This small patch addressed drifting issues with robotic parts and rotating docking ports.
Check out this patch's Changelog for further details:
==================== v1.12.3 ====================
+++ Bugfixes
* Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods.
* Improved robotic parts drift when robotic parts are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.
* Improved rotating docking ports drift when rotating docking ports are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode.
+++ Modding
* Add UpgradePipeline support for PartModule renaming.
You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team's focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly.
We have been sharing a bunch of exciting updates in our Discord over the past month. It has been a real great way for us to get community feedback as we work. I think now is a good time to share a recap of some of the exciting changes coming to version 0.4 we shared on Discord.
Terrain Overhaul
In order to craft a more unique style that was consistent with our factories the terrain system needed to be rewritten. The beveled look shown here softens the look and allows lighting to hit the terrain in a less jarring way. Textures can now spill over the edges, allowing us to do things like having the top grass be visible from the side.
Atmosphere
Previously the sky was a blank blue canvas, now it has been filled with dynamically rendered and animated clouds. The atmospherics have had a major impact on immersion. The clouds look different depending on the time of day.
Mining Laser
The laser mining tool now illuminates the environment, it now also collides with buildings correctly.
Walkways
A new building system allows you to easily assemble multi-story walkways around your base, with the automatic placement of handrails. These walkways may even connect to some new larger buildings we are working on! Placeholder and untextured art shown here.
What did you miss by not being on Discord?
We added the ability for players to quickly set the default loader state and added user editable signs. We have plenty of mechanics, art and content changes in the works; to get the latest development updates as they happen join the Foundry Discord today!
Spheriums, is a 1st-person adventure game about an energy-based lifeform called Spheriums. As Spheria, you will uncover the elders' old secrets, overtake the many dangerous habitats on dazzling alien worlds and repel the Drainers' your greatest enemies!
Spheriums has been in development for a year. Being two developers working on the game, we know that the best ideas come from the communities. We had a few internal beta testers, but we believe it is time to open Spheriums to more users through Early Access.
Our approach is to work with the community to help us improve all aspects of the game. We want to enhance the gameplay, the design, to name a few, by fixing issues and exploring new ideas to allow everyone to experience the great game you deserve.”
About Braintonik Founded by Nicolas Michaud and Jean-Pierre Harvey, Braintonik is an independent game development studio based in Montreal. We are driven by our passion for gaming, artistic creativity, and willingness to deliver fantastic games that will provide you with a thrilling adventure.
Hello everyone! Yesterday we officially launched OPT-IN for Thief Simulator 2 Playtest! You can join them on the Thief Simulator 2 page by clicking the "Request access" button! CLICK HERE
Hello everyone! Yesterday we officially launched OPT-IN for Thief Simulator 2 Playtest! You can join them on the Thief Simulator 2 page by clicking the "Request access" button! CLICK HERE
v0.2.21 -Added Glowing berries which can be harvested from bushes at night to give early game health regen -Changed flare to crystal shards instead of crystals -Changed Dead Titan crystals to give more resource before destroyed and less resource when completely destroyed so you get more along the way instead of at the end -Reduced plank sell value from 4 to 3 -Changed default starting resolution to 720 and reflections setting to off -Improved Spanish translation -Increased bag sizes slightly and unlocked backpack option -Increased crate sizes slightly -Fixed crate wood and crate steel not breaking down into the correct build resources -Increased hunger points give by cooked meat, berries, and mushroom coral