Dec 13, 2021
Fake Racing - romanshuvalov
Update:
- New game mode - Elimination;
- Fixed some issues with the opponent's AI;
- Redesigned interface.

Phantom Breaker: Omnia - KanedaGS
El Segundo, Calif. – December 13, 2021 – Publisher Rocket Panda Games and developer MAGES are excited to to reveal that Phantom Breaker: Omnia, the latest installment in the beloved 2D anime fighting saga, is coming to PlayStation 4, Xbox One, Nintendo Switch and Steam (PC) on March 15, 2022 for a MSRP of $39.99. The team has presented a new trailer to go along with this announcement, please watch below.



Phantom Breaker Omnia is a massive update to Phantom Breaker: Extra, a 2D anime fighting game released only in Japan in 2011. For the first time in the series’ history, this chapter will be available to Western audiences including new characters, full HD graphics, and much more!

“Today, the team is ecstatic to announce ‘Phantom Breaker: Omnia’s’ release date,” said M. Panda, Executive Panda and Co-Founder of Rocket Panda Games. “The addition of new characters, features and updates to the game has taken more time than anticipated – but for our first self-published game we had to ensure we’re producing the game to the best of our ability. The ‘Phantom Breaker: Omnia’ project has evolved far beyond a simple port and has become an enhanced and complete Phantom Breaker experience. The fire in all of our hearts will be burning next March!”

Phantom Breaker: Omnia will be the first fighting game title in the franchise to see a Western release after the successful 2013 launch of the 2D side-scrolling beat ’em up spin-off Phantom Breaker: Battle Grounds which sold over 400,000 copies.

In the game, a mysterious man, known only as ‘Phantom’ appears in Tokyo, to manipulate vulnerable adolescents into fighting each other, bestowing upon them mystical weapons of great strength known as ‘Fu-mension Artifacts.’ In exchange, he promised to grant their wish if they survive. The fierce clashes between these artifacts caused distortions in space-time, which compromised the boundaries between parallel universes. The collapse of these parallel universes would ultimately break the seal, unleashing Phantom’s destructive powers.

Features
  • 20 Characters – Includes all characters from Phantom Breaker: Extra like Kurisu , Makise from Steins;Gate and two brand new characters created specifically for Phantom Breaker: Omnia.
  • Three different fighting styles: Quick, Hard, and Omnia – Drastically change your characters’ speed, power, and mechanics based on your choice.
  • Complex combos returned and rebalanced – Pulling off amazing combos and special attacks has never been easier as Phantom Breaker: Omnia’s fighting system has been overhauled and rebalanced.
  • Dual language audio and more – A first on the Phantom Breaker series, all characters will have English voice acting. The game’s text will be also translated into English, Japanese, French, Italian, German, Spanish, Simplified and Traditional Chinese.
  • Modern, remixed soundtrack – The background music for each character has been redone and remixed with the option to play the original background music.
  • The complete experience – Players can immerse themselves with the stories from both the original Phantom Breaker and Phantom Breaker: Extra.
About Phantom Breaker: Omnia

THE FIRE IN YOUR HEART IS BURNING!
Phantom Breaker: Omnia is a fast-paced 2-D anime fighting game that features 20 unique characters, pitted against one another to make their greatest wishes come true. The ability to choose between 3 fighting styles will appeal to seasoned gamers while making the game accessible to newcomers. The game features 2 guest characters, Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head, as well as two brand new characters created specifically for Phantom Breaker: Omnia.

About Rocket Panda Games
Yeah, we’re new, but our team has been around the game industry block. We’re gamers and we’re fans, and we want the same things you do: cool games, more options, and a better gaming experience. We’re in the business of fun!
Follow us on Facebook, Twitter, Youtube, Discord or on our official website.

About MAGES
In a time of rapid technological development, MAGES strives to deliver fun and exciting experiences to audiences worldwide. With a strong focus on visual novels, MAGES has developed and published several well-received IPs including the Phantom Breaker series and Steins;Gate in its native country of Japan.
Dec 13, 2021
Manic Archers - Ancient Most High
- several Game fonts updated
- Slime-Arrows now spawn slime blobs in supercharged mode
- White explosions now emits small explosion-lanes in supercharged mode
- Fire-Arrows now create rolling rows of fire in supercharged mode
- Many fixes and improvements
Dec 13, 2021
APICO - tngineers
Hey Beekeepers!

Just some little bits that have come out of the Xbox Demo feedback + console cert testing! This also has a few locale tweaks to match the quest/dictionary changes mentioned in the last update.

As always I'm refusing to change the version to 1.0 until the game is released because I know if I do then one of you bastards will report a bug as soon at it hits 1.0 :'D

Changes
  • Added locale for all the text changes in the last update
  • Removed d-pad use on gamepad for mechanisms so it doesn't conflict with slot movement
  • You can now use the right analogue stick to lock placement of tiles/walls in that direction on gamepad
  • On PC you can now shift-click hotbar items into your inventory and vice-versa when only the inventory menu is open
  • On Console/Gamepad you can now quick-move hotbar items into your inventory and vice-versa when only the inventory menu is open

Bug Fixes
  • Fixed freezing post-credits if you click the mouse to continue instead of a key press
  • Fixed crash post-credits when pressing any key on gamepad/console
  • Fixed the 5th gate marker not being able to be clicked the first time you open a gate menu (would work when opened a second time)
STAR WARS™: The Old Republic™ - SWTOR Community Team
  • Life Day Celebration - Life Day is back from December 14, 2021 to January 11, 2022! Throw snowballs and complete Conquest Objectives and Achievements to earn festive rewards!
  • Ten-Year Anniversary
    • Celebrate our Ten-Year Anniversary with us! To kick-off this year of celebration, the “Anniversary Personnel” Vendor is available on the Fleet from December 14, 2021 until January 2023. Their inventory will be updated throughout the whole year, beginning with new planned rewards and contest-winning decorations with the launch of ‘Legacy of the Sith’ in February 2022.
    • Both Dromund Kaas and Coruscant Strongholds have received their annual discount, and can be purchased for only ten credits until the launch of ‘Legacy of the Sith’ expansion!
    • Added Renown Boosts to the Anniversary Personnel Vendor’s inventory.
  • Double XP - Starting December 20, 2021 and lasting until January 4, 2022, enjoy two weeks full of Double XP, Valor, and Renown.
  • Feast of Prosperity - The Feast of Prosperity event will be back from January 11, 2022 until February 1, 2022! Help Gaboorga the Abundant and Duuba the Magnanimous restore the Cartel’s influence during the 3 weeks of the event.
  • Conquest - Prepare for Total War as tensions between the Empire and Republic increase leading into ‘Legacy of the Sith’! Total War Conquest will run for Conquest weeks beginning December 21st, January 4th, and January 18th.
Kenshi - Breakwhore
Greetings, oh followers of Kenshi, are you well? We hope so. Here in the UK we’re largely preparing for the festive season by hoping to Okran that Christmas isn’t cancelled for the second year running. Wish us luck and stay safe out there!

We promised we’d have an update to you as quickly as we could get it out there so here we are. We’re still working on a lot of top secret stuff we can’t yet talk about but here’s what we can show you:

Kenshi 2 Modding - District Divider



We’re doing everything in our power to make sure modders are going to be given a lot of the same tools we’re developing to create Kenshi 2. Here’s the district dividing tool for you to have a gander at. Sexy right?

This new system will allow settlements/towns/cities to be created with different districts for wealth, faction, race, you name it. Squads can belong to multiple districts or none at all. If you want a district in your NPC town for everyone called Dave, now you can!

Kenshi 2 Outtakes - Here Comes the Hotstepper



(better version of GIF here)

For the older players out there, you may remember how in Goldeneye on the N64, pretty much everything could cause an explosion if you looked at it for long enough (well, okay if you shot it a few times). Here’s our accidental tribute to that. It won’t be making it to the final product.

Kenshi 2 - Lighting





WARNING: THIS IS NOT EXACTLY HOW KENSHI 2 WILL LOOK. WE’VE MADE THESE PREPOSTEROUS LIGHTING CONDITIONS PURELY FOR THE SAKE OF SHOWING OFF TRANSITIONS.

In Kenshi 1 there were some subtle lighting changes for different biomes. For Kenshi 2 we’re taking this much further by providing our artists and modders with the ability to set up different lighting, fog and post processing effects for different areas of the world.

This means the Oversaturation Nation and the black and white Noir Ville can now become a possibility. How these effects transition between one another can also be configured to allow for more subtle or ridiculous changes. Obviously, we’ve opted for the latter in the above examples…did we mention this isn’t exactly how Kenshi 2 will look?

Also: JujaLand isn’t real, or in Kenshi 2. And it can’t hurt you.

New Kenshi Merch







We’re launching a range of new Beak Thing shirts and hoodies available for you to purchase from RobaRoba. We’re finally branching out from exclusively black shirts with a lovely maroon and a beautiful blue for you to pick from for these designs.

Stickers



I know we promised you stickers in the last update. Apologies for the delay; things kinda blew up and we had a lot of merch-related stuff to deal with due to your massive amount of support!

Stickers are now actually on sale! Check them out over at RobaRoba.

Kenshi 1/2 FCS - New Documentation and Updates - Coming in January

We’re constantly improving and adding features to FCS to help with the development of Kenshi 2. A lot of these changes are related to new features added to the game but a lot of them are done to improve the workflow for the rest of our team.

It’s these changes which we think would be appreciated by our (amazing) modding community as well our own team. We’ve gone to great lengths to ensure that most, if not all, of the upgrades we’re making to FCS for Kenshi 2 can also be delivered to Kenshi 1 players.

In this update we’re including a host of new features to help make mass data review and modification substantially more streamlined as well as provide detailed documentation for these features (check for Using the FCS.pdf in your games files!). I won’t go into everything here but we’ll include a full changelog of all the new features and bug fixes for anyone interested.

One feature that yielded some extra changes for Kenshi 1 was the addition of a spell check button for FCS. Turns out there’s been a couple of minor mistakes in GUI text and item descriptions for some time now. This was a good opportunity to clean these up.

We’ve also been preparing our tools for the localisation process of Kenshi 2. Whilst the game is not content complete at this current time, we certainly have a lot to be localised already.

As well as adding some improvements to our translation mode for FCS, we’ve also made a number of minor improvements for each locale for Kenshi 1 to give greater parity with the English version. This mainly includes making sure text doesn’t start and end with the wrong characters, such as when listing the requirements for crafting an item.

Revised Japanese Translation Update



6th December marks the 3rd anniversary of Kenshi’s 1.0 release, and Lo-Fi Games is delighted to push out a new and revised Japanese-localised version of Kenshi for the occasion.

Kenshi has gone through multiple Japanese updates since it was first launched in Beta, but they didn’t quite reach a standard we were happy with. As such, we have reviewed and overhauled the entire (humongous) text.

We have to take a moment here to thank our newest and rather fantastic full-time recruit Meg, AKA Gumstar, who’s been working with us for a long while, but has now joined Lo-Fi Games as a full-time employee. Meg took on the challenge of re-translating the entire text herself, at the same time as managing our Japanese community and PR.

Meg will soon be working on the Kenshi 2 Japanese localisation, meaning we’re going to be getting a very high quality Japanese edition of the game as soon as it’s released!

The new translation pushed out today focused on:

  • Making sure that dialogue is both conversational and functional, while maintaining accuracy. Some conversational selections during dialogue events can change the game experience, so it was important to translate accurately while still sounding like a normal conversation. There are also typically English ironies and jokes that were lost in translation. We retranslated them contextually without using the exact words that suited better for Japanese.
  • Consistency in terms and tones - Kenshi has been translated by multiple translators in the past, resulting in inconsistent terms and tones throughout the game. This updated version eliminated most of the inconsistencies.
  • Maintaining the World of Kenshi - This new version no longer contains ‘Keigo’ (Honorifics) and is translated in a completely gender-neutral tone. There are sections of the game where the characters are assigned with random dialogues, so having gender-specific tones or Keigo doesn’t work for Kenshi. We tried to translate the best way we could with restricted tones without spoiling the game world.
  • Changes in Proper Nouns - Some mistranslated or questionable proper nouns translated into Japanese are now changed or expressed in Katakana (phonics). Some of the changes include location names such as Eye Socket and Okran’s Shield. We pondered a lot about changing some of the location names that players have grown accustomed to, but we wanted to ensure consistency with some of the terms that might appear in Kenshi 2.
While it took us over 2 years to complete the revised translation, there are probably quite a few misspellings and missing words with just one set of eyes going through it. If you notice anything, please get in touch here or via our social media.

Thanks for waiting for a long time for the new update, and we sincerely hope that you enjoy the new translation.

That’s all, folks

Thanks for taking the time to join us for this little catch-up. As always, check out our Discord, find us on your favourite social platform and take care of yourselves!
Expeditions: Rome - Home
Ave! Welcome to DevDiary 12, and this one is going to be special. This week, we’ll be discussing how we’ve collaborated with Twitch extension development expert Muxy to build the most ambitious, expansive Twitch extension to ever exist for any game. This has been an effort that has stretched across many years, with collaborations with many different entities, including some streamers themselves. We’re incredibly excited about sharing these details with you!

To find out more click Here

MuGen - The Music Generator - KodingNights
NEW IN 1.3

  • A button to show the user manual
  • Expert settings
  • Edit progression library. Add your own progressions or delete the ones you don't want.
  • Show instrument names in MIDI tracks and export XML
  • Show instrument names in metadata
  • Choose channel instruments
  • Choose drumset drums
  • Modify channel Spread, Bounce, Silence, Rhythm, Dynamics and Merge for even more control over the generated music
  • Some settings were moved from normal settings to expert settings: Embellish, Note rest and part silencing

Please uninstall the old version before installing the new one!

Happy composing!
Community Announcements - 小五
New: Press the left mouse button to attack continuously
New: reminder when life is less than 20%
Fix: The problem of starting Steam vr automatically after startup
Repair: Some skills are not blue enough, no reminder
Fix: The problem of magic crystal getting treasure chest refresh
Fix: Summoner does not display achievements when clearing levels
The Purring Quest - valhallacats
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