Eurogamer

UPDATE 13/12/21: The wonderful Spiritfarer has now sold 1m copies, developer Thunder Lotus has said. The milestone was announced today, as the game's biggest and final free update arrives.

As of today, Spiritfarer has been updated to its all-encompassing Farewell Edition, which includes all free updates and DLC released so far. Today brings two new spirits to your ship plus a number of other additions - all detailed in our original story below.

ORIGINAL STORY 6/12/21: Spiritfarer will get its final slice of extra content next week, in the shape of its free Jackie and Daria Update.

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This weekend's big Chapter 3 launch - mere hours after Chapter 2's explosive finale - brought with it a brand new map bustling with fresh places to visit, several fan-favourite locations from the game's original map, and plenty of fun Easter eggs and secrets.

There's loads to explore already, but beyond launch there's already a lot more on the way. Next week will bring Spider-Man's web-shooters to the game as a way to swing around. An upcoming crossover for Gears of War will also see Marcus Fenix and Kait Diaz come to the Island.

Searching around the new Island, there are hints at future map changes. Currently, half of the map is covered in snow - but this is expected to recede over the back half of this season in the new year. When that happens, players expect a certain familiar clump of frozen rooftops to emerge from the ice - you can find them now just to the left of the new Island's centre.

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UPDATE 07/12/21: Square Enix has confirmed that Final Fantasy 14 now has 25 million registered players.

Back in October, the game was confirmed to be the most profitable in the series and had surpassed 24 million players. That means the game has added around a million new registered players in the last month or so.

With the official release of new expansion Endwalker today, the number of registered players is only going to continue to grow.

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It's a leap of faith, Halo Infinite. 343 took that old, reliable Halo formula, that magic golden triangle of combat its predecessor perfected, and dared to spread it across a sort of open world. It could have gone horribly wrong. Based on how the campaign looked just a year ago, I thought it had done. But I'm delighted to report 343 stuck the landing - like Master Chief slamming into the new and mysterious Halo ring upon which Infinite is set.

I thought Halo 5: Guardians did a lot right, but I get the feeling 343 has tried to leave it behind as it plots out Halo's future. Infinite is a spiritual reboot of the franchise, set chronologically after the controversial events of Halo 5, but taking inspiration from Bungie's seminal Halo: Combat Evolved not just in gameplay feel, but in tone, aesthetic and setting.

It's initially bemusing, too - and I say that as a Halo fan who's read one of the books. Infinite starts with Master Chief floating in space near Zeta Halo, one of the oldest and most mysterious Halo rings in the galaxy. A pilot drags him into a Pelican and dusts him off. "Status report," Master Chief asks in typical matter-of-fact fashion. Infinite spends the next 15 or so hours procrastinating before it makes a serious attempt at providing an answer.

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Halo Infinite is a brilliant game. Honestly, against the odds, I feel that 343 has delivered one of the best first-person shooters of the last decade. It's a release that far exceeds the studio's previous work on Halo 4 and 5 in terms of design and in nailing the 'combat sandbox' experience. Worries I had about the transition to an open world have been assuaged and despite the seemingly difficult development period, I simply love the game. Is it perfect? Certainly not. There are numerous tech issues to address and fundamentally, I'm not sure this is the game that was originally envisaged based on reviewing early marketing assets. Regardless though, you've got to play it.

Let's tackle the thorny issue of the open world first. The gradual shift in the games business away from linear design to wide-open play areas crammed with busy work and filler content is becoming a real issue - franchise titles like Far Cry and Assassin's Creed exhibit these issues at their worst. Thankfully, Halo Infinite's approach to level design works brilliantly, just as the preview build suggested, taking the foundational building blocks of Halo 1's second mission and expanding it into something far larger in scope. It works and it retains much of what makes Halo special while introducing a level of freedom that feels like a natural extension. Think OG Crisis rather than latter-day Far Cry and hopefully you'll get some idea of what I mean.

Halo Infinite is built around the concept of a broken Halo ring - look to the distance and you'll see pieces floating in space, disconnected from one another. As you progress, you explore these pieces and they basically serve as mission zones - again, comparable to the second mission of Halo 1 but larger. You always have a main objective, just like a classic Halo game, but the width of the mission has been expanded allowing you to find your own way. The various outposts scattered around the map are optional but offer tangible rewards, such as vehicles, once taken. There's never so much content as to feel overwhelming - you don't feel as if Halo is a giant checklist of tasks - and this is ultimately why it works where so many modern open world games fail.

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Epic Games has revealed what's next for Fortnite Chapter 3 Season 1 with its all-new "Flipped" trailer, highlighting the island's startling new look.

"Due to a particularly cold winter, the first thing you'll notice about the Island is that the western half's a wintry biome," the studio teases in the video description. "Perhaps stop by the suburban Greasy Grove, the industrial Logjam Lumberyard, and other locales.

"Like warmer weather? To the east are the tropics, with coastal keys, palm trees, and weathered sights to see. Although The Seven have outposts all throughout the Island, the tropics are home to their home, the 'Sanctuary'. This compound is right next to the coast, where you can get a clear view of the colossal rock statue of The Foundation. And speaking of colossal, the towering, web-covered Daily Bugle building is also in the area."

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Moderators working on the Halo subreddit have put the community into lockdown following toxic behaviour - including doxxing and death threats - "on all sides".

Without pointing to specific posts of concern, Redditor and moderator 343-Guilty-Spark posted a message over the weekend, instructing Halo fans to "take the weekend off" as the subreddit would be closed to comments until tomorrow, Monday 6th December.

"The amount of toxicity on the sub from both sides has made it impossible for people to have civil discussions, which is what the mod team strives for regardless of opinion," they wrote. "Some users on the sub have even been responsible for doxxing and death threats.

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Final Fantasy 14 producer and director, Naoki Yoshida, has promised to compensate players seven free days of game time following a weekend of disconnects and long queues.

In a blog posted earlier today, Yoshida said congested server queues have persisted since the start of Endwalker's Early Access period, acknowledging it has been "the cause of many inconveniences to our players".

"Currently, all Worlds across all regions have been hitting the login cap for extremely long periods of time, and the progression of login queues is being slowed dramatically," he explained. "Across the FFXIV service as a whole, the number of simultaneous logins has reached the hardware limit, and as a result, logging in has required an extremely long time, especially during 'peak hours' when we tend to see increased player activity. For this, I am truly sorry.

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There are 14 multiplayer modes hidden in Halo Infinite for PC players.

Though the secret modes can only be seen by players accessing the playlist offline - which sounds counter-intuitive, given Halo Infinite is an online multiplayer shooter - players can save and share the playlists, which then makes them playable online.

The 14 additional modes - which brings the full playlist up to 31 different modes, including Elimination and the SWAT-like Tactical Slayer - include some brand new ones, including Attrition, in which you play with a battle royale closing circle, reviving fallen squaddies and boosting your team's respawns.

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A limited-edition Halo Infinite promotion that bundles a Master Chief-themed LA Lakers jersey, a matching Xbox wireless controller, and a Master Chief figurine is selling online for hundreds of dollars above its recommended retail price.

The bundle - which was only available to those who could get to the Team LA store at Staples Center, Los Angeles, on Friday afternoon ahead of that evening's match against the LA Clippers - was selling for a very reasonable $140 (£105) given the price of a controller alone can set you back £55.

Almost immediately, however, the bundles began popping up on internet auction sites, with Buy It Now prices of around $1500 (£755). Many of the lots have already attracted bids from Halo fans, with several sets attracting bids in excess of $650 (£490) with several days still left to go.

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