We've released 1.11.52 on our experimental branch via steam. This build will be moved to the stable branch as v1.12 if no major issues are found by players. You can find our patch notes below. Please report bugs and issues in game using the F1 menu.
If you'd like to track the patch progress and follow more closely with development, check our changelog and feel free to join our Discord.
How to get into experimental branch:
Open Steam and go to your games library.
Right click on STN and select "Properties"
Navigate to the "Betas" tab and select "experimental" in the drop down menu.
Tweaked guide to add placing of a marker for navigation to the car lot.
Added snipers to police station and prison.
Removed snipers from Farmhouse.
Removed broken searching functionality from certain bathtubs.
Animations
Improved the set of walk animations for zombies that are less repetitive and vary in speed.
Improvements to run animations.
Improvements to idle animations.
AI
Zombies no longer attack vehicles during the day.
Added headshot sound when shooting zombie in the head
Improved zombie hit detection
Zombie speeds now more varied. Most outdoor zombies will be walking slowly during the day but a small percentage will still run when chasing a player. Outdoor zombies during the night will become a lot more aggressive but some will still walk. Indoor zombies will still be more aggressive than outdoor zombies during the day.
Rebalanced zombie spawn locations to cater for new outside zombie during the day.
New zombie texture variants added and textures improved.
Zombie textures now more desaturated and blend more into the world
Zombies spawn with a random height difference to increase variety
Zombie ambient lighting now looks correct when zombies are outdoors
Improved zombies floating above the ground
Improved zombies sliding when starting to move and when coming to a stop
Improved zombies sliding when walking around
Zombies are now easier to kill.
Headshots on zombies are now more powerful.
Disabled several zombies from spawning.
Performance improvements when close to a lot of zombies.
Rag doll pooling system which reduces lag associated with dead zombies.
Fixed screaming zombies turning around on the spot instantly
Increased zombie amounts.
Zombies no longer die in morning and remain outside.
Fix for zombies legs moving around when a stationary zombie is attacking a player
Map
Map now re-centers to the player upon opening.
Added map positions for to hardware store, pharmacy and gun shop
Added info when hovering over map pins
Map pins now highlight based on current tutorial step
Fixed issue which caused the mouse to unlock while in the map UI.
Map now starts zoomed in on the player location.
Players can now place a marker on the map which shows in the world as a waypoint.
Map icons now increase in size when zooming for improved visibility
Outline around player position on map now reflects friend vision distance
Player is now displayed on the map as a white arrow instead of blue.
Crafting
Removed cloth from machete recipe.
Design
Added strip mall (pharmacy) to tile 49, north east corner of map.
Added strip mall (hardware shop) to tile 42, north of Sage Creek.
Added a HARDWARE STORE to terrain tile 2
Added PHARMACY to 11
Added strip mall (hardware shop) to tile 36 west of Union Point
Added strip mall (pharmacy) to tile 35 north west of Union Point
Added strip mall (gun shop) to tile 26 north of Union Point
Added strip mall (hardware shop) to tile 48 between Old Town and Black Rock.
Added strip mall (pharmacy) to tile 45, in the airport.
Added strip mall (pharmacy) to tile 53, west of Addersfield.
Added strip mall (hardware) to tile 58, north east of Sage Creek.
Added strip mall (gun shop) to tile 52, north of Sage Creek.
Added strip mall (hardware store) to tile 63, north east of Black Rock.
Added strip mall (pharmacy) to tile 55, north of Black Rock.
Added strip mall (gun shop) to tile 46, north of Black Rock.
Added strip mall (hardware store) to tile 13, west of Mt.Baron.
Added a PHARMACY STORE to terrain tile 31
Added strip mall (hardware store) to tile 30, north east of Old Town.
Added strip mall (hardware store) to tile 15, west of Old Town.
Added strip mall (hardware store) to tile 15, west of Old Town.
Added strip mall (gun shop) to tile 22, north of Old Town.
Thanks for the continued support and continued issue and suggestion reporting :). Below are some helpful links to anyone new and interested in the game. If you'd like to follow a bit closer, please consider joining our Discord. We're here, we're listening!
This update requires a re-build of some cache files, so is about 400mb, but only the following things have changed:
- Adds back TAA anti-aliasing option. Is known to cause issues so only use if you must. - Anna will now be unlocked when completing Hard mode on any map. - Fixed some issues with ultra-wide screen monitors - Fixed crash when using a gamepad without the battery button bound - Fixed Anna's hair sometimes vanishing
As always, please let us know if you encounter any bugs at our Discord server. Thanks!
Hey version 0.9.4 brings a complete rework of the art making the game look much better.
- New textures for walls, ground and borders. - Optimization improving performance by around 2x-3x - Improved stability with almost no stuttering happening now - New loading screen, with load time improved - New crystal breaking animation - Improved the soundtrack
Challenging enemies you will encounter in the game
The damp smell of the underground tunnel has long filled your nostrils, gradually giving way to the overwhelming stench of rotting flesh. The sight of the unspeakable horrors perpetrated by the Sect further motivated you to venture further into the depths. Finally, you reached your destination. You were pierced by a pair of cruel, emotionless eyes. The emaciated, pale-skinned figure - inconspicuous to the untrained eye - left you in no doubt as to who was before you. A pulsing, mystical aura seemed as if it was about to shatter the solid walls of the corridor. The figure rushed to attack, and for a moment you almost regretted facing such a powerful opponent. You were - however - encouraged by the amount of work, preparation, and experience gained. There was no turning back now.
This disgusting bunch had gotten in your way too many times. A long search and the elimination of subsequent pawns brought you to the climax, when it was time to strike one last time. Strike where it hurts most - in the heart!
Destroy Gerd, the Heart of the Sect, and with him, his dark organization!
As part of the series, we introduce you to the bosses you will encounter while exploring Washagami and the surrounding areas! Gerd, the Heart of the Sect, is an unimaginably powerful being responsible for many seemingly unrelated events.
Soon we will reveal the next boss you will encounter on your path.
This week we mainly focused to improve our servers and solve bugs related to connection issues. Here you can see the list of items fixed/updated this week.
We started to keep a log of new data points to analyse and find the root cause of a blocker bug that is causing some of our players to experience game disconnects.
We have a new visual improvement for Bomber. Now when the bomber detonates his/her bomb(s) it will also detonate the houses that are owned by the players who have been already killed or sent out of the town. So all of your bombs will detonate no matter what and this will also make it visible to everyone how many times you placed a bomb in the town so far.
We carried all of our servers to amazon servers.
We fixed a bug that was causing all of the players in one slave to get disconnected from feign at the start of the game