We have been posting devlogs for a little while in other places but forgot that we can also do this on steam. So here is a big chunk of the most recent updates about the game along with some juicy teasers of what to expect. We have some great art from our artists and are having a great time getting it implemented into the game!
We will be posting a few teasers of the CGs in our devlogs.
Patrons on patreon get exclusive access to preview the original resolution CGs that will be used in the game before release as well as WIP work.
We already have a few H-Scene CG sets for you to see!
Please find a collection of our previous Devlogs below:
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Devlog from 9th December 2021
Today we received the latest art from one of our artists. This time it was for the Bat Girl H-Scene!
Maybe it was her shy behaviour or her thick thighs that made you let your guard down. Now she has overpowered you and she will ride you again and again until you've bred her, before drinking your blood to help her new offspring grow.
If you want to get exclusive access to view the full H-Scene CG sets before the game gets released, Patreon patrons from Succubus Slave tier and above get exclusive access to view them at their original resolution. You also get a copy of the game on itch.io and a free steam key!
We will continue to post updates as we do things and we hope that you enjoy what we have so far!
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Devlog from 7th December 2021
Work continues on the game and our artists are creating amazing work for us at a great pace.
We have been working on implementing one of our latest monster girls "Arogane" the spider queen. Keep an eye out for her in creepy caves or you may end up being her next prisoner!
Maps are still heavily WIP but we have a good prototype basis of how we want the first continent and the surrounding areas to look. For now we are working on getting the underlying systems, scenes and dialogues up to scratch so that they are nice and snappy when we finally let players get their hands on the game.
The next step after getting the first handful of monster girls implemented solidly, will be adding the feature to recruit them!
You can recruit one monster girl of each type, once recruited they will join your party as a unique character with their own personality and skills. Some recruitable bosses will serve as main characters for story purposes but you can happily go through the game using your favourite monster girls of any combination and achieve the same experience.
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Devlog from 5th December 2021
As of today, our steam page is now live! We are so excited to see it out in the open and published in such a place. We will be participating in the steam early access scheme in order to let those who are interested and want to support us play the game as it is developed.
All patrons and buyers on Itch.io will get a free steam key so you can also redeem it there when we reach our first playable build.
We would really appreciate it if you can follow and wishlist, every little helps!
On another note, our artists have been hard at work and created some more fantastic characters for us. We now have the elusive bat girl and the seductive spider queen 'Arogane'. We cant wait to show them off!
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Devlog from 1st December 2021
We have already received some amazing work from our Artists, enough to make a decent inspired start on the game and begin to flesh out the world.
Development has now properly begun, we are working on getting the base systems up and running correctly before moving on to the story and progression elements. As our artists complete more art and character designs for us, we will work on implementing these characters and their corresponding traits/skills.
The first task is for us to make the battle system work the way we want it to. Monster girls need to have the ability to tease and tempt the hero in different ways as well as attack him. Sometimes they may even interrupt the battle to make a sexual offer. Be warned that this will definitely end in your demise, so don't get too tempted by them! ;)
When losing a battle, who gets to violate him will depend on which monster gets the killing blow. We have it working in quite a wonky way right now, so it doesn't always seem accurate. We will need to refine it more before being fully satisfied with it.
Eventually we want to have the player be able to recruit monster girls they have fought with. They will join your party as a unique character, with their own personality, dialogue and skills. We hope that players will be able to mix and match them to suit their play style and also overcome challenges.
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If you read this far, thank you so much for reading! We will post updates to steam more regularly from now on, we can't wait to show off more of the game to you!
* Added Raised Foundation (this stops grass from entering your base floors) * Fixed bug where loading your game will spawn 2 doors on your door walls. * Fixed trees spinning around after being chopped
We've added a new weapon progression system to Squirrelmageddon! Still a few bugs left to fix, but the SquirrelTech is suitable for general usage at this stage!
- kills unlock levels. - levels increase weapon proficiency - proficiency increases accuracy and reduces spread, increases reload and re-chamber speed as well as increasing hit damage
Lots of other changes along the way including:
- working turrets (character deploy-able soon!) - weapon balancing - laser rifle weapon added - fixed: start button crash if no mission selected - audio fix: weapon pickup - more map lighting fixes
Planned features coming ASAP:
- deploy-able plasma turrets (pack and move turrets) - weapon specialization (immediately increase proficiency by 1 level - 1 time use per character) - shops, training and suit upgrades - more Steam Achievements - more missions - intel pickups that unlock missions - characters can join a faction resulting in faction specific missions / objectives becoming available - single player squirrel missions
Now you can select 'Show Autosave Slots(자동 저장 슬롯)' in file load screen.
Autosave saves up to 10 just like the default slot
Can be deleted but cannot manually saved to the autosave slot
If you load a file from the autosave slot and then go to save, you may see the autosave slot as it is.
In this case, click the Save button at the bottom once more
Bug fix
- Fixed a bug that did not automatically pass because the number of attempts did not increase under certain conditions during the coffee making minigame - Fixed an issue where the achievement 'Cyberpunk Barista Action' could not be completed
This time I'm going to write a little. In this update, the interior of the first map has been redesigned. The number of shelves has been significantly reduced, and there are more unique rooms.
And you can find out more details yourself, the update is already available!
Write your opinion about the update in the comments.
Now I will start working on the third map. Maybe in the near future there will be an update with fixes for menu bugs.
I love what you've been uploading to Bacon May Die Workshop and I want to see more of it, so it is contest time! Gonna keep it short and simple, because I want to make sure everything runs properly before doing another one with bigger prizes, community voting and different categories.
This time rules are simple:
Participation
Create an outfit with 2 or more items for Bacon May Die
Upload it to Steam Workshop
Post a link to it in the comments of this post before December 17th
Wait until I'll announce winners on December 17th, 2021December 20th, 2021
If you have already uploaded an outfit before this contest started - it counts too, just post a link to it!
Prizes
Best outfit wins a $10 game of their choice (key or gift if I can't get a key) + Card Hog
For the entire weekend take advantage of the FREE spin every 1-Hour!🤩 Spin it and spin it to stock up your stockings with FREE chips!🧦💰💰 Best of luck Governors!🍀
5 new soundtracks ! "Operation Mars", "Cerberus", "Coral Sea", "Operation Oak", and "Arnheim" I’ve always felt like 5 tracks was too few for a game, unfortunately it wasn’t high in my priority list. Total of base tracks is now of 10, and you can get an extra 5 by getting the support pack DLC in exchange of 5$, that’s 1$ the track ! That’s a bargain :D
1 new achievement : (Supporter) for buying the support pack DLC.
Mannerheim as a general for Finland.
Multilingual support for online chat, not English only anymore ! :D
New wallpaper ! Thanks to my brother Jules, a whole dedicated post will be coming soon where he will explain how he proceeds from the start to the end :)
Changes
Made sure you could use negative fixed income in the map editor.
Small changes on the Operation Weserburung scenario.
Fixes
Disabled purchase of paratroopers for the AI when he doesn’t have the air superiority.
Pe-3 could carry bombs.
AI would spawn air units even at bombed airfields. Probably humans could too.
Research bug where it would take generals into account and the game would tell you you need to research all previous tech before you can move to another one but generals were not researchable so you were stuck. Same for the AI.
One instance of AI freeze on custom maps.
If you were resizing a map that had VPs that were supposed to be held in order to achieve victory and those VPs were deleted by the resize of the map the map would be literally unplayable.
You could not send messages in solo without being in an online room to chat with other players.
Chat messages parent / holder not going down when receiving now messages, you had to scroll in order to see new messages.
Messages UI in the main menu.
Cross platform chat functionality was not properly (at all) working :(
On mobile attacking a plane unit with an AA on mobile would move the AA to the plane’s tile.
On mobile the end of scenario text could not be scrolled and often a lot of it was hidden.
When hosting a big map (Europe) there would often be connexion time out.
Removals
Karl Donitz as a naval hero. He is already a general in the game. You could basically have 2 Karl Donitz !!
Ah, I wanted to share a screenshot of my Europe 1939 game, didn't go historical but it gave pretty interesting results, may I present you the Italiano - Greeko - Turkish alliance ! 7th May 1943, colorized, repelling hords of Soviet troops in the Balkans :)
Development of the second game is going well, I worked on a few more mechanics and it's starting to get in good shape. Here are the last 2 dev blogs I posted on youtube :
I am honestly starting to think to add to this a whole new dimension, like a hex map of europe for example where you would have your armies and the fights would be solved in first person against other players So each player has its own career with its own progress and so you can either play career for yourself or have a list of ongoing games which are going to be other people's campaigns and join those If some of you heard about Heroes and Generals WWII this might sound similar, but since the dev ruined the game I thought I could make something great in that spot and I love the concept on its own