Expeditions: Rome Wasn't Built In A Day, But It's Ready In January 2022
Vindobona, Noricum / Hafnia, Daniae, Decembris VII., MMXXI: The fate of an empire lies in your hands! On January 20th, 2022 you can become the Legatus of a Roman legion and lead your troops through Greece, Egypt, and Gaul. You'll gain power and influence and your word will carry weight in the political affairs of Rome. Your decisions will change the life of your fellow companions, your soldiers, and even the destiny of whole nations.
This Classic RPG from the creators of the critically acclaimed Expeditions: Vikings will take you on a 50+ hour campaign across Europe and northern Africa. You´ll have to fight intense turn-based battles, level up your alter ego as well as your companions, manage your legion, explore, loot, and craft – in short, everything, you'd expect from a Classic RPG.
Expeditions: Rome is set in an alternative historical setting. Ever heard of Gaius Julius Caesar? He wasn't that important. But you'll meet Cleopatra, Queen of Egypt - if you choose to put her on the throne, that is. And even the famous Roman politician Cicero can become your ally, as well as the ferocious Gallic chieftain Vercingetorix.
Expeditions Rome will launch on January 20th, 2022 on PC at an SRP of $ 44.99 | € 44.99 | £ 36.99.
Expeditions: Rome Wasn't Built In A Day, But It's Ready In January 2022
Vindobona, Noricum / Hafnia, Daniae, Decembris VII., MMXXI: The fate of an empire lies in your hands! On January 20th, 2022 you can become the Legatus of a Roman legion and lead your troops through Greece, Egypt, and Gaul. You'll gain power and influence and your word will carry weight in the political affairs of Rome. Your decisions will change the life of your fellow companions, your soldiers, and even the destiny of whole nations.
This Classic RPG from the creators of the critically acclaimed Expeditions: Vikings will take you on a 50+ hour campaign across Europe and northern Africa. You´ll have to fight intense turn-based battles, level up your alter ego as well as your companions, manage your legion, explore, loot, and craft – in short, everything, you'd expect from a Classic RPG.
Expeditions: Rome is set in an alternative historical setting. Ever heard of Gaius Julius Caesar? He wasn't that important. But you'll meet Cleopatra, Queen of Egypt - if you choose to put her on the throne, that is. And even the famous Roman politician Cicero can become your ally, as well as the ferocious Gallic chieftain Vercingetorix.
Expeditions Rome will launch on January 20th, 2022 on PC at an SRP of $ 44.99 | € 44.99 | £ 36.99.
As you may already know, we will introduce you to new Active Abilities for your skyships in the upcoming ICE KRAKEN Update that's due in December. A new slot will be added that you will be able to place those abilities in. Just like the main character's abilities, they have cooldowns and can be bound to certain keys. As we have already said before, you will have to construct a Laboratory on the Fathership and use a new resource to craft skyship abilities.
Let's take a look at one (perhaps the most destructive) of them.
BEAM
Upon activation, shoots a powerful energy beam.
Heavily damages enemies and their vessels;
Can destroy debris in your path ⬆;
Can be leveled up to increase its damage.
What do you think about this ability? Let us know in the comments, captains!
May you have fair winds! Yours truly,
• • •
Join our community to give us feedback and chat with other captains:
Added a "Restart Dungeon"-Button to the pause menu - If you're stuck in an online dungeon you can now restart the dungeon.
Added a "Random Dungeon"-Button to the online dungeon finish screen - HELP! I'm stuck in an endless loop of dungeons!
Bug-Fixes
Minor Performance improvement for multiple crystal switches.
Version 2021.11.4 - 29-Nov-2021
What's new?
Traps can now be toggled between different variants (e.g. differently timed Spikes) by clicking on them in build-mode. Duplicate Traps (Spikes) will be removed from the palette.
What's changed? [Internal] Implemented new Sword Slash VFX. Press F1 to toggle between the different versions for comparison
Bug-Fixes
Egg-Slimes would not correctly hide in their shell after getting hit.
Fink would not do the correct spin attack animation when looking to the side.
Thank you for being part of our journey, development and Community!
Added a "Restart Dungeon"-Button to the pause menu - If you're stuck in an online dungeon you can now restart the dungeon.
Added a "Random Dungeon"-Button to the online dungeon finish screen - HELP! I'm stuck in an endless loop of dungeons!
Bug-Fixes
Minor Performance improvement for multiple crystal switches.
Version 2021.11.4 - 29-Nov-2021
What's new?
Traps can now be toggled between different variants (e.g. differently timed Spikes) by clicking on them in build-mode. Duplicate Traps (Spikes) will be removed from the palette.
What's changed? [Internal] Implemented new Sword Slash VFX. Press F1 to toggle between the different versions for comparison
Bug-Fixes
Egg-Slimes would not correctly hide in their shell after getting hit.
Fink would not do the correct spin attack animation when looking to the side.
Thank you for being part of our journey, development and Community!
Starting December 7th and available until December 21st, the Apex Legends Raiders Collection Event will give players the opportunity to unlock event-limited Legendary cosmetics for Valkyrie, Loba, Revenant, Bloodhound, Pathfinder, Wattson and Wraith that are designed to bring out the pirate in every player. But that’s not all we’re bringing for the Holidays, how about the return of one of our favorite limited-time modes, Winter Express!
CHOO CHOO! ALL ABOARD THE WINTER EXPRESS!
That’s right: Winter Express returns! This beloved game mode offers three squads the opportunity to board and capture the World’s Edge train. For the first time, Legends will be able to pick their loadout before boarding the train; play around and find the best loadout for you!
RAIDERS COLLECTION EVENT
Each Legendary skin has a complementary weapon, either in the collection or the prize track. You can earn 1,600 points per day and challenges refresh daily. There are also stretch challenges that reward four unique badges if you complete them during the event.
All of these challenges also stack with your Battle Pass, so you can complete several at once. And of course, the Raiders Collection Event also introduces a brand new set of 24 themed, limited-time cosmetics.
WATTSON HEIRLOOM
Once you unlock all 24 collectibles, you’ll receive Wattson’s electric Heirloom, the “Energy Reader”!
PATCH NOTES
LEGENDS
Wattson: Fixed the issue with fences “sticking” when trying to place a node near a fence.
Wattson: Fixed bug for cases where Wattson’s Fence nodes ignored player collision.
Wattson: Fixed bug with the blueprint line not showing up to signify where the fence will be created.
Wattson: Fixed issue where Caustic’s Ultimate isn’t zapped by the Interception Pylon.
Wattson: Fixed bug where Arc Stars could stick to and damage the Interception Pylon
Ash: Based on feedback we’ve increased the audio presence of Ash’s Ultimate.
Ash will no longer “bleed” when shot and now displays sparks [like Pathfinder and Revenant].
Ash: fixed cases where a grid pattern would show on some rare and common skins.
Valkyrie / Revenant: Fixed a bug where using a Skydive with Death Totem at a specific time caused Valkyrie’s skydive to enter a bugged state.
Valkyrie: Fix for Birthright Skin where Valk’s jetpack control clips into her hands in first person.
ARENAS
Arenas: Fixed bug where Seer could continuously charge his tactical after it’s reached zero uses.
Arenas: Reduced reconnect times since the matches are shorter than a Battle Royale match.
Arenas: Fix for missing ammo UI on the common, rare, or epic, CAR.
Arenas: Fix for missing horizontal black bars while spectating.
Arenas: Fix for cases where the Death Tab is missing from the shop window.
ADDITIONAL BUG FIXES
Fixed issue with a spot on Storm Point where players could camp in unintended areas near Command Center.
We also addressed multiple minor bugs around the map ranging from misplaced kill triggers and holes in geo.
Bocek Compound Fracture Legendary skin bug: Fixed an issue where players would still see iron sights when aiming even if another sight is equipped.
R-301 Dynastic Cycle Legendary skin bug: Fixed an issue with the gun using a mix of two different skins.
Fixed bug for cases where the Loba Edition displays “No Price Found” when viewed in the store tab.
Based on feedback we’ve reduced the SFX on reactive skins for the Volt.
Fixed bug where players were unable to scroll downwards when looting a death box or black market.
Fixed bug that was preventing players from getting Rampart’s Heirloom even after buying all 24 event packs.
Fixed bug where players could skydive faster after spamming Ping.
Fixed issue with players seeing the 888 Elite Mode Badge constantly unlocking.
BALANCE CHANGES
Seer
Decreased Focus of Attention detonation delay from 1.6s to 1.4s
Dev Note: Seer was dialed back to a healthier spot with the balance hotfix soon after his release. However, after four months of evaluating his use in the live game, the detonation delay seems a little too sluggish. We want to improve its feel while continuing to evaluate the reveal meta as a whole.
Arc Star
Sticks
Base stick damage lowered from 30 -> 10
Shield Damage Multiplier increased from x3 -> x4 (stick on shielded enemy will now max out at 40 instead of 90)
Sticking an enemy now applies a slow debuff (reverting Legacy update change)
Non-Sticks
Slow duration is now driven by distance to the center of Arc Star detonation
Dev Note: Arc stars excel in a lot of areas. They have high damage potential coupled with a punishing slow, and can be thrown more accurately than other ordnance types. Removing the stick slow created some degenerate play patterns and often made it hard to tell when you got stuck in the heat of battle. We’re bringing that back with a tradeoff of lower damage potential and a proximity based slow falloff in non-stick cases. These changes make stick scenarios more consistent across shield types and make arc stars less effective at area denial.
Splatter Rounds
Removed increased magazine capacity
Dev Note: Big Maude has been an awesome drop location and a reliable source of early power for teams that win the hotdrop. However, the paintball weapons are proving to be a little too strong so we’re going to remove the increased mag size but keep the handling improvements.
Crafting
Shotgun ammo, sniper ammo, and arrow crafting output reduced to a single stack
PRIVATE MATCH
Observer Mode - UI and Scoring Improvements for in-game stats menu.
Observer Mode - Reduced opacity on Loba’s Back Market for map & mini-map.
Observer Mode - Added toggle option to show next ring location.
Added [Team] Eliminated text in kill feed for Private Match Anonymous mode.
Admins now have the ability to end matches in either Observer or Player positions.
Fixed issue for real time API delay after running consecutive games.
New real time API events including:
Shots fired
Kill awarded
Line by line formatting
Unique player IDs
QUALITY OF LIFE
New Custom Reticle Color System
Custom Reticles are here! The new UI can be opened under Gameplay Settings by selecting the Customize option under Reticle. Once in the new Custom Reticle UI you’ll be able to:
Select a color from some of our recommended favorites
Use the color and brightness sliders to find that perfect color
Manually enter an RGB color
Toggle between 4 different hand picked environments to preview your reticle
Dev Note: You’ll be able to pick from a lot of colors in the new system, but darker colors won’t be selectable because of how some of our reticles react to the world (additive effect) which would make them invisible. If a manually entered RGB value is in that range, we will do our best to keep that hue but will bring that value closer to a safe color.
From all of us on the Apex Legends team we wish you all a safe and wonderful Holiday! Thank you for the support this year.
Two music-related updates for the Mechajammer community today:
Mechajammer OST Available Now!
A huge part of Mechajammer's identity is formed through music. The world of Calitana is brought to life through its grimy 80s score, and today we're excited to bring the Mechajammer Original Soundtrack to Steam, bringing with it over two hours of filthy synthwave beats.
“For me, music isn't just interchangeable background noise - it needs to be tied to the game, to give it more depth and carry its meaning." composer Kevin Balke said about his work.
"It delivers what the game can't show visually and fills out the gaps to make everything feel alive and meaningful.
I'm glad that I had the chance to add my take to the extensive world that Whalenought Studios created with Mechajammer. I'm excited to hear what players will think about our take on humanity's grim future on Calitana."
Here's the full tracklist:
1. Mechajammer Theme (02:56) 2. Dim (03:15) 3. Mayflower Initiative (02:55) 4. The Crash (05:20) 5. Quiescence (05:09) 6. Scavengers Theme (02:20) 7. Tanked (04:12) 8. Beneath The Surface (03:31) 9. Luminescence (02:56) 10. Scrap Tech (04:41) 11. The Black Market (04:13) 12. Rat Maze (03:56) 13. The Faith (02:34) 14. Cyberfreaks (02:46) 15. At Peace (03:44) 16. Dinner With Friends (04:12) 17. Smoke (02:32) 18. Heavy Machinery (02:58) 19. A Fishmonger's Life (05:22) 20. Calitana's Pulse (02:27) 21. Bottlers (02:37) 22. Stitch Up Your Limbs (03:17) 23. Dangerzone (02:31) 24. Fuelled (02:07) 25. Beware of Trespassing (04:01) 26. Inside The Hive (05:50) 27. Over The Fence (03:46) 28. Digital Trippin' (03:07) 29. Wetlands (04:35) 30. Industrial Feast (02:56) 31. Humanity's Future (05:18) 32. Electrosmog (03:32) 33. Horrors Nearby (02:30) 34. Temporary Under Control (01:49) 35. Takeoff (03:49)
Total Playtime - 02 : 03 : 58
Until Thursday 9th Dec the soundtrack is available for €7.37 as part of our launch week discount of 10% off. Get it while it's hot!
Calitana's Handshake
In bringing the Mechajammer Launch Trailer to life, we partnered with British Electronic artist Ital Tek, who composed a dark, brutal new track for the trailer, and wholly on point with Mechajammer's dank cyberpunk world.
As a special treat for anybody that owns Mechajammer, we have included the exclusive full length version of "Calitana's Handshake" with your game files. To find the track, head to: C:\Program Files (x86)\Steam\steamapps\common\Mechajammer
Do us a favour and turn it up loud. It's just better that way.