Dec 1, 2021
Pixel Puzzles Ultimate Jigsaw Puzzles - DL Softworks

CHALLENGE 60

Congratulations to all of you that managed to complete our 59th challenge puzzle, we hope you all enjoyed it and thanks for taking part.

The 60th challenge is here and your next Ultimate Piece up for grabs ːUltimatePieceː

Challenge 60 will run from 1/DECEMBER/2021 - 1/JANUARY/2022.

ːgoldenbitː

Enjoy!!!

Mud and Blood - urb Games
Mud and Blood has dropped

Well, this is it, folks, at last MNB is now in the hands of the community. I've been working really hard with the crew in order to deliver you an evolved Mud and Blood experience so that love pouring in is very motivating. I thank you for this. From now, as per Mud and Blood tradition, we can build this together. MNB2 was updated for 8 years and I intend very well to keep this tradition alive with the Steam opus.



The way ahead

There are two things besides additional content I want to focus on. Classic mode refinement and classic mode units.

Firstly, the classic mode will be expanded and fine-tuned. There is nothing like Mud and Blod out there so the reference point we have is the core experience we all cherish. And just like MNB2 it takes a little while in order to move the dials of difficulty in order to get their perfect sweet spot. I think we are pretty close, however, there is a plethora of interlocking mechanics to keep an eye on. But I hear you though, more units and command abilities. This shouldn't be a problem to add. Once we have a solid base it'll be easier to bring in additional units with varying functionalities without throwing off the balance out of the window.



On the topic of the additional units, some folks indicated they wish to have control over the NPCs (the units that aren't part of your original 6). I'm fine with that. However, player engagement in this Mud and Blood is a requirement in order to succeed while in MNB2 you could just let a good defence sit for a long time. So in a game that requires more micro, more units can affect the experience. This said we can try things and see how it goes. This is our game we can do whatever we want. So let's see how it goes.

This said here's the change list for the release version:

0.2.6 (pre release) and 0.2.7 (release build)


- Pressing F9 will show you the cover value in % of different items in the map
- Fixed an issue where some buildings would retain their cover value when exploding
- Fixed and occurrence where the sickness Battle condition wasn't affecting the troops.
- Fixed an error where bomb drops would drop on older flares
- Fixed a Line of sight issue with smoke not despawning properly in Campaign mode.
- The retreat line has been removed from classic mode.
- Classic mode spawn tables have been getting a little nudge of randomization.
- Removed the demo save integrity check since the full version is out and they are two separate exe
- Added placeholder text to AOs beyond Brest (this will be finalized during early access)
- Significantly nerfed the Z60
- Fixed a crash when using the radioman
- Fixed a crash when a PanzerV would spawn in early maps (usually in open warfare)
- Violence of Action battle condition now gives x3 the XP!!
- Added the credits in the option menu

(I also pushed 3 hotfixes since release but the changes were minimal and mostly stability issues.)



On this note folks, I'll get back to coding. Make sure to hit the discord and let us know what you think. Again I want to personally thank you to take the time to play Mud and Blood and be so engaged during the early access process. I'm looking forward to shaping this chaos simulator into the ultimate firefight simulator. Stay safe out there.

respectfully,
urb







Dec 1, 2021
Warriors: Rise to Glory - Gavra Games
Brave warriors,

We are getting closer and closer to the full release of the game (still scheduled for January 2022), and in this patch, we focused mainly on adding more balance based on the feedback we received from you - our community.



Patch notes:
Gameplay
  • AI opponent will no longer consider the player score, instead, it will be more level dependant.
  • Improved House XP gained calculation formula from battles.
  • Reduced Elixir of Power upgrade prices.
  • Reduced Menorah of Might upgrade prices.
  • Handicap support - Added HotKeys during the mercy/execution phase and tab to switch warriors selection in free for all battles.
  • Increased Soul Points and Glory Points received when your warrior dies.
  • Increased points received from the Elixir of Power.
  • Reduced starting arrows amount to 4 instead of 6.
  • Fixed major issue where attacks in battle would not consider Weaponry upgrade bonus damage.
  • Made all skills to have minimum points required for each level.
  • New skills balance:
    • Strength:
      • Dirty Dancing:
        • 5% Make Enemy use his turn to come towards you.
        • 10% Make Enemy use his turn to come towards you.
        • 15% Make Enemy use his turn to come towards you
        • 20% Make Enemy use his turn to come towards you.
          + Your opponent takes 1 +15% weapon damage for each tile moved.
      • Painful Bash:
        • 5% Chance to stun.
        • 10% Chance to stun.
        • 20% Chance to stun.
        • 25% chance to stun.
          + Root opponent for 3 turns.
      • Wounded Beast:
        • 2 base damage + 10% melee damage.
        • 3 base damage + 20% melee damage.
        • 4 base damage + 35% melee damage.
        • 4 base damage + 40% melee damage.
          + Frenzy mode triggers at 100% hp instead of 50%.
      • Continous Assault:
        • 5% to receive another turn.
        • 10% to receive another turn.
        • 15% to receive another turn.
        • 20% to receive another turn.
          + Receive 50% bonus Attack Points
    • Agility:
      • Arrow to the knee:
        • 10% to cripple your opponent.
        • 25% to cripple your opponent.
        • 50% to cripple your opponent.
        • 75% to root your opponent.
      • Dirty Shot:
        • 5% chance to stun.
        • 10% chance to stun.
        • 15% chance to stun.
        • 20% chance to stun.
          + This attack will cause 50% more damage.
      • Strapped Up:
        • 1 additional arrow.
        • 2 additional arrows.
        • 3 additional arrows.
        • 5 additional arrows.
      • Eye of the Tiger:
        • Successful attacks have 5% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 10% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 20% chance to make the next hit have a 100% hit chance.
        • Successful attacks have 30% chance to make the next hit have a 100% hit chance.
          + Your next action will not you Stamina.
      • On Guard:
        • 10% to receive another turn after Dodge.
        • 20% to receive another turn after Dodge.
        • 30% to receive another turn after Dodge.
        • 40% to receive another turn after Dodge.
          + 50% bonus Defence Points for 3 turns.
    • General:
      • Buffed Up:
        • Buffs last 1 extra turn.
        • Buffs last 2 extra turns.
        • Buffs last 3 extra turns.
        • Buffs last 3 extra turns.
          + Increase buffs effects by 100%
      • Royal Flush:
        • 10% weapon damage for 3 turns.
        • 1 base point + 20% weapon damage for 3 turns.
        • 1 base point + 35% weapon damage for 3 turns.
        • 1 base point + 40% weapon damage for 4 turns.
      • Dance Off:
        • 5% chance to cause all opponents use their next turn to use Entertain.
        • 10% chance to cause all opponents use their next turn to use Entertain.
        • 20% chance to cause all opponents use their next turn to use Entertain.
        • 20% chance to cause all opponents use their next turn to use Entertain.
          + Reduce all their remaining Stamina.
      • Spectacular Entry:
        • Start combats with 2 Crowd Bars.
        • Start combats with 4 Crowd Bars.
        • Start combats with 8 Crowd Bars.
        • Start combats with 8 Crowd Bars.
          + First use of the Crowd Action will not deplete your Crowd Bars.
      • Tranquilizer:
        • Drain 1 base point + 2% Stamina from Damage dealt.
        • Drain 2 base points + 5% Stamina from Damage dealt.
        • Drain 3 base points + 10% Stamina from Damage dealt.
        • Drain 3 base points + 15% Stamina from Damage dealt.
          + Leech drained Stamina Points.
  • AI will now always accept your offers if matched with his bargain price.
  • Increased "Normal" difficulty modifier for Boss battles.
  • Enabled "Equip" button in the Cosmetic Tier Level Up Screen.
  • Remodified the AI beg amount when losing.
  • Increased Health Potion Buff minimum amount by +2.
  • Added hotkey ESC to close various windows in game.
  • Improved House XP rewards from Free for All.
  • Added a message if a player declines a party invite.
  • AI will no longer equip a bow against Dead Ned.
  • Increased Silver rewards received from Brutal battles.
Bugs & Technical issues
  • Fixed various game crashes scenarios.
  • Fixed an issue where AI could have more than 2 active skills.
  • Fixed an issue where you could receive the same quest after refreshing.
  • Fixed an issue where you would receive the same quest twice.
  • Fixed an issue where the Tavern would cause the game to crash.
  • Fixed an issue where spamming the Back button would result in a crash.
  • Fixed an issue in the Tavern.
  • Fixed an issue in the Cosmetic window.
  • Fixed various issues.
Graphics
  • Fixed issue where Backstab icon in battle would not show its cooldown.
  • Locked Glory Points, Soul Points and Shmekels icons in the battle menu before unlocking the House.
  • Fixed grammar issue on loading text.
  • Fixed an issue where the Treasury tooltip would show the wrong text.
  • Improved skills position in the Warrior Screen.
  • Added '+' marker on the Inventory button when starting a new character.
  • Active Skills will now be shown even if the wrong weapon is equipped.
  • Increased Tier item size in the Shops.
  • Removed the Reward tab in the Friends Leaderboard.
  • Made general message in the main menu last longer.

As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:

Official Discord server
Steam forums
Facebook
Twitter

Stay Vigilant!
OverShoot Battle Race - OnlineObject
- Added option to not automatically hide the mouse cursor on settings
- Fixed wrong and missing Russian translation
- Added missing texts on shop items
- Removed wrong characters in password recovery the message
Sacred Fire: A Role Playing Game - [ICE] Daemsco
Hello everyone!

Today's update contains more bug fixes and improvements based on your feedback in these areas:

User experience, player agency
  • Added an icon to choices that loop back, to inform players which choices move the story forward


Character creation
  • Improved Blocks attributes and Blocks resistance tooltips
  • Fixed +/- link highlighting not disappearing on hover off
  • Fixed mismatched attributes effect on beauty/menace
  • Fixed preset traits highlighted icons mismatch
Combat
  • Berserk eliminates fear, thus your attacks have a higher chance to hit
  • Radical Attack has an NPC dice roll step, so even pulling it off does not guarantee an instant win opportunity
Morl, when not enraged, does not kill you in the duel:
  • when you run out of hit points, but you fought well and managed to win his respect, Morl only knocks you out
  • when player uses the flee option, Morl only shouts insults
  • BUT if Morl is enraged he will use deadly force in both situations
Wear Out tactic made more accessible
  • Your character's Close call and Effortless defense now both grant +1 MP
  • Your character's Critical miss no longer causes -1 MP, just a penalty to anger/fear
Tutorials
  • Separate combat attack, defense, enemy turn start, player turn start texts
  • Hard and soft checks click on choice improvements
Fixes
  • Fixed typos and Raven/Luan mixups



And this is what we're planning for the next update (there will be a testing build made available, in our #feedback channel on the Discord server next week):

Limit allocation of points to once per chapter
  • so the story flow is not interrupted by the temptation to re-allocate the points yet again for yet another dice roll
  • but you never feel like you made a mistake and can’t get your points back
  • + allow to remove wealth upgrades on a story step with choices costing wealth, so you never feel like you can’t allocate your wealth points out of fear of a choice coming up that costs more than you left un-allocated
Hide choice effects values
  • you know the choice affects a stat, but you have to read the choice text to know which way
  • so that you both rely on role-playing and not clicking choices based on stat effects only
  • But at the same time don’t feel like a choice had an unexpected effect
Other changes
  • Fix bugs around Ironman unlocking and checkpoints when reaching the game’s end
  • Story: several fixes when skipping dialogues, abandoning characters
  • UI and game mechanics fixes around NPC characters death
And of course work will continue on writing and editing the scenes for Act 2.

Let us know what you think of this patch, and what's coming up next! Drop your thoughts on the Steam forums, or join the community on Discord!



Sacred Fire
Iceberg Interactive

Phantasy Star Online 2 New Genesis - pso2mod3


The AC Scratch Ticket "Oracle Renewal Collection V" is here! Enjoy customizing your look to the fullest with these fun items!



For more information, please see this link!
Notice: These Scratch Ticket prizes may be included in future Scratch Tickets.
Project Winter - BearahTheSarah


Happy December Survivors!

From NOW until Dec 3 at 10AM PST, save 75% off Project Winter and 50% off the Blackout DLC!

Did you miss the Autumn Sale? Have you been curious about trying Project Winter? Now is the time! You don't want to miss this discount!
Human Fall Flat - CosmicRaccoon
This event has now finished, you can watch the whole stream here - https://www.twitch.tv/videos/1221204444.

Emily and her community managed to raise an amazing $700 to help rebuild one of the community’s family’s lives following tragic floodwaters in America. Thank you to all those that donated, watched, and got involved. Really awesome to see what we can do for our fellows Humans when we come together.

Donations are still open so if you want to still donate, please do so here - https://gofund.me/62a8a6e7


Hey Humans!

There is a fundraiser happening tonight (Wednesday 1st December) at 19:30 GMT/11:30 PST/14:30 ET where Emily Falkreath will be streaming Human: Fall Flat in hope of raising funds for one of our community member’s family who are currently stranded in floodwaters in America. They have been devasted and lost their home, cars and possessions.

Emily will be giving away Steam codes in tonight's stream so be sure to tune in for a chance to win! We hope you consider donating to this worthy cause, and remember we are all Human after all!

Here is the Twitch page: www.twitch.tv/emilyfalkreath

Here is the GoFundMe page: https://gofund.me/62a8a6e7

See you there!
The Human: Fall Flat Team
Landlord's Super - MinskWorks
December
Month 19 of Landlord's Super Early Access.

Access to the Free Build update is now available from the InDev branch on Steam. Details below.

Free Build update enters InDev
After many months of development, the Free Build Update is finally available through the InDev Branch!

What is InDev?
InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It's a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Free Build update, players who opt-in should expect bugs, performance issues and some missing features.

What's in Free Build?
Free Build is our biggest update yet. Removing all restrictions and introducing the ability to build homes from the ground up. Move and place walls, build an extension, install staircases and add multiple floors. With the Free Build update, Landlord's Super leaps closer toward being THE Quintessential Construction Simulator!

How to Access InDev?
Details on how to access the InDev branch through Steam follow the patch notes below.





Free Build Patch Notes

  • Free Build
  • It’s time to knock down the walls of your home and begin designing and building your dream home!
  • Staircases & Additional Floors
  • Build staircases to gain access to additional floors in your home. Up the wooden hill, son!
  • Hot Bar
  • Better interaction options for certain building supplies. Just hold RMB to open it up!
  • New Windows & Doors
  • Many new styles and colours to install
  • New Bricks and Shingles
  • Dozens of new bricks and shingles to really express yourself Can now place bricks freely
  • Improved Visuals
  • Various improvements make the game look even better!
  • Curtains
  • Finally, privacy
  • Balance & Quality of Life Changes
  • Completely revamped Roofing including Shingles snapping to grid Balanced energy for longer work days
  • Many Bug Fixes
  • Details on this at a later date

Debug features are enabled in this build!
Q = free fly
N = add energy
M = add money
Additionally, the trowel will never run out of mortar / no-fines

How to Access InDev
1. Right Click on your Landlord’s Super install in Steam and select “properties”
2. Click the Betas tab and then select InDev In development access
3. The InDev build should start to download on steam!
Note: Steam may require a restart after stage 2 for the InDev to download.




Special Thanks
With such a big update, we required a closed “testingbranch” period to ensure the game was stable and functional. A select group of players over on the discord elected themselves to help out. Without the help of these players, the Free Build update would likely not have made it into InDev before Christmas. So we wanted to give a special thank you to the following players.

Special thanks to Johnfister, Luke Capicchioni, Trust37, Sparkz, Nargin, steam train, kinghingle, Gyger, G1n_rumZz, Silky, BrownTown, gv05, ShawbertoCarlos, RustyShack, Im The Dronk Tracktore Man, Mulex, Hoopsure, markuzz, vanGogh, Inevitable K, tuinkers, Kapitan Elementu.

Thank you all for the help, all your support, and all your patience during this period.






Jingle Jam
Happy December 1st. But do you know what that means? Jingle Jam is back!

Over the last 10 years, people raised over $20 million for charities across the world. It’s honestly mind blowing. And this year we’re back again!

But what’s even better by making a donation (between 1st Dec and 14th Dec 2021) of at least £35 (around $47 USD) in a single transaction to one of the charities you will receive keys for 56 games!

List with all of the games and charities are in the link below.

Check it, maybe you will see something that you like!

https://www.reddit.com/r/Yogscast/comments/r5tg29/jingle_jam_2021_schedule_and_links/

Thanks,
Greg
Rising World - red51
Hi folks,

The crafting update for the new version is now available! It introduces loads of new items and objects, a new crafting functionality, iron ore and the ability to smelt it, as well as many bugfixes and other changes!

Crafting: It works a bit different compared to the Java version: You no longer have to access a workbench to see the crafting recipes, instead you can access all recipes at any time. If you want to craft an item, the particular workbench just needs to be in your proximity. To keep the crafting menu structured, there are various categories and sub-categories. There is also a search bar which allows you to search for a particular recipe.

Please note that many recipes - or more precisely, the required ingredients - are still placeholders: The reason behind this is that many basic crafting resources are still missing. We will update the crafting recipes in the future.
Please also keep in mind that you can currently access all recipes. In a future update we want to add additional requirements for crafting modern and advanced items (which will then be unlocked the further you progress).



Ore smelting: We've introduced iron ore and a primitive smelting furnace for now. Smelting mostly works like in the Java version: You place ores in the furnace, fuel the furnace then wait until the ore is smelted. However, the new version introduces a few changes to make your life easier: To place ores quickly, you can keep your mouse button pressed while moving your mouse over the individual slots. Once the ores are smelted, there is a radial menu available to take all ingots at once from the furnace.

There is also another detail when smelting ores: Ores now begin to glow before they turn into ingots. And while ingots are still hot (i.e. glowing), they cannot be taken from furnaces. This is a preparation for another feature we want to introduce in a future update.

By the way: You can now adjust the time it takes to smelt ores. Of course this works in both singleplayer and multiplayer.

Items: In order to make sure that the crafting menu isn't too empty, this update introduces a bunch of new items. We've migrated many tools from the Java version to the new version - and created new textures with much higher detail for them from scratch. This covers the axes, sledgehammers, rakes, hoes, scythe and sickle. We've also added a new steel scythe and steel sickle (these tools weren't available in the Java version before). These tools (except the hoes) are fully functional.

We've also added new flashlights, a penlight, a canteen and waterskin, some medical items (bandage, splint and medkit), compasses and other items. One special item we've added is a spear: It serves both a melee weapon, but can also be thrown.





Objects: There are also new objects available, including tents, a new workbench, anvil and various other objects. In addition to that, there are now also a few lamps available. One special features regarding lamps is that you can change the light color (we've added a new color picker for that) and brightness.

Luminous blocks are now also fully functional: Just like any construction element, they are fully resizable. Use them for neon signs, as LED strip lights etc. Like regular lamps, you can change their color, brightness and turn them on or off (just hold your interaction key while looking at them). Once electricity is implemented, it will give you full control over these elements.



Building: This update introduces a new "undo" command, which is quite handy. Use it to revert the last destructive actions. By default, it tracks the most recent 50 actions.


This update also fixes several bugs (especially regarding permissions in multiplayer) and introduces some useful changes. For instance, doors can be blocked by construction elements. In addition to that, the paint roller works much faster now (there is now also a new paint brush, which now behaves like the paint roller previously did). Please find the full changelog attached.

Stay tuned for the next update, which will introduce blueprints. Many parts of that update are already implemented, so it will take a lot less time until it's ready. After the next update, we will focus on finalizing the world generation.



Changelog 2021-01-12 (0.4):
  • [New] Added lots of new items:
    • Tools for cutting trees: axe and steel axe
    • Tools to deconstruct blocks: sledgehammer and steel sledgehammer
    • Tools to smooth the ground: rake and wooden rake
    • Tools for cultivation: hoe and steel hoe (not usable yet)
    • Tools for cutting grass: scythe, steel scythe, sickle and steel sickle
    • Receptacles: canteen and waterskin
    • Compasses: old and modern version
    • Light sources: torch, penlight, flashlight and spotlight
    • Medical items: bandage, leg splint and medkit
    • Weapon: primitive spear (which can also be thrown)
    • Primitive items: stone axe, stone knife
    • Other items: soccer ball, rubberduck, combat knife, pouch and various resources
  • [New] Added ore smelting:
    • Added primitive smelting furnace for now (more furnaces will follow)
    • Smelting mostly works like in the Java version
    • Smelting duration can be customized in the settings
    • Mouse button can be held while placing ores (faster placing)
    • Radial menu on furnace gives option to take all smelted ingots at once
    • Ores begin to glow before they turn into ingots
    • Ingots cannot be taken from furnaces while they're hot (i.e. while glowing)
  • [New] Updated engine to version 2021.2
  • [New] Luminous material (ID 800) is now fully functional
  • [New] Added new crafting stations: modern workbench and anvil
  • [New] Added two tents: one-person-tent and modern tent
  • [New] Added shelters: primitive shelter and two canopies
  • [New] Added other objects: woodenbarrels, trough, old bench, cabinet, crowdbarrier, meat dryer, mattress
  • [New] Added lights: two bulkhead lamps, street lamp and floodlight
  • [New] A radial menu can be accessed on luminous materials and lamps (hold interaction key) to change light color and brightness
  • [New] Added "undo" command to revert the last destructive actions (only in creative mode)
  • [New] Added option to select the active monitor (if more than one monitor is connected)
  • [New] Added animations for sitting (on chairs) or lying (on beds)
  • [New] Added "chatnamesuffix" permission (info), to add a suffix to the player chat name
  • [New] Added "usealllights" and "useallobjects" permissions (general)
  • [New] When using the "item" console command to get a construction element, you can now append a color code (e.g. "item block #FF0000")
  • [New] Plain grass terrain texture is now available
  • [New] Added console command "bag" to spawn a pouch containing other items
  • [New] Added console command "shutdown" in multiplayer to shut down the server
  • [New] Added console command "serverinfo areas" to get a list of all areas (including all info)
  • [New] Added console commands "loadpreset" and "savepreset" to load/save a build size preset (similar to radial menu)
  • [New] Added option (graphics settings) to disable glass distortion and refraction
  • [New] Added option (misc settings) to toggle grid visibility on the preview element
  • [New] Added option to always show the grid on terrain (set "Game_AlwaysShowTerrainGrid" in config to "true")
  • [New] Mouse wheel scroll direction can now be changed in controls settings
  • [New] Double-clicking an item in inventory (or shift+click) moves it to the hotbar and vice versa
  • [New] Added "zoom toggle" key binding to controls settings
  • [New] Pressing the "Adapt to World Element" key while the paint roller is equipped now applies the color of the world element to the paint roller
  • [Change] Reworked many sound effects
  • [Change] Blocked doors and chests can no longer be opened (need feedback)
  • [Change] Player nametags can now be modified through permissions (prefix, suffix, color)
  • [Change] Fly mode and creative mode are now disabled when entering an area where they are not permitted
  • [Change] Improved performance when rendering lots of dense construction elements
  • [Change] Small improvements in terms of performance when having lots of lights in the scene
  • [Change] It's now possible to sit on benches
  • [Change] Paint roller now instantly paints elements (while the new paint brush now behaves like the paint roller previously did)
  • [Change] Server header image no longer gets stretched when using different aspect ratio than 2:1
  • [Change] Quickslots are now slightly bigger (size can be changed in config)
  • [Change] Color changes on construction elements (via "edit" command) work faster now (i.e. take less time to update the mesh)
  • [Change] Improved ingame time sync in multiplayer
  • [Change] Game window (when playing in windowed mode) is now resizable)
  • [Bugfix] Fixed wrong ingame time on multiplayer servers
  • [Bugfix] Fixed player permission group not working properly after reconnecting to a server
  • [Bugfix] Fixed default new player permission in multiplayer not being set correctly
  • [Bugfix] Fixed admin tag not being shown in player list for admins
  • [Bugfix] Fixed wrong UV scale on cone and pyramid block shapes
  • [Bugfix] Fixed item animations of other players sometimes not being properly reset in multiplayer
  • [Bugfix] Fixed missing localization in multiplayer menu and player list
  • [Bugfix] Fixed error on Mac when trying to join a multiplayer server
  • [Bugfix] Fixed issues regarding LAN mode on Mac
  • [Bugfix] Fixed UI issues while scrolling
  • [Bugfix] Alt key no longer gets stuck when tabbing to the desktop
  • [Bugfix] Fixed wrong message when using the "edit texture" console command
  • [Bugfix] Fixed construction elements as item having wrong texture
  • [Bugfix] Fixed issues with removing large scaled objects
...