More gameplay and content improvements Gamepad support improved Added the way to quit minigames Added the Skip functionality for the intro/outro and the credits Added the additional translations for posters And a lot of small bugs were fixed!
Important Note If you have problems with the cursor not reaching the menu buttons, press Alt-Tab twice. We are working to fix this issue.
Things have changed a lot since the game was released in August. Thanks to all the feedback received during these months, the game has been changing and I have tried to introduce all the improvements that you liked the most or those you have requested from the beginning, and thanks to all of that, I can say that the game is much better now, so thank you all for that wonderful feedback. ːsteamhappyː
If any of you are impatient for the next 0.3 patch, here are some things I'm working on right now.
Raids Raids are single wave dungeons where you will find a powerful boss. Once you kill the boss, the Raid will be completed. Simple, isn't it?. Entering the raid has clear advantages: Time and resources. Entering costs both keys and scrolls, but the loot is higher and also takes less time. You have 99 seconds to kill a Raid boss. This boss will have high health or shields, but will also drop much higher loot. But you will have to be careful because Raid bosses have high damage.
New UI Interface The old warmap interface was small, and did not clearly provide all the information about dungeons. Also, making additions was somewhat more difficult. With the new interface, there is more information, and it has more readability. Of course, everything is subject to change and what you see in the image may not correspond to the final appearance of the interface.
Perks Perks are unlockable benefits that can be dropped by both bosses and any enemy, depending on the description. Each perk has a different ability and once an enemy has dropped you, the perk will be unlocked immediately and the character will have that advantage activated.
Each character has 6 perks to unlock and a last one that is an active ability, in total there are 7 per character. That adds up to a total of 28 new unlockable skills.
Take for example "Shock Bullets". It is a perk that when activated converts the normal Gunner´s bullets into lightning bullets, leaving the enemy whit a 100% damage per second debuff. It seems powerful right? You just have to read a few of them to see how powerful they can be. This is just one example of the Gunner's perks. Each character will have many, many more.
New Bosses Dungeon Clicker will have many bosses, when the daily quest arrive in a future patch, you will be tasked with killing a boss. Well then we need more variety of bosses. I have introduced 3 new bosses, each with different behavior and attacks to make them more challenging. Here you can see Skadi in action. Be careful, it does a lot of damage.
Also, some other bosses in the game such as Mimic and Lord of The Keys now have different behavior than idle and will attack characters.
Backup and auto recovery save The old save system had some drawbacks, so performance has been improved and also the game will always make a backup of your old save and detect if the current save file is corrupt and automatically replace it with the backup copy.
Many more things are coming in the 0.3 patch, stay tunned and thank you for all your support!
The time has come for Kubifaktorium's full release!
Join our launch stream in which Wally1169 will take you through the start of the game. The game's developer will join mid-stream to answer your questions and talk about the game and its development.
Date: Thursday, December 16th Time: 10:00 PT, 13:00 ET, 19:00 CET