The emergency maintenance for December 15th, 2021 is complete.
1. Winter Event is underway
2021 is nearing its end! How about saying goodbye to this year with Action Taimanin?
Log-In Event! Simply log-into the game every day to get a heap of rewards! Login for 7 days and receive a bunch of rewards including a "UR Gacha Ticket"! ※ Event available until Dec. 28th, 2021 01:59 (UTC)
Event Shop! Clear quests to collect Snowflakes that you can exchange for items in the Event Shop! Happy Holidays! ※ Event Shop until Dec. 28th, 2021 01:59 (UTC)
2. The Taimanin from the Chinese Union makes a return with the power of an empowered dragon! 'Su Jinglei', the Taimanin of the Chinese Union joins the task force again as a supporter! Pickup Gacha with an increased drop rate of Limited Supporter and exclusive weapons for Su is now open! Roll the Gacha a certain amount of times to receive a voucher with the chance to get a limited UR weapon and limited UR supporter!
- 100th Gacha Reward: "Voucher: Dragon Lady" (Includes a limited UR weapon and a limited UR supporter)
※ Pickup Gacha is available until Jan. 4th, 2022 01:59 (UTC)
3. Twice the events, double the pleasure!
Two events are now playable simultaneously this week! Clear the event stages and obtain event gacha tickets, then roll them to get a variety of rewards!
※ Event until Jan. 4th, 2022 01:59 (UTC) ※ Event gacha until Jan. 11th, 2022 01:59 (UTC)
※ For more detail on the event, please check the in-game description. ※ Event gacha tickets cannot be used in the next event.
◇ New Event: "False Angel and the Devil's Prank" ※ Event reward: Supporter "Himuro Reina" ※ Don't forget to get "Lobby Theme: A Very Fuuma Christmas" in the Event Gacha.
◇ Repeat Event: "Task Force Saves the Christmas" ※ Event reward: Supporter "Shinonome Nanami" ※ Don't forget to get "Lobby Theme: A Very Gosha Christmas" in the Event Gacha.
4. Pick up Gacha Festival!!
Pick up Gachas are stacked this week! Roll each Gacha for a certain amount of time to get guaranteed rewards!
※ Pick up Gacha until Jan 4th, 2022 01:59 (UTC) ※ Each pickup gacha is a separate gacha, so they do not share the same gacha streak progress bar. ※ The gacha coin can't be used in limited gachas, and limited pickup gacha rewards cannot be obtained with normal gachas (Premium, Ticket gachas)
- Pickup gacha 1: Supporter [UR] "Kuonji R. Spica" - Pickup gacha 2: (Limited) Supporter "[Holy Night] Akiyama Rinko", (Limited) Supporter "[Holy Night] Ingrid" - Pickup gacha 3: (All Limited) [UR] Rudolf Crusher, [UR] Candy Saber, [UR] Mini Frost, [UR] Holy Night Mistle-let - Pickup gacha 4: (Limited) Supporter "[Draconic] Su Jinglei", Weapon "Draconic Fang Gauntlet" (Su), Weapon "Draconic Edge Gauntlet" (Su)
5. More limited costumes in the store!
Ready to celebrate Christmas with Action Taimanin? Go take a look at our six limited costumes!
※ Limited Costumes are available until Dec. 28th, 2021 01:59 (UTC)
6. Store Update!
○ More items are in stock in the Shop of Desires! New items in the Shop of Desires. Don't miss them! ◇ Supporter "Morishima Ai" ◇ [Limited] Item "Voucher: Holy Night Weapon" (For Murasaki, Ingrid, Noah, Astaroth) ◇ [Limited] Supporter "Kuonji R. Spica"
※ Limited Items are available until Dec. 28th, 2021 01:59 (UTC)
7. Rotation Gacha Renewal! Meet the new Rotation Gachas! ※ Renewed as 3 Supporter Gachas, 5 Weapon Gachas
8. Package Renewal
- New Packages have been added! (1) Super Shortcut Package: Available right after completing the tutorial (2) Welcome Package: Available upon reaching certain Commander Ranks (3) Achievement Package: Available upon reaching certain Character Levels ※ New packages are only available for a limited time once you reach a certain level or rank. Don't miss out!
- Heavyweight Calvary Package renewed! The Heavyweight Calvary Package has been renewed as follows, ※ Price: $4.99 → $0.99 ※ 150 Gems have been removed from the package
9. Tutorial Overhaul!
A round of applause for our Supporter, Miss "Shinjou Yuuna" for helping us through the tutorial, but now we have Supporter "Morishima Ai" to guide us through!
※ Supporter Morishima Ai will be given to all users who have already finished the tutorial ※ Supporter Morishima Ai can be acquired in multiple ways - Upon completing the tutorial x1 - When awakened x2 - When her Intimacy level reaches MAX level x1 - In the Shop of Desires x1
10. In-game improvements - Lobby UI rearranged - Costume Collection added. Check it out in the list of Collections! - "Maid in Gosha" costumes can now be dyed. Dye your very own Maid in Gosha now! - Players can now see Limited costumes they don't currently own in the Character menu - AP Potions are now used first when replenishing AP - 1 way to craft Doki Doki Present added to the Crafting Facility - Supporters that can change their types are now marked on screen
11. Bug fixes - Fixed the anomaly where after playing a Special Mode and then Battle Arena or Arena Tower, you are taken back to the Lobby screen after Arena/Tower. - Fixed the anomaly in the Collection - Characters, where the incorrect display shows on screen when using the skill training room twice with a character that has not been purchased yet - Fixed the anomaly where enemies affected with a speed reduction debuff of Playable character "Igawa Asagi"s skill "Koujinka" do not move properly - Fixed the anomaly where EXP of Commander Ranks are not displayed properly under certain circumstances - Fixed the anomaly where the costume "Classical Ace" displays incorrectly on iOS devices
12. Suspension of cheating users In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 12 accounts have been suspended from accessing the game due to disciplinary measures.
In order to protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.
We would like to thank everyone's support towards "Castle of Shikigami 2."
We hope you are enjoying it so far. We have just released the latest version 1.0.14, which includes bug fixes reported by the players!
A few problems did stand out, and have now been fixed:
Fixed a bug where previously saved rankings are displayed first when switching the language setting to English.
Fixed a bug in which the difficulty level you switched to is displayed on the Normal page when you reenter the leaderboard after switching the difficulty level display.
Fixed a bug in NEW ENTRY MODE 2P leaderboard registration.
We are keen to provide the best "Castle of Shikigami 2" to you, so if you have any other feedback, please let us know.
This patch adds the following: - Fires and relevant related mechanics like fighting fires, damage, fires spreading, when buildings houses the menu will now should building strength and flammability, etc. - Thunder storms with lightning which can cause fires. - A new enemy, bloaters, which explode upon death and release a poisionus cloud. - 12 new researchables, including: 3 levels of improved mining, 3 levels or improved wood chopping, 3 levels of improved carrying, 2 levels of improved fire fighting and braziers. - Braziers which gives heat to nearby villagers, and fire arrows to archers on the same tile. - Villagers portraits are now updated when they are dead and decaying.
It fixes/changes the follow: - Events will be balanced. The game will keep track of what kind of events has happened to the player and what kind of visits have occured. So the changes of only having negative events or going years without a trader visiting will decrease dramtically. - Event-banners (the small flags at the top of the screen) are now clickable and will the camera will zoom to relevant objects, like bandits, undead, visitors or fires in the area. - The cause of death will now be included in the villager-perished-message. - When falling on stairs-tiles villager will not fall all the way down, instead they will land on the stairs right below. - Research is in general slower, but villagers skill will be more important. - The main pathfinding has been improved and villagers should be better at finding the most efficient way. - Indoor stairs have been moved from the furniture menu to the stairs menu, which makes more sense.
Straight up bug-fixes: - Removes two crashes related to trading. - Fixes a freeze-loop related to people fleeing the area. - Armor stats are updated right away when unequipping gear. - When starting in cold areas villagers spawned with either hats or shoulder pelt, which when dropped revealed to be not one but insanley many, like > 10000 sometimes. This has been fixed and "infected" characters or drops will be fixed when loading the game. - New patches of grass were not always saved, they will be now. - Fixes some items not being hauled.
I think that was it but I probably forgot to mention something =) This is the biggest patch so far, so I really hope it runs smoothly, but I will be very ready for a hot fix! I know there are many improvements needed and things to smooth out, and I am working my best at fixing them while also providing new content.
As always: Your feedback means the world to me and your bug reports really helps me improve the game! I am truly grateful and I apologize for all the bugs and inconviences! Thank you for your patience.
If you like this game, please leave a review and recommend it to your friends! Best wishes and lots of love//Mattias
PS: The holidays are coming up and like many of you I will spend some time with family and friend and work less. In case you don't hear from me until then: Merry christmas! <3
PPS: One little things bothered me so I made some minor changes and uploaded a new version. - Villagers out on strolls sometimes kept slamming doors, and going back and forth, so I fixed that.
A new update for A Hat in Time - Vanessa's Curse is now available!
Mods have been re-enabled! Note that some mods are incompatible with Vanessa's Curse, and you will receive a message if attempting to enter with an incompatible mod.
Reduced stutter during loading screens
Adjusted crown requirement to balance out low vs high player kiddo win rate.
Added localization support.
The losing team decider for Roulette Event now also considers crown collected as a win/lose condition.
Improved a few bonk slide collisions.
Reworked crypt level design and how players can enter it.
"30s left" music now also plays if you are the last kiddo alive, better run!
The air is crisp, Adventurers are contesting the Yuletide Challenge, and festive decorations adorn Albion's cities. It all points to one thing: Uncle Frost is back!
This strange, bearded figure has a chance to appear at the end of any T4+ Solo or Group Randomized Dungeon across all factions and zones between now and December 30 - just look for Christmas trees as you approach the end of a dungeon. If you manage to find and defeat him, you can unlock the final chest for a chance at special Yule-themed items including snowballs and the rare Yule Stag mount skin!
Celebrate the Occasion
Uncle Frost has a benevolent side as well, of course, so to mark his arrival and celebrate the festive season, he’s sent fireworks and snowballs to all players! To claim them, just log into the game before December 30 at 10:00 UTC. There you’ll find an in-game mail containing snowballs and three colors of fireworks, available to all characters who have completed the tutorial.
So grab your gifts, head out into the streets and join in the festive spirit with a snowball fight or a spectacular light show. Uncle Frost would be delighted!
It is only an early prototype of the game and is far from finished, but it should at least give players an idea of what they can expect. We plan to add many more levels and features in the coming months, but the basic idea behind the game is this.
Jump around. Plan your attack. Jump some more and make adjustments as required.
If you play the demo, consider joining our Guilded server:
We're delighted to wrap up our first ever Android Beta this week!
For the past couple of weeks, a select group of players have been testing our enhanced client features on their Android devices. We wanted to run a Closed Beta to acquire some valuable player feedback before the app enters Open Beta in January 2022.
Today, we'd love to share what we've learned, and look at what's coming next. We've also got an approximate date for our next iOS Beta event, so read on for more!
Bugs and Issues
With the help of 2,185 active testers in the Beta, we have successfully identified and confirmed approximately 47 new bugs that we hadn't caught in our initial testing. We've been closely monitoring the feedback coming through via Discord, and we have to say - we're so impressed with the level of detail and feedback we've received!
We can't express just how useful this information is, so we'd like to say a massive thank you to everyone who was involved.
Issues relating to crashing or freezing (those that might require a player to relog or restart the application) are being prioritised, with a view to having them fixed before our Open Android Beta in January.
Another major bug you pointed out was that font scaling looked pixelated on certain devices. This has also been prioritised. We can't say if we'll be able to perfect the font for every device, but we should at least be able to offer better scaling options. This is likely to be something that is further refined in the Open Beta.
Once the major bugs have been resolved, we'll be starting work on the other issues (as listed below). Some of them already have quick fixes prepared, while others will require more investigation. We of course intend to address them all, but we're not yet able to date every one.
New bugs arising from player reports
The Dense Essence mine in Arceuus is missing a respawn timer.
Sometimes the app does not resize when returning to the game.
Various buffs leave the buff bar before the end of their intended duration.
Clan messages are repeating when hopping worlds.
Bounty Hunter Interfaces appear on target worlds unnecessarily.
Text can look blurry/pixelated on some device resolutions.
Client can freeze when tabbing out to another app and back again
Leaving the app and returning can block further input.
Extra minimap icons are incorrectly displaying.
XP tracker can occasionally be tapped through.
Destination Tile Indicator does not always clear itself properly.
When hopping worlds, chat does not show the most recent messages.
Fishing spots are clickable through the inventory.
Multi combat swords clipping the Wiki button.
When typing messages into the chat/search bar, the backspace input will only start removing text from the previous space added to the chat/search bar.
XP tracker displays the wrong skills when performing certain actions.
XP trackers sometimes stack on top of each other.
Rendering issues on Fold devices (such as no resize when going from folded to unfolded).
Samsung Galaxy Fold is causing UI Issues where the Settings Menu overlaps with Bank Interface.
Logout button does not work on first press.
When chopping Redwood trees in the Woodcutting Guild, the respawn timers are a bit too high.
When mining on Miscellania, the coal veins do not have respawn timers when they have been depleted.
When taking part in the Gauntlet, the Gauntlet timer does not dodge the left side panel interface.
When taking part in Tempoross, the UI should dodge the side panels on mobile.
The membership prompt when interacting with members' objects/things on F2P accounts is sometimes not displaying correctly.
There is a missing agility shortcut highlight in Trollheim.
When mining volcanic ash, there is no timer when the ash pile depletes.
Zooming in is sometimes slower than zooming out.
The game client crashes when attempting to use the X to close the Bank search.
The new volume slider overlaps with the text at the bottom of the screen.
There are large FPS fluctuations in and around the COX raid when you change your draw distance.
The old logo appears on the newer client.
Some desktop tooltips are being shown on mobile e.g. the audio settings buttons.
Players can see the fishing UI behind the inventory bag UI.
There are some transparency issues on the minimap under certain UI settings.
Tile Indicators showing on the wrong areas in the Prif Agility Course.
The Agility parcourse indicators disappear when you log in and out when using the course.
The UI is not making it clear when players have just one of a stackable item.
The app logs a character out much faster when switching apps.
Players in Friends Chat don't show up as purple dot on minimap as expected.
Trees (and other general environment objects) aren't displaying correctly on the minimap.
Ports/Docks are not rendering correctly on the minimap.
Portrait mode is not currently officially supported by the client.
The Beta also does not support splitscreen mode.
A number of tap tool tips are appearing in incorrect places.
UI issues relating to font and scaling, as well as reports about the login screen being off-centre/overlapping with other UI.
The previously hit button for the Bank Pin doesn't show a number.
Bank scrolling is not working as intended.
Known Pre-Beta Issues
Reports of Wilderness level not displaying for some users.
Some users may experience low framerate on certain devices.
The minimap zoom toggle settings are currently not available.
The roof toggle does not match its stated setting (turning it off/on again upon login updates it).
The mobile FPS limiter is not working correctly for some users.
The Fishing helper displays the desktop mouseover menu.
Some players on newer devices (Android 11+) experienced crashing before reaching login.
Reports of feedback text not appearing in the correct place.
Interface scaling options are not offered on mobile.
Feedback Responses
Sensitive logout timer
Many users reported that the app has a<i> very</i> sensitive logout timer when users tabbed out. This is something we're investigating as a priority as we know it impacts player experience. However, there are other tech dependencies with this issue, so we don't know if it will be resolved before the Open Beta in January. Thanks for pointing it out!
Ground Item Markers
By far the most frequent suggestion from our testers was that they would like to see Ground Item Markers. We are planning to add this feature to the client, but it needs more work before we can release it. It will also need it to have price checking functionality so players can filter out low value items that they don't want to see. As soon as it's ready, it will be making its way to mobile!
Draw distance and FPS
A number of our testers noted that while the new client felt extremely smooth, the larger draw distance caused FPS drops on certain devices. The mobile client at default distance should run smoother and with more FPS than the older client, but higher frame rates can have a noticeable impact to performance on weaker devices. The issue is currently being investigated. In the long term, we'll be looking at optimising performance, but sadly there's no silver bullet to fix these problems - keep reporting them to us and we'll ensure it's followed up correctly!
Sidebar, XP Tracker and UI
The Sidebar and XP Tracker received a lot of positive feedback throughout the Beta, although we're aware that there were some issues with the UI overlapping with other interfaces. Players suggested that the new UI should be moveable, or that we should add new buttons to give it a generally cleaner look for mobile.
In the short term we'll be doing our best to fix any errors, and this will be prioritised for the Open Beta in January. In the long term we would like to refine the entire UI, reorganising it to suit mobile specifically. However, since we're still in the process of adding new features to the Sidebar, it doesn't make sense for us to overhaul things just yet. We'd instead like to roll out all of the new features so that we know exactly what we're working with. Once we have a view of the full picture, we can polish the UI specifically for mobile.
Splitscreen Mode
We're aware that splitscreen mode wasn't available in this Beta. Although there's a couple of issues with it that still need resolving, we're aiming for splitscreen to be available during the Open Beta in January.
Highly Requested Features: Tile Markers, Menu Entry Swapper, Boss Timers, Loot Trackers, NPC Highlights and Cannonball Counts
While we're planning to roll out the new client app in a few months' time, we're still making continuous improvements and changes to the existing client post-launch, and hopefully you'll see some of your many wonderful suggestions live in-game!
The team is currently working on Tile Markers, Loot Trackers and NPC Highlights Boss Timers, although we can't yet say exactly when these features will be rolling out. A number of players also wanted a cannonball ammunition count - this seems like something we can fit in for the Open Beta, so we will aim to do just that!
We also agree with those who said that a Menu Entry Swapper would be a great addition - especially on mobile, because it significantly impacts the portable experience. We've added it to our backlog, although we're not yet sure when we'll be able to get to work on it.
Further Suggestions
Our Beta testers were not short on ideas, and we still have hundreds of fantastic suggestions to ponder! We're so excited to make the client the best it can possibly be. Most of the features that have been requested have been added as part of a healthy backlog of things we can do once the priority changes are out of the way - we're talking things like push notifications for Farming, or automatic screenshot features for important milestones. These won't arrive for some time, but are certainly features we'll be working to implement with the help of our players!
What's Next?
As mentioned above, our Android Open Beta is is currently scheduled for the end of January 2022. Please note that this is an estimate, and could be subject to change if further issues arise. Provided all goes well with the Open Beta, we'd like to roll out the app officially around late February 2022.
From that point, the minimum requirement to use the Old School App on Android will be Android 8.0 (Oreo) or above.
Since we can't offer both the current client and enhanced client simultaneously, the moment will arrive when players will have to update from the existing app to a new one. We apologise to any player who cannot meet the new app requirements when the time comes.
Future iOS Beta Events
Many of you want to know when there will be an iOS Beta. We're delighted to confirm there will be, and that we think this will be happening around March 2022. If successful, we imagine a full iOS rollout could happen between late April or early May, depending on how many critical issues and bugs pop up in the testing process.
We will have an update at around 3:00 AM (GMT) on Dec 16th to fix a few bugs and make several improvements. The server maintenance will last for 4 hours or more. During the maintenance, you will be unable to enter game. We suggest all royal lords use a 4 Hrs or higher level Truce in advance. We apologize for any inconvenience this may cause.
We will send compensation via mail after the maintenance.
Thank you for your understanding and support!
Here are the contents of this update:
1.New Features - Awakening will be available for Commander Barret at 2021.12.16. - Awakening will be available for Commander Sandor Clegane at 2021.12.17.
2. Commander Awakening Ability Buffed - Jon Snow “Bloody Battle”: For the troop type that’s not in front row, the buff providing critical chance is increased from 15 to 25 second. - Julien “Widow Lover”: The maximum obtainable attack damage increase is buffed from 12% to 16%. - Sinara “Fearless Advancement”: The chance to trigger extra damage increased from 50% to 70%. - Kevin “Ghostly Barrier”: Chance to trigger the barrier increased from 10% to 15%.
3. Glorious Battle Improvements - Battle Phase has been adjusted to 14 days, corresponding adjustments made in the event. - Added Individual Elimination Point Rewards (only applicable for troops from Royal Lords and Ladies) - Lowered Difficulty for Glory Siege Quest, Rewards stays the same. - Adjusted the calculations behind Resilience, resilience will now directly affect Troops bonus in battles, for more details please check the in-game rules. - The returned resources at the end of Battle Phase is increased from 10% to 20%. - Details of Armament Supplies consumption will be displayed in Fortress. - Increased War Horn Generation from Faction City, and Military Cities. - Lowered consumption of points for Logistic Military Position Mastery.
4. Bug fixed - Fixed issue some of the Weirwood Tree Stages didn’t appear in Arya Stark’s Blitz Stage list. - Fixed some other minor bugs.
Mod browsers have opened in the game. Now you can download mods inside the game without restarting. When you click on a mod, you automatically subscribe to it and see the progress of the download. Mods marked with a green checkmark are fully synced and ready to play