Dec 2, 2021
Touhou Block Fall ~ Yukari - ShmoeSoft
Hey everybody, Tea Time has just been released!
ArcheAge: Unchained - CM Jacky
From December 3rd, ArcheAge will move to a subscription model where you will need to pay a monthly subscription in order to access the game. Everybody will receive 30 days of free time and those that purchased the game or DLC previously will be awarded up to 150 days extra.

Subscription Products
The below products can be purchased from the webshop under ‘Subscription’ at the ArcheAge website.



* Subscriptions are activated once you log into the launcher and refunds will be unavailable when you play the game.
* Refunds are available if you have not played the game within 14 days of purchase.
* Additional purchases will be automatically added to the current subscription duration.


Credits
The below products can be purchased from the webshop under ‘Credits’ at the ArcheAge: Unchained website.



There are also some one-time offers that allow you to obtain extra bonus credits These offer a higher value than the standard purchases.



Web Packs
Additionally there will be some package bundles that give great value. We're kicking off with the Starter Package.



Marketplace
Marketplace products can be purchased in-game with Credits and in-game currencies.

1) Category: Main



* The free ArchePass Upgrade Ticket is to celebrate the service transfer and will be available from December 2 after maintenance to January 13, 2022, before maintenance.
* The ArchePass Upgrade Ticket will be available for purchase with Loyalty Tokens distributed daily for free.


ArchePass Upgrade Ticket Rewards



2) Category: Costumes

All Costumes now cost 3,500 Credits. Some Costumes are no longer sold.
The following new Costumes will be sold from Dec 2 after maintenance until Dec 16 before maintenance.



3) Other Credit Products (Equipment Image, Glider/Magithopter Image)

The price of some products has been adjusted and some new products have been added.

* Adjustments were between 50 to 2,900 Credits, with the below 2 products having the largest adjustments.
* Bound Wrapped 7-Day Salon Certificate (4,000 → 1,000), Guild Name Change Ticket (5,000 → 2,500)




4) Manastorm Crystal Shop

Diligence Coins are replaced by Manastorm Crystals.
Manastorm Crystals cannot be purchased by cash, directly purchased, nor purchased from packs.
Some products were removed and new products were added.

* Black Eagle Glider Companion has been removed from the previously announced ArcheAge: Unchained subscription model changes and 12 new products were added.

Tea Time - ShmoeSoft
Hey everybody, Tea Time is out!
Dec 2, 2021
Arcane Waters - burlin_gauna
Fixed black screen error when logging out from the loading screen when redirecting between servers [4812]

- #4809 - Title Screen border

- #4817 - Need border around map

Rebinding panel - added restore defaults button and functionality

Added new attack types.

Shift clicking an item adds an item tag to chat, which displays an icon

Disabled costumization icon saving

Merge of "Allow shift click item in inventory to place item icon in chat"

added new initial voyage music

BeamNG.drive - BeamNG_Leeloo
It’s been some time since the last update, but we’re back in time to bring you holiday spirit. Version 0.24 is now live with some exciting new features, quality of life updates, a dash of graphics improvements, and a few physics changes.

1996 Ibishu Pessima Remaster
In the vehicle remaster line, we grabbed this opportunity to take the Pessima in hand. As many of our players have been keenly aware, the 1996 Ibishu Pessima was one of our most content-sparse vehicles with very little in the way of customization or even factory options, and its visual quality was a little lacking.

With this remaster, we wanted to address both of those things, and raise the vehicle's performance ceiling. To that end, the Pessima will be getting a reworked 3D model with improved detail, proportions, and textures. The jbeam structure is also being reworked with better deformation and increased detail.

In addition to all of that, the Pessima is also getting a huge number of new parts, including new engine and drivetrain customization, new sport and custom body kits, new spoilers, fender flares, rollcage, racing subframes – essentially the full kit for fancying up your Pessima will be included in this update. The update will also include a full complement of factory custom and racing models for the Pessima.



Gavril H-Series Remaster
The Gravril H-Series has also gotten a much-needed rework. This van has received a shiny new 3D model and materials, in addition to a stack of new content, including side-door and passenger body styles, new interior color options and passenger parts to go with the reworked interior, and new base and high-end facelift parts.

It has also received a thorough going-over in the configuration department, with existing configurations getting a rework and several new configurations being added, and is getting three new skins.



We've also added various new props, including a lounge set, fridge, chair, TV, and cardboard boxes, so if you ever had the urge to pretend you were driving a moving van, now's your chance!

And to top that off, we are improving trailers physical skeletons to achieve more realistic behavior. The flatbed is now more longitudinaly flexible, together with remade load physics with reduced rigidity, improved collision and deformation. The tanker is also getting a new load jbeam with more realistic liquid sloshing behavior and adjustable volume, along with new 22000L and 34000L load volume configurations.

PBR Update For Levels
In Version 0.24 we are continuing the process of updating our graphics to PBR, which started with vehicles in a previous version.

To that end, roads, decals, and terrain in the Jungle Rock Island, Utah, and Small Island maps are being upgraded to PBR. Upgrading to Physically Based Rendering will allow us to render the environment with more accuracy and detail than we’ve ever been able to before, bringing even more realism to your driving experience.



Missions
An exciting new feature coming in this update is the Mission system. Once the update drops, you will be able to play missions in freeroam mode. Similar to scenarios, missions can be started from within a level and some missions can be customized before starting so that you can tailor your experience.

The available mission types will include Time Trials and Bus Mode available everywhere, Dragrace on West Coast USA and Gridmap V2, Longjump on Utah, Precision Parking on Italy and East Coast USA, Drift and Gymkhana on Italy and West Coast USA, and Arrive on Italy. More details on what each mission entails will be in the patch notes. You will also be able to create your own missions using the Mission Editor. The editor is still a work in progress so may not be perfectly reliable, but you will be able to use it to make new missions using the existing Mission Types as a template, make completely custom missions, and make your own Mission Types and Editors. Have a look at the documentation for the mission editor here!



Fixes & Improvements
The update will also include a number of map fixes as well as some changes to the World Editor. The editor is getting Import/Export features for the Multi-Vehicle Spawner window, as well as reworked features and design.

Traffic systems in the West Coast USA have received several improvements, including changes to speed limits, improvements to the police infraction system, and more customization options. Traffic will now respect all traffic signals on current official maps.

We have also began a major revamp of the entire User Interface with this release; more details will be available at a later date, but we invite you to share your feedback in this dedicated thread.




Last, but certainly not least, we are making some changes to the Force Feedback system to make it smoother, with more detail and accuracy. The new Soft Lock option will attempt to keep your USB steering wheel within the valid angles of your current vehicle, lending a level of realism to your experience.

New bindings have been added to allow for easy testing of different strengths and smoothing, in addition to other Force Feedback-related tweaks. The improved FFB is smoother and less noisy allowing more details to reach the wheel. It is advised to adjust the smoothing and strength FFB parameters to have best results.

We've also made some improvements to the audio of the game, adding plastic impacts, support for cooling fans, UI sounds and ambiance for the overview map mode, and stereo headphone mode!

And as a last little cherry on top of the update cake, we are also adding German and Polish localization.

And as an added treat, we wanted to let you know that just in time for the holidays you can expect a content update that will be bringing a new contender to the game's lineup: the Bruckell Bastion, an American muscle car that can take on all comers with style. Keep an eye on our social media for clues to the other contents of the holiday update!



Please head here to check the full patch notes.

Thank you all so much for your continued support, and see you in the next devblog!
Dec 2, 2021
Chased by Darkness - 3+Productions
- Fixed the bug where the player gets stuck on the bench on the second floor
- Fixed the bug where the Soul Stone didn't drop correctly
Last Epoch - EHG_Jozef
With each patch we add new content and improve what already exists in the game. It’s no secret that player characters are among the oldest assets. The Sands of Majasa Update brought an update to the Primalist model, and the Eternal Legends Update will continue this trend with improvements to Sentinel, Acolyte and Mage.

As we mentioned in Primalist blog, we’ve also changed the topology of the models, which has improved the look of many of the animations and also affects the silhouette and detail of the characters, which is most noticeable on the face.

In the case of Mage and Acolyte, we didn’t want to completely change their appearance. We tried to keep the main features of our characters and focused mainly on visual quality improvements. We want you to still recognize the characters after these changes and we want to bring them up to our current standards.

Let’s take a closer look at Mage and Acolyte.

Mage





Acolyte





Sentinel Corrections

A few weeks ago we published a blog about a new model for Sentinel. It has not escaped many of you that in the pictures we used, the upper parts of the legs and the area around the waist didn’t look as it should. At that time, the model had not yet been implemented and was still being worked on. We have since corrected the problems with the skinning that caused these seemingly incorrect proportions.

Here is a comparison of Sentinel as it looks in our previous blog and as it looks now.


Left: The image we shared a few weeks ago. Sentinel has incorrect proportions around the upper legs area. Right: New proportions after skinning issues were fixed.

What else we are working on beyond 0.8.4?

Our work on the characters does not end with these changes. The Rogue model will also get some improvements, but we know that many of you are waiting for more variation of our characters' looks when using different Armor sets.

Sentinel will get two new Armor sets in the next patch and we are working hard on more. Here is a preview of just a few that are already in various stages of development and we hope to get them into the game as soon as possible.

Please keep in mind that real game assets may differ from these artworks. Many times changes have to be made for both aesthetic and technical reasons, or they may not make it into the game at all and be replaced by a different design.







We hope you enjoyed this sneak-peek of what's in store for you in the Eternal Legends Update and beyond. Don't worry, we know what many of you are waiting for and what you want to know more about. We may have some lege... very interesting information ready for you tomorrow!
Dec 2, 2021
PROP AND SEEK® - twk
  • Fixed server issue: EU Lobby - temporary error.
Dec 2, 2021
Intravenous - sрy
Hey folks!

This small patch fixes a crash reported very recently by a community member.

Version 1.2.14:
- fixed a crash related to the GUI system

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!
Apex Legends™ - Electronic Arts
Launch Apex Legends from December 2, 2021–January 4, 2022, and the Weapon Charm will be automatically granted and added to your inventory.


https://store.steampowered.com/subscriptions/ea.

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like Weapon Charms in Apex Legends. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.
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