https://store.steampowered.com/app/25000/Overgrowth/ To try the multiplayer branch, right click Overgrowth in your Steam library, then click properties, betas, click the drop down menu, then click "internal_multiplayer_testing".
O Christmas tree, o Christmas tree -- how angry are thy branches...! O Christmas tree, o Christmas tree -- how much you embody the rage of nature and bring the wrath of the elements down upon us all!
Once again The Nate Before Christmas blesses our doors, and this year we are visited by a bouncy bundle of joy: Springy, the Patchwork Plush.
The Nate Before Christmas Tier 7 introduces Springy, the Patchwork Plush and brings back Odile, Snowflake Defender, Frosty the Snowman, RoboSanta, The Dark Helper, RoboRudolph, Xander the Xmas Dragon, Wrena the Fair and Kris, the Enraged Elemental!
When you unlock Springy, you can find him in seat 39.
Peasants now write a diary of their personal events, to make it easier to track what happened
Better peasants list display, with buttons to show home, peasant and diary
SAVE & LOAD are now availabler per-level, i.e. you can quit playing, go play another level, then continue the previous one. Each level has its own savegame slot now.
Fixed rat behaviour (they were disappearing for no reason)
Illuminated Friedmarkt
Market now has limited supply of goods
Loaded games should now correctly display the day immediately
Save games are now encrypted to make it more difficult to mess with them
Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;)
City FreeRoam is back and Subway is ready for push into the next build. Cross Street Free Roam is making progress, layout is fairly complete, just need to set more block out, some props, and detailing passes. I’m trying to bring back 1 unused feature, that isn’t too complicated nor does it touch nor contradict other main code. Otherwise its ready for playtesting! My next goal will be to look into adding attachments with Alex in the loadouts for Freelancer mode. We do need some testers, so if you are interested, join our discord and ping Mike.
New Shop is in after a bit of some clean up and debuggery. Whole new tutorial level complete and just waiting for polish pass. Can’t wait for you all to play it!
#TeamAlex
Put in some serious work with the new War campaign boss you will encounter. This boss will be pretty tough, but nothing you can’t handle.
#TeamBrian
Worked on audio for 9 new weapons. There will be 4 new Revolvers and 5 new rifle/machine guns. They are sounding pretty good, and the FX for tracer rounds look great!
-----
And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.
Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.
Also, join us on our discord, where we are the most active and you can even get sneak peeks!
Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;)
City FreeRoam is back and Subway is ready for push into the next build. Cross Street Free Roam is making progress, layout is fairly complete, just need to set more block out, some props, and detailing passes. I’m trying to bring back 1 unused feature, that isn’t too complicated nor does it touch nor contradict other main code. Otherwise its ready for playtesting! My next goal will be to look into adding attachments with Alex in the loadouts for Freelancer mode. We do need some testers, so if you are interested, join our discord and ping Mike.
New Shop is in after a bit of some clean up and debuggery. Whole new tutorial level complete and just waiting for polish pass. Can’t wait for you all to play it!
#TeamAlex
Put in some serious work with the new War campaign boss you will encounter. This boss will be pretty tough, but nothing you can’t handle.
#TeamBrian
Worked on audio for 9 new weapons. There will be 4 new Revolvers and 5 new rifle/machine guns. They are sounding pretty good, and the FX for tracer rounds look great!
-----
And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.
Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.
Also, join us on our discord, where we are the most active and you can even get sneak peeks!