Fishing: North Atlantic - Enhanced Edition - Misc Games
Ahoy all fishermen,

A small update: 1.7.926.10528 is now ready for download. In this update we adjusted the deepline depth probabilities, so you should get more than one if its deeper than 80m and wait a bit longer before you pick up the deepline. We also fixed the issue with DLC not getting detected if you are offline and a few more issues that was reported.

Changelog
  • Adjusted deepline depth probabilities
  • Fixed map east of Ingalls Head
  • Fixed issue with DLC not being accessible when offline
  • Potential fix for issue with boat could start flying when fast travel to Digby
Scallops DLC
  • Fixed a rare crash when using scallop mechanic
Thank you all for the great support, reports and feedback, we really appreciate that :)
Craftopia - hawkward
Thank you for playing Craftopia.

We've determined the release date of the next update. "Winter Update 2021" will be planned to be released around 18:00 - 22:00 JST on Wednesday, Dec. 15th. (The time might be slightly changed)

This update will bring the contents below:
1) New weapon type, "Katana," which lots of players have been waiting for! The special move "Detect" can be performed while using Katana!
2) New field bosses "Fafnir" and "Giant Worm" will appear! You will obtain various rewards such as new weapons and new accessories by defeating them!
3) New vehicle "Biplane" which you can ride on to fly around the sky at high speed!
4) New system, "Fishery," allows you to use Fishing Net to acquire various items from fish shadows spread across the ocean!
We'll add a number of new weapons and new furniture along with them!

Please be patient and excited about the next major update! The alpha version of Craftopia will be continued to be updated as well.

Craftopia Development Team
Taboos: Cracks - XS
Thank you for your love and support for us all the time. Now we have launched the new game "Lost: Find"!
Witnessed by the thousands of hairs of the project team members, the "Lost" series derivative work "Lost: Find" finally unveiled its mystery.
"Lost: Find" as a derivative work of the Lost series is our new attempt. Collecting small games and adding fun, one-time can bring you more interesting experience!

If you are interested, please search and play~ The first release is being discounted, without further ado, let us quickly start the adventure, Unexpected brand new version, don’t miss it!
First Class Trouble - Crazyman
Hello Passengers!

We've got a big quality-of-life update ready to enhance your experience onboard the Alithea.


To start things off, we're introducing map voting in the elevator. This will only be present when you enter the elevator in the starting area, and will give you 10 seconds to vote for your favorite out of three.


Not everyone is in the Discord, and not everyone watches for Steam announcements. To help cover the gaps, we're introducing a message box on the main menu to provide information on maintenance, updates, and other important events in a very convenient place.


This is still in an experimental state, but now you can see how you stand against other residents on the Alithea. So far the categories are mostly meant for fun, as we don't want to encourage griefing for a high kill count. We'll continue to look at potential categories and updates for this feature.



Christmas has come to the Alithea! We've decorated almost all of the levels to fit with the season. We hope these new variants will warm as we cozy up for Christmas.


Not entirely new, but we've added a tutorial back to the main menu. We were probably a little too optimistic that people would fool around and just learn the game by themselves. It's hard to explain deceit and trust in a game, but hopefully this guide makes it easier to learn the fundamentals.


Coming soon: New Twitch drops! The exact dates and participating channels will be released throughout the next few weeks so keep an eye out for those soon.

Our goal with this patch was to give you, the players, the ability to guide the game just a bit more. Of course, we also have a list of bugfixes to help improve the experience as well. This will be our last patch before our next major update - keep an eye out for news on that!

Thank you to everyone who has continued to play and provide feedback. We go through everything we can to help make the experience better for all of you.

- Invisible Walls


  • New Feature: Map Voting - We've heard you and we are introducing map voting in the elevator from the starting level to the main area. We do not want all maps to be present when voting so for now you will get 10 seconds to vote for your favorite.
  • New Feature: Service Messages - For a long time we have been used to all our players following our channels, but it is time we include everyone so now we will write important messages in regards to server maintenance etc. straight on the main menu.
  • New Feature: Leaderboard - Still in an experimental state, but now you can see how you stand against other residents onboard First Class Trouble.
  • New Map Variants - We have decorated almost all of the levels to fit with the season.
  • New Feature: Tutorial - While note entirely new, we've introduced a tutorial to the main menu that gives a much better overview of the game's foundations.
  • New Cosmetic Drops: Hazmat Suit, Rubber Flamingo Hat, and Duck Hat - Keep an eye out for the announcement of these drops.


  • Tweaked the Emergency Event so it will no longer appear immediately after the player gets set free in the level. It also will overall appear less frequent due to certain parameters being changed.
  • Tweaked the rows for customization unlocks so they appear in two rows as some levels unlock too many things to keep it within the screen.
  • Tweaked the default models so they no longer show before your own customization is loaded. Might lead to some with slower connections to see the characters later, but we think the compromise is ok.
  • We made all the Vruumba race longer, however we also removed the boost in the race as it did not work as intended.
  • Tweaked some of our localization in response to feedback received on our Discord server.
  • Added a little “bird”-cage to Gardens.
  • Added an Interactive Alithea model in the Starting Area. Interact with it and it will play you a song.
  • Added a Scanner in the Personoid Quarters airlock.
  • Tweaked the Personoid/Resident randomization algorithm. There is nothing called random in computers, but we can always try to improve it.


  • Fixed the reporting system not containing any players on PS4 systems.
  • Fixed the push-to-talk on the symbol puzzle.
  • Fixed it so the Block/Unblock functionality on the Find Friend tab correctly shows appropriate status of the player.
  • Fixed various crashes related to the cloud friends system.
  • Fixed additional localization items not being translated.
  • Fixed the male model skeleton being a little off when jumping.
  • Fixed that you are no longer able to interact with players before you get up.
  • Fixed a countdown appearing multiple times if you are joining a Backfill Lobby that has been previously full.
  • Fixed that the left d-pad was unbound.
  • Fixed passenger log loading message not appearing when playing in japanese.
  • Fixed Vruumba Race sounds vanishing at some points.
  • Fixed some Vruumba controls not being properly bound on PC users.


  • When pressing the Block Button on recently played with players the state does not change even though the blocking of the player is in effect.
    - We are working a fix, which will arrive in the next patch.

Thanks so much for reading!
Join the discussion on our discord here and of course... add the game to your library, or wishlist, right now!

https://store.steampowered.com/app/953880/First_Class_Trouble
Bakery Simulator - Live Motion Games
Hello Bakers!

If you ever wondered about the scale of the customization and changes you can make to your Bakery - make sure to check out the screenshots below!

This time we wanted to showcase few things at the same time!

First of all the size of the Bakery changes depending on the level of your establishment. What you're seeing on the screenshots is the bigger bakery that you will be able to unlock in the game simply by playing through it. If you reach a point in the game where you'd think to yourself "well, I need more space" then most likely unlocking it will become your main objective!



We're also preparing few customization options - we'll talk about it in greater details closer to the release date, however if you take a look at the screenshots and compare them with what you already know from the demo and other our screenshots you will quickly notice many changes throughout the whole Bakery. Walls, floor, tables and machines...



Yes, exactly, machines! There will be quite a few of them available for you to use and enhance your baking process! Hopefully that would translate into greater quality of your job and... more enjoyment! We hope they will help a lot during your baking quest and will make many of the customers happy! As in case with customization options, we'll talk more about machines closer to the release!



Speaking shortly - if you ever get bored with the initial look of your bakery you will have appropriate tools at your disposal to change it to be more to your liking!

Keep in mind that we'll let you know about the new release date of the game as soon as that is possible. Thank you for your understanding!

Thank you for tuning in to our devlog - see you in the next one!

Best regards,
Bakery Simulator Team



https://store.steampowered.com/app/1031120/Bakery_Simulator/
Dec 3, 2021
Ken ga Kimi: Momoyo Tsuzuri - QAQ
1.增加了人物详情的语音对话框和翻译。
1.增加了CG鉴赏的语音对话框和翻译。
Dec 3, 2021
Coronation - Mbdot00
New Features or Changes:
- Added back enemy waves for all islands.
KEO - Digital Matters Publishing
Thanks to your feedbacks from the past weeks, we worked hard on a lot of different things, we published them on our Discord Server ( which you can find at the of this Thread ) to be tested and now we are rolling them out!
#youspeakwelisten

Patch Notes: Version 0.1.810 part 1
Fixes:


- Fixed several bugs related to engine update.
- Fixed not being to highlight tutorial button using controller.
- Fixed bug where "player_assist" would display in the scoreboard instead of the actual number of assists.
- Fixed Myriad Rockets going through absolutely everything.
- Configured matchmaking per regional server.
- Fixed Rebinding inputs being broken.
- Fixed Missing Icons from Input Binds.
- Can no longer waste scrap buying a vehicle you already own (as there's no use in buying it twice).
- Fixed Repairorama not applying last tick (kinda messes up our math).
- Fixed "Press [button] to Flip" message from being stuck even after flipping.
- Fixed Overtax increasing both enemy damage and energy consumption instead of decreasing enemy damage and increasing energy consumption.

Quality of Life/Improvements:

- Greatly reduced dust particle and opacity.
- Added Assist count to player summary in the match end screen.
- Fixed some wonky english.
- Slight change to how we display items you already purchased in the store, so you can still see name/price.
- Optimized sound effect loading for lesser breaks when firing new particles for the first time.
- Labels on bottom bar are now clickable (still missing a couple).

Patch Notes: Version 0.1.810 part 2

Balancing:

- Changed Bison damage from 1000 flat damage + up to an extra 1200 damage dependent on ram speed (total of 2200) to 700 flat damage + up to an extra 840 damage dependent on ram speed (total of 1540).
- Changed Repairorama healing from 750 every 1 second during 6 seconds (total of 4500 hp) to 550 every 2 seconds during 12 seconds (total of 3300 hp).
- Changed Infinity cooldown from 35s to 40s and energy consumption from 780 energy points to 1200 energy points.
- Changed Marauder's Basic Gatling gun from 55 damage every 0.08s until overheating to 24 damage every 0.08s until overheating.
- Changed Panther's Basic Weapon from 60x2 damage every 0.7s to 108x2 damage every 0.7s.
- Changed Devisers Basic Shotgun from 25 damage per pellet (x4) every 0.6s to 40 damage per pellet (x4) every 0.6s.

Misc:

- Changed colours and dirt values of textures on Deviser and Marauder.

Small Patch Notes: Version 0.1.845

Fixes:

- Matchmaking now calculates player/match density and estimate times per region.
- Fixed issue where players with slower PC's were getting commands by other players before loading into the map scene, creating errors for not knowing how to handle those commands yet.
- Fixed issue where code wasn't actually reattempting to join a room when it fails after minding a match.
- Fixed issue where input icons wouldn't change when switching between mouse/keyboard and gamepad.
- Fixed issue where players could not use mouse if they left a match with the gamepad.


Follow us on our Socials:
DISCORD
TWITTER
REDDIT
INSTAGRAM
FACEBOOK
YOUTUBE
TIKTOK
TWITCH
リアルタイムバトル将棋オンライン - support
An update for "Real Time Battle Shogi Online" has been delivered.
The contents of this update are as follows.

Content updated in this version
  • Battle tickets (BT) can now be purchased at any time from the "Real-time Battle Shogi Online" game TOP screen.
    (Purchased battle tickets are not currently available for trades or gifts.)
Thank you for your continued support of "Real Time Battle Shogi Online".


Silver Star Japan Co., Ltd.
E-MAIL: support@silverstar.co.jp
Dec 3, 2021
Conqueror's Blade - Booming_dingyi.shu
1. Added the texts for the Epic Mount Quests.
2.Changed the event date in the description of Cataphract Lancers Pack.
3.Revised the Japanese texts of Tseregs' veterancy ponit.
...