fixes - fixed being able to sometimes destroy blocks by falling next to them - fixed specialty recipes sometimes not being spawned properly - fixed Rivali 1 encounter issue in Round 2
additions - new save select menu which allows you to copy & erase save file from select menu. - save select menu also allows you to change your NG+ round up to the maximum unlocked in that save so far - "Round 1+" selectable once the game is completed. This allows you to replay the game from the start with all your items unlocked and with glyphs, but without any of the Round 2+ difficulty modifiers.
--Added damage sense on camera. --Added damage camera shake. --Smooth third and first person aiming --Add sub-boss to Setyuu --Add sub-boss to Gathar --Add sub-boss to Pythrium --Add sub-boss to Beakrum --Add sub-boss to Boergamon --Add sub-boss to Mars --Added 7 power ups for the player, all unlocked by defeating sub bosses -speed up -place turret -phantom walk -jetpack -warp -time dilation bubble -place shield --New dynamic crosshair --New player HUD --Added effect to menu buttons --Recalibrated a few AIs to make them more random --New in level menu design --Added a start tutorial level --Added pre-mission character loadouts, unlockable as you progress through the game
Thanks for all the great feedback so far on the Energized update. With that update out the door, I’ll be focusing on some smaller updates. These updates will tweak, change and fix various aspects of the game.
The Energized update was originally intended to include the new mission system and the first chapter of story missions. The mission system and the story missions are still being worked on and will be coming in a future update.
UI Tweaks
The section buttons and global inventory have undergone some minor changes to make things a bit more compact. Further tweaks to global inventory are planned in future updates.
This update also contains some additional tweaks and a bunch of fixes. Check out the release notes below for the full list.
We manage to bring "Memories of East Coast" onto Playstation 4, Playstation 5, and Nintendo Switch! Thanks to our publisher EastAsiaSoft and our working partner Ratalaika Games for realizing our dreams! While, of course, to you, our beloved readers, we can't thank you enough for the support you had given us! We wish you all happy holidays!
Today's a very special day for us at The Pixel Hunt. After keeping quiet for a time that honestly felt like forever, the moment has come for us to share our new project with the WORLD!
So here's The Wreck, a mature 3D visual novel about sisterhood, motherhood, grief and survival. In it, you'll follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future… or watch Junon’s story end in a wreck.
At The Pixel Hunt, we're commited to making games that stand out by the way they are written and the stories they tell. So what can you expect from The Wreck? Well, hopefully interesting dialogues, lovable characters, harrowing reveals and a whole lot of feels. But if you've played our previous title, Bury me, my Love, that shouldn't come as too much of a surprise. Also get ready for an incredible art direction, great sound design, and a score that should stick with you for a very long time.
We're still working hard on finishing the game - we're recording amazing voice actresses as we speak actually! If all goes well, you'll be able to play The Wreck by the end of this Spring. In the meantime, we'll keep you updated either here or on our socials.
We hope you'll love playing The Wreck as much as we loved pouring our hearts and souls into it.
The temperature is low, but the spirits are high! The annual 72 Hour Jam is back once more to fill your heart with creative cheer! This year, the Jam’s charity drive is supporting St. Jude's Children's Research Hospital. Anyone who donates $5 or more to the drive is eligible to receive this year’s in-game charity medal. Donate here!
Starting Friday, December 17th, at 6pm GMT (10am PST), you have 72 hours to make whatever Team Fortress 2 creation you can think of! Whether it be a map, model, artwork, or even another game entirely, anything goes as long as it's Team Fortress 2 related! Additionally, you are able to earn another medal simply by participating!
For more information, check out the thread on TF2Maps or join the TF2Maps Discord. Be sure to also follow @TF2Maps on Twitter and Twitch for live coverage over the weekend, as well as any future events!
Apologies it took so long. We can assure you the dude responsible for the delay is now marinating in a freezer for a New Year party. (Ok now seriously, he just got sick, he became dinner for other reasons)
Without further ado:
1st place and a key for any Gaming Factory games chosen "Human Farms: It's not humane, it's Human" from: Radman64
2nd place and access to the exclusive Human Farm demo before others can play it (when's ready) "Heads, shoulders, knees and toes, all at affordable prices!" from: Krycek Bykovskaya
3rd place and a random game from our portfolio: "- Same pink, Same squeal, Best deal. From our family to yours- Human Farm." from: Killswitch709
We will contact winners via Steam. Congratulations.