Welcome to the second Kamura Hunter’s Hub! For those of you that may have missed our debut post, the Hunter’s Hub is our regular community update for you, the Monster Hunter Rise community here on Steam.
In this week’s post we’ve got part 2 of our beginner’s guide to Wirebugs, where we’ll be showcasing even more mobility options for you to utilise! We’ll also be taking a closer look at the work that’s gone into Monster textures for the PC release of Monster Hunter Rise. Things will then wrap up with some more new info and insights from Suzuki, Director of Monster Hunter Rise: Sunbreak!
Now, let’s swing into action!
Beginner’s Guide – Wirebug Actions: Part 2!
Maximising your mobility
In Hunter’s Hub #1 we introduced and explored Wirebugs, an endemic life native to Kamura that gives Hunters in Monster Hunter Rise unparalleled mobility both in and out of combat.
If you haven’t yet, we’d recommend checking it out by clicking THIS LINK to bring yourself up to speed with this incredibly flexible hunting feature!
Now that everyone’s up to speed, let’s look at some of the more advanced Wirebug mobility moves!
Like last time, we’ll be explaining each action as if you’re using an Xbox controller with default controller layout. For mouse and keyboard, you can simply apply this knowledge to your preferred key bindings.
“Airborne”
Gain some hangtime in the air, giving you a chance to regain stamina, plan your next move and avoid danger.
This move is activated by pressing B on an Xbox controller while airborne.
You can follow-up on this move by pressing a direction on the left-stick and pressing A on an Xbox controller to jump to your chosen location.
Wall Running
Using either the “Aerial” or the “Directional” (as spotlighted in our first post) abilities while facing a wall will engage your Hunter in a wall run. This is ideal for traversing terrain, avoiding a charging monster or engaging in an aerial attack to build mount damage!
Wirefall
When knocked off your feet by a powerful monster attack, you can expend a Wirebug charge to quickly recover and return to the fight… or find safety!
This move is activated my holding left trigger and pressing A on an Xbox controller whilst reeling from a hit.
Pro Tip: You can combine any of the Wirebug moves shown in parts 1 and 2 together to suit both your playstyle and the situation at hand.
That wraps up our introduction to Wirebugs and how you can use them for superior mobility in hunts!
In our next post, we’ll showcase their offensive use, Silkbind attacks, and how using them lets you unleash powerful attacks and combos previously unseen in the Monster Hunter series!
A Closer Look - Monster Textures!
As the launch of Monster Hunter Rise on Steam draws closer, the team are keen to share with you some examples of the work they’ve been doing on Monster textures for the PC version of the game.
To get things started on this front we’re sharing a look at the Lord of Lightning, Zinogre!
Not to be outdone, you can also bask in the absolute power of Tigrex!
More previews like the above will be released over the coming weeks! To ensure you don’t miss out, be sure to follow the official Monster Hunter Twitter account and be among the first to see them.
Join the hunt and get ready to face the Rampage!
You can keep up to speed with all things Monster Hunter Rise and support the game ahead of launch by adding the game to your Steam Wishlist!
Novice Talisman for some extra assistance in the early stages
Sunbreak Director Suzuki Update – Small Monster & Motion Capture Details!
Hello everyone!
Here is some concept art for a small monster that was previously shown in the first Monster Hunter Rise: Sunbreak trailer. Note its big fluffy tail! (As this is art from the dev phase, it's different from the final design.)
Also, here's a behind-the-scenes look at our motion capture process. The dynamic physicality and expressiveness from the actors really is something to behold!
- Suzuki, Sunbreak Director
Quest Complete – We’ll see you next time!
That wraps up this week’s community post! Thanks for taking the time to check it out!
We’ll be back in two weeks with the next Kamura Hunters Hub and the last one of 2021! We look forward to talking more Monster Hunter Rise with you then!
Did anything catch your attention in this week’s post? Let us know in the comments below, we enjoy reading your thoughts and feedback!
Have a great weekend everyone and we’ll speak again soon.
You asked for it, and now it is HERE! Pick between Casual and Ranked (or both!) when you queue up.
Ranked
There are three ranks you can get with this Early Access build: Bronze, Silver, and Gold. There won't be bots or backfilling for this game mode. Play five matches to get your initial rank and work on climbing up to Gold. For now, there is only one rank shared between 1v1, 2v2, and 3v3.
Visual Upgrade
Both the locker room and the UI have gotten an upgrade! This is a big step in looking more polished overall and we are so happy with the changes.
Additional Changes
New mechanic: Jump pads and 3 point jump boost in the Cyberpunk arena
Reentry - A Space Flight Simulator - wilhelmsenstudios
Are you familiar with the Lunar Module? Do you like to test and play around with a Lunar Module that is glued together with duct tape?
The Alpha Floor - 1 mission is for those who want to try out the latest (untested) bits before the 0.84 release is out. The intent is to get some proper feedback and testing on the bits through alpha-testing before they are released to the Early Access public branch.
Alpha testing has been going on for a good while, but this is the first time I try to set it together as a collaborative effort to test. We have been doing similar missions in the Test Pilot program with good success. The main testing platform is on the official Reentry Discord server, so you will need to be part of this community as most of the discussions, iterations and such happens there. You can join here: http://discord.gg/reentrygame
So what's the plan? The main part of this update is the first iteration of the Lunar Module ECS, and CSM GDC gyro drifting.
The LM ECS is a huge system and contains the Atmosphere Revitalization Section (ARS), the Oxygen Supply and Cabin Pressure Control Section (OSCPCS), the Water Management System (WMS) and the Heat Transport System (HTS). This is not the complete implementation but a good start and covers many of the basic procedures and operation requirements. The depressurization/repressurization and venting time has been multiplied to make testing a bit faster for this first iteration.
New checklists related to the LM ECS and the LM Lunar Stay Operations + EVA has been added too. The academy will take you through most of the changes, and will be the main focus of this first AF-1 mission.
FLIGHT PLAN 1) Test the Lunar Module Academy lesson 11: ECS 2) Test the Lunar Module Academy lesson 13: LUNAR STAY & EVA 3) Test the MOCR LM ECS display and monitor its data in a session (requires a live session*) 4) Monitor CSM IMU vs GDC on the MOCR consoles (requires a live session*)
*live sessions can be set up when needed, just request one on Discord and we will try to make it happen
If you decide to join in on testing, join the Discord server if you are not yet there, and switch to the alpha floor branch as explained here: https://steamcommunity.com/app/882140/discussions/0/3118160027737663624/ This page will also contain all the details for each af-build, so if you are curious of all the 0.84 updates, check here.
If you decide to join (it's not for everyone) keep in mind that you do not need to test every step. do one, then report, and if you feel like it, proceed with the next step in the flight plan.
For each step, please report if it works, your findings, issues, etc. in the #af-mission-1 channel on Discord. If you are not yet a member, join here: http://discord.gg/reentrygame
========Shining Star Coin======== Dear commanders, Starry Treasure event is coming soon! Join Shining Star Coin events, come and get massive rewards!
>>>> Shining Star Coin <<<< Period Dec. 10- Dec. 17 Reward Preview Day1: C Star Coin*150 Day2: Nuclear Battery*2 Day3: C Star Coin*150 Day4: A Gene Shards*50 Day5: C Star Coin*150 Day6: Class A Equipment*1 Day7: Special Agent Fashion*1
>>>> Starry Treasure <<<< Period Dec. 10-Dec. 17 Starry Treasure
Preview: During the event period, commanders can participate in the event by tapping the Starry Treasure tab in Event, and use C Star Coin to draw rare rewards. Way to get event item: 1. Commanders can get free event item by the following ways: Shining Star Coin the limited sign-in, claiming the Botting loot, defeating elements in Adventure map, completingSpace Exploration mission. 2. Purchase extra event items by the Treasure Key tab in Event
Rare Loot Preview: HolyLight Sets, Super S Gear, Rare S Genome, etc. TIPS: 1. The rate of every reward can be found on the Starry Treasure page. 2. Commanders can definitely draw out a piece of HolyLight equipment after 200 draws.
Treasure Key During the event period, commanders can tap the Treasure Key tab in the Event to purchase the extra event item, which contains massive C Star Coin. Space Exploration Commanders can get the event item C Star Coin after completing the Space Exploration missions, come and take your adventure with Miya!
Mission Type: 1. Participate in X legion worship. 2. Claim the explore reward X times. 3. Participate in the Military Match X times. 4. Use X Explore in Adventure. C Star Coin Collection During the event, commanders can obtain additional event item C Star Coin by claiming the Botting Loot. Destroy ships, pirates, warlords and other forces in the Adventure, and you can also get different amounts of C Star Coin.
========Combat Support Exchange======== Period of Combat Support Exchange Dec. 10, 2021-Dec. 17, 2021
Combat Support Store After the event starts, all commanders can enter the store by tapping the Combat Support tab in Event, and use Timed Combat Coupon to redeem your favorite items.
Daily Recharge & Consumption Period: Dec. 10-Dec. 16 Event Content: Recharge & Consume specified amount of Star Dollar daily to receive Adv. Recruit Device and Diamond! TIPS: This event will be reset every day, please notice the time of reset.
Combat Feedback Completing series mission of Cumulative Recharge and Cumulative Consumption to receive a large number of event item Combat Coupon, S Gene Shard and Yellow Crystal. Mission Types: 1. In the event period, recharge X Star Dollar accumulatively. 2. In the event period, consume X Star Dollar accumulatively. Adventure Mission Commanders can get the event item Timed Combat Coupon after completing the designated missions, come and take your adventure with Miya!
Mission Type: 1. Eliminate pirates and maintain the peace of the universe. 2. Eliminate warlords and maintain the peace of the universe. 3. Hunt down wanted criminals. 4. Search for drift boxes in Adventure Map. 5. Participate in the Simulated Alpha. 6. Clear stage 15 in Expedition. 7. Challenge other players in the Arena. 8. Recycle X B Genes. 9. Recycle X A Genes. 10. Defeat other player’s spacecraft. 11. Complete X Adventure missions.
Special Package During the event period, there will be different kinds of packages with discount! Way to buy: tap the Event button on the top right of the main interface.
List of Key Package Level: Level 4 198 Star Dollar Time Guardian Gene*100 Level 8 328 Star Dollar Time Guardian Gene*100 Level 15 328 Star Dollar Time Guardian Gene*100 Level 16 648 Star Dollar Super Nightmare Armor*1 Level 17 648 Star Dollar Time Guardian Gene*100 Level 18 648 Star Dollar Super Nightmare Boots*1
TIPS: If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level 1, 2 and 3 already.
For over two and a half years, we have been fighting alongside friends and allies, developing tactics and strategies, engaging in dire battles against powerful bosses. Together we fought for Terrasia, fulfilling the prophecies of the Four Goddesses of the Elements, Patron deities of the land. We faced the trials of fate with honor and shall remember all the unforgettable adventures for ages to come. Unfortunately, the time has come. We are forced to announce that on January 10, 2022, the world of Eternal Magic will be closing its doors forever.
Starting today, in-game payments will be disabled for both 101XP.com and Steam players. The following maintenance will disable the option to create new characters. Previously created heroes will remain unaffected.
Tons of gifts will be available during the weeks leading up to the game's closure to brighten up everyone’s final days in Terrasia!
On December the 9th, 1940, a fortified Italian base held by the Maletti armored group and the Italian 10th Army, was captured by British and Indian forces. Attack on the Nibeiwa fortified camp marked the beginning of Operation Compass, which resulted in the failure of the Italian offensive in Egypt in 1940.
From 11:00 GMT on the 9th of December until 11:30 GMT on the 13th of December
Rewards
Completing the “Attack on Nibeiwa” task will bring you a battle trophy with one of the following rewards:
20-50% RP booster for 3-10 battles
20-50% SL booster for 3-10 battles
3-5 universal backup vehicles
Random camouflage for ground vehicles of rank I-II for Great Britain or Italy from among those available to obtain in-game through achievements or purchase for GE.
1 day premium account
Task
Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles Tasks can be completed only on vehicles from the list:
It’s nearly the end of the year but we still have time for another major update - welcome to patch v1.14. It’s the season of giving so we’re starting everyone off with another free workshop, showing off the 30 series Ti cards from NVIDIA, chilling with new Cooler Master AIOs, keeping it together with the latest ASRock motherboards, and remembering to add more memory.
First though, we’re pushing small form factor to the limit…
Introducing the Cooler Master MasterBox NR200P
Often requested, today we’re bringing one of the most popular ITX cases to PC Building Simulator. Now available in a long list of colour options, including the Sakura limited edition variant, the NR200P offers support for triple slot GPUs in a small package.
We’re celebrating bringing another iconic case to PC Building Simulator by once again teaming up with Cooler Master to give away 3 real ones which we’ll have full details of in a separate post.
Free workshop: Irratech Executive Suite
To celebrate the success of the free IT expansion we’re following up with an Irratech inspired gift, giving players their own executive suite as another free workshop offering.
Whether you’re longing to assemble computers on fancy stone topped tables or wish you could store parts in a complicated multi-drawer arrangement topped with trophy and katana - think of it as an early seasonal treat from us. Usable in free build or career mode, what better way to show you can be up to 50% of your own boss subject to paying off Uncle Tim?
New DEKOR Items
We’re also adding some additional DEKOR items as a shout out to some of our favourite workshop clutter, allowing fans to take a bit of seasonal or branded goodness along with them to personalise the IT Expansion career areas.
Fixed an issue which caused the Deepcool GAMMAXX 400 CPU Cooler to behave unnaturally when seen through the glass side panel in the CORSAIR Crystal Series 570X RGB case.
Adjusted cable routing to prevent cables clipping through the side panel in the be quiet! Silent Base 801 case.
Corrected the pricing of the EVGA SuperNOVA 1600 series PSUs to recognise efficiency variant costs.
The PSU Cradle of the NZXT H710i case can no longer be installed when the PSU is plugged into the power socket.
ADATA XPG LEVANTE 360 AIO Cooler mounting brackets are now correctly shown in the inventory image.
Reduced the number of conflicts that occur between the case fan and reservoir inside the Lian Li O11D case series.
Fixed an issue which prevented USBs from being plugged in to the EVGA Z270 FTW K motherboard.
GPU Tuner "Core Clock" setting now works as expected for the ASRock Radeon RX 6800 XT Taichi X 16G OC GPU.
Adjusted cable routing to reduce instances of the 24-pin power cable clipping through the bottom of the Kolink Stronghold case when it's not plugged into the motherboard.
Increased the total number of fan headers on the MSI MEG Z390 ACE motherboard to match its real-life counterpart.
Fixed an issue that caused the solid side panel of the Fractal Design Define 7 XL to be replaced with a tempered glass side panel when reassembling the case.
Radiators can no longer be installed through the drive bays on the bottom of the Fractal Design Define 7 XL cases.
Adjusted collision to prevent the be quiet! Shadow Rock LP CPU Cooler getting stuck when installed in the Raijintek METIS case.
Players can now interact with the Fractal Design Meshify C power button as intended.
Adjusted the memory frequency of the ZOTAC GAMING GeForce RTX 3070 Twin Edge OC White Edition GPU to match its real-life counterpart.
Significantly reduced the number of cable clipping issues with the SilverStone FT05 case.
Adjusted collision to prevent drive bays clipping with radiators in the be quiet! Dark Base 900 case.
Significantly reduced the number of cable clipping issues with the SilverStone CS381 PC case.
Significantly reduced the number of clipping issues with the be quiet! Dark Base Pro 900 rev 2 case.
Fixed an issue which caused case fans to conflict with several CPU coolers in the Deepcool MATREXX 55 case.
Reduced the number of clipping issues which occur inside the Fractal Design Meshify C case.
E-ATX motherboards will no longer incorrectly clip with the reservoirs inside ADATA XPG Battlecruiser case.
Added a missing beauty panel to the ADATA XPG Defender Pro case.
Reduced erroneous collisions in the ASUS ROG ZENITH EXTREME motherboard's CPU socket.
Cables of Non-Modular and Semi-Modular PSUs now behave more naturally when installed in the In Win 303-MSI Dragon Edition case.
Moved the ARCTIC Freezer A13 X CPU Cooler cable to prevent it clipping through the side panel when installed in the SilverStone RVX01 case.
Adjusted routing for the 24-pin cable to prevent it clipping through memory inside the Fractal Design Node 202 case.
Corrected instances of RGB lighting incorrectly interacting with pipes when some coolant colours are used.
Adjusted routing for the 24-pin cable to prevent it clipping inside the SilverStone PS14 Case.
Significantly reduced the number of clipping issues present inside the Kolink Stronghold case.
Corrected SSD cabling paths in several be quiet! cases.
Changed cable routing to prevent the NZXT N7 Z390 motherboard cables clipping with several liquid coolers.
Cables inside CORSAIR Crystal Series 570X RGB will now behave more naturally.
Adjusted cable routing to prevent clipping inside the CORSAIR Obsidian Series 1000D case.
Fixed an issue which caused fans to erroneously show conflict issues with reservoirs when installed in the third bottom slot of Lian Li O11D cases.
Adjusted second GPU placement to prevent clipping with the drive bays in the CORSAIR Obsidian Series 750D case when using certain motherboards.
Cable routing for longer GPUs installed in the Cooler Master Silencio S400 should now appear more natural.
ASUS ROG logo on the ASUS ROG SWIFT PG27UQ is now the correct brightness.
Reduced the number of erroneous collisions with the EVGA Z270 FTW K motherboard.
Fixed an issue with the player viewport which caused the Raijintek CALORE C360D radiator lighting to flash at certain camera angles.
Corrected the placement of front radiator slots in the ADATA XPG Defender Pro case.
Reduced the number of instances causing cable clipping to occur inside the CORSAIR Obsidian Series 500D case.
Players can no longer install SSDs through the side panel of the CORSAIR Carbide SPEC-06 RGB case.
Workshops:
Players can no longer ignore physics by using the slide from below in the 3rd IT expansion workshop.
Career:
Adjusted a job which required installation of an Intel Core i7-7700K CPU before it is available in the shop.
The job "Brady…" from Stef Breeze will no longer generate PCs with incompatible CPU/Motherboard combinations.
Fixed multiple clipping issues with the desk in the off-site "People Problems" Job.
Adjusted storage parameters for the "Replace M.2" task in Connie.Vitte@irra.tech - "ABORT! ABORT! ABORT!" job.
Jobs in the IT expansion requesting certain wallpapers now have more lenient objective completion.
Improved information clarity in the email for the "All set to go live with this gold idea" job given by Chaz.Mattrick@irra.tech.
Fixed an issue which prevented PCBay post-it notes from spawning in the IT Expansion workshops when used in the base game.
Miscellaneous:
The Email app will now properly update on the PC if the player reads new emails on the tablet in the IT expansion.
Freestanding items placed In the IT expansion workshops via the DEKOR app will now spawn with the correct collision.
Adjusted the price of the Cooler Master V750 Gold PSU.
EVGA DG-8 series cases correctly list the "3x140mm" Max Radiator Fans. specification in the Shop.
Adjusted the price of EVGA SuperNOVA 1600W PSU series to correctly represent differences in their efficiency ratings.
Stay up to date!
Do tai chi inspired parts bring you a small measure of peace? Do you believe the perfect cherry blossom case is a rare thing? Introduce yourself and have a very good conversation on all our official platforms here: Discord / Twitter / Facebook / Instagram / Reddit / YouTube