While the star of the show is certainly the new Atlas-class of starship to salvage, there are a huge variety of other improvements and changes to get excited about, such as an overhaul of the Ship Catalog screen, and improvements to the elemental systems found in ships.
Atlas-Class
A true workhorse line of ships, the Atlas-Class is purpose-built for a variety of industrial roles, and has been in service across the colonies for decades. We’ve designed this class to bridge the difficulty and complexity gap between Mackerels and Javelins. The Atlas greatly improves the variety of ships early in the game, bringing a few new challenges of its own to Players, such as a two-floor layout, which challenges Shipbreakers to think as much vertically as horizontally. As well, their manufacturer Starleap Heavy Industries outfits them with its proprietary Quasar Thrusters, which are so massive that Shipbreakers have to crawl inside them to access the fuel system and to separate the thruster shell. Take note that accessing the interior via the thruster nozzle will cause the fuel lines to become unstable, so act quickly to reach the fuel flush switch at the back!
Shipbreakers will unlock the first model of Atlas, the Scout, at Rank 4. With an incredible top-speed, high maneuverability, and enough interior space for living quarters or small cargo, the Scout is popular with government patrols, search and rescue, private security, asteroid prospecting or small-scale research. Shipbreakers should be aware of high amounts of electrical hazards, in addition to the two Quasar Thrusters that give this ship it’s oomph.
At Rank 6, Shipbreakers gain access to the Nomad, a long-haul cargo ship. With ample interior cargo space, and a modular exterior cargo rack, the Nomad and it’s three Quasar Thrusters move cargo quickly! In interplanetary terms, that can still be a heck of a long time, and so the Nomad is also outfitted with a fully-equipped sleeper cabin; a hauler’s home-away-from-home.
Rank 8 brings the final Atlas ship model: the Roustabout tug. Quad Quasar Thrusters make this the most powerful model in the Atlas line, and an essential vehicle for everything from asteroid felling and station construction, to demolition and towing salvage. This many thrusters requires a lot of power and fuel, so beware of the Roustabout’s large amount of fuel and electrical hazards.
Each Atlas model also has a variety of new Data Drives that Shipbreakers can collect and decrypt to further expand on the world outside Morrigan Station.
Ship Catalog Revamp
Every Shipbreakers knows that one of the first things you do each day is visit the Ship Catalog to see what salvage is on offer. In 0.7.0, this interface has been revamped, with a focus on simplicity and clarity, as well as to improve the variety of ships available. The most important information related to claiming a ship has been brought front-and-center, and extraneous information has been minimized or removed. In addition, all ship classes are always represented, guaranteeing that you’ll have access to the newest ships as they become available. Lastly, the LYNX Marketing Department has seen fit to rebrand this interface as the Job Board.
Elemental System Improvements
As we continue to try and create interesting and dynamic challenges in ships, and mitigate run-away catastrophic meltdowns that wipe a ship’s value thanks to a tiny accident, we’ve made some changes to the behaviour of elemental objects.
Here are the major changes:
Fuel Pipes no longer explode when damaged or cut. Instead, when hit by the cutter beam, touched by fire or zapped with electricity, the fuel inside the pipe ignites, which then begins to spread down the pipe network. This gives Players time to find a way to neutralize the fire or flush the fuel entirely, before the flames reach the Fuel Tank (which will explode!).
A fix to how impacts are calculated means that objects like Fuel Tanks and Terminals no longer die immediately when taking impact damage. You will now be far more likely to see leaking Fuel or Coolant tanks, or sparking Terminals.
Coolant no longer affects the exterior Nanocarbon Hull or Structural Beams of a ship. Many ships still have exterior Aluminum panels that can be frozen and shattered, but the threat of coolant is now much more focused on the valuable interior components of a ship.
We’ll be monitoring these changes to see how they affect the gameplay for everyone, and will continue to tweak elemental behaviors to try and create the most interesting and dynamic experience possible.
Alongside the exciting features of this update, we’ve also continued the usual bug fixing and stabilizing of the game, crushing 120+ issues.
We’re looking forward to seeing everyone’s reaction to the new ships, and to see the kinds of strategies you all develop to salvage them! We’re positive that some innovative Shipbreakers are going to find a variety of creative ways to salvage the Quasar Thrusters.
As usual, let us know what you think! Join us in our Discord to share your thoughts and feedback.
Check out the early access packs available for the Israeli ground forces CBT that starts in the next major update after “Winged Lions”!
In the “Winged Lions” update we launched the aviation CBT for Israel. In the next major update we will start the closed beta testing of the Israeli armored forces! Each Early Access Pack guarantees early access to the beta testing, and until it starts you will be able to master your crews in all vehicle slots. Early Access Pack vehicles will have 3 free respawns in Arcade and Realistic battles in War Thunder.
M-51
The M-51 will be a premium rank IV tank and one of the first representatives of a separate tech tree of the Israeli armored vehicles. The M-51 hull was borrowed from the American Sherman tank, so at rank IV the tank lacks armor protection, but the M-51 is able to withstand the hits from automatic guns of ground vehicles, aircraft cannons and is relatively well protected from the explosions of small and medium bombs. The key advantage of this tank is a French-made 105mm cannon with powerful HEAT shells that are used on the French AMX-30 tanks. Composite or ERA protection are very rare for armored vehicles of this range, therefore the M-51 shape-charge rounds are able to pierce the armor of almost any tank, but due to the focused action of the shell, it requires careful aiming at the enemy's critical modules - ammo racks, engine, gun breech, or crew.
Merkava Mk.2D
The Merkava Mk.2D will be a rank VI Premium tank in the ground vehicles research tree for Israel. The vehicle retains all the advantages of its predecessor, the Mk.2B - a laser rangefinder, a thermal imager in the gunner's sight, laser warning and effective anti-tank ammunition. The main difference in the new tank is the improved protection of the turret’s sides and the hull’s front upper glacis. The sides of the turret are reinforced with modules of combined armor that are intended for additional protection of the turret from shape-charged weapons. Additional protective modules are also installed on the upper frontal part of the hull, increasing the protection for the driver. In game, the enhanced HEAT protection of the tank will become especially relevant for countering ATGM carriers, as well as helicopters, while effective HEAT and APFSDS shells will allow the new Merkava Mk.2D to easily destroy almost any enemy vehicle in battles.
The last few weeks we've spent a lot of time making new levels and redesigning already existing rooms. One of these updated levels is an elevator shaft, of which a blockout can be seen below. In this level the elevator will not only be relevant for transport, but also to solve the puzzle itself. Note that this level is still a work-in-progress and that the art style will still be refined and updated over the next few weeks.
Furthermore, we'd like to give an update on some of the tutorial levels that we already showed in the last announcement. They've been updated with new assets and we've been experimenting with some new lighting settings. Below you can see two examples. They still need some tweaking, but let us know what you think.
Finally, the emergency storage room (level 1 in the demo of Invertigo) has also being redesigned. While we're still in the progress of blocking out this level, we can already give you a preview of its new layout.
Welcome, everyone! The second Simutrans Steam Screenshot Contest (in short, "SSSC") is about to begin! The first SSSC was celebrated a year ago, and it is now time to celebrate another one to end this year with joy. This time the scope will not be as wide as the first one, and the SSSC will be focused around pak192.comic (to compensate for the lack of participation in this category in the first SSSC). Hopefully this will increase competition as there is only one category! Let the best win!
Terms are pretty similar to the first SSSC, and the winners will be also displayed on the Steam Store Page!
Participation 1 - There's only one category: pak192.comic. If you have never played pak192.comic before, you can get it from the in-game pakset downloader, the Steam Store, or directly from their GitHub repository. 2 - You can submit as many screenshots as you want. 3 - You need to include title for every screenshot. Screenshots without title will not be eligible! 4 - You have until Januay 15st (inclusive) to submit your screenshots!
Theme and guidelines 1 - The theme this year is... Vehicles! pak192.comic team put a lot of love into their vehicles recently, specially rail vehicles. Show us how they run around your networks! 2 - To keep screenshots clean, try to disable city/station names and avoid showing title bars, overcrowded menus, etc. 3 - There are no limits to screenshot size, but recommended size is 1920x1080 as this is the most common resolution.
Remember that you can submit screenshots that do not fit the theme or guidelines just for the sake of showing others your work, but theme and guidelines will be used to select the winners!
Prizes 1 - For the first winner : The screenshot will be displayed on the main Simutrans store page. 2 - For the second winner: The screenshot will be used as the header for the Pak192.comic DLC. 3 - For the third winner: The screenshot will be used as the background of the Pak192.comic store page. 4 - For winners 1-10: The screenshot will be displayed on the Pak192.comic store page page.
Voting Voting will be done on a wiki survey (I will post a new announcement when the time comes). Everyone (participants and non-participants) can vote, but you can only vote one time. If two or more screenshots have the same votes, our benevolent dictator will benevolently select a winner, taking into account theme and guidelines.
Submission You can submit your screenshot through the following platforms (don't forget to include title):
Steam: submitting your screenshots to the "Screenshots" section of the community Hub
The International Simutrans Forum: Posting your screenshots to this thread.
Reddit: Submitting your screenshots to /r/simutrans/
hi all - the game is released! Thank you all to those who provided feedback and encouragement, its really appreciated.
Although the test will be finishing soon, I will still appreciate any testing of the current version which is the same as the live one - just to make sure I havent broken anything in the last second. Also have a look to see if you are in the credits, if Ive missed you, let me know and I will add you.
Recently, we have received many messages from you guys asking about the release date of the game [H-Isekai Loves]. And we are very happy about it.
Sadly, the Covid-19 pandemic has impacted all of us, so we had to pause game development because of the Covid-19 pandemic, as well as some health issues. And now we're going back to game development and trying to speed things up.
Although our team is only 2 members, we will try to do our best. Hopefully we can launch this game in January 2022.
Once again, thank you very much for your interest in our game. We wish you a lot of health.
• Hello everyone, as we say, we're continue to improve our game as a team. We share with you the latest changes, we have made on our game and look forward to your comments and suggestions about the changes.
• Follow and contact us on Discord for the latest game updates and announcements.
Latest Changes:
Added naming the server.
Added sound settings.
Fixed the bug of the number of players on the server.
Update 1.1.5 should be our last one for the year of 2021 – and will bring with it celebratory events for the first Winter in SOLO! Take part in various new events taking place, while simultaneously getting ready for the first new hard raid release at the end of the year. Please note: The patch notes below already include features from upcoming maintenances up until January 6th. There won't be separate patch notes for the weeks inbetween.
Winter Events
Between December 16th (after the weekly maintenance) and January 6th (until the server maintenance), you can take part in a variety of new daily events! Please check-in with our separate news tomorrow for an overview of the activities.Activities can reward you with the “Blessing Snow Currency”, which is an event token to exchange for a variety of rewards! Talk to “Nou” in Cloudrise to see the list of available items – it includes various cosmetic pendants as well as exclusive themed housing items and a new pet!The cities of Chang’an and Jiangdu are covered in snow for all players, while Cloudrise can be turned into a snowy version through the event item “Flying Snow Talisman”.
Clarification for Event “Snow Game”
The item to gift to the select snowmen is called “Snow Goblin” and needs to be purchased at the event NPC “Nuo” for “Blessing Snow Currency”. You can purchase up to 2 per day and require giving 3 (same day or split over multiple days) to the same snowmen to unlock the respective collectible. Once unlocked, you can use the collectible to transform yourself into that snowman. There’s one snowman per class.Each time you give a snowman a gift, you get a stack of the “Winter Warmth” buff – each stack (up to a maximum of 3) will grant you +12 Fortune until 6am server time.
Disclaimer: You will already see parts of the winter event activate at midnight tonight - don't let that irritate you, everything falls into place and becomes fully usable after the maintenance tomorrow.
Sparkwood Gardens (Scheduled Opening)
Venture back into the Sparkwood Gardens starting December 30th – the entrance remains in the Floral Palace next to the Waterfall Stone Gate.
Hard
The hard mode will open without a patch release and challenge your group of 10 to 20 players with harder to master mechanics!
Unlocks Thursday (December 30th) at 12:00 server time
Can receive loot once per boss per week, resets Thursdays at 06:00 server time
Recommended Item Level: 105
Drops: Level 120 Gear, PvE Sealstones IV, Weapon & Bracer Talisman III Recipes, Crafting Recipes, high quality crafting materials, etc
Matchmaking: you can only enter the dungeon manually; no automatic matchmaking is available.
Miscellaneous
Version Targets (Scheduled Opening)
December 30th: Progress can now be achieved within the newly unlocked “Advanced” version target.
Pet Level (Scheduled Opening)
January 6th: Currently you get item level 105 Mysterious Parchments from daily quests, merchants and other sources that reward you with Mysterious Parchment (current). With the server maintenance on January 6th, it’ll be possible to change these drops to give you item level 120 parchments. All you need to do it to spend 1000 Mysterious Parchments 105 to reach full understanding of the current level.