The Terramancer Design Doc is now available to everyone on our Discord. Come join the conversation and let us know your thoughts! For those of you who don't use Discord, you can also download the PDF directly here.
We will be taking a small break from our regular Job posts for the holidays, with the aim to start back up again in January 2022. I hope everyone gets some time to relax, recharge, and spend time with their loved ones as we close out the year.
As always, I appreciate your patience and support. Sincerely, Matthew Scott
Hello everyone! I just released the first public playtest build for Chrysalis. Now is the time to load up the game and start playing! As you explore and learn about the game, keep in mind this is an Alpha build - there WILL be bugs and crashes (and that's why I need your help!).
I will be keeping an eye on the Chrysalis Playtest community Discussion forum here on Steam, as well as our official Discord channel: https://discord.gg/Ehjzmtv5rx. If you find any bugs or gameplay issues, please let me know through one of these avenues, or message me on Twitter: https://twitter.com/akoluthic.
In the event that you experience a crash, there should be a tiny crash.txt file that gets created. On Windows, this will be located in C:\Users\[Your Username]\AppData\Roaming\Chrysalis. Please include this file in any posts you make about the crash so I can (hopefully) pinpoint the issue!
This patch brings some new awesome customization features to keep training as close to the way you want it, a new lobby background promoting our upcoming $50K Skills Challenge tournament on 12/17, and a cool new lobby feature. Let’s dive in:
New Visuals Options For Targets
New visual options for targets have been added including a metallic and smoothing effect.
Custom Colors For Imported Crosshairs
You can now change colors for your imported custom crosshair directly inside the settings without needing to edit outside.
Twitch Integration
We’ve integrated a Twitch player into our lobby so that you’re able to catch all the awesome Aim Lab live action without even needing to leave the game! Make sure to drop us a follow at www.twitch.tv/aimlab
EQU8 Anti Cheat
As we look to keep Aim Lab as exploit-free as possible, we’ve integrated EQU8 anti-cheat to help keep our leaderboards as legitimate as possible.
Fixed in Core Aim Lab
Aim Lab soft locked if you entered an incorrect password on a fresh launch
When playing a suggested task, the weapon and map didn’t apply
Fixed a null error after clicking restart on the first time user experience
Traditional Chinese changed to Simplified Chinese
Resubscribing to Workshop items caused stuttering during tasks
Display a stretching ratio now isn’t limited to work only in tasks
Fixed carousel null errors
Imported crosshairs couldn’t be deleted
Unable to edit weapons in suggested tasks
Viewing profiles using the web button was broken for valorant profiles tab
Fixed settings issue on combines
Wiping player prefs didn’t fully reset flicking category
Adding Custom Tasks to Playlist Generated an error
Editing playlists that have multiple plays of a task only showed one play in the editor
Playlists issue with multiple plays once uploaded
Playlists become selected once they finished redownload upon visiting Saved Playlists
Fixed playlist breaking bugs
Downloading Data threw error
Exiting completed task resulted in error
Playlist title showed old name after renaming
Language dropdown reset to last saved when changing settings pages
When returning to the main menu from another scene an error would sometimes occur
Playlist author names only showed 16 characters
Language selection persisted even if settings aren't saved
Playlist organization when being dragged
Error occurred when using password reset
Siege and Valorant Combine player cards were broken or didn’t load
Pressing T shortcut didn’t move onto next training task
Scrolling in Featured tasks resets the tasks' background shade
Pressing ESC during a task didn’t pause the task in the background
Language in-game settings didn’t change completely upon saving
Fixed playlist UI issue
Custom tasks showed an empty weapon when added to a playlist
Fixed keybind user flow
Fix Apex Legend's ADS sensitivity being up to 0.1% off
Saving a new custom weapon would sometimes throw an error
Error occuring during creating a new weapon
Loadout Screen had dropdown menus with blank entries
Custom Graybox Color Mode dropdown had a blank entry
Exiting Audio Settings without saving didn’t revert slider changes
Creator Studio
After returning to creator studio editor, right-clicking to rotate the camera would break the game
Trackable behavior breaks the bot preview for that bot
Click to Begin prompt wasn’t activated by the keyboard bind
Infinite errors if you enter Creator Studio and then leave (or play test the scenario in the editor)
Trackable behavior produced an error
Toggling bot preview caused an error
Color Changer behavior didn’t wait until the task begins
After returning to creator studio editor, targets didn’t appear
Hit Sounds didn’t not work in the editor
New From Empty used from within the editor placed you in a scenario with only terrain tools usable
"TriggerSpawnerOnKill" was reading all kills from all bots on the map, rather than just on the spawner the modifier is on
Creator Studio Bot Body "Headshot" only colours the head, the body is always a static white
Global bot limit counts bots that have been killed/pooled, rather than just living bots
If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord or check out the subreddit to let us know of any feature requests you have or to just come and hang out with the community & our devs!
Play the new Holiday Bash gamemode, now available for a limited time!
Setup a small outpost using only Chillers and Radiators, and try to take down the Revenant along with 1000's of its little elves! Defeat the Revenant to unlock the new Peppermint Turret when the Armory is released. Also earn the first official Steam achievement, Minty Fresh!
This challenge is not easy and will require a bit of planning. Good luck!
We'd like to invite you. There are playtests coming next year, so you'll be able to taste a part of Priest Simulator before its release. For free, unfortunately. All you have to do is to press the green "Request access" button on the main page:
Get back to the battlefield, soldier! A tiger tank pins down your unit, and you've got the ordinance. Get your ass back in formation and link up with your squad, and for Pete's sake, don't drop the damn bazooka in the mud. Point Bravo is under heavy defense, so get moving private. Bring up that TNT while you're at it!
Push is a class-based, progressively changing objective game mode. The respawn locations will focus on the following objectives when the attacking team captures a set of capture points. TNT will be primed and placed on the capture point to trigger a fuse countdown that the defending team will need to defuse in the allotted time. The attacking team will have a limited number of reinforcements and must complete the objectives before the round or tickets run out.
Anti-personnel and anti-vehicle mines have also been added to the game to assist in defensive maneuvers or area denial. Don't stand too close. If an enemy shoots the mine, it will explode.
We have added Push to our official maps: Stalingrad, Santorini, Bridge, Bunker, Container Yard, and Siberia.
How to access Push
At this time, Push will need to be running on a community server. Load up Pavlov and use the server browser filter to search for Push game mode.
Hunting Rifle
We've brought back an older favorite weapon for long-range sharpshooters. The hunting rifle supports a unique feature with rounds stored on a bandolier fastened on the butt of the gun. This new weapon does not have a detachable magazine; thus, rounds are inserted one at a time.
Tiger Tank
The most formidable and feared tank of WWII is now in Pavlov. It features a slightly more heavy armor plating and has slightly more health than the other tanks. Mappers can spawn this vehicle with the Pavlov mod kit.
4x4 Vehicles
To help reinforcements move up the line, we've added the 4x4 Kubelwagen and Willys MB vehicles. It supports a crew of 4 and moves at a much faster speed than the tanks. However, they have very little armor, and the crew is exposed to the open air. Beware of snipers!
Bunker
We're proud to release a new official Search and Destroy map. Set in an abandoned Soviet missile silo, Bunker features a reasonably large layout with several intricate pathways to develop exciting strategies.
Updated scoreboard
We've updated the scoreboard to allow more players to be viewed (up to 32). There's also additional information for Search and Destroy to show team economy and bomb possession.
Mod kit
We've created a customizable addition of Push to our mod kit to allow mappers to create the battle as they see fit. If you are a mapper and are interested in creating content for Push, you can find our mod kit here: https://github.com/vankruptgames/PavlovVR-ModKit
Community created Push maps
We have such an outstanding, dedicated mapping community working on Push maps for months in preparation for today's update. We owe so much to their feedback to help create a robust mod kit. You can find a few of their project below. Many of these contributors have multiple projects, so be sure to check out their other workshop push content!
Next year, the update cycle may slow down while we progress to a newer version of unreal engine. This will have an unfortunate side effect of making all current workshop maps incompatible. The engine upgrade is absolutely essential so we can improve performance and update a few of the current systems we want to replace. Upgrading your workshop content is about as simple as drag and drop, but it will be necessary as Unreal Engine does not have the ability to make maps backwards compatible.
We also plan to faction Search and Destroy so that each attacking/defending team will have different access to weapons. Your feedback is important so please let us know how you feel about the factioned weapons when we ship future betas. The best way to provide feedback to us is through our discord.
Patch Notes
Core -Added new scoreboard -Added new game mode Push -Added new map: bunker -Added Tiger tank (ID: tiger) -Added ww2 kbar knife (ID: ww2knife) -Added the kubelwagen and Willys MD (ID: kubel, willys) -Added the hunting rifle (ID: hunting) -Added the hunting rifle to the tdm, dm, and snd buy wheel -Added new shot sounds for all WWII weapons -Added new MG42 handling sounds -Added button eject to the sks -Added modern syringe (ID: syringe and ww2syringe) -Added modern new medkit model (ID: medkit and ww2medkit) -Added ability to release ar style bolts by slapping the side of the gun (ar/m16/ar9) -Added new post-death final bullet angle effect ("Kill Cam") -Purchased genetically modified chicken from santa -Adjusted golden deagle model -Adjusted wheeled vehicles to eject players if they're upside down for too long -Adjusted blood spatter for performance -Adjusted tank crosshairs to be more visible -Adjusted suppressor/grenade when in inventory to prevent phallic look ;) -Adjusted kill feed to have SND bomb show the planting player as the killer -Adjusted the tank tdm/WWII tdm buy wheel to be faction based like koth -Adjusted rockets to not restore in your loadout in TDM/TankTDM -Adjusted prop placement in the warehouse and other various areas in Industry -Adjusted core optimizations to allow more players in servers -Adjusted snd buy menu to replace kar98 with hunting rifle -Adjusted several "cheeky peeks" in Industry -Fixed leeenfield scope crosshairs to be more centered -Fixed ballistics shield, medkit, and ammo kit dropping on ground when purchased -Fixed for bolt slap guns not playing bolt release sound if tapped to release rather than slapped -Fixed ammo counter showing up inverted under certain circumstances -Fixed for bolt action guns playing load sound more than once if moving the hand away while reloading -Fixed bar/bren/ak47/ak12/galul/ar9/bizon/akshorty not playing manual cocking sounds if chambering more than one round at a time -Fixed tank mg not killing AI -Fixed firing the taser first causes all bullet tracers to be blue -Fixed hands above head issue with 3rd person players -Fixed issue w/ player teleporting under the floor when leaving the main menu from dollhouse mode after being respawned -Removed ar rail covers -Removed the kar98 in the modern shooting range
SND -Added limit of 1 per round to kevlar helmet + armor to prevent accidental buys -Adjusted economy so your cash can't go negative
The Hide -Added Cloak Disrupter objective system -Added new hidden soldier lines for objective complete/monster angry/placing trip mine variations -Adjusted capture time to be increased -Adjusted voice over priorities when objectives complete -Adjusted objective markers -Adjusted trip mine laser effect to interrupt the beam on players -Fixed disruption effect not ending on death -Removed time bonuses when all objectives are completed
TTT -Adjusted Assassin role to receive a free knife -Adjusted Lone Wolf's role icon to be shown to dead players -Adjusted Jester and lone Wolf selection percentages to 30% -Adjusted the Golden gun so Innocents could kill the Jester without penalty -Adjusted SilentCet9 damage values -Adjusted Nameplate and player-manager optimizations -Fixed players not getting special role equipment after suiciding in the preround
Infection (Community server only) -Added buy menu -Added attachment mode -Added throwing knives and smoke grenades to infected buy menu -Adjusted Player collisions to no longer spawn on infected players -Adjusted money to be set 800$ every new round. -Adjusted reward to 300$ per kill. -Fixed first monster issues -Fixed player collisions not being cleaned up -Fixed UI first monster issue. -Fixed anti-personnel mine in infection
Balance Table -ppsh price reduced to $1750 -ppsh nerfed with damage falloff -kross kill bonus nerfed to $100 -kross damage nerfed to 17 dmg -mosin, springfield, kar98, leeenfield damage buffed to 80
Verbose Logging (Community Servers) -Timestamp when match states change (this will allow them to calculate or display times for matches) -Player stats now show teamid + playername -End stats show if it was a team-based mode, teams scores if its team-based mode -Map label + game mode label -SND bomb will now show the planting player as the killer
We’ve got one more hotfix for those of you on Steam ahead of the holiday break! It will roll out beginning in the morning (Mountain Time) on Thursday, December 16, 2021. The same update will go live on console in January and the exact date will be shared in the new year. We’ll have a fresh set of release notes at that time which will include more console-specific information as well.
Please note that NWI is closed for the holidays so our social and support channels will not be monitored from December 22, 2021 to January 3, 2022.
Release notes are below. We are really looking forward to coming back in the new year with fresh brains and ready to bring you all fresh content, loads of fixes, improved communication, and more! We hope each of you manage to carve out some time for yourself and loved ones; have a great holiday season everyone.
GAMEPLAY IMPROVEMENTS
We heard your feedback about the changes to the commander call-ins. It has been tweaked to make the feature more intuitive for new players.
Added a directional indicator for the autocannon strafe and Apache fire support call-ins.
LEVEL IMPROVEMENTS
Crossing
Fixed an issue where a texture would glitch and could be seen stretched, spanning across a road.
Citadel
Fixed an issue where players were able to reach exploitable areas on rooftops.
Fixed an invisible collision issue that allowed players to stand on top of it unintentionally.
Fixed an issue where a ledge was blocking players from traversing a staircase.
Fixed an exploit location that allowed players to reach unintended heights.
Gap
Fixed an issue where players were able to reach exploitable areas on rooftops.
Fixed an invisible collision issue that allowed players to stand on top of it unintentionally.
Fixed an issue where a ledge was blocking players from traversing a staircase.
Fixed an exploit location that allowed players to reach unintended heights.
Outskirts
Fixed an invisible collision near Objective B on Checkpoint Security.
Fixed an exploit location near Objective A on Ambush.
Powerplant
Fixed a visual issue with the shadows, specifically the ones that appear on water.
Fixed an exploit location that allowed players to reach unintended heights.
Refinery
Fixed an issue where the AI was getting stuck near the spawn point and Objective A on Checkpoint Security.
Summit
Rebuilt some asset systems, navigation, tactical grid, and lighting to help with optimisation.
Tell
Fixed an issue where players could get stuck on top of an outhouse.
Fixed an exploit location that allowed players to climb onto the rooftops.
Tideway
Fixed an issue where players were able to get stuck on a stone half-wall.
Fixed an issue on Push Security where the Insurgents were able to fire explosive launcher rounds into the Security spawn at round start.
RESOLVED ISSUES
Fixed an issue that blocked players on Windows 7 from properly launching the game client.
Reduced occurrences of two or more VIPs spawning at the same time in Ambush.
Fixed an issue where friendly team players would be rewarded 100 points for assassinating their own VIP in Ambush.
Fixed an issue where the cosmetic items in the Peacemaker and Warlord gear sets could not be selected in the Customization Menu - the unlocking issue is a separate known issue.
Removed the NVG Point Shooting item from the Training slot as it serves the same functionality as the Point Shooting Grip in the Underbarrel slot.
Fixed an issue where ammo boxes were missing from Hardcore Checkpoint.
Updated the Peacemaker Top (torso) material.
Fixed an issue where the M4A1 equipped with the Peacemaker would cause the magazine to float in the air after a Speed Reload.
Fixed an issue where the L85A2 equipped with the True Grit limited the magazine count to 1 and could not be resupplied at supply crates.
Fixed an issue where players were able to select a locked class even when the level requirement was not satisfied.
Reduced instances of AI not moving after spawning into a level.
Fixed an issue where the Rocket Barrage sound effects had low audio quality.
Fixed an issue where the Bomber Drones explosion sound effects had low audio quality.
Fixed an issue where equipping the Half Wrap Plain, Half Wrap Black, or Half Wrap White would cause the Insurgent’s hairstyle to disappear.
Fixed a visual issue where the Sport Shirt Top would appear very dark in-game.
Fixed an issue where the Peacemaker cosmetic was not applying on the left arm of the player in 1P view.
Fixed an issue where the ejected magazine from a Vector equipped with the Two-Tone Green weapon skin was appearing comically large.
Fixed an issue where Bomber Drones’ projectiles were exploding in the sky before they reached the ground.
Fixed an issue where the character preview in the Loadout screen was not updating and holding the selected weapon.
The “Warlord Bundle” is now properly named “Praetorian Bundle” in the Bundle section of the in-game store.
Fixed an issue where the weapon model preview disappeared in the Loadout screen when the weapon selection was double clicked.
KNOWN ISSUES
Continuing the trend from our last post: we are still sitting at 1,900+ bugs in our project management software. As we mentioned last time, these represent a whole range of issues, of all shapes and sizes. Below is a snapshot of what is currently on our radar.
There is an issue that could cause players to temporarily lose access to the items inside the Assault Pack DLC.
There is an issue where the Security team will not have a VIP on their team if the selected VIP player swapped teams during the round start countdown.
There is a chance the player that is selected as the VIP may not have the correct VIP cosmetics applied.
There are instances where AI has unusually poor aim accuracy indoors.
There are instances where AI is able to track player location through walls.
There is an issue where the settings can be adjusted but do not save when using a gamepad.
There is an issue where the weapon selection list in the Loadout Menu appears empty after selecting your class before the start of a match. Switching between screens may bring the Loadout Menu back but elements will appear in the wrong positions.
There is an issue where the police badge may be missing on the Urban Warden torso DLC.
Praetorian Bundle Not Unlocking
Some users may be experiencing an issue with these DLC not unlocking in-game. This is a high priority for us and we are actively investigating why and how this is happening. We appreciate your patience as we work to solve this.
The Linux Situation
Hello penguin pals, this message is being written for you by someone who has in their lifetime been a self-described Linux-head. Yes, we are very much aware that EAC announced Proton and Wine compatibility. Please understand however that we would still need to do quite a bit of development work to properly support Linux, and at this point in time we do not have that capacity. Thank you for your understanding!
That’s about it for now! From all of us at NWI, have a great holiday season and we’ll catch you in the new year!