First of all, we want to thank you all for all the feedback and bug reports since the release of the Armour Overhaul. We've continued to carry out small bug fixes and changes based on the feedback from the community.
We also welcome all the new soldiers that joined us during the Autumn Sale on the battlefields of Post Scriptum, but equally many thanks to our veteran players who have helped these new players in the learning process of the game.
The next big focus is going to be Maginot, QoL and the new Boot Camp which will become the best place to learn how to play Post Scriptum if you are new. Or maybe need a refresher for veteran players.
Now back to the update. This week was spent primarily investigating an issue related to tanks disappearing when the driver would be disconnected & an issue where infantry would be invisible to tank crews.
Additional fixes and balance tweaks were carried out across the board. You can find the changelog at the bottom of the post.
New M2 .50 Cal model & equipment
And in case you haven't been following us on our Twitter or Facebook page or on the Official Discord (which you totally should) we recently showed off the new M2 .50 Cal model which will replace the outdated version we currently feature in the game.
In addition, we're going to be adding some additional equipment so that the .50 cal will become more versatile.
On top of the new base model, you will soon be able to traverse the battlefield with a .50 cal equipped Jeep or build a static .50 cal emplacement as the Allied forces.
As per usual you can find the changelog for this update below.
Changelog v2.1.2005.5465
- Renamed M4A3 Smoke shell from M89->M64 and velocity from 259m/s to 463m/s - Optimizing environment asset collisions - Potential fix for tank despawning on driver disconnection - Potential fix for infantry sometimes being invisible to tank crews. - Fixed client-side FX that would get stuck - Smoother transition after bandaging and drinking from a canteen - Emplaced mortar shell count 30->20 HE 30->25 Smoke - Velmolen KOTH Eastern Farm flag removed - Fixed mortar shells killing tank crews - Reordered shell order for some tanks to have HE rounds last - Fixed typo in shooting range - APHE external explosion radius increased - Tiger exhaust FX fixed - T17 handling improvement - Added turret interior as hull component for hull breaking system - Fixed HE not damaging infantry
Fixes Fixed: Titles in player settings could not be set. Fixed: Some collectibles cannot be equipped (e.g. Strong Shark) [YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel [YLD-34418][YLD-20905] Fixed: Water sometimes has holes in the distance when the terrain is loading [YLD-34602] Fixed: rhododendron can be planted in pots
'Tis the season all, and the time for charity! Murderous Pursuits is part of the Yogscast Jingle Jam, meaning you can pay £35 minimum to get a code for the game along with 55 OTHERS! Get titles like Project Winter, Wildermyth, Hyper Light Drifter and much more.
And if you do, or get a friend to, make sure they're on the Blazing Griffin Discord to find a game with our other players! Join here: https://discord.gg/blazinggriffin
Some of the charities you'd be helping would be Special Effect, War Child, Mental Health Foundation and more incredible causes.
So what are you waiting for? Donate here, and watch The Yogscast play these games (including Murderous Pursuits soon) on Twitch here.
We’re thrilled to announce that on December 7, SnowRunner will expand its horizons to Maine, USA, with two new maps, two new vehicles, and more cosmetics, alongside a free update with two of the top requested features from the community! Take a look at these new screenshots to immerse yourself in this brand new region!
A new winter region with dangerous and diverse terrain
Year 2 Pass owners will plunge deep into Season 6’s chilly forests of Maine in an effort to establish a forestry base without even basic garage functions like refueling and repairs, at least to begin with. Across two large sandbox maps, both mud and snow must be defeated with the aid of two brand new vehicles: the 8x8 forestry specialist Aramastu Forwarder, and the strong, solid Tayga 6455B, an off-road 6-wheeler.
Don’t miss the Free update with Consoles-PC Crossplay, Photo Mode, and more!
Along with Season 6 on December 7, SnowRunner will get a big free update, bringing crossplay between Steam and other platforms, along with the eagerly anticipated Photo Mode! Players will be able to use the free cam and a ton of effects to take stunning stills of the vibrant SnowRunner wilderness. Additionally, a number of new addons and vehicle cosmetics will be free to all, including for the top ten trucks in the game as voted by the community.
Season 6: Haul & Hustle will be available December 7 on Steam as a part of the Year 2 Pass. SnowRunner is available in a Premium Edition including the base game and the Year 1 Pass now on all platforms. For more information, visit our official shop page.
Hello everyone, and welcome to another Starbase news article!
First, we'd like to address a concern that plenty of Steam community members have voiced time and again in the past months. As many of you know from actively following Starbase's player statistics on Steam, player numbers have steadily dropped since Early Access launch. While the drop is big, it's not anything we didn't expect considering the state of the game and how Early Access titles tend to perform, and we are not worried about the numbers. We are financially in a good place to continue the development of Starbase as planned and keep the servers running, and we know that many players will return to the game once we've added more gameplay content.
So, what does the immediate future hold for Starbase? There are new updates, features, and small fixes coming once they're ready, most of which will drop in the Public Test Universe (PTU) server first to ensure a smooth launch on the live server. We won't speculate with any schedules or release estimates - we have already proven that clairvoyance is a difficult artform and one that we haven't been successful at so far - but when they're coming, you'll be the first to know.
Meanwhile, we are regularly arranging events on the PTU server to provide gameplay content and testing opportunities, especially for station destruction and sieges.
What is the Public Test Universe?
PTU (or Public Test Universe) is a beta branch of Starbase, separate from the live server, that is available to all Steam players as a testing environment for new features and fixes before they're pushed out on the live server. The PTU enables us to release potential fixes to bugs and other issues and test them in a secure environment with real players, ensuring an additional layer of security. In other words, we first release things on the PTU and let players test them before they're released officially. This helps us iron out bugs, locate issues that might not have come up in internal tests, and make sure new features work as smoothly as possible.
Luckily, this is Starbase and not Vegas, and what happens on the PTU does not stay only on the PTU. Capital Ships, moon mining, and other features are very much on track to make an entrance on the live server soon. In the meantime, you (yes, you!) can join the testing troops at any point and take a first peek at what's to come in person.
You can opt in to the PTU on Steam like this:
Open your Steam client and go to your Steam Library
Right click Starbase in your library
Go to Properties -> Betas
Click the dropdown menu and select "public_test_universe - Public Test Universe"
Close the Properties window
Steam should start downloading an update to Starbase
After the download has installed, launch Starbase normally. Note: the update is a patch-sized download, not a full re-download.
As the PTU is its own server, it doesn't share any character or inventory data with the live server, and you need to create a new profile the first time you enter the world. All players on the PTU get credits automatically as testing funds to speed things up, so you don't have to start your testing career completely from scratch.
We will also start releasing the PTU build patch notes on Steam to make our development process more transparent and easier to follow. So far PTU notes have only been released on the official Starbase forums, but we feel they should be more easily accessible from now on, right from the Starbase news feed in your Steam client. You can check past PTU notes here:https://forum.starbasegame.com/forums/public-test-universe.49/
They Always Run is the Grand Winner of the NYX Game Awards 2021 in sub-category Best Visual Art!
And today 2D-artists celebrate their professional holiday, so we want to congratulate and thank our great artists. After all, everything we've seen in the game, characters and lighting, locations and backgrounds, frame-by-frame animations, UI elements - were hand-drawn specifically for the game.
v1021 Update has been completed. Update Details : - Fixed issue where the game did not process properly while playing a BPM Changing track. > All abnormal score caused by this issue has been erased. - Fixed issue where Nauts - Alone track information was wrongly shown
We have explained the system we would like to use for our Ranking seasons in order to upper the competitiveness and hype for all of our players! If you are also ready, now It’s time to get to work and compete with your enemies in this 3 month period Season! Welcome to the Winter Season!
Between 2nd of December and 28th of February, Ranking Mode will be active and get the high ranks to get better rewards!
What is the Prize Pool for the Winter Ranking Season?