Kenshi - Breakwhore
Greetings, oh followers of Kenshi, are you well? We hope so. Here in the UK we’re largely preparing for the festive season by hoping to Okran that Christmas isn’t cancelled for the second year running. Wish us luck and stay safe out there!

We promised we’d have an update to you as quickly as we could get it out there so here we are. We’re still working on a lot of top secret stuff we can’t yet talk about but here’s what we can show you:

Kenshi 2 Modding - District Divider



We’re doing everything in our power to make sure modders are going to be given a lot of the same tools we’re developing to create Kenshi 2. Here’s the district dividing tool for you to have a gander at. Sexy right?

This new system will allow settlements/towns/cities to be created with different districts for wealth, faction, race, you name it. Squads can belong to multiple districts or none at all. If you want a district in your NPC town for everyone called Dave, now you can!

Kenshi 2 Outtakes - Here Comes the Hotstepper



(better version of GIF here)

For the older players out there, you may remember how in Goldeneye on the N64, pretty much everything could cause an explosion if you looked at it for long enough (well, okay if you shot it a few times). Here’s our accidental tribute to that. It won’t be making it to the final product.

Kenshi 2 - Lighting





WARNING: THIS IS NOT EXACTLY HOW KENSHI 2 WILL LOOK. WE’VE MADE THESE PREPOSTEROUS LIGHTING CONDITIONS PURELY FOR THE SAKE OF SHOWING OFF TRANSITIONS.

In Kenshi 1 there were some subtle lighting changes for different biomes. For Kenshi 2 we’re taking this much further by providing our artists and modders with the ability to set up different lighting, fog and post processing effects for different areas of the world.

This means the Oversaturation Nation and the black and white Noir Ville can now become a possibility. How these effects transition between one another can also be configured to allow for more subtle or ridiculous changes. Obviously, we’ve opted for the latter in the above examples…did we mention this isn’t exactly how Kenshi 2 will look?

Also: JujaLand isn’t real, or in Kenshi 2. And it can’t hurt you.

New Kenshi Merch







We’re launching a range of new Beak Thing shirts and hoodies available for you to purchase from RobaRoba. We’re finally branching out from exclusively black shirts with a lovely maroon and a beautiful blue for you to pick from for these designs.

Stickers



I know we promised you stickers in the last update. Apologies for the delay; things kinda blew up and we had a lot of merch-related stuff to deal with due to your massive amount of support!

Stickers are now actually on sale! Check them out over at RobaRoba.

Kenshi 1/2 FCS - New Documentation and Updates - Coming in January

We’re constantly improving and adding features to FCS to help with the development of Kenshi 2. A lot of these changes are related to new features added to the game but a lot of them are done to improve the workflow for the rest of our team.

It’s these changes which we think would be appreciated by our (amazing) modding community as well our own team. We’ve gone to great lengths to ensure that most, if not all, of the upgrades we’re making to FCS for Kenshi 2 can also be delivered to Kenshi 1 players.

In this update we’re including a host of new features to help make mass data review and modification substantially more streamlined as well as provide detailed documentation for these features (check for Using the FCS.pdf in your games files!). I won’t go into everything here but we’ll include a full changelog of all the new features and bug fixes for anyone interested.

One feature that yielded some extra changes for Kenshi 1 was the addition of a spell check button for FCS. Turns out there’s been a couple of minor mistakes in GUI text and item descriptions for some time now. This was a good opportunity to clean these up.

We’ve also been preparing our tools for the localisation process of Kenshi 2. Whilst the game is not content complete at this current time, we certainly have a lot to be localised already.

As well as adding some improvements to our translation mode for FCS, we’ve also made a number of minor improvements for each locale for Kenshi 1 to give greater parity with the English version. This mainly includes making sure text doesn’t start and end with the wrong characters, such as when listing the requirements for crafting an item.

Revised Japanese Translation Update



6th December marks the 3rd anniversary of Kenshi’s 1.0 release, and Lo-Fi Games is delighted to push out a new and revised Japanese-localised version of Kenshi for the occasion.

Kenshi has gone through multiple Japanese updates since it was first launched in Beta, but they didn’t quite reach a standard we were happy with. As such, we have reviewed and overhauled the entire (humongous) text.

We have to take a moment here to thank our newest and rather fantastic full-time recruit Meg, AKA Gumstar, who’s been working with us for a long while, but has now joined Lo-Fi Games as a full-time employee. Meg took on the challenge of re-translating the entire text herself, at the same time as managing our Japanese community and PR.

Meg will soon be working on the Kenshi 2 Japanese localisation, meaning we’re going to be getting a very high quality Japanese edition of the game as soon as it’s released!

The new translation pushed out today focused on:

  • Making sure that dialogue is both conversational and functional, while maintaining accuracy. Some conversational selections during dialogue events can change the game experience, so it was important to translate accurately while still sounding like a normal conversation. There are also typically English ironies and jokes that were lost in translation. We retranslated them contextually without using the exact words that suited better for Japanese.
  • Consistency in terms and tones - Kenshi has been translated by multiple translators in the past, resulting in inconsistent terms and tones throughout the game. This updated version eliminated most of the inconsistencies.
  • Maintaining the World of Kenshi - This new version no longer contains ‘Keigo’ (Honorifics) and is translated in a completely gender-neutral tone. There are sections of the game where the characters are assigned with random dialogues, so having gender-specific tones or Keigo doesn’t work for Kenshi. We tried to translate the best way we could with restricted tones without spoiling the game world.
  • Changes in Proper Nouns - Some mistranslated or questionable proper nouns translated into Japanese are now changed or expressed in Katakana (phonics). Some of the changes include location names such as Eye Socket and Okran’s Shield. We pondered a lot about changing some of the location names that players have grown accustomed to, but we wanted to ensure consistency with some of the terms that might appear in Kenshi 2.
While it took us over 2 years to complete the revised translation, there are probably quite a few misspellings and missing words with just one set of eyes going through it. If you notice anything, please get in touch here or via our social media.

Thanks for waiting for a long time for the new update, and we sincerely hope that you enjoy the new translation.

That’s all, folks

Thanks for taking the time to join us for this little catch-up. As always, check out our Discord, find us on your favourite social platform and take care of yourselves!
Expeditions: Rome - Home
Ave! Welcome to DevDiary 12, and this one is going to be special. This week, we’ll be discussing how we’ve collaborated with Twitch extension development expert Muxy to build the most ambitious, expansive Twitch extension to ever exist for any game. This has been an effort that has stretched across many years, with collaborations with many different entities, including some streamers themselves. We’re incredibly excited about sharing these details with you!

To find out more click Here

MuGen - The Music Generator - KodingNights
NEW IN 1.3

  • A button to show the user manual
  • Expert settings
  • Edit progression library. Add your own progressions or delete the ones you don't want.
  • Show instrument names in MIDI tracks and export XML
  • Show instrument names in metadata
  • Choose channel instruments
  • Choose drumset drums
  • Modify channel Spread, Bounce, Silence, Rhythm, Dynamics and Merge for even more control over the generated music
  • Some settings were moved from normal settings to expert settings: Embellish, Note rest and part silencing

Please uninstall the old version before installing the new one!

Happy composing!
Community Announcements - 小五
New: Press the left mouse button to attack continuously
New: reminder when life is less than 20%
Fix: The problem of starting Steam vr automatically after startup
Repair: Some skills are not blue enough, no reminder
Fix: The problem of magic crystal getting treasure chest refresh
Fix: Summoner does not display achievements when clearing levels
The Purring Quest - valhallacats
Firegirl: Hack 'n Splash Rescue DX - Headup Games


Hey there fellow firefighter-to-be's,

We are sooooo close - tomorrow is the day! Tomorrow Firegirl will finally be released for the PC. Before that, I'd like to tell you a little bit about how Julien and I (Hi, I'm Gabe! 😊) came to develop the game together in the first place.

It all started at Bit Summit in 2016. My wife had ended up at a booth, captivated by a roguelike game called Illumine made by some French guy named Julien. She insisted that I try it out and YEAH, it was really good! By the end of the event, I had shared drinks with the man and years later we would be releasing our project: Firegirl: Hack n’ Splash Rescue



Julien had been living in Japan for a few years with his wife when I met them. A phD in astrophysics, he was pursuing a new career in indie games while his wife worked at the university of Hokkaido. Julien created a game called Illumine, a roguelike game driven by player choice and audio queues. It had few art assets, but I found the experience really compelling. It was clear to me that he knew how to make a complete game with very few resources.

I had been living in Korea and working as an English teacher for several years, using all of my free time to try and find a good indie project to get involved with. Upon meeting Julien we began working together on a few demos, but those failed to materialize into anything worthwhile. We decided to go all in on one final demo: A cute pixel platformer about a fire fighting girl. We would give it a few months and see if the idea had legs.



It started as a simple pixel game, but we continued to add more 3D elements and more lighting effects. We created more detailed animations, and even played with a firetruck level at one point. As the concept expanded we had a good reception and we felt confident in following through with the project.

We took a lot of inspiration from classics like Mickey’s Magical Quest and the Firemen. There’s also a bit of Contra and MegaMan in there. We’ve been trying to thread the needle of making something that is action-packed but not too violent. Challenging but still accessible and fun. Serious, but not too dark. We ultimately made a childlike fantasy of firefighting with a noir twist. Obviously, you can expect a lot of cat-saving, hose-jump action, shady characters, and moody night scenes. And yeah, you can pet the dog! 🐶



As a roguelike, the focus is primarily on creating intense moment-to-moment gameplay. You will always keep your upgrades between runs even if you fail. AND YOU WILL FAIL (if you don’t then you’re much better at the game than we are 😂). Failure is a part of the experience, and you can jump back into another mission within moments. As you get the hang of the technique, your goal will move from surviving to achieving the elusive perfect mission. It’s a game you can pick up for a few minutes or a few hours and have a lot of fun with.

A lot has happened since we began making Firegirl: Hack ‘n Splash Rescue. Julien and I both became fathers, and in 2019 we received the IGN Japan Media Spotlight Award at Bitsummit. Due to the pandemic we have been stuck at home for long periods of time. Our lives hardly resemble what they were before we started this, and it’s hard to believe that we are releasing to the world in a few days!



It will probably take you about 8-10 hours to complete the story of Firegirl. But you can play it forever if you want. I have been playing it for nearly three years, and it still brings me thrills. We hope you will enjoy playing the game as much as we enjoyed creating it!

See you all at the start of your firefighting shift tomorrow! 🔥🚒
Gabe, Julien & the Dejima Team


https://store.steampowered.com/app/1608550/Firegirl_Hack_n_Splash_Rescue/
Viscerafest - 1C_MichalC
Greetings bounty hunters!

We have been hard at work and the new Content Update release is just around the corner, but we are so excited about the new area and all the carnage you will bring to it, that we just had to give you a small sample of what's to come... ːsteamhappyː



We also wanted to thank everyone who voted for us in the Indie of the Year 2021 Awards. Thanks to you, Viscerafest made it into the Top100 and we are now in the finals!



With so many excellent indie games being released, this is truly an honor. And if you believe the game deserves to be among the fabled Top10 and want to give us the best Christmas present ever, please go vote for Viscerafest in the Released - First Person Shooter category on the voting page!







We welcome any type of feedback, so please, feel free to leave us a review right here on Steam, a post in our discussions or come to our Discord server. Your participation energizes us and all your suggestions and feedback really, really help us out in making the best game that we can for you, so don't be shy!





House Flipper - Reczberg
Hey VR Flippers!

It's been more than a year since House Flipper VR was released, and we've gathered dozens of reviews from our community regarding the route it took. Many players would argue that the path it followed wasn't an optimal one, so there is something bigger, better, and more remarkable coming to the world of VR!
Frozen Way and Petard Games are proud to announce a new, standalone game: House Flipper - Pets VR.



Thanks to House Flipper - Pets VR, you will now have the unique opportunity to flip many different houses. Fortunately, you're not alone because you will have your animal companion at your disposal this time. But that is not the end of surprises - we've also decided to give you the possibility to spend some time with your true friends in VR, so we're also adding a multiplayer mode. This is also why it is a standalone game rather than DLC. Combining that with the ability to pet your favorite animals, we hope that you will enjoy House Flipper - Pets VR as much as we do.

What else can we tell ya... simply check out the trailer:

House Flipper - Pets VR comes with:
  • Multiple flipping tasks
  • Online co-op mode
  • Ability to take care of your pets
  • Unique FURNIBALLS that make renovations as satisfying as possible
  • Ability to play with your four-legged friends
  • And many, many more!
If you don't want to miss any future updates, make sure to follow us on social media. Last but not least, don't forget to add the game to your wishlist:
https://store.steampowered.com/app/1839190

But wait... what about House Flipper VR, then?!

We are still improving HF VR as much as possible, so there is nothing to be worried about. We will do our best to add new features regularly, and soon you shall see that we haven't been lying... oh yes, a Christmas update for House Flipper VR is on its way!




Ok then, but what about the Hairdresser Simulator?!

Some good news as well! For those of you who cannot wait for the Hairdresser Simulator, there is nothing to be worried about whether we abandoned the project or not. Our team has already gained momentum, and we are doing our best to provide you with new screenshots, trailers, or gifs as soon as possible.



https://store.steampowered.com/app/1330560


Have a lovely time flipping!

Frozen Way Team!
Souldiers - Skyyrie
Hey! I'm Leo Fernández Infante, from Retro Forge team.



My role in the team is mainly programming. As working in a small team, we usually touch a bit of everything, but I would say my main tasks have been Gameplay and Enemy Programming, as well as some Production here and there.

Despite we are already industry veterans, Souldiers, our first title as an independent studio, is a very challenging project from many points of view.

It's so rewarding to see how things fit together as we keep crafting our little game... Releasing it and watching people enjoy playing it as much as I've enjoyed developing it is a childhood dream come true.


FAVORITE CHARACTER?

Personally, it's hard for me to choose a single preferred class because they are so different from each other, but I would say the Scout's balanced attack vs defense skills would fit best with my style of play!


💜 Wishlist Souldiers:

https://store.steampowered.com/app/1419160/Souldiers/
Hairdresser Simulator - Frozen Way
Hello there, Hairdressers!

It’s been a long time since we’ve released any update regarding Hairdresser Simulator. Many of you can’t wait to see new updates, so we're here to deliver you fresh news from our hairdressing salon.

First things first, we’re still developing a Hairdresser Simulator, so there is nothing to worry about. Our team has already gained momentum, and we are doing our best to provide you with new screenshots, trailers, or gifs as soon as possible. Actually, we have one for you, so you can check it below:



In Hairdresser Simulator, you will be able to customize your hairdressing salon completely, but first, you have to prove that you are one of the best (if not the best) existing hairdressers on the market. To do that, you need to start from the very beginning, but that doesn’t mean you can’t aim higher. Constantly improve your skills, follow current trends, and expand your brand further to encourage your old and new customers to visit your salon.

You also need to remember about self-development, as this will help you claim the top spot in the hairdressing industry. Attend classes, look for new courses and training, and test your skills in the final exam, to expand your wide range of skills. Last but not least, make sure you’re well-equipped because you never know what the future will bring.

We've also got a new, cool looking poster. Check it below:



Let us know what you think about our new poster in the comments below. Meanwhile, we would like to thank you for all of the support. Make sure to follow us on social media so that you won’t miss any future updates, because we can asure you, that there will be many, many more soon. Also, make sure to add the game to your wishlist here:

https://store.steampowered.com/app/1330560


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