In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on December 09, 16:00-18::00 Pacific Time (8:00-10:00, December 10 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
[Wonderful Activity] After the update and maintenance, from 20:00 on December 09 to 20:00 on December 12, Pacific Time (from 12:00 on December 10 to 12:00 on December 13, Beijing Time), Shadowbane will start this week's limited time promotion of new products. For specific content, please follow the in-game mall!
We would like to inform everyone that the maintenance has concluded and the server is now up and running. We appreciate everyone's kind patience and understanding. Here's a content breakdown for today's update.
The process for SEA server migration has begun and the processing is now live. We also have made system improvements to ensure everyone is able to ejnoy their adventure throughout the continents.
The harsh and cold of winter is coming soon, and so are the monsters of the cold dark. It is time to prepare as only a few days are remaining before a snowy clash in the silent night begins.
Hello, this is an announcement from SoulWorker. We have been checked that our users worldwide are experiencing an error in the game. An internal investigation is currently in progress to fix this error, and further details will be announced when being fixed. We apologize for this inconvenience.
Details are as follows:
[Reported] - Hot fixes on Drops Count (as doubled)
11:45 BST: Reports of making certain items faster than regularly intended.
14:15 BST:[FIXED] The Game Worlds are now back online and this issue has now been resolved.
Thank you for your patience.
[/expand]
This week we’re implementing the Grand Exchange Tax and adding some long-awaited PvP changes! In other news, we've got a range of exciting, Christmassy things in the Official Merch Store - so you'll learn all about those, too.
Grand Exchange Tax & Item Sink
With this update we're introducing the Grand Exchange Tax and Item Sink discussed last week.
Grand Exchange Tax
We've added a 1% tax for all sales on the Grand Exchange. Any item sold through the Grand Exchange will be subject to the tax which will be deducted from the initial sale price. This tax is applied on a per item basis, so if selling multiple items, the tax is applied per item sold, rather than the total received.
The Grand Exchange interface has also been updated to clearly show how much tax you will pay when selling an item. This can also be tracked when viewing the offer status for any sale, so as a seller, you will always be able to see your bottom line - so don't worry about hidden costs!
Any item sold for under 100 GP will not have tax applied, therefore any sales under this threshold will show that no tax has been applied in the interface. Along with this, any item sold over 499,999,999 GP has a capped tax of 5,000,000 GP, which will show in the interface.
Here's some examples:
From Top to Bottom:
Status of an existing offer where tax is charged, below the 5m cap.
Setting up a new offer where tax is charged, below the 5m cap.
Setting up a new offer, where tax is charged, above the 5m cap.
We’ve also updated the player-to-player Trade menus, preventing the ‘Accept’ button from being pushed for a few seconds after either player changes the items in the trade. This should give buyers and sellers the chance to spot any scams, but if you need to trade quickly – such as in certain PvM situations – or if you’re confident taking the risk, you can opt out of the delay completely.
In case you missed it in last week’s post, here are some examples of how the tax shakes out in different trades:
Sample Cases
[expand type=details]
Simple case:
Ram0ceanFan is selling 100 Cooked Shark for 975 GP each and is matched against a buyer offering the same amount. The 1% fee charged for each item is 9.75 coins, which the game rounds down to 9 coins per Shark. Thus, Ram0ceanFan receives 96,600 GP, which is 97,500 minus the 900 GP fee.
Expensive item:
OlmRaider73 is selling a Twisted Bow for 870,000,000 GP and is matched against a buyer offering the same amount. The 1% fee charged for each item is 8,700,000 GP, capped at 5,000,000 GP. Thus OlmRaider73 receives 865,000,000 GP, which is 870,000,000 minus the 5,000,000 GP fee. If OlmRaider73 preferred to spend time finding a buyer for a direct player-to-player trade, rather than spending that 5,000,000 fee, that’s totally fair.
Cheap item:
Newb5caper is selling 100 Guam Leaves for 29 GP each and is matched against a buyer offering the same amount. The 1% fee charged for each item rounds down to zero. Thus, Newb5caper receives the full 2,900 GP.
More complex case:
BigDealerDel is selling 1,000 Tin Ore for 99 GP each.
500 of them are bought by a player who was offering the same amount. The 1% fee charged on each 99 GP item rounds down to zero, so BigDealerDel receives 49,500 GP for those 500 items.
The other 500 are bought by a player who was offering 101 GP per item. The 1% fee charged on each 101 GP item is 1.01 GP, which the game rounds down to 1 GP per item. BigDealerDel therefore receives 50,000 GP for those 500 items, which is 50,500 minus the 500 GP fee.
Overall, BigDealerDel has sold their 1,000 Tin Ore for 99,500 GP.
[/expand]
A shark-cessful transaction.
Here's a list of items exempt from the tax. Most of these are tools used by new players, as such we'd prefer not to inhibit trade on such items:
Chisel
Dibber
Gardening Trowel
Glassblowing Pipe
Hammer
Needle
Pestle and Mortar
Rake
Saw
Secateurs
Shears
Spade
Watering Can (0)
Bonds are also exempt from the tax since they already charge a fee when they’re converted from non-tradeable to tradeable. The Grand Exchange menus will clarify which items have fees.
Item Sink
We’ve also implemented the previously-mentioned Item Sink system, which will help with inflation by using the tax collected from sales to purchase various expensive items from sellers, then delete those items once the trade is complete. Here’s how that works in detail!
When a taxed trade takes place through the Grand Exchange, part of the taxes paid will be consigned to a virtual coffer. An automatic system will then use those funds to purchase specific items, chosen by us. The system decides which items to buy based on the estimated quantity of the item entering the game per day and the amount we’d like it reduced by.
Various things can happen when a player creates a Sell offer for one of these items:
If the virtual coffer’s funds are below a specified item’s value, the system doesn’t interfere because it can’t afford the item. The player’s Sell offer is created as normal on the Grand Exchange. If we’ve already hit the daily quota for an item, the system doesn’t interfere because we don’t want to create supply issues. Again, the player’s Sell offer is created as normal on the Grand Exchange. If the virtual coffer has enough funds and we haven’t hit the day’s quota, then the system immediately pays the seller the cost of the item (minus tax) and then removes the item from the game. While we agree that lots of items would benefit from a reduced supply, we want to start small. A shorter list lets us monitor exactly how much money is coming in and out of the game, and how player behaviour changes in response.
For now, here are the eligible items:
Abyssal Bludgeon
Arcane & Spectral Shields
Armadyl Armour
Bandos Armour
Dark Bow
Dinh's Bulwark
Elder Maul
God Swords (Armadyl, Bandos, Saradomin, Zamorak)
Kodai Insignia
Kraken Tentacle
Nightmare Staff and Orbs (Eldritch, Harmonised, Volatile)
Occult Necklace
Prayer Reward Scrolls (Arcane, Dexterous, Torn)
Saradomin Sword
Scythe of Vitur
Smoke Battlestaff
Toxic Blowpipe
Trident of the Seas
Twisted Bow
Zamorakian Spear
The team will actively monitor the markets and your feedback with a view to adding more items to this list in future.
PvP Changes: Skulling & Luring
For those unfamiliar with PvP, when attacking another player you receive a PK Skull marker which lasts for 20 minutes. In this time, it’s possible to get into a fight with someone with 19 minutes and 30 seconds left, causing the marker to disappear during combat. This means that in addition to losing your Skull, there’s a chance your opponent will receive a Skull from hitting you – negating your own risk and adding to theirs. To fix this, we’ve made it so that PvP Skulls no longer time out while in PvP combat.
We’re also addressing the issue of Skulltricking. Skulltricking takes various different forms, but ultimately, the end goal is the same – to trick an unsuspecting victim into attacking another player and gaining a Skull. This week’s update adds a new setting in the Control Settings interface which restricts attacking other players if that action would result in you getting Skulled.
Please note that this setting is always disabled on DMM worlds.
We’ve also added some additional safe areas in PvP worlds to tackle combat luring:
Duel Arena entrance
Fossil Island - North Island Bank
The Kourend Castle building (all floors)
Volcanic Mine Bank area
Blast Mine Bank Chests
Barbarian Outpost
Ape Atoll Bank area
Xeric’s Glade - Grape Vines
Soul Wars Lobby
Lastly, the Looting Bag can now be used in Ferox Enclave.
New Client Features Improvements
We’ve also made a bunch of changes to the New Client Features!
Removed the ‘Reset XP’ function from the XP Tracker and replaced it with an ‘XP Goals’ function. You can now set a target for either level or XP amount. Those chasing 200million XP can also set virtual levels!
Commas have been added to high numbers in the XP Tracker for ease of reading.
Added a new setting to show how many options a clickable object has. This setting can be changed in the Interfaces category and is off by default.
Players can now search for Headers in the Settings menu, with all applicable options displayed under that Header.
Agility Course Highlights will apply as soon as players complete their first obstacle after logging in.
The colour black (#000000) can now be used for Tile Highlights.
The Agility Shortcuts Helper has a new option to display skill requirements as an overlay on Shortcuts.
Increased the text size in the Agility Overlay for ease of reading.
The Desert Heat effect has been added to the Buff Bar.
Added messaging to inform the player that their Venom Resistance is about to expire and, once it has expired, that they no longer have Venom resistance but Poison Resistance.
Fixed a bug which prevented skills from being tracked properly.
Coal Ore in Miscellania will now display respawn timers on the Steam client.
Fixed a bug which made regular messages appear highlighted as though they contained a link.
Made tweaks and subtle improvements to areas that display chat.
Other Changes
All recorded times for the Hallowed Sepulchre have now been reset due to bug abuse. You can learn more from last week’s game update newspost.
Lowered the minimum kill-count to appear on the HiScores for Skotizo, Chambers of Xeric Challenge Mode, Hespori, Obor, Bryophyta, Jad and the Corrupted Gauntlet to 5. We’ve also changed the required kill count for the Mimic to 1. The HiScores will update upon next login.
Additional options have been added to the Settings menu under ‘Ctrl+Click to invert run mode’:
NEVER: Holding Ctrl while clicking will never invert your currently selected run mode.
WALK -> RUN: Holding Ctrl whilst clicking will invert your run mode only if you have run toggled OFF.
RUN -> WALK: Holding Ctrl whilst clicking will invert your run mode only if you have run toggled ON.
ALWAYS: Holding Ctrl whilst clicking will invert your run mode regardless of whether you have run toggled on (as long as you have sufficient Run Energy).
Messages sent to a Chat Channel can now start with the following characters: ! # “ $ % & ‘ ( ) * + , - or .
Bones to Peaches will now appear locked on the Spellbook if you haven’t unlocked it from the Mage Training Arena.
The Bandos Godsword (or) now shows its ornamentation correctly when wielded by female characters.
Ultimate Iron players may now pick up an empty Bolt Pouch from their death piles instead of having to return to the shop to replace it – provided they don’t already have a spare Bolt Pouch stored elsewhere.
Watering Cans will now remain in place in the Backpack when used to water seedlings.
Fixed clipping issues with the Banana Hat.
Official Merch Store
RuneScape: The First 20 Years Digital Release
Rejoice, e-bookworms: RuneScape: the First 20 Years is now available for your e-reader! Grab a copy from Amazon, Apple Books and other digital book platforms.
Keeping it old school? You can still get a physical version of the book on the Merch Store right now - and of course, at all good bookstores and online retailers!
Christmas Gifting
The last of our Elvarg Xmas Jumpers are selling fast. Order now to get yours in time for Christmas!
Other gift ideas include the Fancy Socks or Map of Gielinor Jigsaw – but make sure Santa knows the last shipping dates for international orders from the UK. You can find them on the Royal Mail website!
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.
As announced, the second raid of The Forbidden Court update is starting now – this time, you’ll be fighting your way through the Forbidden Court of the Floral Palace!
The Forbidden Court of the Floral Palace
This raid isn’t for the faint-hearted! In a group of ten to twenty players, you’ll have to face four ruthless adversaries: Lying in wait for you are the mysterious Rain Flower, the occult witchdoctor Kasangdu, the insatiable Red Hydra and Tao Pianxian, a female spirit fox who’s out for your blood. Will you defeat them?
For players who really like to put their immortality to the test, this raid will also be available to play on Hard and Extreme at a later date.
Raid Video
Check out the video to the Forbidden Court of the Floral Palace here and get your first impressions:
Patch Notes
Read the raid patch notes to get all the details on The Forbidden Court raids!
The third and final instalment of free updates for Blasphemous is available now!
Wounds of Eventide unveils the final chapter in The Penitent One’s first story and offers new levels, bosses and items, and unearths secrets that will unlock another fate for Cvstodia – leading into the events of the Blasphemous sequel (launching in 2023)
We can’t share too much else in this post as we don’t want to spoil the content in Wounds of Eventide, so be sure to download this free update and experience it for yourself now!
Should you want some hints on how to begin the events of Wounds of Eventide mouse over the spoilers here: Find the tomb of Perpetva in Echoes of Salt BEFORE fighting Esdras. Do note that late game saves may not be able to see all the Wounds of Eventide content, but you will get clues on what to do when you replay the game.
Wounds of Eventide concludes a series of three post-launch updates released for Blasphemous since it launched in 2019, beginning with ‘Stir of Dawn’ which launched in 2020 and introduced the ‘New Torment’ mode, a New Game+ addition that challenged players with a new level of difficulty, plus new playstyles, new bosses, and much more.
The second update, ‘Strife and Ruin’ launched last February and introduced Miriam from Bloodstained: Ritual of the Night into the world of Cvstodia as she sought help from The Penitent One. Strife and Ruin also added a new game mode and a ‘Demake Area’ that plays homage to classic 8-bit platformers.
Blasphemous and the free Wounds of Eventide update are available now on Steam!
The Winter Nexus holiday returns for another season from now until 4 January 2022, bringing some welcome cheer to pilots across New Eden! The nights are drawing in, it’s getting colder out there, and so it’s the perfect time to come together and enjoy some festive fun with friends.
As the snow settles throughout New Eden, you’ll enjoy roaming Volatile Ice Storms (packed with combat, exploration, and mining content), a series of seasonal rewards, daily login bonuses, the return of the Chilling Spree, and a Winter-themed Abyssal Proving Grounds event! Just keep an eye out for those mischievous Yoiul Clones...
Volatile Ice Storms
These chilling ice storms travel throughout Highsec, Lowsec and Nullsec space, offering pilots the chance to tackle unique challenges this holiday season.
The seasonal Wightstorm combat sites found in these pockets of space are sure to provide pilots with a frosty reception, while the Wightstorm hacking sites will also be available for the inquisitive to explore.
Enter these storms in a mining or hauling ship and you’ll be able to take part in special Volatile Ice Field mining sites! By mining ice and delivering it to friendly NPCs inside the storm, you’ll be able to earn valuable reward packages.
Whatever sort of storm you find yourself in, you’ll be able to take advantage of special bonuses, allowing you to overheat your modules for longer.
Seasonal Rewards & Daily Challenges
By taking part in Ice Storm activities, you’ll earn points that unlock a series of rewards, including new SKINs and boosters!
The Chilling Spree is also making a very welcome return in 2021. For each day of the festive season, you’ll be given a challenge to sling snowballs at your fellow pilots! Do so successfully, and you’ll be rewarded with bonus Skill Points!
The 13 Days Of Nexus
There are plenty of goodies being given away as well!
A selection of Skill Points, boosters, Aurora Universalis SKINs, and fireworks will be gifted across the festive period. You’ll also be able to grab special Stormchaser Filaments, providing instant access to a random Ice Storm system.
Simply log in each day to collect a new gift. Be sure to log in for at least 13 days of the Winter Nexus celebrations to grab them all!
Winter Abyssal Proving Ground
You’ll also be able to go toe to toe with your fellow pilots in a new Abyssal Proving Grounds event, themed around the special Ice Storm environment! You’ll have new opportunities to overheat your modules for longer, and get a bigger speed boost from afterburner modules too!
Here are the different formats you’ll be able to tackle throughout the festive season:
2v2 Assault Frigates - 10-14 December
1v1 Navy Frigates - 18 December
Yoiul T1 Cruiser 4 player free-for-all - 31 December - 4 January
Festive Yoiul Star Bundle
From today until 4 January, you’ll be able to buy a special Yoiul Star bundle, featuring thoroughly festive ship SKINs and character apparel, 14 days of Omega, 100,000 Skill Points, cerebral accelerators, fireworks, and more!
The Yoiul Star SKINs are returning to the New Eden Store until 4 January too! As well as the popular Astero and Stratios SKINs, you’ll be able to find festive makeovers for more ships than ever before!
Light your lucky stars with these special SKINs, and enjoy watching them charge up from 12 December, before they burst into their full glory on 25 December!
Holiday skin giveaway - free with EVE Merch store purchases
For a limited time, make any purchase in the EVE Merch Store and you’ll receive a free Operation Permafrost SKIN bundle for the character of your choice.
Treat yourself – or a loved one – to a coffee mug and undock in style with any of the four Operation Permafrost SKINs for the EVE Online character of your choice. Offer expires at 23:59 UTC on 22 December. Don’t miss out!
* reduced energy consumption by construction bots * fixed the construction of doors dividing the room into 2 * fixed a crash when completing construction * fixed some walls disappearing during construction * the construction of apartments is allowed after the construction of the gateway in the colony