Phasmophobia - KineticGames
Changes
  • You can no longer ask the ghost to play hide and seek with the Ouija board during a hunt
  • Voodoo Doll heart pins will now trigger the hunt instantly, instead of after the animation
  • Several improvements with how the ghost navigates to you during a hunt
  • Hantu’s freezing breath will now only be visible in freezing temperature rooms
  • The ghost can no longer choose Asylum hallways or staircases as it’s favourite room
  • The mirror’s view into the ghost’s room will now keep rotating instead of resetting each time you look at it
  • Several improvements to how the ghost wanders
  • Lowered the chance for the ghost to wander
  • The cursed possessions can no longer be used outside the location as there is no risk

Fixes
  • Fixed a bug where the ghost could not kill you if you were stood in some open closets
  • Fixed a bug where you could stop the “hide and seek” question hunt
  • Fixed a bug where the ghost could get stuck on top of the black car in Ridgeview
  • Fixed a bug when holding the Ouija Board as it broke would make you unkillable
  • Fixed a bug where the Summoning Circle was only draining 20% sanity when the ghost spawned, instead of 16% per candle
  • Fixed a bug where lighting the summoning circle during a hunt would reset the hunt
  • Fixed a bug where the Music Box was always spawning on Asylum
  • Fixed a bug where the ghost was always wandering between floors
  • Fixed a bug where the ghost was able to get far away from its room if it wandered multiple times in a row
  • Fixed a bug where the Tanglewood kitchen sink’s water wasn’t aligned correctly
  • Fixed several font and missing character issues
  • Fixed a bug where a blue bucket’s handle was disappearing when you moved away from it
  • Fixed a bug where the Ouija board was instantly breaking when used by a VR player
Dec 13, 2021
From the Depths - BaconsTV
What is up Depthians!

A quick little update which was mainly directed towards people who were having issues as they had an AI control module set to basic/none but also had an AI PID block "enabled" for that controller.

We have also fully translated the game to Chinese! :D


Changelog


Additions


Chinese
  • Chinese now fully supported

Fixes

Bugs
  • BUGS-3416>: Fixed ACB blueprint spawning for adventure mode
  • BUGS-3558] Armour refit tab disabled on clients temporarily until we fix the client-side implementation of this feature
PIDs
  • Migration of old PID settings now only affects those controllers which were set to PID mode (leaving those in basic/none alone)
Tutorials
  • Fixed a number of issues in the AI Deep Dive tutorial
Silicon City - Aurel
Rewind on the previous challenge
Kudos to all of you who entered previous weekly challenge! The last challenge stood here for the past week.

"A Christmas star" challenge was completed as it follows,
Congratulations to our winners:

🥇 YoTimo584 is our grand winner who made the best score 237 Followers. Bravo!
🥈 _brenneke_ gets the silver medal with a score of 175 followers,
🥉 Aurel claims the bronze reward for the 3rd place, with 170 followers.

Our new weekly challenge has begun: Help the Elves

Place some expensive Fir trees for the season
Accomplish the given missions with the tools at your disposition to make some money quickly.
Being a mayor is also about following your social networks.


Game is ON until next Sunday, midnight (Paris Time). See you next week to celebrate our winners!
Good luck mayors!
Little Hats - Tim Venekamp
A quick overview of the bug fixes, improvements, and new additions in this update:

  • You now get spirit points when reaching a new level.

  • Spirit points are represented as small bottles next to Gold in the HUD and in other menus.

  • You can buy spirit points.

  • You can use spirit points to buy potions.

  • Taking a potion will permanently upgrade a certain ability, such as: Health, Stamina, Food, Water, and Oxygen (More following). There will also be non permanent potions in later updates, as well as a way to brew your own potions.

  • Near the gnome village of Kalmhout there is now an abandoned tower, in which two gnomes live who sell potions and spirit points.

  • Shop menus have been improved, you can now see how much something will cost by hovering your mouse cursor over the buy button. There where also slight changes in design.

  • The hidden gnome town of Frija now has gnomes walking around and accessible stores

  • Drowning spammed the find food and water message when food and water levels where low during drowning, no longer.

  • Fire no longer turns on when walking into it, it should now be on all the time, and visible.

  • Rock and stone textures have been updated, they are now higher resolution.

  • Floating Mushrooms near intro part of the map have been removed.



The remaining bugs and improvements are currently being worked on and should soon be fixed in update 0.1.7

Tim
OrbusVR: Reborn - Daynab


With tomorrow's patch, get ready to tackle a fourth world boss, embark on some new long-term missions, and celebrate the Winter Festival of Strangers.

New World Boss: the Rock Giant

Just when it seems the balance of power might be shifting in favor of Patreayl’s heroes, a new enemy emerges. Travelers from the far corners of the country have returned with tales of a massive, violent rock golem with the power to summon burning boulders from the sky (or so some claim). Is it an ancient guardian? Continued corruption of nature from Chaos radiation? It’s too soon to know many details -- but not too soon for the heroes of Patreayl to step up and take it down…if they can.



With this patch we are pleased to introduce a fourth world boss: the Rock Giant. Discovery is half the fun, so we won’t tell you where to find it or how to enrage it, but we can tell you that the Rock Giant utilizes a variety of different techniques, including some from the old Esasa world boss in original Orbus.

As with the other world bosses, players who defeat the Rock Giant will have a chance at a cape, a “windup” miniature rock monster pet, and a new ring. This new ring, dubbed “The One,” has the ability to combine the powers of ALL the other world boss rings, as well as a luck ring.

To celebrate the introduction of the Rock Giant, we’ll be hosting a world boss event on Thursday, December 16th at 6 p.m. CST. Interested parties can meet in Fellowship Court at the appointed time (or go directly to the world boss location for those who have already figured out its whereabouts in the overworld).

New Long-Term Missions

With this patch we are also adding four new long-term missions. The objectives of the new missions are to:

* Kill all world boss
* Kill all dungeon bosses
* Catch legendary fish
* Complete public events in Flooded Rainforest, Hulthine’s Basin and the Wastelands

Each mission has its own unique reward. Catch enough legendary fish and you'll earn an aquarium for your Player House. The aquarium even hosts a couple of magical fish, which you can watch swim around from the comfort of your new throne, the reward for completing the dungeon boss mission. Show off your accolades outside your Player House by completing the public events and world boss missions to earn an Airship Mount and Royalty Spaulders, respectively.




Top: Aquarium; Bottom: Airship Mount, Royal Throne, Royalty Spaulders


To pick up one of the new missions, visit the LTM NPC on the top floor of the tavern in Highsteppe City.

Winter Festival of Strangers

And finally, the Winter Festival of Strangers is officially back with this patch! To pick up all the relevant mission and quests, visit:

* Festival NPC (outside the gates of Highsteppe) for the main “Strangers” questline
* Festival Farmer (outside Critter Capture shop) for the Floating Lights scavenger hunt
* Pierre Cenn (inside the Critter Capture shop) for the Snowman Critter Capture mission



The Snowman transmog set will be back again this year, available through the main Strangers questline, along with a toboggan mount and a celestial-looking winter cape. For completing the Critter Capture mission, you’ll also earn a new Snowman pet, this year themed to look like a mechanical gingerbread man.
Lock 'n Load Tactical Digital: Core Game - Metcalf
- Unity updated to 2020.3.24f1
- Map 1A: fixed hex M2 to be Heavy Jungle
- Liberation of Ba Ria: fixed the displayed victory points being 19 instead of 17 at the scenario start; fixed the top of the water tower having LOS to some of the adjacent ground hexes by mistake

Scenario Editor:
- added setup restriction to unit attributes: Max 4 Vehicles/Panel
- added event effects Random Branch Low-High, Random Unit Lose Turn
- added event restriction Mission Unit Required
- added SSR rule Prepared Positions
- added unit attributes Single Reinforcement, Untrained Vehicle Crew
Hunt: Showdown 1896 - Cry_Ari


Hunters,

We will be bringing down the PC Live servers Tuesday, Dec 14th at 9 AM CET to deploy Hotfix 1.7.1.2 in preparation for the upcoming Winter Solstice event.

If you are playing at this time, please make sure to extract to save your Hunter and match progression.

Estimated Downtime: ~2 Hours

We'll update this post once the servers are back online.

Thanks
~The Hunt Team
Draft Day Sports: Pro Basketball 2022 - wolverinestudios
- adds missing sound file
Dec 13, 2021
Pipeline VR - SilentDan
Fixed an issue with some achievements not being awarded.
Dec 13, 2021
Beat Blast - woollywalrusgames
Hey everyone! We want to thank you all for the love and attention you’ve shown Beat Blast. It’s been an amazing journey for the team releasing our first game on Steam. A big part of that is the support we’ve gotten from our awesome community that’s been with us for nearly two years of public builds, QA and testing. For those of you that haven’t picked up the game since launch, we encourage you to come give it another try. You might be surprised just how much it’s changed from feedback from players like you!

Today, we are providing Beat Blast’s final feature update. If critical bugs appear, we will of course provide hotfixes and we will still be around on our discord to chat with players. After nearly two and a half years of updates, our team is really happy with the state of the game and excited about the next project we’ll be working on. We’re a ways away from an announcement, but keep an eye out for us!
Without any further ado, let’s get to the update!


The MIDIverse has begun coming apart at the seams. Those of you who have found a certain golden portal may be familiar these sorts of rare occurrences. Keep your eyes peeled for anything unusual. You might just be able to use it to your advantage!

Aside from the glitches mentioned above, we are also introducing two new room types, a large collection of bug fixes and a visual update in level 1 to prevent it getting too stale. Chest rooms offer you a bunch of chests to choose from. One has amazing loot and one will explode...are you feeling lucky? The second room type is a Slot Machine room, which lets you spend your hard earned blops for some extra loot in your current run. Those of you that have already unlocked everything can finally put your extra blops to good use! Neither of these new rooms will appear in choice rooms, you will simply stumble on them from time to time.

There will now be a 10% chance upon entering an enemy room that you’ll get different variations of the original level 1 enemies. These newer versions behave in exactly the same way; they just provide some visual variety to the most commonly seen enemies.

Lastly, we want to let you know there will be a big 60% off winter holiday sale on Beat Blast, so if you are waiting on buying the game or you know a friend waiting, the holidays would be the best time to get Beat Blast. Happy holidays and new years!
Patch notes below:


Visuals
  • Level 1 is getting some visual variety! Every now and then level 1 enemies will get a fresh new look


Features
  • The MIDIverse has begun coming apart at the seams. Those of you who have found a certain golden portal may be familiar these sorts of rare occurances. Keep a sharp eye out for anything unusual
  • Two new rooms types are in the game, Chest and Slot Machine!
  • Chest rooms will offer you a bunch of chests, but you can only choose one and not all have the same awesome loot hiding within
  • Slot Machine rooms allow you to spend excess blops for extra equipment, passive and power notes
  • Shrine room walls can no longer hurt you with the Operation modifier
  • Confirmation is now required before exiting to main menu or restarting a run
Balance
  • Loot rooms are slightly more common to stumble across (outside of choice rooms)
Bug Fixes
  • Fix for rare bug that could cause some enemies to be invulnerable
  • Security upgrade to prevent potential cheaters from utilizing dev commands
  • Heat Seeking Missiles now included in Wizzup, as intended
  • In rare cases, game text could disappear until a run was restarted
  • Repeater can no longer allow you to apply/remove purple notes in colourblind modes
  • Fixed rare bug where players could survive with 0 health
...