We started working on Spaced Out! nearly two years ago. One year of Early Access, one global pandemic and countless hours later, we’re excited to announce that Spaced Out! is ready to leave Early Access.
Hang onto your Rocket Navigation hats, folks...the Spaced Out! DLC for Oxygen Not Included officially launches on December 16th!
It’ll be available on Steam, WeGame and Epic Games Store.
This won’t be the last update to Spaced Out! or the base game. We’ll still be fixing bugs, improving UI and making tuning and balancing improvements on an ongoing basis.
How’d We Get Here?
A lot has happened during Early Access, so a quick recap is in order. We’ve released 16 updates (one every 3 weeks!) in the past year—not to mention plenty of minor patches and bug fixes.
Major highlights of our time in Early Access include:
Improvements to rocketry mechanics, modules and fittings.
Numerous Rocket interior improvements.
Introduction of new Spaced Out! and Classic-style clusters for a total of 18 clusters to choose from.
Addition of new planetoids in all clusters.
Introduction of Nuclear, Radiation and Radbolt systems.
Introduction of Space mining.
Introduction of Plant mutations.
Unification of the base game and Spaced Out! codebases. (Breath of Fresh Air update, aka The Big Merge)
Updates to the Mod system and lots of Mod support work.
What’s Next?
Once Spaced Out! has launched our next move is to...keep working on it. There’s always more to do, so we'll work on some post-launch updates for a while before moving on to the next new thing for Oxygen Not Included. Stay tuned!
Thank you all so much for your help along the way. The community’s feedback and support is incredibly valuable, and the entire ONI team is grateful for the time you put into helping us get here.
It’s time, offworlder. Your journey through — and more importantly, escape from — Calitana is about to begin. And while you might have the skills and virtues to succeed, you shouldn’t get ahead of yourself. This is no walk in the park.
Do not go in unprepared. Do not go in ill-equipped. If you’re not going into this with the right mindset, Calitana will chew you up and spit you out. Thankfully, we’re on hand with some advice.
Pay heed:
INFORMATION IS POWER (READ: USE YOUR NOTEPAD)
Information will not be served to you on a silver platter. When someone tells you about something they need or a location you need to get to, TAKE NOTES. You will not be offered a quest journal or waypoint markers or anything that takes away from your sense of agency. The in-game notebook (and the notes you choose to write in it) are your only guide. Use it.
KNOW YOUR BACKGROUND. KNOW YOUR STRENGTHS
Your experiences and histories dictate who you are, and how you interact with the world around you. Before you begin your journey, answer the questionnaire about your birth and occupation(s). Choose your virtues and your studies. And don’t rush this. Your choices define your background.
Each background has its Privileges and Woes; be mindful of the skills you pursue, as they'll influence how you'll proceed to tackle the hardships of Calitana. Did you put all of your Studies points into Slug Guns? Then use those whenever you can, and skip the Laser Guns. Know your strengths, basically, and play to them.
TAKE THE SIMULATION TRAINING
Nobody is above training. And while no simulation can accurately recreate the hive of scum and villainy you’ll find in Calitana, it’s also true that going into the real thing uninitiated would be….unwise.
Talk to Medic when you first arrive in Calitana (or choose “Tutorial” from the Main Menu before your journey formally begins). Run the simulation. Get familiar with what you’re capable of. Movement. Your weapons. Hiding. Sneaking. The flow of battle (see below!). Learn how this all comes together, and you should be ready when you hit the streets of Calitana for real.
UNDERSTAND THE RHYTHM OF COMBAT
You move, they move. That’s what you need to learn. Need a moment to think through a scenario in your head? Plan out your actions? Do it. You have time. But as soon as you move or attack again, so too do all of your opponents, simultaneously. Say it again: you move, they move. Internalise this fast-paced turn-based thinking and you’ll find your groove.
GET ACQUAINTED WITH YOUR MAP
From the dense jungle to the grimy suburbs to the heart of the city, Calitana’s open-world can be explored at your leisure. But it can feel overwhelming at times, and nobody is going to hold your hand. While getting your bearings is on you (nothing will familiarise you with the jungle colony better than simply exploring), your map is always on hand for reference. Use it. Set your own waypoints. And, in combination with the Notepad, create your very own system for making it through the world.
THE SHADOWS ARE YOUR FRIEND
Maybe you’re a gun-slinger. A risk-taker. Somebody who shoots first and asks questions later. That’s cool. But then again maybe you’re not. Maybe you’re somebody who prefers to skulk through shadows and get the job done without making a scene. Nice and clean.
Keep an eye on your interface, and keep two things in mind: your enemies’ line of sight, and your own noise-making radius. If both of these are looking safe, stick to the shadows and slink through quietly - just be sure to crouch to minimise any noise. If your enemy’s attention is worrying you, however, you can always create a distraction…
DON’T GO IT ALONE
You’re a badass, we get it. But escaping Calitana on your own will be tough. Take advantage of the various denizens of the jungle colony who might be able to lend a hand - if you’ve invested in your Charm studies, you should be able to easily sway somebody to your cause. Calling them ‘friends’ might be a stretch, but recruiting a team of ‘travel companions’ might turn the tide of battle in your favour. If a particular situation is proving too tough, why not go on a hiring spree, and come back with some friendly firepower added to the equation.
Ok, you ready?
Great. See you on Calitana, offworlder. And may the dice be ever in your favour.
This new item can be purchased with gold as one of the daily challenge cards in the store. The overwhelmed owner can be earned for free by completing challenges in the upcoming challenge system.
This hotfix is changing the way skill chaining is working in Striving for Light. Up till now skills could chain endlessly (scattering projectiles triggering scattering projectiles on the next hit again). This created an insane amount of projectiles, causing performance issues and also killing everything on the screen. Now skills are only chaining one time. So projectiles can scatter into new projectiles but the projectile fragments don't scatter again. This will help keeping the challenge on higher levels.
Game
Skills now only chain one time, instead of infinite times. Example: Scatter Projectiles scatters one time but the created scattered bullets don't scatter again. The created projectiles from Scattered Sweep do also scatter one time if you have Scattering Projectiles active. So this keeps all current skill combination functionality.
Weapons, Skill Shards, Light Fragments now have minimap icons to give you a better overview over what has droped on the current map.
Visual Effects
Burn effects are less smokey.
Tech
Smaller back end improvements to the skill tree which could result in better framerates on very very very large skill trees.
Those changes also have been rolled out to the demo version.
While it was our intention to release PROVIDER on both Ubuntu and Windows, Steam's system of supporting Ubuntu with outdated libraries has led to support issues with PROVIDER. This can be fixed on certain systems by overriding Steam's libraries in favor of the local OS's, but this fix is not universal and spins out into a web of support issues that make us uncomfortable with calliing Ubuntu "supported" in Steam.
I apologize to any Ubuntu players, we'll be releasing the Ubuntu version on itch with our dependencies listed next week. Please request a refund if you planned to play on Ubuntu.
Now the kittens are working in gemstone mines. Every time a mine cart unloads at the end of the railway track, they go down the stairs to collect the gems.
Each level has a grid of squares with colored gems occupying some of the squares. The objective is to connect gem mines of the same color by drawing 'gunpowder trail' between them such that when it explodes, the entire grid is occupied by railway tracks. However, railway tracks may not intersect. Difficulty is primarily determined by the size of the grid, ranging from 4x4 to 7x7 squares.
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,
Your universe simulation has been updated! We've removed the speed slider in the side menu, and we implemented an alternate speed feature to better showcase the complexity of orbital motion in our solar system.
Here's how it works:
Button Up!
Fiddle with different buttons that will play, pause, rewind, and fast forward your planets! Watch Deimos slowly circle around Mars at +3 hr/sec, or see Sedna's 10,000 year orbit take no time at all!
Additional Features:
- The moon is now tidally locked to Earth! - Hale-Bopp and Halley's Comet tails' stick around while the simulation is moving fast! - The icon for the Heliosphere has been updated! - Camera stability while viewing planets in the garden has been improved. Enjoy further developed camera locking and non-existent camera shaking!
Minor Features and Fixes:
- FIX: You can now zoom in on Vesta in the garden. - FIX: We found the "-" symbol that was missing on some English enhancement cards. - The cube payout amount in Mutagen bundles has been adjusted. - Starting the Super Charge boost will no longer center you on that object. - Exiting Photo Mode will no longer change the screen angle. - Performance improvements for the garden's orbit lines have been implemented. - For new Universe Architects: The Black Hole event has now been changed to a local portal that requires 200 individual clicks in order to enter the Beyond (online or off)!
We hope you enjoy these improvements as we continue polishing the Beyond expansion!
As our team looks ahead at what's to come for Cell To Singularity, we look forward to hearing your continued feedback!
Hi everyone! We are very exited to share with you our plans for tournament play in 2022. Similar to qualifying the past few months, hitting Mythic rank in a given month will earn you a slot in a future month’s qualifier. Every few months, we’ll run a Seasonal Championship. Those Seasonal Championships will feed our World Championship, which will lead to us crowning a World Champion. Here’s the breakdown of events:
Spring Season
December 18, 2021: Qualifier
January 2022: Qualifier
February 2022: Qualifier
March 2022: Spring Championship
Summer Season
April 2022: Qualifier
May 2022: Qualifier
June 2022: Qualifier
July 2022: Summer Championship
Fall Season
August 2022: Qualifier
September 2022: Qualifier
October 2022: Qualifier
November 2022: Fall Championship
World Championship
December 2022: World Championship
Due to March and July being Championship months, reaching Mythic rank during February and June will qualify you for the first qualifier of the following season.
For seasonal championship qualifiers, we are changing our day 2 cut to be based on hitting 36 points instead of based on finishing with a top placement.
Prizes and dates for events beyond the December qualifier are TBD. We’ll put out more details as the year progresses.
Thank you for the support and we look forward to seeing you all in the tournaments!