The programming team has also been hard at work to create the infrastructure for server owners to easier manage and create servers, as well as working on better multiplayer functionality to allow for the viewing of stats and map selection. These changes include:
A custom console that makes it easier for us to create client-side and server-side console commands for managing the server, and makes it easier for admins and users to execute these commands securely (right now, users who try to execute admin commands will be kicked by default but that will be configurable).
Help commands with detailed explanations
VAC, game ban, and SCP: Pandemic ban detection (currently for official servers only) as well as local bans
Expanded configs for customizing game and server experience, including match timers, ban settings,
Server-synched start and end game cards that can be changed per gamemode, allowing for map selection, stats, etc.
A concept for the workbench system has been built, we plan on placing these throughout the map to deck the fuck out of your gun.
AI
In the realm of AI, the virtual light system is being updated to allow for real-time updates of characters’ lighting data while they are currently being detected by an AI agent. This means that even if you are initially in shadow when seen by a zombie, moving out of that shadow will cause them to see you faster.
Art
The art department has been continuing its progress of creating final game assets to replace placeholders from early development and has now begun the process of replacing the blockout of the reactor room.
This accompanies the continued work on character uniforms, improved gore and improved reflections. The model for the 1911 is also finished, filling the role of a lower capacity, higher power handgun for your operator.
Audio
This month, the audio department has made some massive leaps in terms of progression since our last dev blog.
With the addition of over 50 new sounds this month, we have also reworked our entire audio system to further reflect the environment around the players. Gun audio has been remastered to represent their Native sound while retaining the clarity and power expected from a modern FPS. We have also finished our beta recordings for the Infector-Fledgling, with the final mixes being implemented this month, our first Fledglings soundbase is nearing completion.
This is a key system for the players, as most of the anomalies in SCP: Pandemic have “Active States'' that they reside in based on the environment around them.
With the introduction of our subsonic/supersonic occlusion system in an earlier build, our audio team has been hard at work updating and refining the process, to add more depth in firefights. With this system in mind, we are also tweaking occlusion further by separating the layers of Weapons and sounds as a whole to represent the distance and density of materials between.
Our last addition for this month's sound updates is our new gore mechanics. The fledglings now have dedicated dismemberment, and bullet impact sounds to drive home the gorey nature of SCP Pandemic. This system will also be heavily updated to fit new anomalies, weapons, and dismemberment added in future builds.
Conclusion
This wraps up this month’s dev blog, and with it the final dev blog for 2021. We will be back with our next addition in 2022 as we continue with feedback on the Beta over the holidays. We cannot possibly summarize how thankful we are for all the support we’ve gotten over the last year of development. None of this would be possible without a community like you.
The Closed Beta trailer should also be release fairly soon after this blog!
1. Fixed spawn of items for the ceremony: now they do not spawn a second time when loading if they are already in our inventory. 2. Removed the "Apply" button for items for the ceremony. 3. Added a note from the guard and a cassette that shows the appearance of the Doctor in the clinic. The cassette can be viewed using a VHS player and TV. 4. Added screamers. 5. Added a classic rocking chair. 6. Replaced some of the music. 7. Fixed a moment with music in the menu when it did not decrease when trying to decrease it in the audio settings. 8. Added subtitles to closed doors when trying to open them.
Before the patch arrive soon, we'd like to show you another one of the new missions coming in the 0.8.0 update. In this mission, you'll be moving about in a large platform located on an ocean. It's a whole new tile set that we've created to bring on a feeling of buildings and machineries into the game in contrast with the last nature-made ice of the last reveal.
As we've mentioned before, we're trying to improve our level designs and make them a large open space that looks realistic and have players move around the level with lower and lower limitations. We hope you like what you're seeing here. The update is coming soon.
Strings of Divinity | The Spell Plague - Lightsaber09
Added 2 new areas to the game! Just as promies Sapphire forest and Umbranox swamp
Fun new character interactions! New enemies to fight, Leeches, Swamp Monster, and Quintin the Mannequin
Added new spell, Shadow Pierce
Added new item, Kenestrium. Use Kenestrium to upgrade your gear, making them stronger than ever giving you a huge advantage in combat!
Next update is going to be a small one, where I just add some more side content, and characters to make the world feel more alive. Im also going to fix some things I forgot to do in this update
Until next time, Lightsaber09 and Nic in the call - Good bye
The closed beta testers for SUPER PEOPLE have been selected.
If you were selected for the past Technical Test you can also participate in the global CBT.
For those who were not selected as Technical Test participants, or were selected but did not register product codes, please check your global CBT participation status and proceed by following the steps below.
STEP 1. Go to the CBT announcement page. https://geegee.net/en/result/cbt STEP 2. Click the “Confirm” button in the CBT announcement page to check your participation status. If you have been selected for the closed beta, you will see the following message alongside your unique Steam Key. ❗ The following Steam Key is for demonstration purposes only and is not usable.
STEP 4. Open Steam, and go to [Games] -> [Activate a Product on Steam...] located at the top left corner of the window.
STEP 5. Copy and enter your Steam Key in the product code input section. ❗ The following Steam Key is for demonstration purposes only and is not usable. ❗ Enter the Steam Key you received in the CBT announcement page.
STEP 6. Check and see if “SUPER PEOPLE CBT” is in your games library. Go to “SUPER PEOPLE CBT”, and click the Install button to install SUPER PEOPLE.
STEP 7. The GeeGee client will launch once SUPER PEOPLE has finished installation.
STEP 8. You can access the game by clicking the “Play” button during the scheduled testing period.
We look forward to seeing you during the SUPER PEOPLE global closed beta.
We’ve got a lot of feedback from players since entering EA testing! So here’s some quick updates and fixes:
1. Increased player’s movement speed 2. Added a hint that shows the ship is critically damaged 3. Decreased the durability reduction rate of ships while sailing 4. Rabbits and chickens no longer run away 5. Increased the initial attack power from 10→15 6. Increased the attack speed of players and some weapons 7. The range around the backpack of discarded items is now set 8. Decreased the stats of all enemies 9. Increased the bullet speed of some long-range weapons 10. Full screen operations are now recorded 11. Adjusted the interactable touch points 12. Added enemies’ health bars 13. Added explanatory text for icons on the right side 14. Added new story at the beginning of the game [Open your backpack near the chest to view]
If you have more suggestions about our game, you can simply leave a post in the Steam community page, or join our Discord, or send us an email at: dk0179@3dmgame.com