As you all know, we typically do an annual charity mount initiative during the holidays to raise money for organizations that need it. We’re doing that again this year, but also stepping things up a notch with a very special charity livestream!
All money raised during the livestream will be split equally between two amazing charities: Creative Action and AbleGamers. This will be in addition to what is raised through 2021’s in-game Charity Hippogriff Mount during the 12 Days of the Spiral.
Hello everyone! First news: Winter updates are coming in Wanted Raccoon. On this occasion, we share a small spoiler) Second news: We decided to give away Steam keys this month. We will share all the details soon🔥
We’re back with some more exciting RoboCo content! However, before we get to shouting out all these fantastic creators, we’d like to remind you that the playoffs for The FIRST® Global RoboCo Challenge were released last week, so make sure to check out the YouTube video if you haven’t seen it yet!
Did You See It? – YouTube Edition
We’ve seen 37 teams from across the world deliver a sandwich in RoboCo, but what about a Youtuber? If you haven’t seen this video yet (and honestly it’s worth a second viewing if you have), check out this run by kan Gaming!
kan Gaming has been making videos for YouTube since January 2016! Over the last five years, he’s amassed over 1 million views on his channel and 381,000 subscribers. He mainly plays robotics games, building simulators, and some survival games. To learn more about him and see more of his content, check out his YouTube, Twitter, Instagram, and Twitch!
Did You See It? – Twitch Edition
RoboCo is back in the hands of streamers! You may have missed it, but ShakeTheBox played RoboCo in a livestream on November 22nd! More importantly, he had access to the new builds that the team has been working on over the last few months! If you want to watch him play the latest version of RoboCo, check out his stream here!
Since they started streaming in February 2017, ShakeTheBox has gained over 1,500 followers on Twitch. They focus on a combination of triple AAA titles and in-development games. They have streams every day, so make sure to pop by their Twitch channel to see their full schedule!
Did You See It? – Tik Tok Edition
RoboCo continues to post new content to its Tik Tok every week! Not to brag, but we think we make some of the funniest robotics memes on the platform😉 Check out some of our most popular videos below, and let us know what robots you’d like to see be turned into memes in the Discord!
RoboCo has also been SUPER active on Twitter! We’ve been posting two tweets a day, sometimes even three, with The FIRST® Global RoboCo Challenge going on! That’s a lot of content and, more importantly, a lot of robots! Check out some of our most popular tweets below!
RoboCo is also excited to announce its official Instagram account! Here, we post a combination of funny pictures and videos we’ve taken from the game past and present. We post five times a week, so if you’re looking for some more daily RoboCo in your life, make sure to follow us! Remember: a robot a day keeps the doctor away!
And that’s it for this week’s devblog! Make sure to give some love to the content creators showcased above and if you want to see more content from RoboCo, make sure to follow us on Twitter, YouTube, Facebook, Instagram, and Tik Tok! Likewise, if you have any ideas for who you’d like to see play RoboCo, let us know in our Discord!
Next week, make sure to tune in for a special recap of The FIRST® Global RoboCo Challenge before we announce the winner on December 18, 2021! You won’t want to miss it!
Your continued support of Frozenheim and the feedback that we are receiving are more than appreciated!
We've made some improvements that should boost your general experience with the game. Also, we’ve addressed some of the concerns about our new Clan Support Mechanics, so now managing your village happiness will be more balanced.
Hotfix 0.6.1 changelog:
Fix for workers not gathering resources in some cases Fix for fire not working properly when building get ignited again Fix cost of creating ceremonial boat Fix happiness refreshing in campaign 1 and 2 Fix for placing outpost in city building mode Fix destruction of bloomery building Fix for runestones capturing multiple times Fix for neutral players capturing interactable objects Fix for incorrect population display in multiplayer Fix for incorrect discontent icon display after reducing discontent to lowest tier Fix for visibility of enemy health bar Fix visibility of buildings in uncovered area Fix discontent reduction values in inn’s feast description AI Performance improvements Fix crashes during skill cast in Multiplayer Fix overlapping music in server lobby
[Blc] Increase base movement speed of workers by 30% [Blc] Increase stone gathering rate by 40% [Blc] Decrease mead gathering rate by 30% [Blc] Added small passive decrease rate for discontent [Blc] Discontent rates balance
This is it for today! Fight well, and may Odin protect you! Paranoid Interactive & Hyperstrange
Anyway, let's go further backward with this week's developer log!
Then and Now
The Beginning
Enjoy this clip of one of the earliest tests and experimenting with the game idea back in July 2019:
I think we can all agree the game has come a LONG way since then! The developer who had made this clip can't even remember making this prototype which says how old and alien it is now!
Here's a look at early wetness VFX which reflections were amped way up and the power washer spray wasn't even properly implemented:
Also notice that the BBQ isn't down near the grass!
Multiplayer Edition
Here's a look at one of the first breakthrough moments with the multiplayer where we were excited to get washing working between host and client! Also, this GIF became a bit of a meme with our community showing off the classic Unity bean!
Following this, we had some memes made by the community like this one:
But the player model has come a long way since then!
It next came to prototype the suit and its animations, here's a WIP first walk captured by the dev team!
Really walking on eggshells there.
We further developed the suits and colors.
Here are some early very bright suits we decided to tone down significantly.
Radioactive green... who knows maybe it will make a return in the future...
There's still work to do on bugs and quirks but here's one of our meme-worthy favorites during development:
To present-day cleaning suit all squeaky clean:
Anyway, those were a few glimpses into powerwash past, but back to looking forward! We'll see you next week for our last dev log before the holiday break! Have a great weekend all!
If you want to vote on new game ideas, talk to the community, find some tough dirt - then join our Discord community: https://discord.gg/powerwashsimulator
Keep up with everything PowerWash Simulator by following our channels:
Hi everyone! We're Smart Life and today, with the help of Roman Studio, we've started the delivery of the first copies of Packing House to your Steam accounts. We hope you're as excited as we are!
We've made every effort to ensure that our game reaches you free of bugs and things that make gameplay difficult. If we missed anything - be sure to let us know. Whether it's on Steam or our Discord server, any place and time is good to let us know about things that cause you problems.
Of course, as the game is launched as Early Access we will be constantly improving it based on your feedback and expectations. We've already made initial plans for future updates, but of course, we'll always consider the community's voice and change them whenever needed. Here are some things we would like to add to Packing House in the future:
Ability to hire employees and automate the package packing process, e.g. by purchasing a hall with a conveyor belt
Necessity of securing items for shipment, e.g. with bubble wrap or styrofoam
Regular customers' mechanic, whose satisfaction will have to be taken care of by, for example, offering them additional free items, discounts, etc.
Competition in the market - the need to ensure the best prices and positive reviews
Service of sold devices - disassembling them into parts, soldering elements, buying damaged items, and repairing them
We hope you are excited about the release of Packing House! Again, we encourage you to share your impressions of the game here on Steam as well as on our Discord server. Expect more detailed information about future updates coming soon!
Stay well until the next time! SmartLife and Roman Studio Teams