ON SALE THIS WEEK THRU SUNDAY, 19TH OF DECEMBER 2021 D&D Hoard of the Dragon Queen Publisher: Wizards of the Coast System: D&D fifth edition Type: Adventure https://store.steampowered.com/app/372020
Pathfinder RPG - Giantslayer AP 1: Battle of Bloodmarch Hill Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/1065600
Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 1: Despair on Danger Island Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1695740
ON SALE THIS WEEK THRU SUNDAY, 19TH OF DECEMBER 2021 D&D Hoard of the Dragon Queen Publisher: Wizards of the Coast System: D&D fifth edition Type: Adventure https://store.steampowered.com/app/372020
Pathfinder RPG - Giantslayer AP 1: Battle of Bloodmarch Hill Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Adventure https://store.steampowered.com/app/1065600
Pathfinder 2 RPG - Fists of the Ruby Phoenix AP 1: Despair on Danger Island Publisher: Paizo Inc. System: Pathfinder 2.0 Type: Adventure https://store.steampowered.com/app/1695740
ADDED - Several re-worked and edited Nuumonsters sprites, yayyy! ADDED? Portraits have been fixed and are back into the game :D ADDED - New NPCs added in some places to aide in-game knowledge and progression ALTER - Changed a lot of NPC text to further clarify or explain game information FIXED - Made it so that you have the upper hand in the first battle against your friend (whoooopsie) FIXED - New save issue when attempting to create a new save after having loaded one FIXED - Move animations now hide if you're looking at the battle menu FIXED - Some sprite issues with certain NPCs FIXED - More OST issues *facepalm* FIXED - Some visual glitches
Coming soon: Blueberry Bay is making good progress^^ Looking to make changes to trainer battles, we'll also see defeat messages and some big trainer battle sprites next update 😄 Look forward to more portraits, a new Elite trainer, and at least..... Some side quests!! We just implemented a system that allows for this and have started designing some side quests, I can't wait!
A new Hotfix (2) for Alpha 58 (regular and experimental) is now available!
Bug Fixes: 01. Fixed: Sometimes Doors&Windows&Wall Holders disappear from Rafts when sailing away longer distances from the island on which they were attached to the raft's wall 02. Fixed: Sometimes disappeared Doors&Windows&Wall Holders from Raft after Save/Load when sailing on the ocean 03. Fixed: Sometimes not possible to extinguish the Indoor Campfire with Water 04. Fixed: Not displaying Spoil status for Dead Seagulls in Inventory
We would like to thank you all for your support, bug reports and feedback.
A new Forza Horizon 5 hotfix is available to download with the fixes and improvements shared below. We truly appreciate everyone’s patience as we worked to address these and continue to work to address other reported issues.
Game Stability
On Dec. 7, we released a fix to tackle the “soft lock” issue which caused Xbox Series X|S players to get stuck with an infinite spinner when saving data. Today’s new hotfix goes further and addresses the root cause of the problem. Xbox Series X|S players may have occasionally encountered issues with streaming and soft locks when loading into events, which are now resolved.
We’ve also addressed other stability issues, including a top reported crash that was introduced with Series 2.
Convoys
A top priority for the team is working on a fix for Convoys and disappearing players. We are continuing to investigate your reports and have identified and addressed one issue that would cause some players to become invisible to other players. Further work is ongoing in this area to improve the experience.
Multiplayer
Improvements have been made to server bandwidth to ensure a better experience in multiplayer game modes like The Eliminator.
We’ve included a fix for civilian traffic not being present in Horizon Life. However, we know there is more work to do in this area. We have identified a further issue where players might see no civilian traffic after taking part in multiplayer events, and an issue where some players may see no traffic until changing car or fast travelling. These are being worked on and will be addressed in a future update.
We have enhanced the overall stability of our servers across the entire experience, and we have also identified and fixed an issue that sometimes prevented players from joining another player’s server when attempting to initiate a Convoy.
More To Come
With the holidays rapidly approaching, our team is looking forward to spending some time with family and friends and hope you are doing the same. For us, this means a short pause on our ongoing development and fixes, yet rest assured, in the new year we will continue to deliver further improvements to Forza Horizon 5.
For example, we're aware that a number of players have experienced challenges on the Festival Playlist which they've not been able to complete. This can be frustrating to miss out on rewards or to not have that 100% completion. We're looking into a solution for players who have experienced the issue.
Your feedback is invaluable to us so keep it coming, it helps us prioritize how we tackle fixes.
In the meantime, be sure to check out the Series 2 Update – featuring a holiday dressing across Mexico and a new Secret Santa feature that encourages community spirit, as well as plenty of new cars to drive and more.
We wish all our players a happy, safe and relaxing holiday and we’ll see you in the new year for the latest Forza Horizon 5 updates.
Recently we were focused on the building editor. It's going through many experiments regarding how exactly it will be possible to build anything in Dreamhouse. Who needs the freedom of building when it's too hard to build something after all?
Good lighting is crucial for the perfect placement of the dreamt house, and we need to make sure all shadows behave and not try to kill us.
The idea for a system of stairs in Dreamhouse is to quickly build basic stairs by dragging them from menu to level. The number of stairs will be adjusted to the height of rooms.
Stairs placed in this way will allow us to introduce a flexible mezzanine system. We will take an entire future Devlog sometime soon for those, so let's not go into too many details today :)
Stop your clock! Grab a seat! It's time for Robobo Update Report!
Since the game release, the Robobo team ( a.k.a. myself... =D ) has been working in a bunch of updates and fixes for the game. You can check them right bellow:
Major and minor bug fixes
Quality of life improvements
Steam Achievements
Leveling up system upgraded
Difficulty level has been balanced
Some animation tweaks
Game art reworked and improved
Please, leave your review with any thoughts and everything about your experience. Help the game become better and be sure to let us know of any bug or issue.
Now that we're done, wind the clock. Get Ready! Set! Go! Go! Go! ROBOBO! Hope you stay safe, manage your time well and have lots of fun!
Over the past six months we have been upgrading the whole game. We have added many extra new scenes that you may come across which have an increased chance of activating.
Characters now have full faces that are synced to their voices.