House Flipper Pets VR - Frozen Way
Hello there, VR Flippers and Pets lovers!

We are proud to announce our brand-new VR game – House Flipper – Pets VR. Together with Petard Games we will do our best, so you can have fun not only by playing with your animal companions, but also by spending some time with your friends in virtual reality, thanks to online co-op mode. We hope that you will embark on the wonderful journey, and will enjoy the game as much as we do.



Don’t forget to add the game to your wishlist and follow us on social media, as well as subscribe to our Youtube channel, so you won’t miss any future updates.



Meanwhile, have a lovely time flipping!

Frozen Way & Petard Games teams
Dec 13, 2021
Coronation - Mbdot00
Bug Fixes:
- Items disappearing from stockpile.
- 2 players being able to access an inventory at the same time.
SCUM - Beda
Hello everyone long time no see with one of these!
We are constantly getting questions from you guys about the development status and how it's going so we have decided to bring the Development updates back! These will release every week giving you fresh updates on what the team is working on! So without any further lollygagging check out what we have been up to this past week as I ran around the office trying to sneak out some photos for you fellas!

Also important announcement! As you will, and already have, see we have been working hard on optimizations and removing the issues in the game. This not only showed more time consuming than expected but also still requires work on the issues. Considering that we had a team meeting and decided to push the 0.7 update to Q1 2022. We did not take this decision lightly as we know you were hoping to get 0.7 as an early Holiday surprise. But the decision has been made to rather take more time to polish it and work on it further so we can provide you the best survival experience out there in the best state possible. Thank you all for understanding and do not worry, we still plan to release you a little something for the holidays.





Programmers have been hard at work this week, here is what they have:

  • Further work on the master/game server communication, reducing the lag and disconnection issues of players.
  • Resolving RPC issues, resulting in decreased lag between the player and the server.
  • Further work on the inventory rework, crucial for the 0.7 update and decreasing the strain on the servers.
  • Further work on the crafting system rework, resulting in a better experience and less crashes in the game.
  • Further work on streaming optimizations, resulting in less lag while traveling in the game.
  • There has been further work on the planes. We've created the fueling/draining system for planes and the ability to take off/land. Bailing out with a parachute is now also possible and actual collision detection and health system has been implemented.
  • Trader UI is in high production
  • Prototype for the Metahumans implementation has been finished.
  • The parachuting system and is waiting for testing feedback.



  • Resolving the issues with the vehicle inventory.
  • Temperature system rework has been finished and is awaiting testing.
  • Tweaking the traders and working together with the level design team about implementing them on the island.
  • Working on the Russian roulette feature. (yep you read that right)



  • Working on DLSS 2.0 implementation.
  • Bug fixing.


  • BB elements optimization, decreasing streaming strain when approaching bases.
  • Optimizations for items and textures, decreasing streaming strain and stutters when approaching POIs.
  • Optimized the textures, resulting in less lag and occurrences where textures are not rendering or popping up.
  • Creating the HLODs for the new outposts and landscape blending for the airplanes.



  • Merged the saloon assets.
  • New props and distant landscapes.
  • New buildings and new outposts.
  • Working on the new airfield.
  • Finished the outpost armory.
  • Finishing the boat shop.
  • Bugfixing.


  • Creating the new double barrel mesh and animations.



  • NPC animations.
  • Airplane animations.
  • Finishing new cars 3D models.
  • New 0.7 trailer.
  • Finishing work on the plane model.
  • Creating collision mesh for the new motorbike.



  • New clothing items.
  • Further modeling of the VHS rifle.



  • New concept art.
  • New digital anemometer item.
  • Bugfixing.


  • New motorbike sounds.
  • Optimizations.
  • Bugfixing.


  • Stress testing the server/client communication for further optimizations and tracking the situation of lag on servers.
  • Testing the new features.
  • Forwarding bug reports from the community.
  • Banning pesky cheaters.
  • Creating new promo material.
  • Working with the community on community events.
  • Responding on forums. discord etc.


  • Developing new features.
  • Streamlining the pipeline process.
  • Further balancing of the damage, health items and everything else that needed balancing.




See you next week with another update!
Dec 13, 2021
Love Notes - Winter Wolves
What's New in 1.0.1
- fixed an issue during first dialogue with Sean where the speaker name (playing character) wouldn't show up in some sentences
Axis & Allies 1942 Online - Julius Borisov
Attention Commanders,

A new hotfix for Axis & Allies 1942 Online is on the way.🎲🎲🎲

⚠️OUTAGE NOTICE:⚠️Axis & Allies 1942 Online will be unavailable from 12:00-2:00pm MST while the team rolls out the hotfix.

HOTFIX DETAILS
  • Added an option in Game Settings under Graphics to disable Infinite Horizontal Map Scrolling (The Infinite Horizontal Scrolling now defaults to "off" for the iOS App Store & Google Play to reduce memory usage)
Age of Defense - Rurik


Hello there,

We are adding 6th mission with New Balance in this update. It has a completely remade wave design. A lot of people complained about insane difficulty of Old Balance. New Balance is what you waited for.

We added a small feature to this map. Now, fly mobs appear from 2 hidden spots during the game. We slightly changed boss fight phase. First of all, we added space for 6-9 towers near boss spots because fight last too long in the Old Balance. Boss bug got 125% magic vulnerability. It works good with Ice towers which appear in this level at the first time. Voodoo Tower was replaced with Ice Mage. Also, parameters of Ice tower was changed.

Secondly, we changed types of enemies in the boss phase wave. Now it spawns only bugs and flies during the fight. Parameters of all mobs were changed. Fast Bug now spawns another monster upon death (instead of making an invulnerable mob with short life time). We changed Boss Bug ability. It roars on a group of allies and increases its movement speed. Also, towers get a small range bonus when attacking Boss Bug.

Finally, boss's Cocoon gives meat now. Cocoon's bugs got reduced movement speed but increased health. Cocoon heath and number of bugs now depends on the spot it spawned. For example, top cocoon spot has the lowest health and spawn less bugs (because top path appeared later in the mission and got weaker defenses).



New Interface design
We used basic design for different parts of the interface. Game evolved. We think it's time to make a proper design. There is a list with new design features below:
  • New display of tower attack range.
  • New display for tower building.
  • New font for all text fields.
  • Text in info menu used with bold font and lighter color.
  • Cursor and it's different states.
  • New design for spell casting with an indicator of remaining charges.
  • New size of top buttons. Also, Mini-movie icon was removed from Pause menu

Other game changes
  • Ice mage damage increased from 95-99 to 145-151. Attack speed improved from 2.25s to 2s. Duration of slow reduced from 15s to 10s. Price increased from 200 to 225. Also, he changes targets with every shot (to slow much enemies as possible).
  • Bonus to enemy resistance at Hard/Nightmare changed from 0%/5% to 5%/10%. Lives at Hard/Nightmare changed from 25/10 to 30/15.
  • Condition of Mission 1 achievement changed from 10 to 4 minutes.
  • Added alternative scenarios for Mission 1-3 if player has already completed them (No old mage appearances and hiding a start wave button).
  • Big Stegofly mob (Mission 6) now damages barricades upon death.
  • Towers get an extra attack range while attacking Boss Bug (Mission 6).


Bug fixes
  • Fixed the bug when big monsters didn't damage barricades.
  • Monsters leave blood upon death in Mission 1.
  • Fixed the bug when Spear Towers missed a lot against Bug Boss in Mission 6.
  • Fixed the bug when Spike trap showed wrong value upon activation.
  • Visual fixes of Boss Bug
  • Opening Mini-movies menu or System menu during the game turns the pause on.
  • Boss Bug regeneration works properly now.
  • Enemy preview in the Start Wave Button works properly now.
Play with us,
Warsim: The Realm of Aslona - Troy - Warsim!
Hey guys, just a follow up to say to any of the 100s of people who've picked up Warsim over the last few days in the 30% sale welcome!

And to everyone commenting, dming, emailing, and so on, thank you! It's been a pleasure and it's been very lovely to get such kind comments <3

The AMA on /r/gamedev has gone fantastically too with over 150 comments and nearly 1000 upvotes so far.

Thank you everyone :)

Huw
Dec 13, 2021
Fake Racing - romanshuvalov
Update:
- New game mode - Elimination;
- Fixed some issues with the opponent's AI;
- Redesigned interface.

Phantom Breaker: Omnia - KanedaGS
El Segundo, Calif. – December 13, 2021 – Publisher Rocket Panda Games and developer MAGES are excited to to reveal that Phantom Breaker: Omnia, the latest installment in the beloved 2D anime fighting saga, is coming to PlayStation 4, Xbox One, Nintendo Switch and Steam (PC) on March 15, 2022 for a MSRP of $39.99. The team has presented a new trailer to go along with this announcement, please watch below.



Phantom Breaker Omnia is a massive update to Phantom Breaker: Extra, a 2D anime fighting game released only in Japan in 2011. For the first time in the series’ history, this chapter will be available to Western audiences including new characters, full HD graphics, and much more!

“Today, the team is ecstatic to announce ‘Phantom Breaker: Omnia’s’ release date,” said M. Panda, Executive Panda and Co-Founder of Rocket Panda Games. “The addition of new characters, features and updates to the game has taken more time than anticipated – but for our first self-published game we had to ensure we’re producing the game to the best of our ability. The ‘Phantom Breaker: Omnia’ project has evolved far beyond a simple port and has become an enhanced and complete Phantom Breaker experience. The fire in all of our hearts will be burning next March!”

Phantom Breaker: Omnia will be the first fighting game title in the franchise to see a Western release after the successful 2013 launch of the 2D side-scrolling beat ’em up spin-off Phantom Breaker: Battle Grounds which sold over 400,000 copies.

In the game, a mysterious man, known only as ‘Phantom’ appears in Tokyo, to manipulate vulnerable adolescents into fighting each other, bestowing upon them mystical weapons of great strength known as ‘Fu-mension Artifacts.’ In exchange, he promised to grant their wish if they survive. The fierce clashes between these artifacts caused distortions in space-time, which compromised the boundaries between parallel universes. The collapse of these parallel universes would ultimately break the seal, unleashing Phantom’s destructive powers.

Features
  • 20 Characters – Includes all characters from Phantom Breaker: Extra like Kurisu , Makise from Steins;Gate and two brand new characters created specifically for Phantom Breaker: Omnia.
  • Three different fighting styles: Quick, Hard, and Omnia – Drastically change your characters’ speed, power, and mechanics based on your choice.
  • Complex combos returned and rebalanced – Pulling off amazing combos and special attacks has never been easier as Phantom Breaker: Omnia’s fighting system has been overhauled and rebalanced.
  • Dual language audio and more – A first on the Phantom Breaker series, all characters will have English voice acting. The game’s text will be also translated into English, Japanese, French, Italian, German, Spanish, Simplified and Traditional Chinese.
  • Modern, remixed soundtrack – The background music for each character has been redone and remixed with the option to play the original background music.
  • The complete experience – Players can immerse themselves with the stories from both the original Phantom Breaker and Phantom Breaker: Extra.
About Phantom Breaker: Omnia

THE FIRE IN YOUR HEART IS BURNING!
Phantom Breaker: Omnia is a fast-paced 2-D anime fighting game that features 20 unique characters, pitted against one another to make their greatest wishes come true. The ability to choose between 3 fighting styles will appeal to seasoned gamers while making the game accessible to newcomers. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker: Omnia.

About Rocket Panda Games
Yeah, we’re new, but our team has been around the game industry block. We’re gamers and we’re fans, and we want the same things you do: cool games, more options, and a better gaming experience. We’re in the business of fun!
Follow us on Facebook, Twitter, Youtube, Discord or on our official website.

About MAGES
In a time of rapid technological development, MAGES strives to deliver fun and exciting experiences to audiences worldwide. With a strong focus on visual novels, MAGES has developed and published several well-received IPs including the Phantom Breaker series and Steins;Gate in its native country of Japan.
Dec 13, 2021
Manic Archers - Ancient Most High
- several Game fonts updated
- Slime-Arrows now spawn slime blobs in supercharged mode
- White explosions now emits small explosion-lanes in supercharged mode
- Fire-Arrows now create rolling rows of fire in supercharged mode
- Many fixes and improvements
...