The Lost Legends of Redwall™: The Scout Act 3 - CaptainGreigh

Experience the magic of Redwall with the third and final installment in "The Lost Legends of Redwall: The Scout." Going Live on December 25th, Act 3 makes for a perfect holiday treat, and for the first 7 days after launch get it 40% off!

For those unfamiliar, "The Scout" is an episodic adventure game full of vivid characters, high adventure, and most importantly, the first new official Redwall story since 2011. Act 3 tells the story of Liam and Sophia’s desperate race to Redwall Abbey after being mortally poisoned by Scumsnout's vicious maw. The environment is dangerous enough with sinking swamps and rickety ruins, but vicious sea-rats are hot on your tail! Will you make it to the Abbey in one piece? Or will you lead the enemy straight to the front gates? Find out on December 25th!

Wishlist it now on steam to be alerted at launch! https://store.steampowered.com/app/1305130/The_Lost_Legends_of_Redwall_The_Scout_Act_3/

Be ready for the dramatic conclusion! Start your story today: https://store.steampowered.com/app/656030/The_Lost_Legends_of_Redwall_The_Scout_Act_1/

Give the gift of Redwall: DIY holiday game boxes FREE!
https://www.dropbox.com/s/vsuol3h6rxrp2kv/Box%20Art%20Kit.zip?dl=0

Dec 13, 2021
Nickelodeon All-Star Brawl - *****dev
General

  • Added Sweet Dreams as a legal stage for competitive matches.
  • Fixed issue where character images would show a white box behind them.
  • Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors.
  • Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”.
  • Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster.
  • Fixed visual bug with Oblina when performing get up attack with her alt costume.
  • Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen.
  • Overall improvements to the netcode functionalities.
  • Character fixes
    • Zim
      • Zim's up special now reaches the correct vertical height.
      • Gir now faces the expected direction when being redirected.
      • Gir now explodes when z-dropped.
      • Gir no longer despawns after a set time.
      • Gir now immediately falls through sinking terrain. (Prevents bug where Gir couldn’t be respawned if trapped in quicksand)
    • Leonardo
      • Fixed bug where Leonardo’s mid special release animations were slower than intended, causing hitboxes to appear behind him.
      • Leonardo's Up Aerial now uses the correct animation.
    • Sandy
      • Sandy's lasso comes out correctly in the air now.
      • Sandy's lasso reel-in animation is sped up so opponents are released in front of Sandy as expected.
    • Toph
      • Toph's neutral special fire animation comes out correctly in the air now.
    • Garfield
      • Garfield's light down hits aerial opponents now.
    • Aang
      • Aang now rolls the correct directions.
The Lost Legends of Redwall™: The Scout Act 1 - CaptainGreigh


Experience the magic of Redwall with the third and final installment in "The Lost Legends of Redwall: The Scout." Going Live on December 25th, Act 3 makes for a perfect holiday treat, and for the first 7 days after launch get it 40% off!

For those unfamiliar, "The Scout" is an episodic adventure game full of vivid characters, high adventure, and most importantly, the first new official Redwall story since 2011. Act 3 tells the story of Liam and Sophia’s desperate race to Redwall Abbey after being mortally poisoned by Scumsnout's vicious maw. The environment is dangerous enough with sinking swamps and rickety ruins, but vicious sea-rats are hot on your tail! Will you make it to the Abbey in one piece? Or will you lead the enemy straight to the front gates? Find out on December 25th!

Wishlist it now on steam to be alerted at launch! https://store.steampowered.com/app/1305130/The_Lost_Legends_of_Redwall_The_Scout_Act_3/

Be ready for the dramatic conclusion! Start your story today: https://store.steampowered.com/app/656030/The_Lost_Legends_of_Redwall_The_Scout_Act_1/

Give the gift of Redwall: DIY holiday game boxes FREE!
https://www.dropbox.com/s/vsuol3h6rxrp2kv/Box%20Art%20Kit.zip?dl=0
DOOM Eternal - tokyopunchout | Bethesda
A buffet of bing awaits in this Series Five Cosmetic Pack Available Now!



Featuring Galaxy Sprinkles Slayer, Tiger Pain Elemental and even the King Mancubus Master Collection with its own skins, upgradeable Podium, icon, title, and animations!

The King has entered the arena.
Shield Cat Playtest - Roxanne
Howdy! Here's another small patch update to the build from a week ago. This one mainly focuses on bug fixes, including one that could despawn Lance right out of the room, so be sure to update! Some of the changes I made may cause their own issues, so please let me know if you encounter anything weird as a result of this update.

The full list of changes is below:

===== NEW =====
  • A shine has been added to objects that you can interact with.
  • Holding the sprint button down in the menu will make the menu faster.
  • Dialogue will now go faster when sprint is held (same as holding the OK button. If you hold both, it goes even faster.)


===== IMPROVED =====
  • Changed the drawing routine of lights to be more efficient.
  • Cam Lockers are managed much better now, reducing the likelyhood of high instance counts when going between screens.
  • Improved the functionality of the free camera (debug mode only)
  • There is now a sound effect and vibration associated with stepping on metal.
  • The debug function for drawing hitboxes will now also draw additional information related to that object.


===== CHANGED =====
  • Changed when Lance checks if he should go into the next screen/indoors/outdoors, which reduces the ability to pause buffer through entrances/teleport zones, or over gaps.
  • Lance's wall collision checks are now more aggressive.
  • Reduced the bass in a sound effect used in the mailbox minigame.
  • Changed the descriptions for damage modifiers in the difficulty settings to be a lot more clear.
  • Changed the "Tough" difficulty so Lance's attack against enemies and objects is 1.0x (instead of 0.8x)
  • Cloud particles that come from mystery orbs upon being destroyed will no longer appear in front of Lance, blocking your view of his smug face.
  • Changed the win conditions of a specific puzzle to make it easier to figure out what you have to do.


===== BUG FIXES =====
  • Fixed a bug where enabling the CRT blur without enabling the CRT bend would draw the darkness on the edge of the screen anyways without bending the screen, causing part of the view to be obscured.
  • Fixed a bug where objects trying to push Lance out of their collision could softlock the game if they're unable to find a free spot.
  • Fixed a bug where Lance spinning causes a memory leak.
  • Fixed a bug where Lance spinning toward an object he couldn't get to could cause his spin to never wind down.
  • Fixed a bug where the game would guide Lance toward objects on the other side of walls, causing him to spin indefinitely but never reach the object. (Trust me this is a similar but not the same bug as the one I just said)
  • Fixed a bug where levers were not truly destroyed when destroyed.
  • Fixed a bug where causing Roxy to dematerialize and then very quickly speaking to her again could cause the game to crash.
  • Fixed a bug where Lance could interact with NPCs through walls or otherwise from much further away than he should be able to (If you're not able to interact with some NPCs after this change, let me know.)
  • Fixed a bug where terminating the free camera mode would not reset the size of the camera.
  • Fixed a bug where overlays would not draw correctly when zooming in or out with the free camera.
  • Using the scroll wheel will no longer change Lance's abilities while the free camera is enabled.
  • The game *should* no longer crash if a dialogue box's calling object ceases to exist during the dialogue (due to other bugs.)
  • Lance will no longer have more than maximum health when changing the game's difficulty and then going to a new stage.
  • Fixed a bug where ravens would show at the wrong depth when stepping into the screen.
  • Changing the difficulty in a stage and then reloading that stage (through various methods) no longer has the chance of crashing the game.
  • Fixed a bug where objects would temporarily lose any scaling that had been applied to them when going between screens.
  • Fixed a bug where obtaining the gold/silver fish statues on lower graphics settings wouldn't draw correctly.
  • Fixed a bug where hitting the large gear arrows with the spin and one of Lance's abilities simultaneously would despawn Lance.
  • Fixed a bug where Lance would still be realigned by corners of walls or by objects with collision while using noclip.
  • Fixed a bug where bombs would not explode when hitting the gear arrow.
Dec 13, 2021
Axis & Allies 1942 Online - kevin.beamdog
Fix for infinite horizontal scroll setting not toggling.
Shield Cat: The Lost Conductor - Roxanne
Howdy! Here's another small patch update to the build from a week ago. This one mainly focuses on bug fixes, including one that could despawn Lance right out of the room, so be sure to update! Some of the changes I made may cause their own issues, so please let me know if you encounter anything weird as a result of this update.

The full list of changes is below:

===== NEW =====
  • A shine has been added to objects that you can interact with.
  • Holding the sprint button down in the menu will make the menu faster.
  • Dialogue will now go faster when sprint is held (same as holding the OK button. If you hold both, it goes even faster.)


===== IMPROVED =====
  • Changed the drawing routine of lights to be more efficient.
  • Cam Lockers are managed much better now, reducing the likelyhood of high instance counts when going between screens.
  • Improved the functionality of the free camera (debug mode only)
  • There is now a sound effect and vibration associated with stepping on metal.
  • The debug function for drawing hitboxes will now also draw additional information related to that object.


===== CHANGED =====
  • Changed when Lance checks if he should go into the next screen/indoors/outdoors, which reduces the ability to pause buffer through entrances/teleport zones, or over gaps.
  • Lance's wall collision checks are now more aggressive.
  • Reduced the bass in a sound effect used in the mailbox minigame.
  • Changed the descriptions for damage modifiers in the difficulty settings to be a lot more clear.
  • Changed the "Tough" difficulty so Lance's attack against enemies and objects is 1.0x (instead of 0.8x)
  • Cloud particles that come from mystery orbs upon being destroyed will no longer appear in front of Lance, blocking your view of his smug face.
  • Changed the win conditions of a specific puzzle to make it easier to figure out what you have to do.


===== BUG FIXES =====
  • Fixed a bug where enabling the CRT blur without enabling the CRT bend would draw the darkness on the edge of the screen anyways without bending the screen, causing part of the view to be obscured.
  • Fixed a bug where objects trying to push Lance out of their collision could softlock the game if they're unable to find a free spot.
  • Fixed a bug where Lance spinning causes a memory leak.
  • Fixed a bug where Lance spinning toward an object he couldn't get to could cause his spin to never wind down.
  • Fixed a bug where the game would guide Lance toward objects on the other side of walls, causing him to spin indefinitely but never reach the object. (Trust me this is a similar but not the same bug as the one I just said)
  • Fixed a bug where levers were not truly destroyed when destroyed.
  • Fixed a bug where causing Roxy to dematerialize and then very quickly speaking to her again could cause the game to crash.
  • Fixed a bug where Lance could interact with NPCs through walls or otherwise from much further away than he should be able to (If you're not able to interact with some NPCs after this change, let me know.)
  • Fixed a bug where terminating the free camera mode would not reset the size of the camera.
  • Fixed a bug where overlays would not draw correctly when zooming in or out with the free camera.
  • Using the scroll wheel will no longer change Lance's abilities while the free camera is enabled.
  • The game *should* no longer crash if a dialogue box's calling object ceases to exist during the dialogue (due to other bugs.)
  • Lance will no longer have more than maximum health when changing the game's difficulty and then going to a new stage.
  • Fixed a bug where ravens would show at the wrong depth when stepping into the screen.
  • Changing the difficulty in a stage and then reloading that stage (through various methods) no longer has the chance of crashing the game.
  • Fixed a bug where objects would temporarily lose any scaling that had been applied to them when going between screens.
  • Fixed a bug where obtaining the gold/silver fish statues on lower graphics settings wouldn't draw correctly.
  • Fixed a bug where hitting the large gear arrows with the spin and one of Lance's abilities simultaneously would despawn Lance.
  • Fixed a bug where Lance would still be realigned by corners of walls or by objects with collision while using noclip.
  • Fixed a bug where bombs would not explode when hitting the gear arrow.
Dec 13, 2021
The Dawn: Sniper's Way - Obergun
0.815

-Fix AI bones update
-Fix inventory save and update system
-FIx locomotion weapon
Larcenauts - ig_emaynard
Patch Notes 1.3.7 (Winter Holiday Event) | December 13, 2021

Winter Holiday Event:
✦ Seasons greetings from Captain Kas and Crew! Play the All Modes playlist to pick up and collect presents throughout the Tern System to earn festive skins and prizes. Participate now through January 4th.

General Gameplay:
✦ Fixed an issue where the full list of Power Slates were not being offered in the Store
✦ Updated Power Slate icons for Notoriety track rewards. Removed the pips which were misleading
✦ Updated some misformatted localization text

Maps:
✦ Updated light on grapple point to make it more clear when it’s interactable
✦ Added an additional exit route at match start for the attacking team in Thunderhead

Specialists:
✦ Increased the activation cost on Salters’ Meta Charge ability
✦ Increased the energy required to fire ARC-L6’s ESP-R (Battle Rifle) Overcharge
✦ Reduced VOD’s health regen delay
Path of Exile - Natalia_GGG
Zizaran's Krangled Gauntlet has been chaotic, especially with all these extra projectiles flying around! We've compiled a few clenchers from Twitch in today's post. Also, a big congratulations to Lightee7 for winning the gauntlet overall! The Krangled Gauntlet ends at Noon December 20 (PST), so be sure to give it a shot before it ends! Find out more about our events schedule here, or check out our events calendar!

Watch the highlights here!
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