A footballing showdown for the ages in FIFA 22 Ultimate Team pitting two contrasting playing styles against each other. Only one item will be victorious, are you team fire or ice?
The sprinkle-strewn Rare Yool is back for a limited time to buy or breed on Cold Island, and available for the first time on Seasonal Shanty! You never know when it's going to appear next, so add it to your collections while you can!
Seasonal QUEST - Days of Yay available on the Colossingum
Teleport a Level 5 Yool or buy one on the Colossingum and complete the Days of Yay Limited Quest to win a special Costume and Trophy! The Costume is also available to collect on the main islands via purchase or through breeding! NOTE: Limited Battle Events are unlocked by completing Quest 6 - Three's a Crowd.
Promotion: DARKEST HOUR - Shadow-Element Rarethereals available
The days are getting shorter and the nights are getting longer - the perfect time to celebrate Shadow Elementals! This weekend, buy or breed Rare forms of Grumpyre, Whisp, Arackulele, Boodoo and Kazilleon on their respective Islands!
As our way of thanking you, we’ve added a special in-game gift for you to open right now. Sign in, go to the in-game Store, unwrap, and enjoy.⠀
Thanks again from all of us on the HD Poker team. You’ve made the last three years awesome, and we’re excited for the millions of hands yet to be played.
We have heard your requests, and have decided to expand the mapping contest!
You now have until Tuesday, January the 4th at 12:00 CST to add your submissions! Remember, they need to be posted on the workshop as well as on our Discord server in the map submissions channel.
Remember, the winning mappers will get:
All get the Discord Role: Map Champ
All winning maps will be used in a future event
1st:
Red Skin drop
$100 Steam Gift card
2nd:
Red Skin Drop
$50 Steam Card
3rd:
Red Skin Drop
$25 Steam Card
Enjoy the holidays Agents, and good luck to all the participants!
Epic Fantasy Battle Simulator - Max [Mutiny Software]
Patch Notes:
Fixed a bug where multiple units were spawned at the same location during deployment.
Diminished the visual square pattern effect on squads:
Increased the individual unit position offset during deployment
Added a subtle run speed randomization for each individual unit
Improved target distribution, preventing navigation bottlenecks: Squads no longer just pick the closest enemy squad as target. They now communicate with each other, and try to distribute the targets evenly. Here is an example:
Starting situation (blue squads are in Attack mode, red Squads are in Hold mode):
Before Patch: Most squads are stuck, staying in line, waiting for their turn to attack
After Patch: Squads are spreading to cover more ground
Fixed a bug where characters would slide around all over the place when grabbed by numerous moves... Whoops!
UMBRELLA
Fixed a bug where Umbrella's water drip effects on opponents weren't working correctly applied from P2 side.
Fixed a bug where Under The Weather still required you to have more than one bar of Dramatic Tension to activate, even though it only used a single bar.
Fix issues with s.F+HP VFX.
Fixed an issue with Umbrella's shadows during Tongue Twister.
Happy December everyone! We've been continuing to work hard on the game and want to update you on some of the awesome things we've been working on. We also are excited to share that we plan to be in the next Steam Next Fest in February! What exactly this all will mean, we are still working all the details out on and will update in the new year. Now onto the game updates.
Windmill and bakeries are now animated
Whenever you use the windmills and bakeries, they'll now spring to life showing off some new animations we've been working on! What else do you think we should animate?
Trade map with ships and harbors, as well as tutorial added
We've added in a tutorial for the trade map so you can better understand what exactly you are looking at the first go around. Harbors and ships now show up on the map. The map itself has gotten some updates, like how you can see what you can grow + resource deposits, as well as where harbors and ships are!
Further improvements on building experience
Compared to last devlog the tooltips have been further improved, so players get notified of possible issues before actually building something.
New animal sprites
Here's a look at the adorable animals we've added in! Aren't they just the cutest?!
Lots of quality of life improvements!
Automatic positioning of mines, finding a suitable resource deposit while building a mine, jumping to ships from the trade map, automatic worker tier upgrades, … Too many to mention!
Next up?
More quality of life features
Balancing the Fire disaster - it’s quite ehmmm… overpowered! 😨
Working on Tier 4 late-game content
Adding more research options
And of course... Celebrating the holidays!
Thank you all for your support throughout development so far! If you want to see more development work, definitely follow us on Twitter as well as join our Discord. And definitely make sure to wishlist One More Island here on Steam.