咸鱼的挂机游戏 - 464396490
1.添加物品整理功能,按评分从高到低排序。
2.物品标记功能改为筛选,以空格键分开关键词可多级筛选。
3.技能微调,雷霆万钧伤害系数+0.1,天神护体,战神护体额外提高20%伤害,
4.辅助技能AI改动,现在天神护体,战神护体在时候后会自动释放雷霆万钧和破军
推拿使用后如果全部单位已经获得该状态,会自动释放春风化雨,
金身决,定心决在全体获得该状态后会释放另一个技能,如果已经获得两种状态,则改为释放碎心决。
Mind Scanners - Mølck
We recently added Russian to the console ports together with a new crisp Russian font. This patch brings the new font to the PC version together with some other minor localization improvements.
神都不良探 Underdog Detective - 317007669
自《神都不良探》发布第一部悬念预告片以来,就受到了影游爱好者的广泛关注。这部仅1分08秒的预告片,可谓吊足了大家的胃口。然而,这些镜头只是《神都不良探》里的非常小一部分的探案情节镜头实录而已,互动影游庞大的世界观设定,剧情走向及丰富的互动体验才是产品的核心,而保障这些内容的基础则是来自于产品背后强大的制作团队。
Steam商店页面>>>>(超链:https://store.steampowered.com/app/1681970/)
Taptap预约地址>>>>(超链:https://www.taptap.com/app/225382)
官方网站>>>>(超链:http://ly-web.yunyungushi.com/)

影视级画面助你重回洛阳盛世,于跌宕起伏之间冲破时局
长盛九年,圣人执掌天下,《神都不良探》的故事就发生在这个时期,洛阳自古就集天下之繁华荣耀所在,同时,这里还藏着天下最为混乱黑暗的所在——不良井。为了打造一个鼎盛的神都,一个混乱的不良井,更为了给用户呈现一个极致的古风探案体验,芸芸科技携手留白影视,影视级制作,融合互动影游玩法,打造互动影游巅峰之作。
《神都不良探》整体团队,前期构思+剧本打磨600+天,置景占地30000+平米,全实景搭建,力求展现极具东方美感的神都盛世。共200余人的演职人员团队拍摄超1000+小时,后期制作超过2500小时,只为打造出一个真实的、沉浸式的、可实时互动的全视频古装探案互动影游。

芸芸留白强强联手,联袂发力,打造次世代互动影游
此次参与制作的主创团队更是业内精英团队,芸芸科技作为专攻国内互动类影游领先研发团队,其已经在互动影游行业深耕数年,一直致力于打造优质的互动影游。留白影视也是目前影视内容行业的领头羊之一,拥有众多优秀IP储备和丰富的影视制作经验,打造了享誉盛名的《长安十二时辰》以及《风起洛阳》等作品。两个团队强强联合,只为让大家真的可以在《神都不良探》中如临其境,如闻其声,如是其人。
同时,在影游制作方面,由资深互动影游制作人丁亮、知名导演刁羽、总制片人邓斯琪及制片人周如霞,同心协力完成了这一作品。另外特效,美术以及音乐也都是由优质班底精心打造。
正因有这么多优秀的各界人士在《神都不良探》上的共同付出,将影视和互动完美结合,力求呈现给各位最优秀的互动影游作品,打造互动影游次世代。

多维度领略古城洛阳之美,抚今怀昔,为你而来
《风起洛阳》剧集自开播起就热度爆棚,话题不断,观众也在剧中欣赏到了接袂成帷的古城洛阳,另有全动画剧集以及网络电影等在后期都会上线。《神都不良探》作为一款互动影游,《神都不良探》相比于其他影视剧作品,能够让玩家以第一视角代入其中,自己操纵主角探案解谜。更加注重玩家的沉浸感、体验感和代入感。让用户不仅能看到《风起洛阳》剧中神都洛阳的繁华,也可以在《神都不良探》中沉浸体验到神都的繁华和魅力所在。抚今怀昔,让各位观众在欣赏优质的电影画面同时还能以第一视角沉浸其中,从而更深层次的领略华夏古城洛阳之美。

神都之神,皆在于人。《神都不良探》预约通道已经正式开启,关注《神都不良探》,更多官方内容、内幕故事、独家爆料、福利攻略尽在其中。
官方微博:@神都不良探 (https://weibo.com/u/7688459851)
官方网站>>>>(超链:http://ly-web.yunyungushi.com/)
Albion Online - philip.hucknall


The first Lands Awakened patch is now live! This patch updates the requirements for Headquarters Hideouts, brings combat balance changes to War Gloves, Maces and other weapons, introduces UI improvements and guild invite spam protections, and much more. Here’s a summary of what’s new:

Headquarters Hideout Requirements Updated
The requirements for declaring a Headquarters Hideout have been updated. Most notably, you can now designate a Headquarters immediately when the Season Point threshold has been reached - you no longer need to wait until the following season to declare a Headquarters. Furthermore, the top-600 ranking requirement has been removed.

For more details, as well as the current point requirements by zone quality and tier, see this forum post: https://forum.albiononline.com/index.php/Thread/157670


Energy Surge Season Winner Statues Unveiled
The winners of the standalone Energy Surge Season have had their statues unveiled, and this time they are placed in the open-world! Here are the winners and where you can find their statues:
  • First Place: The Lonely Men, Redtree Enclave
  • Second Place: Hadoop, Drybasin Oasis
  • Third Place: Be Careful, Sunstrand Quicksands

New Guild Invite Spam Protections
To prevent players from being spammed with guild invitations, a limit has been placed on how many invitations can be sent out at a time. In addition, sending too many declined guild invitations in a short space of time now applies a guild-wide cooldown on sending invitations. Along with these changes, there is also clearer feedback on whether a guild invitation has been accepted or rejected.


Combat Balance Changes
With Lands Awakened having introduced a brand-new weapon line in War Gloves, Patch 1 makes some slight adjustments to ensure they are competitive in the combat meta, with a broad range of abilities across the line improved. Maces have also been adjusted so that they don’t clearly outperform other, similar weapon types, with the Threatening Smash and Deep Leap abilities reworked somewhat.

Further changes:
  • Whirlwind (Great Axes) speed increase removed
  • Blood Ritual (Demonfang) self-damage decreased
  • Channel time to enter a Hideout increased

Other Changes and Improvements
  • Introduced a Static Dungeon UI showing mob types and tiers
  • Adventurer’s Challenge Daily Bonus upgraded to an Adept’s Tome of Insight (10,000 Fame)
  • Hideout Power Levels are now viewable in the Guild Estates UI
  • Power Cores and Energy Crystals can be carried through Passages in the Outlands
  • …and much more
As always, you can read the full list of changes in the official patchnotes.
I Am Fish - eddy.yue
  • Fixes a progress blocker in the Space Ship level of Iron Fish mode
Dying Light - Uncy_Techland


What’s better than a winter event? A whole month of them! As the holidays’ spirit is spreading throughout Harran, the survivors in the city begin the preparations. However, zombies do not give up, and the people will need extra help. Make sure everything’s ready for the festivities using your special powers HyperMode and Super Crane powers! Swing around the city, send your enemies flying, and strike them from above, taking advantage of the temporary fall damage reduction. Oh, and one thing… your efforts won’t be unnoticed. During the holiday season, heroes deserve special gifts.

Phase I:
The HyperMode with fall damage reduction
From 9.12 (19:00 CET) to 23.12 (19:00 CET)
Local goal: Kill enemies with bare fists.
Reward: The HyperArgument item from the Harran Tactical Unit bundle.
Phase II:
The Super Crane event added
From 16.12 (19:00 CET) to 23.12 (19:00 CET)
Local goal: Kill zombies by throwing them off the roofs.
Reward: The Volkatronix from the Retrowave bundle.
Dec 13, 2021
Nine to Five - RedhillGames


Good news, Mercs!

The 0.4.0.0 update is now available for your playing pleasure! This time we focus on weapon balancing and creating a faster time-to-kill. We have also heard your feedback on the sniper rifles dominating the meta and we made sure to address it as well. Audio is also getting a major revamp and are heaps of other changes, so make sure to read on to catch all of it.

WEAPON BALANCE

For the last few months, we have been collecting data and feedback on time-to-kill and general weapon balance. We were mainly concerned with sniper rifles, shotguns, and other heavy-hitting guns being either too strong or too weak. This inconsistency was quite frustrating for many players, especially in situations when a player would have an edge on the enemy, but due to the lower TTK, they wouldn't be able to eliminate the enemy quickly enough and occasionally die.

Once we started looking into this issue, we quickly realized that the only viable solution would be to shorten the general time-to-kill and level out the playing field for all weapons. This way, we can ensure that heavy guns stay deadly while making lighter weapons more viable, especially in close to mid-range. That's why in this update, we corrected the fire rate and damage for most of the weapons. In the table below, you can see the changes for individual weapons.

SMGs
Name
Preview
Old Stats
New Stats
ML-PDW9
Damage: 28
RPM: 780
Damage: 36
RPM: 861
Lead lover
Damage: 25
RPM: 850
Damage: 33
RPM: 1020
Mad Dog
Damage: 31
RPM: 620
Damage: 43
RPM: 744
The Canary
Damage: 30
RPM: 650
Damage: 47
RPM: 780
Lurker
Damage: 35
RPM: 550
Damage: 46
RPM: 660

Assault Rifles
Name
Preview
Old Stats
New Stats
ML-CR
Damage: 32
Critical Multiplier: 1.3
RPM: 560
Damage: 42
Critical Multiplier: 1.6
RPM: 520
Old Patchy
Damage: 40
RPM: 460
Damage: 67
RPM: 450

LMG
Name
Preview
Old Stats
New Stats
ML-LMG
Damage: 42
RPM: 520
Damage: 55
RPM: 624

Shotguns
Name
Preview
Old Stats
New Stats
The Chancellor
RPM: 50
RPM: 65
ML-TACSG
RPM: 60
RPM: 68
The Gambler
Damage: 23
Pellets per shot: 9
RPM: 90
Damage: 25
Pellets per shot: 10
RPM: 55

We have also heard your feedback on the sniper rifles dominating the meta and we addressed it by decreasing the hip fire accuracy and adding a delay for aiming-down-sights (ADS).

Another important change implemented in update 0.4.0.0 is the removed bleeding. For many people the bleeding state was confusing, it wasn't communicated clearly enough and caused a lot of frustration, especially when players would suddenly bleed out and die after getting hit by a stray shot.


KNOWN ISSUES
  • In-game survey after 10 matches not properly working on Stadia (clicking the button does nothing)
GENERAL
  • Added a bit of winter to the main menu.
  • Added a survey that appears after 10 matches and gives a reward upon completion.
  • Fixed an issue when a player would be backfilled to the same shift they've just left.
  • Fixed an issue when a player would be backfilled to an ongoing shift twice in a row.
  • Fixed various crashes.
ANIMATION
  • Fixed an issue when animations would break after a player was revived or used a drone.
  • Fixed various animation issues in the tutorial.
  • Fixed an issue when the first-person aiming animation wouldn't be shown in the spectator mode.
  • Fixed various animation issues while spectating.
  • Fixed an issue when the ADS would break during the bolt-action reload animation.
  • Improved the timing for weapon switching animation.
AUDIO
  • Reworked sounds for all weapons.
  • Remixed audio for the entire game.
  • Improved audio optimization.
  • Improved ambiance sounds on all maps.
  • Added new impact sounds for all physical materials, i.e., the sound of bullets hitting a wall.
  • Improved 3D positional audio and distance attenuation for footsteps and all weapons.
  • Improved the sound indicator for killing an enemy.
  • Fixed an issue when some sounds were inaudible in the tutorial.
PROGRESSION & EVENTS
  • Rerolling a task reward now offers a different reward after every roll.
  • Added the ability to preview rewards for the upcoming tasks in Tasks Events.
  • Fixed an issue when the red notification didn't appear when an event starts.
MARKETPLACE
  • Fixed an issue when daily Component offers gave fewer components to players at higher levels.
  • Fixed the incorrect description for Credits on the Marketplace.
GAMEPLAY
  • Added a delay when transitioning from hip fire to ADS with sniper scopes to prevent quick scoping.
  • Removed bleeding effect.
  • If you have any tasks that require bleeding, make sure to abandon them as you won't be able to complete them.
UI
  • Fixed an issue when the "Place a barricade" prompt stayed on-screen while aiming through a scope.
  • Fixed the incorrect naming of "Stages" in some texts.
  • Corrected outdated descriptions for Credits and Component tooltips.
  • Fixed an issue when pressing ESC would open Settings screen instead of returning to a previous screen.
  • Fixed an issue when some skinned weapon parts were not displayed correctly on the reward screen.
  • Fixed various minor UI issues.
VISUAL
  • Improved character face art.
  • Improved VFX and performance on Deployable Shield's flash effect.
  • Improved VFX for headshot kills.
  • Fixed an issue when certain armor skin colors were incorrectly shown when viewed from a distance.
  • Fixed an issue when guns would float above dead players.
  • Fixed minor clipping issues on characters.
WEAPONS
  • Temporarily disabled the "Belly Barrage" bonus effect for sniper rifles.
  • Added new weapon parts
    • The Canary - Barrel attachment
    • The Canary - Grip
    • Lead Lover - Mag
    • ML-TACSG - Stock
  • Increased the fire rate for the majority of weapons.
  • Increased the hip fire spread on the ML-BA308 sniper rifle.
  • Fixed "The Viceroy - El Dorado Edition" and "The Gambler - Highroller" stocks having incorrect stats.


And that is all for the update, but the fun doesn't end here. During the coming weeks, we will have special events running nearly non-stop! Play the game during the event, complete tasks and win unique rewards. You can see the full schedule below, and more detailed information about all of the events will be shared when they start!



If you have any questions, feedback or suggestions, reach out on Steam or on our Discord server!
Jigsaw Puzzle Dreams - clapperdude


Free Holiday Puzzles

Hello!
We've just added several holiday themed puzzles to the game for free.

To access these new puzzles just scroll to the bottom of the list in the "Dreams Pack" puzzle category.

Happy Holiday Puzzling!





Horror of Minos - Galma Aksts
Join our Discord and try our secret beta now
🧨 It's explosive! 🧨
https://discord.gg/D6RuUN52
Dec 13, 2021
Endless Furry Killer 2020 - Rust Jesus
Red Eye Version 2:
1. Bug fixed where you can attack enemies from any direction due to bad red-eye code
2. Improved red eyes: enemies eyes turn red when attacked and glow red too
3. Spawn rate clamped to a slower rate to reduce crashing
...