We recently added Russian to the console ports together with a new crisp Russian font. This patch brings the new font to the PC version together with some other minor localization improvements.
The first Lands Awakened patch is now live! This patch updates the requirements for Headquarters Hideouts, brings combat balance changes to War Gloves, Maces and other weapons, introduces UI improvements and guild invite spam protections, and much more. Here’s a summary of what’s new:
Headquarters Hideout Requirements Updated
The requirements for declaring a Headquarters Hideout have been updated. Most notably, you can now designate a Headquarters immediately when the Season Point threshold has been reached - you no longer need to wait until the following season to declare a Headquarters. Furthermore, the top-600 ranking requirement has been removed.
The winners of the standalone Energy Surge Season have had their statues unveiled, and this time they are placed in the open-world! Here are the winners and where you can find their statues:
First Place: The Lonely Men, Redtree Enclave
Second Place: Hadoop, Drybasin Oasis
Third Place: Be Careful, Sunstrand Quicksands
New Guild Invite Spam Protections
To prevent players from being spammed with guild invitations, a limit has been placed on how many invitations can be sent out at a time. In addition, sending too many declined guild invitations in a short space of time now applies a guild-wide cooldown on sending invitations. Along with these changes, there is also clearer feedback on whether a guild invitation has been accepted or rejected.
Combat Balance Changes
With Lands Awakened having introduced a brand-new weapon line in War Gloves, Patch 1 makes some slight adjustments to ensure they are competitive in the combat meta, with a broad range of abilities across the line improved. Maces have also been adjusted so that they don’t clearly outperform other, similar weapon types, with the Threatening Smash and Deep Leap abilities reworked somewhat.
Further changes:
Whirlwind (Great Axes) speed increase removed
Blood Ritual (Demonfang) self-damage decreased
Channel time to enter a Hideout increased
Other Changes and Improvements
Introduced a Static Dungeon UI showing mob types and tiers
Adventurer’s Challenge Daily Bonus upgraded to an Adept’s Tome of Insight (10,000 Fame)
Hideout Power Levels are now viewable in the Guild Estates UI
Power Cores and Energy Crystals can be carried through Passages in the Outlands
…and much more
As always, you can read the full list of changes in the official patchnotes.
What’s better than a winter event? A whole month of them! As the holidays’ spirit is spreading throughout Harran, the survivors in the city begin the preparations. However, zombies do not give up, and the people will need extra help. Make sure everything’s ready for the festivities using your special powers HyperMode and Super Crane powers! Swing around the city, send your enemies flying, and strike them from above, taking advantage of the temporary fall damage reduction. Oh, and one thing… your efforts won’t be unnoticed. During the holiday season, heroes deserve special gifts.
Phase I: The HyperMode with fall damage reduction From 9.12 (19:00 CET) to 23.12 (19:00 CET) Local goal: Kill enemies with bare fists. Reward: The HyperArgument item from the Harran Tactical Unit bundle. Phase II: The Super Crane event added From 16.12 (19:00 CET) to 23.12 (19:00 CET) Local goal: Kill zombies by throwing them off the roofs. Reward: The Volkatronix from the Retrowave bundle.
The 0.4.0.0 update is now available for your playing pleasure! This time we focus on weapon balancing and creating a faster time-to-kill. We have also heard your feedback on the sniper rifles dominating the meta and we made sure to address it as well. Audio is also getting a major revamp and are heaps of other changes, so make sure to read on to catch all of it.
WEAPON BALANCE
For the last few months, we have been collecting data and feedback on time-to-kill and general weapon balance. We were mainly concerned with sniper rifles, shotguns, and other heavy-hitting guns being either too strong or too weak. This inconsistency was quite frustrating for many players, especially in situations when a player would have an edge on the enemy, but due to the lower TTK, they wouldn't be able to eliminate the enemy quickly enough and occasionally die.
Once we started looking into this issue, we quickly realized that the only viable solution would be to shorten the general time-to-kill and level out the playing field for all weapons. This way, we can ensure that heavy guns stay deadly while making lighter weapons more viable, especially in close to mid-range. That's why in this update, we corrected the fire rate and damage for most of the weapons. In the table below, you can see the changes for individual weapons.
SMGs
Name
Preview
Old Stats
New Stats
ML-PDW9
Damage: 28 RPM: 780
Damage: 36 RPM: 861
Lead lover
Damage: 25 RPM: 850
Damage: 33 RPM: 1020
Mad Dog
Damage: 31 RPM: 620
Damage: 43 RPM: 744
The Canary
Damage: 30 RPM: 650
Damage: 47 RPM: 780
Lurker
Damage: 35 RPM: 550
Damage: 46 RPM: 660
Assault Rifles
Name
Preview
Old Stats
New Stats
ML-CR
Damage: 32 Critical Multiplier: 1.3 RPM: 560
Damage: 42 Critical Multiplier: 1.6 RPM: 520
Old Patchy
Damage: 40 RPM: 460
Damage: 67 RPM: 450
LMG
Name
Preview
Old Stats
New Stats
ML-LMG
Damage: 42 RPM: 520
Damage: 55 RPM: 624
Shotguns
Name
Preview
Old Stats
New Stats
The Chancellor
RPM: 50
RPM: 65
ML-TACSG
RPM: 60
RPM: 68
The Gambler
Damage: 23 Pellets per shot: 9 RPM: 90
Damage: 25 Pellets per shot: 10 RPM: 55
We have also heard your feedback on the sniper rifles dominating the meta and we addressed it by decreasing the hip fire accuracy and adding a delay for aiming-down-sights (ADS).
Another important change implemented in update 0.4.0.0 is the removed bleeding. For many people the bleeding state was confusing, it wasn't communicated clearly enough and caused a lot of frustration, especially when players would suddenly bleed out and die after getting hit by a stray shot.
KNOWN ISSUES
In-game survey after 10 matches not properly working on Stadia (clicking the button does nothing)
GENERAL
Added a bit of winter to the main menu.
Added a survey that appears after 10 matches and gives a reward upon completion.
Fixed an issue when a player would be backfilled to the same shift they've just left.
Fixed an issue when a player would be backfilled to an ongoing shift twice in a row.
Fixed various crashes.
ANIMATION
Fixed an issue when animations would break after a player was revived or used a drone.
Fixed various animation issues in the tutorial.
Fixed an issue when the first-person aiming animation wouldn't be shown in the spectator mode.
Fixed various animation issues while spectating.
Fixed an issue when the ADS would break during the bolt-action reload animation.
Improved the timing for weapon switching animation.
AUDIO
Reworked sounds for all weapons.
Remixed audio for the entire game.
Improved audio optimization.
Improved ambiance sounds on all maps.
Added new impact sounds for all physical materials, i.e., the sound of bullets hitting a wall.
Improved 3D positional audio and distance attenuation for footsteps and all weapons.
Improved the sound indicator for killing an enemy.
Fixed an issue when some sounds were inaudible in the tutorial.
PROGRESSION & EVENTS
Rerolling a task reward now offers a different reward after every roll.
Added the ability to preview rewards for the upcoming tasks in Tasks Events.
Fixed an issue when the red notification didn't appear when an event starts.
MARKETPLACE
Fixed an issue when daily Component offers gave fewer components to players at higher levels.
Fixed the incorrect description for Credits on the Marketplace.
GAMEPLAY
Added a delay when transitioning from hip fire to ADS with sniper scopes to prevent quick scoping.
Removed bleeding effect.
If you have any tasks that require bleeding, make sure to abandon them as you won't be able to complete them.
UI
Fixed an issue when the "Place a barricade" prompt stayed on-screen while aiming through a scope.
Fixed the incorrect naming of "Stages" in some texts.
Corrected outdated descriptions for Credits and Component tooltips.
Fixed an issue when pressing ESC would open Settings screen instead of returning to a previous screen.
Fixed an issue when some skinned weapon parts were not displayed correctly on the reward screen.
Fixed various minor UI issues.
VISUAL
Improved character face art.
Improved VFX and performance on Deployable Shield's flash effect.
Improved VFX for headshot kills.
Fixed an issue when certain armor skin colors were incorrectly shown when viewed from a distance.
Fixed an issue when guns would float above dead players.
Fixed minor clipping issues on characters.
WEAPONS
Temporarily disabled the "Belly Barrage" bonus effect for sniper rifles.
Added new weapon parts
The Canary - Barrel attachment
The Canary - Grip
Lead Lover - Mag
ML-TACSG - Stock
Increased the fire rate for the majority of weapons.
Increased the hip fire spread on the ML-BA308 sniper rifle.
Fixed "The Viceroy - El Dorado Edition" and "The Gambler - Highroller" stocks having incorrect stats.
And that is all for the update, but the fun doesn't end here. During the coming weeks, we will have special events running nearly non-stop! Play the game during the event, complete tasks and win unique rewards. You can see the full schedule below, and more detailed information about all of the events will be shared when they start!
If you have any questions, feedback or suggestions, reach out on Steam or on our Discord server!
Red Eye Version 2: 1. Bug fixed where you can attack enemies from any direction due to bad red-eye code 2. Improved red eyes: enemies eyes turn red when attacked and glow red too 3. Spawn rate clamped to a slower rate to reduce crashing