At last Update 11 ‘Outflank’ is upon us. Over the past few days we have enjoyed seeing many players jumping in and experiencing new assets such as the Panzer IV, Half Tracks, Trench Gun and FG-42.
Overall we are happy with the release of the update and are excited to continue development as we look towards what future updates have in store.
Though before we are able to fully begin work on U12, a number of issues have arisen that we would like to investigate and look to address. The following issues may be present to some players in Update 11, we will be tackling these as quickly as possible as well as anything else we find.
FG42 and FG42 Scoped sights are zeroed incorrectly
AT-Guns are able to destroy Heavy tanks with 2 shots to the hull
Satchels placed on vehicle tracks or barrels may deal less than the required damage to destroy the vehicle
Revive stats for not being recorded by steam for achievements or Personal Stats
Some players are experiencing an increase in Client crashes
Textures on the German Halftrack viewport appear distorted
The Panzer IV can struggle to traverse uneven terrain due to it’s hull collision
Players are occasionally spawned in with the incorrect Loadout
Steam Store DLC and Unlockable Cosmetics
For those who may not have seen, alongside the Update 11 release we have also implemented some new DLC uniforms for all factions:
False Front - German Zeltbahn Uniform
Red Steel - Soviet RA SN-42 Steel Bib over Ameba Summer Uniform
Hot Drop - US 82nd Airborne Pathfinder Uniform
Tropic Fever - US M1942 Jungle Frogskin Uniform
We are also happy to announce that the free Winter Warfare DLC is once again available for players to obtain for a limited time. If you are yet to obtain your pair click {LINK REMOVED}here to learn more.
In addition to the above uniforms, a further 8 new Soviet uniforms have been added to the game, all unlockable via in-game progression. These unlockable uniforms include the following:
Ameba Camo Summer Uniform
Ameba Camo Autumn Uniform
M40 Winter Coat
M43 Winter Coat
Vatnik M40
Vatnik M43
RA M40 Cape Plash-Palatka
RA M43 Cape Plash-Palatka
Community Content
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Separate from the dedicated team of ‘War Correspondents’ the HLL general community comprises every person who is involved with HLL (That means you as well!).
Let's take a look at some of the fantastic screenshots and artwork that the community has contributed to the HLL official discord.
Farewell OG Panther - NRD Fatstacks
War Correspondent, Content Creator and Community HLL Videos Time for some more community highlights from the below creators.
We highly recommend giving them a watch. If you see a Video you like make sure to post in the Discord #hll-videos channel.
Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Join our discord and you will find some great places for information and community interaction.
We have another update for you where we improve general item interactions, inventory interactions and add general useability improvements. Also fixes for animals and other bug fixes. Thank you for all the awesome feedback once again and keep it coming! We are glad to hear from you. Read the full patch notes below.
Changes
Interacting with objects and equipment has been improved
Interacting with inventory has been improved
Increased hands interaction spots size when holding an item and moved it more towards fingers
Added background to store and travel buttons
Added a new path and sign to the archery range closer to the lodge
Binoculars inventory size has been slightly increased
Added book outlines on the shelves when book is grabbed
Disabled travelling to the lodge from in-game menu when at the lodge
Changed wording in some tutorial signs to be more clear
Decreased red deer tracks distance for easier tracking
Several UI elements and loading screens aren’t affected by texture quality anymore
Fixes
Animals won’t run towards the player while fleeing, unless they have no other way to go
Fixed an issue where player couldn’t get all free ammo and buy more
Fixed an issue where player got stuck in tutorial if they carried binoculars to the range in hand
Fixed an issue where animals could stop taking damage
Hey there! It's been a while (again) since we posted something. But we've got plenty of amazing news!
The God
One of our first serious games (The God) is celebrating 4 years on the market! We would like to thank you for being with us for such a long time and we are really glad The God is keeping 'mixed' reviews. We aren't officially working on The God at the moment, so there may not be any updates. But we've got a great announcement for you - The price is going down! We are lowering the product price from 12.99$ to 6.99$. We've heard many people complaining about the price and we agree that the tiny 4 year old game should now be cheaper! We hope this change will bring many new 'gods' and it will remain current. If you have anything else to say about this, just let us know!
Cellings
We would like to introduce to you our new creative-sandbox game title Cellings! We really do love creative/sandbox games. Cellings is a creative sandbox game taking place in an abstract procedural world full of various species. Experience the full evolution of cells across 3 generations, compete with other species, and explore breathtaking worlds. Our Spore-inspired sandbox game with satisfying mechanics will take you to a stylized world where magic happens! Be a part of a complete cell evolution and experience 3 generations - Neural Adaptation, Relational Adaptation, and Biological Adaptation. Create your own cell with various parts you collect during your journey and compete with other species to progress even further. More information about the game here: https://store.steampowered.com/app/1808730/Cellings/
Our Community
We decided to create our official community Discord channel! Join and introduce yourself (who are you, what you are working on, looking for a job?), let us know about your feedback on our games (The God, Cellings, The Fallen Kings, and others) and meet other people with similar interests! We would like to expand our small indie studio and we do really like this kind of communication - being as close to the community as possible! Join us and let's make new & unique games. Community Discord channel: https://discord.com/invite/4NhQcSpsK4
We are back with another update from our development team, that has been working hard on new features and content, coming up with some exciting ideas in the meantime. Let's go through some of the most important highlights.
New Difficulty Modes
Watching you play and experience our wholesome puzzler during EGX gaves us priceless feedback on how you play, what you enjoy the most and what kind of puzzles are most challenging and engaging. For the first time, we are introducing difficulty modes - Easy, Medium and Hard - so that more experienced players get a more challenging experience, while puzzle newbies and players not acquainted with genre get a pleasant onboarding.
New Mini Games - Spot & Memorize Objects
While tile-based gameplay remains the heart of Harmony's Odyssey, we are still improving existing mini games & adding more outstanding types. We are greatly influenced by riddles and offline puzzle games from our past - Rubik's cubes, memorization and spot-the-difference games available in old paper magazines from our youth. Two new mini games available in this new demo are just about that with one exception - a photo is now a living fantasy diorama filled with treasures to find and puzzles to solve.
Harmony is here!
We added Harmony to appear in certain levels and react to players actions and the way he is solving a level. She would frown or smile and react in different ways accordingly and is surely helpful if you get stuck in this tangled, fantastic world!
Gameplay changes and quality of life tweaks
We are constantly working on level design in our action adventure mini games - Cats Delivery Service and Dragonmice Dungeons. The idea is to make the gameplay challenging but at the same time we want to present players with different types of traversal, collecting treasures and discovering new ways to better your records. One of the new tweaks is the rediscovered bascule bridge presented below:
Improving the overall experience and making gameplay pleasant, relaxing and as enjoyable as possible is the ultimate goal for us. Harmony's Odyssey features rich, colorful dioramas and one of the newest additions are.. curtains! That's right - now each completed level is accompanied by possibly one of the cutest animations of all time - a dragonmice together with his bat-bud dragging these red Hollywood-like curtains! Check it out here:
Full v3.0 demo patch updates:
Content
Two new mini games: Spot Objects and Memorize Objects
New difficulty modes: Each level will now be playable on Easy, Medium and Hard
New tile type: Locked tiles that are placed correctly from the start and impossible to swap
Introducing traps to Dragonmice Dungeons Mini Game
Visuals
Improved visuals, outline and tile animations
Improved tile presentation and visuals that no longer impact colors that much
Added HDR support
UI & gameplay tweaks
New UI for more advanced scenarios in Cat's Delivery Service mini game
Improved UI to showcase new difficulty settings
Cutscene icon added after the level is completed
Added river transport and bascule bridge to Cat's Delivery Service mini game
Harmony now reacts to some user actions while solving levels
Last but not least, we'd like to give you a glimpse of Harmony's Garden, another exciting feature that we showcase in details soon. It is yet another addition to Harmony's Home, that we revealed in one of the recent announcements. You can feel the earie evening atmosphere in the air..
That's it for now! As usual, best way to support our journey is to follow us on Steam here and of course add Harmony's Odyssey to your wishlists if by any chance you didn't ;)
This small patch slightly improves rain visuals and performance. Everything seems to be ready for the update, so unless there are any bug reports, this might as well be the last BETA before release. :) Life's going to get a bit busy for me once more very soon, so the update should be going live sometime around December 18th.
Version 1.3.0 BETA 7: - improved rain visuals and CPU performance
Accessing the beta branch
Simply right-click on Intravenous in your game list, click on 'Properties', switch over to the 'BETAS' tab, and opt into the "mutatorsupdate" beta. Once the game finishes updating, you're good to go! As always, since this is a BETA release, don't expect it to be stable. Expect bugs and/or crashes.
ATTENTION! PLEASE READ!
If you opt into the beta, use the "Magazine system" gameplay mutator, save, switch back to the 1.2.X version of the game, then that savefile will not load, as it contains a new weapon (mag loader tool) which is not present in the pre-mutator update version of the game.
Got feedback or bugs to report regarding the Gameplay Mutators Update BETA branch? Post it here!
Don't forget to report any issues you encounter outside of the BETA branch in this thread!
A Winter Story -- Original Edition and Highly Difficult - 📚瓜山书坊Guashan Bookshop
Hello everyone! Cut a long story short.
In 2005, "Tun Twon 2" produced by softstar released. This is a relaxe and funny RPG. It can be said that it has brought me a beautiful and interesting "summer vacation time". It can be said that it is in this game that I seem to realize that games can be some kind of recording of life . In this sense, A Winter Story is deeply influenced by Tun Twon 2.