will be checkpoints and an English text output
These are the planned and partially implemented innovations in the game. Of course, I'll read reviews too, and if I find something cool, I'll be happy to include it.
As a release I plan the spring of 2022 =)
Thank you for your curiosity and already Merry Christmas & Happy 2022 stay healthy
ATTENTION MARINES! Get ready for a debriefing! We are not on shore leave yet! Get them armored backsides out of those armchairs, turn off Mars Extreme Makeover and line up! We are dropping a rebalancing patch so we need all Marines on the front line, as all of the details from the latest patch note are listed below.
Rebalance Patch Notes (2021 December 16)
NOTABLE
• Skirmish missions can be chosen now • Daily challenge can have any available map in skirmish
GENERAL
• Optimized the game and the network slightly • Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen • Improved vehicles splines • Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game • Added ARC shuttle to launchpad prefab • Fix for emergency extraction terminal not working
UI
• Remade match summary • Overwatch range display fix for component • In-game weapon tooltip will display final spread instead of current spread • Improved kinetic spear tooltip • Enemy vehicles now show on map as red • Unranked games will correctly display non limits now • Added storm tooltip in region compact and region list
MISC
• Improved tentacle generation for biomass • Localization fixes • Demolition explosives will be protected by random cars now and destructibles
ITEMS
• Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100 • Leaper mine can taunt very high threats now (Fluffies) • Satchels will always break walls • incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds • Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5
MONSTERS
• Zombie types will have roughly 50 suppressions • Overall improvements and bugfixes to Ripjaw
SKILLS
• Cryo pulse mine now shreds 1-2 armor • Shockwave no longer triggers gas pipes to prevent accidental teamkills • User of team thrusters will also get Death From Above buff • GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo • Plasma Discharge now consumes stacks on clicking the skill • Improvements to fortify and rebuild so it works better with people who hotjoin • Reduced efficiency of equalizer and consumption by 33% • Fixed for Repeller not applying resistance debuff Full list of class skill changes listed here
MISSIONS
• Crimson Storm will have better biomass spawns at final stand • Gather Test subjects will not expire anymore • Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs • Fix for world map state when quitting For Humanity mission • Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location. • Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box. • Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays. • Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end. • Added ambush of low tier monsters to disruptors to make it more engaging. • Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged. • Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope. • Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground • Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better. • Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline
FOLLOWERS
• Buildable items can be completed via followers now (turrets etc.)
NOW GET BACK TO THE HEADQUARTERS! Stay alert and stay tuned for more updates coming in the future. Marines, dismiss!
Welcome to the Matchyverse Russian speakers. Our super star Mesosoi has translated the entire MatchyGotchyZ game into Russian. You should see the store description as well as the in game text completely and magically changed to your native language! And in order to get the word out we are doing an 80% off sale. We need your support to keep making great stuff like MatchyGotchy Z, have fun!
Русскоязычные пользователи, добро пожаловать в Matchyverse. Наша очень скромная суперзвезда Mesosoi представила перевод Matchy Gotchy Z. Как по волшебству, описание и интерфейс стали доступны на вашем родном языке! Чтобы вам стало удобнее начать играть, мы объявляем распродажу – действует скидка 80%. Нам нужна ваша поддержка для таких проектов, как Matchy Gotchy Z. Дерзайте!
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So much has happened since the last update! While working on the game's new content, a best friend was lost that was one of the biggest supporters of this project. So extra care has been taken to make sure the final update for this game is something he would be proud of. While most of the major work is out of the way, a few more adjustments need to be made before the update out. Have fun and stay safe over the holiday season! Here's a few progress screenshots!
- Conveyor belt fixes - Deselection - Thrusters got back effect, save fixed - No more white plane - docking effect fix - Multiple missions preview 1/5 - Control Panel becomes smaller + fixes - Language update - No more missions stuck - Right for cancel selection