GB Rober - MOKKOGRAD
Hi everyone!

Thank you so much for your interest in this little game. I can't stress how much it means to me to know that so many people have found and enjoyed GB Rober so far.

Now on to today's post:

Over the past few weeks I've been occasionally fixing some bugs that have brought to my attention, by a nice person who took it upon themselves to try and speedrun this game. However in my attempts to fix these various small things, I unknowingly introduced some more problems, that I have been fixing over the last three days, while I was trying to record a speedrun of GB Rober myself.

You see, for some reason Game Maker decided to remove parts of the game's collision code, after I imported some of GB Rober's assets into a different project, to give me a bit of a headstart with things. I caught the worst stuff very early, but some small things went unnoticed until today and yesterday.

Anyway, those are fixed now and also I remembered to set the camera layer in Vintage Prospective stage back to invisible, so that you're not looking at a solid red background for the entire stage.

I also wrote up a short guide for those people who might be interested in speedrunning GB Rober themselves. No idea if it's already live in the game's guide section, but it should be there at some point.


Aside from that, I'm slowly regaining the energy back to start working on the additional stuff I had in mind for this game, though it's still a bit out until I can share news on that.




Dec 2, 2021
Skeletal Avenger - mrqs


To celebrate our release of Skeletal Avenger on iOS today, we are happy to announce a MacOS version is now available as well!

With all of the fixes and improvements during our Early Access and after the Full Launch with a Windows only version, Skeletal Avenger has never been more refined, and ready to arrive on Apple hardware.

You can find all of the familiar features, including a bone rattling co-op experience, and ten supported languages on your favourite fruity machine. Both the regular Intel based Macs, as well as the new Apple Silicon sporting computers can get your skull flying across the catacomb halls!

So, if you're on a Mac, you can now unleash your Skeletal Avenger!
Lacuna – A Sci-Fi Noir Adventure - Assemble_Xer0
Ambient rain drizzling outside, plumes of cigarette smoke hanging in the air, and an intense mystery waiting to be solved — all that and more awaits players in the moody and atmospheric noir adventure game, Lacuna.

Today, together with Lacuna developer DigiTales Interactive, we are delighted to announce a December 21st console launch date for Lacuna, with availability coming to Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5, and Nintendo Switch on December 28th.

These upcoming digital releases will allow even more players to experience the title’s melancholy yet intensely gripping mystery. Assume the role of Neil Conrad, veteran agent of the Central Department of Investigation (CDI), and discover the truth behind what at first appears to be “nothing more” than a heinous murder.

Lacuna launched on PC via Steam earlier this year to critical acclaim and immense community praise. Winner of ‘Best Prototype’ at Game Award Saar and second place for “Best Game” at Indie Game Fest 2019, Lacuna’s story is told through gorgeous 2D pixel art, as well as its dulcet, captivating soundtrack — both working in tandem to capture the essence of its futuristic yet dour environment. Navigate a vast amount of dialogue choices, make decisions with crucial outcomes, and reveal the plot that will turn everything Detective Conrad knows upside down.

Watch the new console announcement trailer here:




About Lacuna

Lacuna subverts the classic story-driven adventure trope by nixing the tiresome “point-and-click” mechanic. Gone are the days of pixel hunting, and other intrusive mechanics that interrupt the flow of the game. Other improvements on the genre include conversational choices that drive the story, narrative-based puzzles, interactable extras, various distinct endings, and a detective saga that is sure to stay with players long after completion.

Lacuna will be available on Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5 on December 21st, and Nintendo Switch on December 28th.
Additionally, there will be a 20% launch discount in both the Microsoft Store and Nintendo eShop.




The PC version on Steam can be purchased with Assemble Entertainment’s usual “Save the World” Edition, where 10% of the proceeds go to GoGiveOne, an organization founded by the WHO Foundation that collects donations to provide COVID-19 vaccines for countries that cannot procure them.
https://store.steampowered.com/app/1364100/Lacuna__A_SciFi_Noir_Adventure/
Empires of the Undergrowth - Mike
Once again, the Hungry Spider has crawled out of his hole. This time he's in a better mood, having just finished his Christmas shopping and gotten everything wrapped and ready for the little ones. However, envious eyes are looking over his haul - and he'll need to protect it!



The Festive Spider level is here once again for the season. Find it by clicking on the gift that has appeared on the main menu. Whilst you may be familiar with the upgrade system and control scheme from the Hungry Spider level, this game mode is more akin to a tower defense. Like the Hungry Spider level, it is incredibly difficult - very few players have defeated all of the waves and saved Christmas for their spiderlings.

Building towers is vital - whether recruiting funnel web spiders to slow enemies and snatch them away, or wood ants to launch acid at them, you'll need to think about tower placement and longevity to be succesful. Placing towers costs life, so you'll need to balance this single resource carefully.

A little tip - the spider's abilities are also extremely useful for making sure enemies don't get away with your precious presents. It'd be a good idea to start with the Crippling Venom ability to slow enemies from afar.

Merry Christmas, ya filthy animals!
Looking for Aliens - Ira Roka
The demo now contains even more human speech options!

Full list of languages available in the demo:
  • English
  • Russian
  • Simplified Chinese
  • German
  • Spanish
  • Portuguese - Brazil


In the meantime, add the game to your Wishlist and download the demo so people won't know you're one of us! 👽

https://store.steampowered.com/app/1733500
Soulsland - Valkeala Software
Chech studio bundle which include more expensive games: https://store.steampowered.com/bundle/22409/Valkeala_Software_4__bundle/
War Thunder - CyberStonka

We are always trying to implement vehicles and weapons in the game as faithfully as possible and we also constantly refine and clarify the behavior of objects in the game, whether it is an aircraft or a shell. This time we have finalized the control mechanics of the SACLOS/MCLOS missiles to meet the higher requirements for reliability with the physical model of missile flight.

For missiles of this type we clarified the available load of the missile depending on the flight speed and air density, in addition the missile will lose speed more accurately during maneuvers. These changes will allow us to realize more accurately the damage zone of this type of missile in accordance with those of their real prototypes.

As a consequence to all this there will be a noticeable reduction in the capability of SACLOS SAMs to engage high speed targets with altitude or heading parameters. Since missiles with such control types follow the line of sight throughout the flight trajectory when firing at targets with altitude and heading parameters the missile trajectory curves due to changes in target position and the missile will have to perform a maneuver with an ever increasing overload.
[expand]
The trajectory diagram of a SAM with SACLOS trajectory with significant elevation over the target[/expand]
Such a trajectory leads to a high g-force requirement throughout the flight which combined with the trajectory velocity decrease may cause the target to be missed if there is not enough available g-force. Therefore the higher the target velocity and the higher its heading or altitude, the more difficult it is for the missile to hit the target.

This feature of the flight of SACLOS missiles will become more pronounced after the update of the physical model and pilots will be able to use it to avoid being hit by SAM. To do so we recommend maintaining high speed and a significant altitude or heading parameter.

Also if the physical model of the SACLOS/MCLOS is updated, the missile’s angle of attack due to gravity compensation by the missile guiding system, will become more noticeable. The angle of attack in the updated physical model will vary depending on the missile’s velocity. The angle of attack during the flight would slightly change the armour engagement angle for these weapons.

Glossary:
[expand]
SACLOS — semiautomatic command to line of sight.

MCLOS — manual command to line of sight.

Target heading parameter — the shortest distance (perpendicular) from the point (origin of coordinates, location of instrument, cannon, launcher) relative to which it is determined, to the projection of the target's course on the horizontal plane.

Target heading parameter[/expand]
Community Announcements - Laura_GOP


⛄ Discover the latest news and explore the End of the Year saloons with Ines and Lily in another fun-tastic Live Stream! Join us tomorrow Friday, Dec 3rd at 16pm CET🎄 and have the chance to get FREE Piggy Tokens and Coupon Codes!🎟️🐷💰⁠

📺 Watch the Live Stream on Youtube, Twitch, Facebook or here on Steam.

The Governor of Poker 3 Team
Community Announcements - 阿阮
烬木之庭
流花宫烂漫花海之下,“烬木之庭”杀机重重。流花宫曾是灵狐族长的府院,其下却隐藏着巨大的地底遗迹,硕大的远古食人花、昆虫妖族横行此间,丛林深处隐藏着不为人知的惊世秘闻。
奇花异树遍布的地下丛林,行走其间如同远古迷宫探秘。植物散发着奇诡的光,昆虫有着数倍于自身体重的怪力。身形巨大的螳螂妖挥舞着镰臂,凭借昆虫迅捷的行动特性,出其不意爆发致命打击,令你防不胜防。暗流之下,被融合了毒藤的食人鲳正吞吐着销金熔石的毒液,各位可要小心手中兵刃的耐久度!

莹甲玉刀螳
原是一只普通的螳螂妖,经江看花和桃翩跹易骨之后实力大增,拥有粗壮锋利的镰足和一层晶莹如玉,刀枪不入的外壳。

植灵食人鲳世妇
一只因捕食巨龟族而闯入流花宫的食人鲳,身上被江看花和桃翩跹种下一株植灵,由于筋骨强健,在经受植灵在骨肉缝隙中生根开花的痛苦后,竟顽强地存活下来。

四手干尸
四手干尸是大量牺牲者的尸块腐化之后,由众人死前的强烈怨气催化而成的灵怪,本身并无灵智,只是出于本能杀死所有打扰它休息的人,并吃掉他们的尸体。

伊斯梅尔
惊蛰教掌律史,堙兽派首脑,教主苍骨的嫡系弟子。作为天生异能的骨族成员,拥有能够感应人心喜好而化形的天赋本能,变化万端,击杀敌人不留痕迹。


流花宫禁地生人勿入
  流花宫在建立之初,就发现地下存有一处庞大的遗迹群。遭遇大难之后的江看花,心性变得偏激,桃翩跹心里同样有着难以平复的过去,两人一拍即合决定将地下遗迹群改建成试炼窟。在这里,他们将外敌捉来实验自己的易骨术,把人变成妖怪,把妖怪变成人。
这么做的目的只有一个:弥合人与妖的裂隙,我中有你,你中有我,从此和睦相处,再无纷争。这里设有结界,成了生人勿入的绝密禁地。
  各位仙家弟子进入“流花宫禁地”之时,江看花被抓不知所踪,桃翩跹跳入禁地行踪成谜,伊斯梅尔和卡桑度紧随其后,太和宫弟子侍道也有出现,各种人的命运在这里被交织在一块。想要寻找答案,各位仙家弟子就要前往一探究竟。

【主宰命运还是被命运摆布?】
侍道:为他人,身被嗜

狐玉藻带着侍道投奔旧友江看花,江看花与太和宫素有旧怨,当年还遭到前太和宫长老钦若的接连暗算。侍道身为钦若徒孙,一来为师祖偿还罪孽,二来为保玉藻周全,于是甘愿接受江看花的摆布,成为怪物。那么侍道会成为何种怪物,他是否还能重回人形与狐玉藻终成眷属呢?

卡桑度:入邪教,藏私心
与钟无痴一同闯入流花宫的还有伊斯梅尔的得力助手“卡桑度”,此人早年仰慕“惊蛰教”教主苍骨,甘愿为其奉献所有,后苍骨授其法术,并成为教中长老。卡桑度随伊斯梅尔发现“流花宫禁地”,为了复仇,他要干掉二宫主桃翩跹,这其中的原由又是什么呢?

三颈赤颉:三头怪,隐地下
此怪物是江看花与桃翩跹的得意之作,当年桃翩跹在南疆时捕获一头外形似犬的上古恶兽,他们将两头异种巨蛇植入其颈,成为三头怪物,一直被隐藏在地下。

桃翩跹:困兽斗,心不甘
桃翩跹天赋异禀的她能驱虫蛇,擅用毒花,在被江看花救下之后,得其指点,修行之法进步神速。成为二宫主之后,与江看花亦师亦友,甚至于有些时候还有说不清道不明的情愫。早年落入南疆惊蛰教之手身陷囹圄,心中仍有旧伤。或许是为了得到更强大力量,或许是为了守护来之不易的安宁生活,当恶浊势力席卷而来的时候,无力反抗的她心有不甘,跳入流花宫禁地,欲作最后一搏。殊不知,疯魔只是一念,她最终能不能挽救流花宫,拯救她失去的一切?


《古剑奇谭网络版 海外版》全新资料片“剑鸣流花”将于12月9日上线,更多福利内容,惊喜活动后续陆续揭晓,感谢各位仙家弟子的支持和厚爱。愿风雪太华,剑心长鸣。
Squad 44 - SnazzyDuckling
Greetings!

First of all, we want to thank you all for all the feedback and bug reports since the release of the Armour Overhaul. We've continued to carry out small bug fixes and changes based on the feedback from the community.

We also welcome all the new soldiers that joined us during the Autumn Sale on the battlefields of Post Scriptum, but equally many thanks to our veteran players who have helped these new players in the learning process of the game.

The next big focus is going to be Maginot, QoL and the new Boot Camp which will become the best place to learn how to play Post Scriptum if you are new. Or maybe need a refresher for veteran players.

Now back to the update. This week was spent primarily investigating an issue related to tanks disappearing when the driver would be disconnected & an issue where infantry would be invisible to tank crews.

Additional fixes and balance tweaks were carried out across the board. You can find the changelog at the bottom of the post.


New M2 .50 Cal model & equipment
And in case you haven't been following us on our Twitter or Facebook page or on the Official Discord (which you totally should) we recently showed off the new M2 .50 Cal model which will replace the outdated version we currently feature in the game.



In addition, we're going to be adding some additional equipment so that the .50 cal will become more versatile.



On top of the new base model, you will soon be able to traverse the battlefield with a .50 cal equipped Jeep or build a static .50 cal emplacement as the Allied forces.




As per usual you can find the changelog for this update below.

Changelog v2.1.2005.5465
- Renamed M4A3 Smoke shell from M89->M64 and velocity from 259m/s to 463m/s
- Optimizing environment asset collisions
- Potential fix for tank despawning on driver disconnection
- Potential fix for infantry sometimes being invisible to tank crews.
- Fixed client-side FX that would get stuck
- Smoother transition after bandaging and drinking from a canteen
- Emplaced mortar shell count 30->20 HE 30->25 Smoke
- Velmolen KOTH Eastern Farm flag removed
- Fixed mortar shells killing tank crews
- Reordered shell order for some tanks to have HE rounds last
- Fixed typo in shooting range
- APHE external explosion radius increased
- Tiger exhaust FX fixed
- T17 handling improvement
- Added turret interior as hull component for hull breaking system
- Fixed HE not damaging infantry

Roadmap 2021 / 2022


Sincerely,
Periscope Games



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