Last Epoch - EHG_Jozef
Saving Eterra is going to take more than time, it will require becoming something else entirely: Legendary. Last Epoch is proud to announce that with Patch 0.8.4 comes the launch of our first endgame Dungeon and the rise of Legendary tiered armor and weapons.



Dungeon: Temporal Sanctum

In the Eternal Legends Update you will discover and explore Eterra’s first endgame dungeon: Temporal Sanctum. You will meet Chronomancer Julra, a once optimistic and motivated researcher determined to unlock the secrets of the elusive Eternity Cache. Now, after years of being tormented in time, Julra has lost her way, her mind, and she will stop at nothing to finally tap into the power of the Eternity Cache.

Controlling the flow of time, you must navigate the puzzle of her sanctum and liberate the Chronomancer from her madness.



Eternity Cache & Legendary Items
Legendary Items and Eternity Cache

With access to the Eternity Cache, players will now have the power to forge Legendary items by combining exalted and unique items of the same type and merging them together with their powerful unique items. You however may not use just any unique and exalted item, it requires specific criteria to be met. The unique item must have a new property called Legendary Potential. This new stat determines the specific number of affixes which will be transferred from the exalted item. If you find a 2 Legendary Potential item, it will take 2 primary affixes from the exalted item.



To forge a Legendary item you must complete a dungeon, after which you will be rewarded with the ability to access the Eternity Cache in 2 different eras. You place your two items into the cache in the past and when you return to it in the future you will be greeted with your new Legendary item.


Process of creation of a Legendary Item in the Eternity Cache



We are very excited to see all of the very powerful, and perhaps some not so powerful, Legendary Items that you all create. We know there are some unexpected and fun builds that are waiting to be unleashed with the addition of Legendary Items.



New Character Select Screen
The first few steps of a long journey tend to set the pace for the long-run, and we felt it was time to revisit our humble beginnings. Eternal Legends is bringing you an epic new visual experience to the kickoff of every new Traveler in Eterra. We hope you enjoy the new Character Select Screen and music to go with it!

Druid Rework


Swarmblade
Swarmblade Reveal

When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often used animal transformations so we could land on something fresh. When we started reviewing the stunning concept art for the Swarmblade below, we knew we found the answer.



Swarmblade has two distinct fantasies we wanted to slice. One being a fast slashing bug and the other being the ‘hive-father’. With only 4 skills on the bar, we were aware that in order to really hit both of these we would need to have these themes overlap on some skills. Also, having a contained kit like this on a character gave us the ability to create some really exciting ability interactions. In the video below you will see:

Armblade Slash, which is fast melee slash attack. It will be your most reliable attack in Swarmblade form with no cooldown and no Rage cost.



Dive is the Swarmblade’s movement ability which also damages all enemies in its path.



Swarmblade’s third skill is Summon Hive. When using the ability, he throws down a hive and summons some feisty locusts to fight alongside him.



Swarmblade’s final skill is Swarm Strike, a 360 degree heavy spin attack that also rallies your summoned bugs around you dealing heavy AoE damage.



Werebear
Werebear Overhaul



In our 0.8.4 redesign the Werebear form has a mix of both new and returning skills, and even the returning ones have been revamped with new VFX, sounds, altered base functionality, and new potential in their skill trees! In the video below you will see Swipe, Warcry, Maul, and Rampage in action.





Spriggan
Spriggan Overhaul



This patch we have updates to all of the abilities which include replacing Vale Blast with Spirit Thorns, and replacing Root Wall with Thorn Shield. Healing Totem and Summon Vines have kept their base functionality but have received new visual updates and lots of new options in the overhauled skill trees.





Entangling Roots
Entangling Roots - Skill Rework

Entangling Roots is receiving a complete rework that includes a visual overhaul!



While redesigning the Druid as a whole, we knew we needed to elevate one of his skills into the Mastery-locked section of his passive tree. After some consideration we felt that thematically, Entangling Roots fit this spot very well. We are thrilled to share with you the results of our work.

New Skills
Upheaval

Upheaval is a powerful, semi-spammable ground slam ability. It will do a decent amount of damage and have a medium mana cost. With the announced removal of Ice Thorns, Upheaval will be stepping in to fill its empty skill slot. This means that moving forward, upheaval will be an early and core addition to the Primalist theme and leveling experience.



Umbral Blades

Umbral Blades is joining the ranks of quick, spammable, low mana cost Rogue skills, and is aimed at fulfilling the fantasy of masterfully throwing daggers (or swords) at your enemies. It is a 3-step combo ability. First, you throw 2 piercing blades at your enemies, next you throw 4 more, and finally on the 3rd step, you recall all of your blades back into your hands, hitting enemies along the way.

Crafting Updates
Crafting Changes

Forging Potential
In 0.8.4 we’re changing crafting to remove instability and fracture chance, and instead give all craftable items an amount of Forging Potential. Each craft uses a random amount of Forging Potential, normally around 1 to 15, and when an item runs out of Forging Potential it can no longer be crafted on, but until then all crafts will be successful.



New Runes and Glyphs
We’re swapping the old two Glyphs for four new ones, replacing one Rune, and adding two new Runes. Three of these new crafting items will be chase items with more exciting and powerful potential outcomes than the existing Runes and Glyphs.



Crafting Outcome UI
Another change to the crafting system in 0.8.4 is that you can now see the outcome of your crafts. This display is positioned at the bottom of the crafting panel where the various fracture chances used to be displayed. It tells you what stats you gained from a craft and how much Forging Potential was lost, if any.



Monolith Improvements
We are adding 10 new monolith zones with diverse environments to the game. We also made some changes to Spires - they now only attack while the player is in combat.



Chapter 5 Improvements
We greatly improved visuals in several Chapter 5 zones to bring them up to our current standards.



New Enemies
You will meet 4 new dangerous enemies. In addition, you will encounter a brand new boss in the Temporal Sanctum Dungeon.



New Unique and Set Items
New Unique Items

As with every patch, we are introducing variety of new unique and set items to Last Epoch. Below are just a few examples:





New Sentinel, Mage & Acolyte Models & Armor Sets
Sentinel, Mage & Acolyte

As the Last Epoch team grows, we are making dedicated efforts to to bring all ‘old’ content up to our latest standards. In the Eternal Legends update, we are excited to introduce brand new models and armor sets for the Sentinel, Mage, & Acolyte!



New Weapons: Spears & Staves
Spears, Staves

In recent patches, we updated the 3D and 2D art of several weapon groups and added powerful implicit affixes to support a wide variety of builds. In the next patch, we are updating more weapon groups such as the spears and staves. Below are just a few examples of what you can expect to find across Eterra:





And so much more
The Eternal Legends Update brings a mountain of balance and skill improvements, performance upgrades, new music…

Join us December 10th for the Eternal Legends Update.
Pixel Puzzles Traditional Jigsaw Puzzles - DL Softworks
Burning Horns: A Bara Isekai JRPG - Male Doll
Hello, everyone.

We’ve been working hard to deliver Burning Horns, our first isekai game, and we would like to share a little bit of what we made for you on December 10th at 11H30 AM (PST).

This content isn’t available on the game demo posted on Itch.io, so it’s an opportunity to get a glimpse of what is coming in our next update.

If you haven’t wishlisted it yet, do it right now!

https://store.steampowered.com/app/1704310/Burning_Horns_A_Bara_Isekai_JRPG/

Also, don’t forget to follow our Steam page because we are about to announce new games very, VERY SOON!

Male Doll Team
Exodus: Trapped In Time - jeuxdemains


Animal Shelter: Prologue - Animal Shelter Team
- Fixed picking up hairballs
- Fixed drone not working properly (usually after game load)
- Added localization for "Help" in pause menu
- Removed 'Reset position' from settings
- Corrected animal's tooltips
- Effects and music volume should now save correctly
- Fixed loading player inventory
- Fixed accidental disabling of saving
- Corrected name in credits
- "Save to " no longer displays as "auto_save" instead of player's save file name
- Corrected saving shadows draw distance
- Added protection against selling buildings that has animals inside and corrected selling of furniture
Dec 6, 2021
Gold Hunter - cHaOsFaTz
We have some news for you.

As you might have noticed, we have released a lot of updates and hotfixes in the last weeks.
We also regularly respond to bug reports and suggestions from the community.
We would like to take this opportunity to thank you again for your feedback. This shows us how strong the community already is.
This allows us to find bugs faster and also to implement suggestions.

Meanwhile, the year is coming to an end and we are working hard on the upcoming release.
Among other things, this includes even more content and features in the game. For this reason we will not do a livestream for the next 2 weeks.
This is necessary from time to time, because we can't always show you everything in the stream. At the same time we will use the time to take a break in between.
Furthermore we make the last preparations for the upcoming release.

The planned update with version 0.573 on 12.12.2021 will therefore be cancelled and the next update will then be released on 19.12.2012.
On this day the next livestream will take place. You can follow the current status at any time on our roadmap.

Until then we wish you a relaxing time and stay healthy.
Dec 6, 2021
The Chronicles Of Myrtana: Archolos - Szmyk


We've just burned a symbolic disk with the gold master of The Chronicles Of Myrtana!

Valve has already approved final version of the game. Right now we are polishing remaining details and preparing for launch day.

Few important facts:
- Mod releases on December 10 at 4 PM (Central European Time).
- The mod requires Gothic 2 Gold Edition to be owned but there is no need to install it
- Steam will download about 5.7 GB
- For now supported DX11 mod version is: https://github.com/SaiyansKing/GD3D11/releases. Other DX11 versions may be unstable or cause visual issues that prevent gameplay.
- Compatibility with other mods, texturpacks and script packages is not guaranteed - they may prevent you from completing the game,

See you on Archolos!

Insurgency: Sandstorm - Sgt.Slaughterer
Hello everyone,

We are currently rolling out a hotfix to address an EAC launching issue. Turns out this was caused by non-ASCII characters in the user's Windows username.

Note: this fix is unrelated to the EAC issues affecting GeForce NOW and Windows 7 users.



RESOLVED ISSUES
  • Fixed an EAC launching issue which was caused by non-ASCII characters in the user's Windows username

KNOWN ISSUES
  • There is an anti-cheat issue which is affecting players using Nvidia GeForce NOW from playing online
  • There is an issue launching the game affecting all Windows 7 users

As always, if you run into any issues please feel free to contact our support team by following this link.
Prepare For Warp: Unlimited Edition: Beyond Insanji - Duke (Smiling 🐈)
Note: This is an EXPERIMENTAL update available in the "bleedingedge" beta. It may contain instabilities beyond the base version currently available.

  • New Features:
    • Implement Rich Presence. When in-game, Steam Client will now display highest level reached with current pilot, and will also display total amount of Prestige earned if at least one pilot has been retired.

  • Improvements:
    • Remastered label icons for indicator gauges.

  • Bugfixes:
    • Fix error in HUD initialization.
    • Upgrade Unity Input System package to version 1.1.1 to address Unity bug where device change events were not being raised.
    • Upgrade Unity Input System package to version 1.2.0 to address Unity regression in 1.1.1 where polling Input Action for axis in FixedUpdate() was not working.
Dota 2 - bananamancer


The DPC is now in full swing, and with it comes the return of Supporters Clubs.

Introduced earlier this year for the 2021 season, Supporters Clubs are a way for fans to support their favorite teams and proudly display their allegiance. New this tour, in order to better support the economies of countries that make up Dota's fanbase, Supporters Club prices will differ by region, to make it more accessible for fans all over the world to support their favorite teams.

Teams who submit content to feature in a Supporters Club bundle receive 50% of all of their team's bundle sales. Fans who choose to support teams will receive increasing amounts of content provided by their favorite team(s), depending on the tier purchased:

Bronze Tier
- A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
- 1 Team Fantasy Player Pack
- 1 Basic Fantasy Player Pack

Silver Tier
- All the perks of the Bronze Club
- Sprays to liven up your map and chat, and Loading Screens
- 2 additional Team Player Card Packs
- 6 additional Basic Player Card Packs

Gold Tier
- All of the perks of the Bronze and Silver Clubs
- A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
- 3 additional Team Player Card Packs
- 7 additional Basic Player Card Packs

Note: Content is subject to availability based on a team's content submission.

As mentioned in our blog about the DPC's Regional Fantasy leagues, we are also launching Player Card Packs. Fans can create a Fantasy roster featuring two Core Player Cards, one Mid Player Card, and two Support Player cards, which will score points based on their performance in a weekly time period (except over the holiday season). Silver and Gold cards, which are a higher tier of cards, have extra stat bonuses that can grant extra points.

Opening a pack for a specific team will grant you player cards from the region your team is representing. The card of the highest rarity in the pack is guaranteed to be from the team whose pack you chose, and the team of choice will receive 50% of the card pack's revenue.

Check out Team Profiles in the DPC tab to view Supporters Clubs, and head to the Player Cards tab in the Watch section to pick up Player Card Packs!
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