Winter has come to Atreia, and not only has it brought snow and candlelight along with it, but it has an exciting card game for you too!
Solorius Card Game
Running: 08/12/2021 to 12/01/2022
Santa Shugo has spared no trouble in laying the cards on the table again this year:
Collect various combinations of playing cards and win yourself some great prizes, including the Ultimate Marchutan Treasure Chest, +10 Glowing Odian Box and [Rune] Selection Box of Class S Minion Contracts (10 types)!
The Playing Cards
There are 24 different playing cards in total, each with different symbols and split into 4 suits: clubs, hearts, diamonds, and spades. Each suit includes an ace, king, queen, jack, 10 and a joker. Collect various different combinations of cards to win valuable prizes.
Cards Overview
Spades
Hearts
Diamonds
Clubs
Joker of Pessimism (grey)
Joker of Passion (red)
Joker of Serenity (blue)
Joker of Optimism (yellow)
Ace of Spades
Ace of Hearts
Ace of Diamonds
Ace of Clubs
King of Spades
King of Hearts
King of Diamonds
King of Clubs
Queen of Spades
Queen of Hearts
Queen of Diamonds
Queen of Clubs
Jack of Spades
Jack of Hearts
Jack of Diamonds
Jack of Clubs
10 of Spades
10 of Hearts
10 of Diamonds
10 of Clubs
During the event, you’ll receive one free playing card in the AION Shop per account per day. Only characters who have reached level 75 are eligible for free cards.
You can give yourself a better chance of winning by buying extra cards from the AION Shop. Available in packs of 24 or 100.
Please note:
The cards are generated at random – you might see some a lot, and others only rarely.
Accounts created after 7th December 2021 are not eligible for these free card giveaways.
Prizes
You can find a list of all the possible combinations and prizes in our rewards list.
Please note: All cards will be removed from the game after the event is over.
Mostly bug fixes this time around. Thank you for all your feedback. :)
A special welcome to all the new players. I hope you're enjoying your time with the game. If you're enjoying the game and feel like helping out, please feel free to leave a review for Megaquarium and/or its 2 expansions. This can be done directly on each of the store pages.
v3.0.6 Changelog
UX: Decorations can now be placed even where there are no viewable locations.
Fixed bug: Mods with non-capitalised folder names were not being read correctly on Linux OS.
Fixed bug: Could not place underground tunnel in a position where walls would be against the middle edges, at some angles.
UX: Slightly tweaked code for positioning decorations in tanks with raised or lowered substrates.
Modding: Container 'adjust bounds' variables no longer apply to land-based animals when they are on land.
Modding: Added hosting.childLayerConverter to allow tanks to adjust the occupation layers of incoming decorations. This is required for tanks which occupy layer -1 or 1 but not 0.
v3.0.7 Changelog
Fixed bug: 'Reptiles' category was not localised into non-English languages correctly unless FF DLC was installed.
v3.0.8 Changelog
Increased stability when encountering errors contained within mods on save game load.
Dear players! New mission - Bomb in warehouse is here! You can play it, if you have completed mission 9.
About mission: A report of a bomb threat in a small warehouse building. The bomb is likely to go off within the next 10 minutes (turns)
* Sound bug when mission start fixed * Ai slight update * Graphics bug in mission 9 fixed * Units can defuse the bomb now with multifunctional tool * Several small bugs fixed in UI
It has only been a short time since we last released an update for our truck simulator titles, however, we are happy to share with you that the 1.43 update is now ready to be fully released for Euro Truck Simulator 2.
We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.43. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update, including some new ones that may not have made it during the beta!
So, without further ado, let's take a look at what 1.43 has in store!
Lyon Revamp
As previously mentioned in a dedicated blog, we are happy to share with you one of our latest revamp projects in Euro Truck Simulator 2. The city of Lyon in France will be receiving a major revamp, giving it a fresh and up-to-date look. So what exactly has been changed? Let's take a closer look!
As you can see from these shots, a lot has changed! In fact, a majority of the city layout has been reworked to make it more realistic and true to life. We have now also updated these areas to include the routes that truckers actually use to enter and exit Lyon and its surrounding industrial areas. We have also added 3 new Landmarks significant to the city.
Many of the older vegetation models such as trees and wildflowers have been replaced with newer ones, which gives the city a completely new look in terms of natural beauty. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures. While many of the major changes are quite obvious, we will leave it up to you to explore Lyon for yourself to spot them all!
You can read the full dedicated blog on the Lyon Revamp here.
MAN TGX EfficientLine 3
This update features new parts and customization options which will allow you to upgrade your current MAN TGX to the current production version of the TGX.
The MAN TGX EfficientLine 3 features an improved cab interior and economical exterior changes including a new front grille design. The MAN TGX EL3 option will be made available at the in-game MAN dealership or as an upgrade at your nearest repair shop.
We believe all MAN trucks fans will be happy about this small, but important update. Read more about it here.
Tollgate Updates
Tollgates will also be receiving a revisit in this update. Our teams have revisited a majority of the tolls throughout Euro Truck Simulator 2 to update and apply fixes to speed limits, road signage and other minor adjustments. While this isn't a complete overhaul or redesign, we hope that this update (and future ones too) will bring a smoother experience when passing through the many of them that can be found across Europe.
Unfortunately, we didn't make it around to all of the tollgates in time for this update, so expect this update to be continued in future game versions too.
Viewpoints
As previously announced in a previous blog post, we are happy to share those viewpoints arriving in Euro Truck Simulator 2!
There will be a total of 35 new viewpoints added across already released ETS2 locations in this update.
From cities and ports to industrial areas, there will be a lot of reasons to revisit some of the older locations and see them from a different perspective. If you’d like to know a couple of more precise examples, you will be able to find new viewpoints focused on landmarks such as Cernavodă Bridge or Viaduct Poiana Teiului.
We can’t wait for you to take a look at these new additions to the ever-expanding world of ETS2. Once the 1.43 update will be available, you can let us know which of these viewpoints you prefer the most by tagging our social media accounts on either Twitter, Facebook, or Instagram, and be sure to attach a beautiful screenshot or a clip!
You can read the full dedicated blog on the viewpoint addition to ETS2 here.
New Iberia Roads
From the scorching temperatures of the Tabernas Desert to the bustling city of Madrid, Iberia has been a popular destination for truckers since its release in April. Based on feedback from our community since its launch, our map team thought it'd be good to revisit the map expansion and bring some new additional content.
1.43 for ETS2 brings new country roads alongside the many highways of Iberia for you to use and explore. So where will be these new roads located? The first new addition can be found north of Madrid, linking together the A-1 and A-2 highways. The second new road can be found in the south of Portugal, starting near the city of Sines, passing by the city of Beja and ending in Spain, just above Seville.
These new roads will not only provide truckers with alternative routes whilst out on delivery, but also more beautiful scenery and areas to explore in Iberia! We hope you'll enjoy this new and free additional content that is coming to the Iberia expansion!
You can read more about the addition of these new roads here.
New Special Transport Routes
We are happy to announce that the small team responsible for the Special Transport DLC has found the time to bring new routes across previously released map expansions in Euro Truck Simulator 2.
All in all, there will be an addition of 8 new Special Transport routes and each will feature multiple missions. The new routes are:
Daugavpils to Rezekne
Soria to Teruel
Galati to Iasi
Cagliari to Sassari
Gothenburg to Helsinborg
Brest to Rennes
Bremen to Travemunde
Warszawa to Katowice
Keep in mind, it may be free but as is always the case with these unique missions, it will be challenging as well! You can read more about these new Special Transport routes here.
Ownable Dumpers
We are happy to announce that Dumper Trailers are now ownable and fully customizable! These trailers are used for transporting bulk materials and depending on their length are best suited for different cargos.
In Euro Truck Simulator 2, Dumper Trailers will have 2 customizable body types. These are aluminum and steel. Both of them are available in two different lengths (9m or 10m) and with 2 or 3 axles. Short dumpers are best for 'heavy cargoes' such as soil gravel, sand. Long dumpers are best for light cargoes such as barley, wheat, wood bark, and metal scrap.
Want to customize your Dumper Trailers? You will be able to add and modify some of the accessories on them including, markers, rear bumpers, front and rear mudflaps, front and rear fenders and paint jobs.
We can't wait to see you hauling these new Dumper Trailers in your company and how you will customize them! Be sure to share with us your photos of your newly owned trailers on our Social Media channels, (Facebook, Twitter, Instagram)
Michelin Tyres Fan Pack DLC update
The Michelin Tyre Fan Pack DLC will also be receiving a much-requested update along with some new content too! This update will be free to all owners of the DLC and features:
4 New Front Tyres
4 New Rear Tyres
4 New Trailer Tyres
New and Revisited Cabin Accessories
New and Revisited Paint Jobs
We know how excited some of you will be to finally receive the option to use Michelin branded tyres on your trailer along with some new designs in this update.
We look forward to seeing your images on our social media channels (Facebook, Twitter, Instagram) so be sure to share them with us!
New Loading Screen Images
This update will also display new images to the loading screens alongside our Editor Picks from the user gallery at WorldofTrucks.com. These new shots will showcase scenic locations from across Euro Truck Simulator 2 featuring the new visual lighting system.
However, that is not all! These new loading screen images will also come with a short description on where the photo was taken in-game and from which DLC (if applicable).
We look forward to showcasing many of beautiful landmarks and sceneries from across the states with these new images.
Interior Cabin Sound Update
In this update, we have also implemented a new sound effect that simulates sound attenuation from surrounding environment noises, as well as the sound of the truck engine and wheels. Since each truck has different sound insulation, our sound team has simulated this with the use of sound equalization and reverb effects.
Put simply, interior truck cab sounds have been updated to better simulate how engine, tyre, and other exterior sounds are dampened when driving from a first-person view.
This is just the first iteration of this update, as in the future we plan to bring more accurate attenuation simulation by the size of the truck cab. This update has been applied to all trucks in both Euro Truck Simulator 2 and American Truck Simulator
New SDF Fonts
Another new feature coming along with 1.43 is the use of SDF (Signed Distance Fields) fonts in-game. So how exactly does this affect the game? This font technique allows texts and fonts to be displayed perfectly in any resolution, scale, or distance.
Instead of fonts being displayed like a picture, which can become distorted when on a smaller resolution or zoomed in on from a far distance, SDF fonts can be adjusted to any size and remain perfectly clear and sharp for the user.
In the first iteration of this update, we are bringing this new font technique to Convoy name tags, the GPS, License Plates, Truck dashboard displays, and in the UI. At first glance, it might not appear that much has changed and in most cases, the difference will be quite subtle, however, when looking at more prominent or larger text (such as the UI or Convoy name tags) the difference is crystal clear!
We hope you can clearly see the difference when you see them.
World Map Legend Filters
Are you looking for somewhere specific to visit? Maybe a city that you haven't discovered or the nearest fuel station? Introducing our World Map Legend Filters! You can now easily filter out specific icons on our world map.
Simply choose which icons you would like to filter on our world map and you'll be shown just them. Now navigating to unexplored areas, rest stops and dealerships is easier than ever! We hope you enjoy this small yet useful feature.
Improved Controller Support
We are happy to share with you that 1.43 will also include a major update for the support of controllers in Euro Truck Simulator 2. The main aim of this update is to allow gamepad users to navigate the UI, without having the need to have input from a secondary device such as a keyboard. However, as you can imagine, this was quite a large challenge for our teams to undertake with the number of different controls and keys which are utilized in-game. While this update is just the first iteration, let's walk through some of the changes you can experience.
Some of the more notable changes include being able to use the D-pad of your controller to move or select any part of the on-screen UI, alongside using the already implemented 'virtual mouse' to navigate. Combing these two features ultimately enhances the user experience for controller users. Each individual screen has also been revisited and streamlined for gamepad users. A lot of work has gone into each area so it feels great and intuitive on a controller.
We plan to continually make changes and implement new features according to user feedback and more. We still have quite some work ahead of us, including revamping the driving in such a way that you can do everything from your controller. Plus the UI will receive more polish and additions too. You can help us report back your user experience with the improved controller support at our forums. We greatly appreciate your help in ironing out any bugs or problems during this time.
This update for controllers is extensive, however, we are confident that this will bring a more seamless experience for those who use them as their main controller. This also paves the way for future platforms which utilize similar controls.
Space Warlord Organ Trading Simulator - Strange Scaffold
Hiya, folks!
I'm writing this at 5 AM just to thank you all so much for supporting the game. I've been up pretty much non-stop since the launch reviewing feedback, tracking any bugs y'all have found, and generally reacting to the enthusiasm and amount of input that's flooding in (alongside the usual supply of organs from the Organ Barge).
We're a small team, so we have both limited resources and time to react to everything as quickly as we'd like, but it's exciting to see how many other people really understand the new kind of game we've built here and are reacting with horror and delight to its world. With all of that said, here's some of the features we're already working on to make Space Warlord Organ Trading Simulator even better in the very near future:
- Working with our translation agency to address localization quality. - Reviewing font readability. - Ability to slow down (or even speed up!) the timescale of the game for accessibility and player preference. - Ability to quick skip credits. - Measures to reduce accidental organ purchases. - New requests featuring unscrupulous traders, wannabe organ investors, and children buying organs with their parents' interstellar credit cards. - New events letting loose an unexpected planet killer, and the ability to investigate a universe-wide conspiracy. - Additional world consequences and tracking to make your trading journey even more granular and reactive.
So, yeah: more improvements and content additions are coming soon, and I deeply appreciate y'alls patience as we try to make Space Warlord Organ Trading Simulator the best action-based body horror economics game in the galaxy, one step at a time.
May your organs be valuable and your profits plenty, --Xalavier, Lead Developer
This post is written by Mat, our gameplay designer.
Hello again! Mat back to introduce everyone to our next patch - Gathering of the Gods!
We are introducing two major content items here.
First and foremost, we got two new Guardians: Oberon and Atlantes.
Oberon, The Fey King, can be attained by making good deeds across the continents, calling the attention of his court. He features wondrous nature/fey-type effects, including the ability to absorb damage, creating flowery covers, and increasing movement based on the amount of buffs you have.
Atlantes, on the other hand, is a more recluse sorcerer. You already met him during your travels where he explained your fate, but there’s far more to be discussed with him. As you visit more Arcane nodes, you’ll know more about his stance in the Struggle, and eventually will be able to wield his technological powers, including removing enemy passives, applying global buffs, and even summoning a friendly automaton to fight for you!
But that’s not all! Introduced in the previous blog post, the Nourishment System is ready to be played with. Now supplies are a running resource that will increase your characters health and armor, if you can keep everyone fed. Standby for adjustments and updates on the exact numbers, and let us know what you think!
Of course, enemies received small attribute boosts across the board to account for the power creep - so play it safe as you get to know the new system.
We’re closer and closer to 1.0! Let us know what you think of the new update on our Discord server, and good luck out there!
Orb of Celestials is here! Every 5 levels you can pick a passive skill and upgrade it to take better advantage of it. The Orb requires souls that you get from killing monsters.
Right now there are 8 passives available, the number will increase as time goes on and more gets added. You can only pick one passive skill out of the two in the same level bracket.
My own thoughts are some of these passives are rather "boring", and while that's not a bad thing I wouldn't mind looking into changing Fervor/Voracity/Bulwark/Fleeting later on to make them more interactable, such as giving the bonuses in smaller percentages which would build up to the bigger number after each enemy killed. (ie. Fervor gives 1% Attack Speed per enemy killed, up to 10%)
- Shadow Strike causes an AoE attack to come out after using Shadowstep. (100/200/300% of Player Damage per rank) - Shadow Form gives 10/20/30 Corruption after each use and can gain up to 2/3/4 charges.
- Fury - Deal more damage the lower Health you have. Maximum 10/20/30% more damage at 25% Health. - Wrath - Deal more damage the lower Corruption you have. Maximum 10/20/30% more damage at 25% Health.
Small Changes
- Changed the main menu to include Discord/Steam links - Pressing F1 will now bring up the notification board - The old dash has been removed and has been replaced with Shadowstep. This has a shorter cooldown and a shorter range but feels better to use. - Potion icon has been updated - Some more visual effects have been updated - Urud has a new weird animation now for his Slam attack - Mages should no longer slide around the floor while moving towards the player