Sentimental K - 제디
Update

  • The new skills appear: Evie's Blessing
  • 5 new Artifacts are added: Kyber Crystal, Resonator, Last Stand, Sheriff's Backup Gun, Spell Shield
  • 2 new events are added.
  • VFX of marks is added.
  • Portuguese translations, some of which were not translated, are fully provided now.

Improvement

  • The control of the dual pistols is improved. You can now move quickly after attacking.
  • VFX of Skill: Mockery is improved.
  • VFX of Skill: Hyper Beam is improved.
  • The color of some skill icons is improved to be clearly.

Balance

  • Weapon: Dual pistols - Special Attack cooldown reduction by Standard Combo: 1s -> 2s
  • Skill: Heroic Descent - Cooldown: 14s -> 13s
  • Skill: Targeted Strike - Damage per remaining time of all Marks: 7% -> 8%
  • Skill: Throw Sword - Damage: 8.1P -> 13.1P, Additional damage: 2.0P -> 4.0P
  • Skill: Smashing Pots - Damage: 14.6P -> 18.6P
  • Skill: Greatsword Wave - Damage: 6.7P -> 8.7P
  • Skill: Whirlwind - Damage: 21.0P -> 29.4P
  • Skill: Super Explosion - Damage: 18.8P -> 24.4P, Additional damage: 9.4P -> 12.2P
  • Skill: Searing Bullets - Additional damage of the searing bullet: 4.8P -> 5.6P
  • Skill: Electric Bullets - Additional damage of the electric bullet: 0.7P -> 0.8P
  • Skill: Black bullets - Skill motion is faster, Additional damage of the black bullet: 0.4% -> 0.5%
  • Skill: Execute - Additional damage per Bleeding level: 4.0P -> 5.0P, Additional damage per bleeding level when Bleeding level 4: 10.0P -> 12.0P
  • Skill: Wound Strike - Additional damage per bleeding level: 2.0P -> 3.0P
  • Skill: Wave Strike - Cooldown: 29s -> 26s
  • Skill: Force Field - Damage: 48.0P -> 64.0P
  • Skill: Ice Age - Freezing time: 9s -> 10s
  • Skill: Hyper Beam - Cooldown: 30s -> 45s, Damage: 36.0P -> 61.0P
  • Artifact: Shining Fruit - Standard Combo damage: +100% -> +150%
  • Artifact: Septicemic Bacteria - In addition to the original effect, the maximum bleeding level is increased by 2.
  • Artifact: Special Rope - Rooting time: 2.5s -> 3.0s
  • Artifact: Rays of White Light - Cooldown: 30s -> 25s
  • Artifact: Spring of White Light - Cooldown: 25s -> 20s
  • Weapon option: After Standard Combo, has a chance to gain Boost - Chance: 15% -> 25%
  • Weapon option: Bleeding damage - Damage: +150% -> +100%
  • Weapon option: Rooting time of Special attacks - Time: +3s -> +4s
  • Weapon option: Damage to Stunned enemy - Damage: +30% -> +40%
  • Weapon option: Neutral skill cooldown reduction - Cooldown: -10 ~ -30% -> -10% ~ -40%

Bug Fix

  • The issue that invincible enemies can be marked, is fixed.
  • The issue that would sometimes crash when launching the game with a controller connected, is fixed.
  • The issue that the score list in the leaderboard UI would not scroll with the mouse wheel, is fixed.
Dec 15, 2021
Pixacrea: Adventure - Xyphien
This is our roadmap of the game, and what we're looking at so you can see our progress every step of the way!


Overgrowth - Moz

https://store.steampowered.com/app/25000/Overgrowth/
To try the multiplayer branch, right click Overgrowth in your Steam library, then click properties, betas, click the drop down menu, then click "internal_multiplayer_testing".

Starring
Carl Söyseth - https://twitter.com/CSoyseth

Written by
Carl Söyseth - https://twitter.com/CSoyseth
David Rosen

Edited by
Jack 'Moz' Morris - https://www.supermozworld.com

Quality Control
David Rosen

• Discord - https://discord.gg/Wolfire
• Reddit - http://www.reddit.com/r/Overgrowth
• Instagram - https://www.instagram.com/WolfireGram
• Twitter - http://www.twitter.com/Wolfire
• Facebook - https://www.facebook.com/Overgrowth
Dec 15, 2021
Space Docker VR - Tom
- Fixed issue where "yaw" would be disabled without rebinding
Dec 15, 2021
qb - Armadillo Studios


Hey guys,

today we releasing version 0.5.0.3 that comes with some new features and bug fixes.

New Features:
  • HRTF (3D Sound) is now available
  • HDR tone mapping is now enabled for all clients
  • Level of Detail is now available for all models
  • UPNP Support (port forwarding) if enabled
  • Fireplace added
  • Improved particle effects for campfire and fireplace
Bug Fixes:
  • Beehive will spawn bees when hit
  • Icons over NPC's and bosses are reworked and will now be shown as intended
  • All collision boxes have been updated to correct size
  • Replugging your audio device no longer stops the sound
  • log4j security fix CVE-2021-44228
  • All collision boxes have been updated to actual size
  • Gingerbreadman animations not working
As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team
Crusaders of the Lost Idols - Codename


O Christmas tree, o Christmas tree -- how angry are thy branches...!
O Christmas tree, o Christmas tree -- how much you embody the rage of nature and bring the wrath of the elements down upon us all!


Once again The Nate Before Christmas blesses our doors, and this year we are visited by a bouncy bundle of joy: Springy, the Patchwork Plush.

The Nate Before Christmas Tier 7 introduces Springy, the Patchwork Plush and brings back Odile, Snowflake Defender, Frosty the Snowman, RoboSanta, The Dark Helper, RoboRudolph, Xander the Xmas Dragon, Wrena the Fair and Kris, the Enraged Elemental!


When you unlock Springy, you can find him in seat 39.

Check out more details on the official blog!

You'll have until Wednesday, Dec 29th, 2021 at 12:00 PM Pacific Time to complete The Nate Before Christmas 7!
Adarin Farm - pardelworks
Hello Farmers!

Playtest has now ended!

Thanks a lot for all your constructive feedback and your participation.

Stay tuned in January '22 for more news and patch notes for Adarin Farm that will soon release in Early Access.

Relax, chill and loot your way to Victory!
Dec 15, 2021
Black Forest - Tom
  • Peasants now write a diary of their personal events, to make it easier to track what happened
  • Better peasants list display, with buttons to show home, peasant and diary
  • SAVE & LOAD are now availabler per-level, i.e. you can quit playing, go play another level, then continue the previous one. Each level has its own savegame slot now.
  • Fixed rat behaviour (they were disappearing for no reason)
  • Illuminated Friedmarkt
  • Market now has limited supply of goods
  • Loaded games should now correctly display the day immediately
  • Save games are now encrypted to make it more difficult to mess with them
Dec 15, 2021
Contagion - LordCommanderGuts
Devblog 2021.12.15



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;)



-----



ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/





#TeamMike

City FreeRoam is back and Subway is ready for push into the next build. Cross Street Free Roam is making progress, layout is fairly complete, just need to set more block out, some props, and detailing passes. I’m trying to bring back 1 unused feature, that isn’t too complicated nor does it touch nor contradict other main code. Otherwise its ready for playtesting! My next goal will be to look into adding attachments with Alex in the loadouts for Freelancer mode. We do need some testers, so if you are interested, join our discord and ping Mike.



-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

New Shop is in after a bit of some clean up and debuggery. Whole new tutorial level complete and just waiting for polish pass. Can’t wait for you all to play it!


#TeamAlex

Put in some serious work with the new War campaign boss you will encounter. This boss will be pretty tough, but nothing you can’t handle.



#TeamBrian

Worked on audio for 9 new weapons. There will be 4 new Revolvers and 5 new rifle/machine guns. They are sounding pretty good, and the FX for tracer rounds look great!



-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome
Dec 15, 2021
Contagion VR: Outbreak - LordCommanderGuts
Devblog 2021.12.15



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Last Stop part 3 is coming along great! We are doing the final art pass, which means it will soon be ready for QA. Zombie roaring sound cutting out has also been fixed, and fixed a rare bug where the player would play the death scream when spawning to quickly after dying. Also re-implemented footstep sounds (can be adjusted by the client) and “out of breath” sound not stopping when escaping and being able to adjust when it should play (default 50%, 25% or never). May or may not show off some new things for free key friday! ;)



-----



ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/





#TeamMike

City FreeRoam is back and Subway is ready for push into the next build. Cross Street Free Roam is making progress, layout is fairly complete, just need to set more block out, some props, and detailing passes. I’m trying to bring back 1 unused feature, that isn’t too complicated nor does it touch nor contradict other main code. Otherwise its ready for playtesting! My next goal will be to look into adding attachments with Alex in the loadouts for Freelancer mode. We do need some testers, so if you are interested, join our discord and ping Mike.



-----



HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

New Shop is in after a bit of some clean up and debuggery. Whole new tutorial level complete and just waiting for polish pass. Can’t wait for you all to play it!


#TeamAlex

Put in some serious work with the new War campaign boss you will encounter. This boss will be pretty tough, but nothing you can’t handle.



#TeamBrian

Worked on audio for 9 new weapons. There will be 4 new Revolvers and 5 new rifle/machine guns. They are sounding pretty good, and the FX for tracer rounds look great!



-----



And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.

Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome
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