Save拯救 - 152247906
1 增加不同盔甲色彩的等级敌人
2 男主角可以在女主角身旁重生
3 女主角 移动(小键盘数字键)8546 +键近战,-远程激光束 3键可以环视
KartRider: Drift - ColonelPanic
Hey there, Racers!

We would like to thank the many Racers who have been waiting patiently for Closed Beta 3! We worked hard and did our best to prepare KartRider: Drift for everyone to get on the tracks and enjoy racing; however, we’d like to apologize because it took longer than we wanted to reach this point.

There were many difficulties during the preparation, but we were able to get Closed Beta 3 ready, in part because of the support from all of our Racers. We have enjoyed the many stories you have told us of your experience with the game so far.

Check out the changes to KartRider: Drift in Closed Beta 3 and tell us more about your time on the tracks! We look forward to seeing you and your friends drifting around corners and heading for the finish line.

Are you ready to race? The time has come to head to the tracks in KartRider: Drift’s Closed Beta 3! Join us for a week of racing from December 8 - December 15.



See you on the tracks!

-JL & the KartRider: Drift Team-
Dec 7, 2021
ItemShop - Sakura
Update!! NEW Version 20211125

The new version was published, December 2021!
This version is full of Holiday season's items!

If you have purchased the previous version, you can download the latest version at no extra charge. Don't miss it!

The list of 22 additional items.
・Glove with string
・Roses (with stem/without stem/with stem and leaves)
・Reindeer horn (large/small)
・Gloves (right/left)
・Crown of thorns
・Candy cane
・Snowflake (large/small)
・Bell
・Snowflake
・Reindeer hat
・Snowballs
・Santa's sack
・Flower ribbons
・Cone hat
・Star (large and small)
・Pompon hat
・Reindeer
・Ribbon extra large

*Other features
Four sample avatars (13-16) have been added.

*Fixed issues
Fixed issues in the save/load function.

Shield Cat Playtest - Roxanne
Howdy! Coming at you with a small patch to yesterday's build. Here's the details of what changed:

===== NEW =====
  • Magic Upgrades have been hidden around the game! Please keep an eye out for them.

===== IMPROVED =====
  • Improved drawing routine on the light beam glow in rooms with the light beam puzzle which significantly improves performance on lower end hardware.

===== CHANGED =====
  • Lance's Magic has been changed back to how it was before, where it's a variable amount instead of a fixed amount. You'll need to find magic upgrades to make the bar get bigger.
  • Removed a duplicate treasure and replaced it with a different treasure. You can collect the new treasure whether or not you collected the duplicate or not. (This is in Stage 1.)
  • Added some clarity to Roxy's dialogue about Cat Coins.
  • Magic Upgrades have been implemented properly, which means if you're still using the save file from the March demo you're going to lose any magic upgrades you got from Roxy (sorry.)

===== BUG FIXES =====
  • Fixed some incorrect lighting in some rooms.
  • Fixed a question mark indicator not showing up on the minimap when the location of one of the collectibles had been revealed.
  • Fixed a bug where the minimap would not update after obtaining an item contained within a mystery orb.
  • Fixed small graphical bug with green arrow shooty dudes.
  • Fixed a bug where the game would show a blank map with just Lance's position on it.
  • Fixed a depth issue with the floor blockers.
  • Fixed hitbox on geararrow puzzle elements to better match their sprite.

I will most likely be doing one more patch by the end of the week/beginning of next week, and then I'm gonna get back to working on all new stuff. Please let me know if you encounter any bugs or issues so I can fix them as soon as I can!
Shield Cat - Roxanne
Howdy! Coming at you with a small patch to yesterday's build. Here's the details of what changed:

===== NEW =====
  • Magic Upgrades have been hidden around the game! Please keep an eye out for them.

===== IMPROVED =====
  • Improved drawing routine on the light beam glow in rooms with the light beam puzzle which significantly improves performance on lower end hardware.

===== CHANGED =====
  • Lance's Magic has been changed back to how it was before, where it's a variable amount instead of a fixed amount. You'll need to find magic upgrades to make the bar get bigger.
  • Removed a duplicate treasure and replaced it with a different treasure. You can collect the new treasure whether or not you collected the duplicate or not. (This is in Stage 1.)
  • Added some clarity to Roxy's dialogue about Cat Coins.
  • Magic Upgrades have been implemented properly, which means if you're still using the save file from the March demo you're going to lose any magic upgrades you got from Roxy (sorry.)

===== BUG FIXES =====
  • Fixed some incorrect lighting in some rooms.
  • Fixed a question mark indicator not showing up on the minimap when the location of one of the collectibles had been revealed.
  • Fixed a bug where the minimap would not update after obtaining an item contained within a mystery orb.
  • Fixed small graphical bug with green arrow shooty dudes.
  • Fixed a bug where the game would show a blank map with just Lance's position on it.
  • Fixed a depth issue with the floor blockers.
  • Fixed hitbox on geararrow puzzle elements to better match their sprite.

I will most likely be doing one more patch by the end of the week/beginning of next week, and then I'm gonna get back to working on all new stuff. Please let me know if you encounter any bugs or issues so I can fix them as soon as I can!
Dec 7, 2021
Into The Flames - BluRR
Santa's Slippery Slope (Ski Stunts) - Hondune Games
Santa's Slippery Slope has gone gold and is on track for its Dec. 17th release! See you all there, and HAPPY HOLIDAYS!

Feel free to contact me at support@hondune.com or on twitter @hondune.

Remember to share this game around as much as you can, it really helps out us little indies!

Links to share:
Store page: https://store.steampowered.com/app/1825670/Santas_Slippery_Slope/
Game Trailer: https://www.youtube.com/watch?v=bA1ZyOg3-ec
LowPolyExplorer - XavBell
Hello, final update of the 0.2.x series and also a small Christmas Update. Here's the full changelog:
- Implemented new features to world generation: Clouds, craters and rocks, no more plant spawning on rock material, world limit added to procedural generation
- Optimized rendering distance
- Greatly optimized map generation
- Day/Night Cycle as WIP feature
- Increased map size
- Improved speedometer design
- Updated lighting
- Added christmas tree
- Small tweaks

I'll now take a break of game development for the rest of the December, and I'll get back on work with the 0.3, spoiler: it'll be very HUGE.
Elephantasy - Linker
Hey all!

Just ran through Elephantasy 100% for the first time in a while, and found a bug that I didn't realize was in there, so I've patched it out.

That being said, it's also been one year since Elephantasy released! I'd like to thank everyone who's downloaded the game on here. I can only hope you've enjoyed this little game as much as I enjoyed making it. I'm not entirely sure how many more substantial updates are in the works for it, but I think it's still a fun little puzzler, and if you've put it down in the past, I'd recommend picking it up again; you might just find something new!

​​Elephantasy v1.8.5:

​- Fixed a bug with the Ice Master encounter; the boss wouldn't try to attack with his fists, meaning that the player would need to use vines to get up higher. Now, the boss should attack with his fists, allowing the player to use them as platforms to climb as originally intended.
Dec 7, 2021
Ragnorium - Vitali Kirpu
EPISODE 36 / PS1 UPDATE 29
*--------------------------------------------------
*NEW/UI: Crafting UI now has secondary visualization mode. This secondary visualization mode does not have categories and is intended for more straightforward navigation. This mode is enabled by default; you can toggle older UI back if you want from the crafting UI.
*--------------------------------------------------
*Fixed bug where sometimes if you had crafting program active it would start crafting weird items.
*Fixed bug/Changed where Fish Fin could be used as campfire fuel.
*--------------------------------------------------
*Backward Compatability: This Update is backward compatible with your existing saves. Restarting the game is not necessary.



What can you expect from PS1 Updates?

Post-Season 1 Updates are intended for polishing the game and preparing the game for Season 2, which by the current pace would happen somewhere in 2022 Fall with the release of Episode 37. These PS1 updates don't have a schedule and will be happening randomly during the last months of EA and after the game is out of EA.

In detail, these updates include Bug fixing, polish of the current systems, balance and some light revamps, and localization. The goal is to perfect all the content that has been introduced during EA/Season 1 of Ragnorium and fill the gaps that might exist.

Note: The game is rad.
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