On the first day of Synthmas my true love gave to me.. a "Phoenix" in a pear tree!
That's right, over the next 12 days we invite you to have yourself a merry little Synthmas challenge each day to help you get in the holiday spirit.
Challenges can be completed on all platforms - look for the Challenges tab, top right on the Leaderboards panel in game.
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We make some fast fixes 1. Description text errors 2. Ability uses on subtrate give 1 more in goal 3. Rank saves highest when you complete level 4. Some visual fixes
Hi :) - i added a new death animation for all enemies -after when you kill if you forget get trophies from bodies, now after load will show up as a graves. -now, after your death all prices for your head will be canceled. -now, every npc with a new quest will have an exclamation mark above their heads -items and npcs (to kill) will not be visible until you take quest, that is related to it. -i added main chests for resources, that allows you collect resources from you outposts from far. Chests are available in command center And the most important: I rewrote whole save/load system. Save files are now compressed. Game load faster, but save make little lag when save. And no more corrupted files! I could have missed some variable or something. Let me know how works :)
-Fixed: Textpad export error. -Fixed: Typo in Textpad export message. -Change: Increased Textpad font size. -Change: External Weapon named now indicated in pickup message. -Fix: Loading game would cause main menu music to fall through. -Fix: Main menu music terminating too quick. -Change: Survival meters/stats are less impacted by using Bed / Waiting. -Change/New: Added buttons to switch between player inventory and stat allocation menus. -Change/New: Added buttons to switch between skilltree and skillbar menus. -Change: The KeyID a lockable container/door requires is now reported. -Change: Keys will tell you their KeyID in their description. Unless the name already has the ID included. -Change: Text color of mini-description given by in-range interactable entities/objects. -Fixed: Gambling Device soft-lock if you ran out of money. -Change/New: New icon shown when External Weapon equipped. -Change: The use and successful of use of item will now have its name reported in some cases. -Change: Entering/Exiting water is outputted to activity log. -New: Added another graffiti message to lagorigana prison wall. (by request)
bugfixes - fixed bug where "buddha" mode could be stuck enabled after sparring - fixed bug where pressing F4 crashed the game - fixed lvl4 gauntlet causing a softlock on lvl6 boss - fixed "slimed" state persisting through encounters - fixed bug with rivali 1 encounter in round 2 - fixed overly loud dullahand sfx sometimes on spawn - fixed nightwatch crest not always being given - fixed lvl5 gauntlet not interacting with specialty glyph in round 2 - fixed poise glyph making it very impossible to die at 0hp
changes/additions - set fps limit to "144" by default in settings, previously was "unlimited". This should improve performance for new players. if you experience high GPU usage playing, please try this in the accessibility options - gave lvl6 gauntlet some new features and toned down camera snapping - increased lvl3 gauntlet movespeed in dungeon to default