There are never too many multipliers! There is no time to explain, we are urgently collecting resources!
All day 9.12 you will be accompanied by the useful magic of the multiplier:
х2 craft ,[/]
which means that you can get 100% more experience when crafting items of your level!
Hint: a potion of artisan experience will add another 50% to experience, and if you are lucky enough to get a potion of a craftsman, then along with the rates you can get x3 crafting experience, ho-ho!
By the way, if you are going to collect resources right now, take a mining potion with you to get 75% more!
Patch v1.0.2 goes live today and with it, we're introducing a couple of useful features!
"Take care of" task
Now, instead of constantly checking what your cat and dog need, you can simply assign a "Take care of" task to the worker – they will automatically handle everything to make sure your pets are well.
Destroying multiple objects at once
Choose Destroying mode and then, while holding Shift, choose multiple ojects by dragging your mouse. That way you can quickly get rid of the trees in your way, for example.
Shrinking fields
We have added a "Shrink" command that allows you to get rid of unneeded field tiles. It doesn't matter if they're empty or if there are crops growing there – if you want to shrink your field, just choose the command and choose the area to delete by dragging cursor while holding left mouse button.
Employee management window
Now you can conveniently manage all of your employees' tasks from one place! Access it by pressing the new button placed to the right of the screen. From here, you can see all of your employees, their statistics, you can abort tasks previously assigned to any of your workers and assign new tasks, It will definitely come in handy!
There is more! Take a look at the changelog below to see all changes.
Fixes: - fixed problems with creating profile with corrupted HKEYS - fixed Chinese font in main menu - fixed issues with the tutorial - fixed employee stuck in "Slaughterhouse" - fixed building hedges - fixed problems with standing employee after being fired
Features: - added destroying multiple objects (hold "Shift" in removing mode) - added looping task "Take care of" - added "Employees management" window - added shrinking gardens, crofts and fields - added "Return to farm and unload products" interaction - added possibility to upgrade "Wholesaler" - added new texts in tutorial book - added new weather effects (clouds and fog) - interactions opens in click place, not in the middle of the object
But there is no need to straight forward to the nearest hideout. This time you should be ready to face something new. The new issue of PC Gamer magazine with some intriguing stuff about S.T.A.L.K.E.R. 2: Heart of Chornobyl on its pages soon will be available to readers.
What’s inside? Well, we hate spoilers cause they are ruining the atmosphere of getting something new by yourself. Today, we present an official art that landed directly on the PC Gamer’s cover.
Last week we made Update #3 available to you which included a large set of changes to improve your gameplay experience. We wanted to get those changes in your hands as soon as possible, and now we are following up with this week's update, as promised, filled with further fixes and balance changes.
Update #3.1 arrives on December 9. Here is a short summary of key changes to expect:
Improvements to bullets hit registration consistency.
Balance changes for bullet dispersion and recoil
Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
A fix for a rare bug where a player could appear invisible to enemies
Fixes for several bugs related to Grenades and Launchers
Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception
Update #3.1 is our last game update before the start of the holidays. That means our teams will take a break towards the end of this month and return in the new year with fresh eyes ready to go on the road to Season One. We’ll see you again in the new year where we’ll talk more on further changes and improvements you can expect for Battlefield 2042.
The full update notes are available below. We’ll keep you informed on the roll out of the update and what's next over on the @BattlefieldComm Twitter account. Here you can also follow along with our tracking of Known Issues, and changes that we’re able to make in real time.
Happy Holidays, The Battlefield team
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Update 0.3.1
Fixes, Changes, and Improvements
General
Players that are not the Party Leader can now cancel while waiting in a queue
Xbox - Cross-Play can now be enabled/disabled in the Options menu on Xbox
Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
Made improvements to ensure Aim Assist is more consistent during console gameplay
Ranger’s effective combat range and overall health has been decreased
Audio
Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons
Removed bounce from Underbarrel Grenades when firing at short distances
40mm AP Grenades now properly damage vehicles
Fixed some weapons displaying wrong ammo counts for specific magazines
DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes.
LMG dispersion and recoil lowered to improve performance in sustained fire
Additional improvements to recoil control for all weapons, more specifically automatic weapons.
Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles
Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
Rate of Fire 350 -> 330
Heat Per Bullet 0.13 -> 0.14
Heat Drop Per Second 0.5 -> 0.475
Blast Damage 20 -> 18
LCAA Hovercraft - 40mm GPL Grenade Launcher
Blast Damage lowered from 55 -> 35
The 40mm Utility Pod upwards firing angle is now easier to use
EBAA Wildcat - 57mm Cannon
Removed dispersion
Ammo 12 -> 8
Impact Damage 85 -> 75
Blast Damage 70 -> 35
Gadgets
Frag Grenade
Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too.
Reduced Frag & Incendiary Grenade max ammo count from 2 -> 1
Prox Sensor
Lowered spotting radius from 30m -> 20m
Lowered uptime from 30s -> 14s
Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone
Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
Breakthrough
Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
Soldier
Improvements on back pedaling into objects when being in prone position
Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
We know that you can't wait to pack your bags, set out to join us in the Wild West and explore this vast new world. The feeling is mutual. However, for a challenging journey like this, goods and luggage need to be transported safely and securely.
For this several types of wagons and carriages were commonly used in the past.
The most popular among them you might have heard about before: the Prairie Schooners, so named after their white canvas tops, gleaming in the distance like the sails of proud ships at sea.
Another vehicle, without which many a daring undertaking would have been doomed to fail, was the Conestoga.
As you can see, our goal to make the world that awaits you in Wild West Dynasty as authentic as possible extends to parts like this, too. Among all other things, we want our wagons and carriages to be true to their historical counterparts, in the tiniest graphical detail as well.
Let us know how you like them, and if you have any questions, we will, as always, be happy to answer them in the comment section.
Stay tuned for more glimpses and updates like this. Talk to you soon Cowboys and Cowgirls!
Yours, Virtual Magic Games and Toplitz Productions
Levels 37-40 have been added to GG with version 0.29!!
With this version, GG will also move out of Early Access. So that's exciting! Major bugs that are reported will be fixed, but GG will move into a maintenance phase moving forward.