+ New map: Diamond(1 lane) + New map: Hard Feelings (1 lane) + New map: Spikes (1 lane) + New map: Snake (1 lane) + New turret: "Eruptor" - with 5 modules + 3 new modules for Dematerializer Turret + 2 new modules for FlameTurret + 2 new modules for Ion Cannon + 1 new module for LaserTurret + Turret stats have been added to the info panel (ex. damage, shoot interval, etc) + Added bullet casing visual effect on projectile-based turrets + Added damage numbers to abilities + Added visuals for Gem Miner - Motherload module
FIXES
- Improved tooltips - Fixed some typos - Fixed various bugs - Performance improvements - Improved turret targeting
CHANGES
~ Increased tooltip animation speed ~ Minor quality of life changes ~ Adjusted some damage numbers and pricing ~ Adjusted some SFX volumes ~ Increased fast forward speed amount
December is here and winter caught Agent 006 ½ as well. But nothing stops special agent, especially when you can grab a hot cocoa and a Christmas present along the way.
ːGiftedː NEW
Christmas holidays themed pickups lasting through the whole December (festive content can be disabled from settings)
Weather system added to the level editor - Snow
New level editor toys to play with: • 2 New Secret objects - Slamming Stone & Bubbles from the Secret Level. But in order to use these, you will have to finish the secret level first (if you already did, just load the game) • New object - Switch (toggle moving platforms and water heaters) • New object - Water Heater (melt ice / freeze water by placing heater next to it) • New object - Breakable platforms • New object - Enemy Sensors (shows enemy locations below the sensor on the screen) • New object - Yellow Doors • New pickup- Yellow Key • New pickup- Blue Spy Glasses (reveals blue hidden platforms) • 2 New Level backgrounds - Mountains (night) and Cityscape (day) • New background - Big Red Bricks • New Tiles - Slippery ice, snow, palm tree, vines, green blocks, yellow & green platforms and more! • You can now place 10 keys of each color
We hope you'll enjoy the new gifts and we can't wait to see what you'll be making this December!
ːcc_crystalː FIXES & UPDATES
Ceiling Crawler collision decreased so it can't hurt you from diagonal empty space
Some text issues fixed
Boss bug fixed where you could hit it with the turret while in the death animation which prevented you from finishing the level
E1L05 - Missing ammo pickup added
Episode 3 ending scene issue fixed where flying clouds were seen out of gameplay screen on widescreen resolutions
You already know the Steam Points Shop, right? In case you don't, it's a cozy place on Steam where you can use loyalty points to buy cool things to make your Steam profile look cool - such as animated avatars or animated stickers. And, well, that's just what we've added - 6 animated stickers you can use in your Steam chats, as well as 4 animated avatars to make you look truly happy here on Steam ːhgveryhappyː
A brand new level with an intense pace and spikes.
A lot of spikes.
Implements a new checkpoint system.
Really hoping you love spikes.
To help focus on one prototype level at a time, "Sapphire Theft" is not in the game anymore.
UI improvements
Added confirmation for Rewind and Restart level buttons.
In-game menu and game over menu have more explicit restart options: "restart level" and "load last checkpoint" (which is usually the beginning of the phase).
General style improvements
Some UIs still have the old style (level select, shop) as they need to be reworked.
Misc
"Infiltration phase" is renamed "Loot phase" to better represent the goal of this phase.
Camera can be moved with arrows or WASD keys.
Alarms are replaced by Alarm Doors. They have the same role, but they are more intuitive to understand (Trin can't trigger the alarm, and Invisibility won't prevent the alarm from triggering either).
Emerald Theft (part 2): Triangle key is now in a chest to better show that it can't be looted by Trin
Amethyst Theft: Level entrance is now in exterior
Fixes
Fix "End scout phase" not appearing after restarting a level when all objectives are complete.
A brand new level with an intense pace and spikes.
A lot of spikes.
Implements a new checkpoint system.
Really hoping you love spikes.
To help focus on one prototype level at a time, "Sapphire Theft" is not in the game anymore.
UI improvements
Added confirmation for Rewind and Restart level buttons.
In-game menu and game over menu have more explicit restart options: "restart level" and "load last checkpoint" (which is usually the beginning of the phase).
General style improvements
Some UIs still have the old style (level select, shop) as they need to be reworked.
Misc
"Infiltration phase" is renamed "Loot phase" to better represent the goal of this phase.
Camera can be moved with arrows or WASD keys.
Alarms are replaced by Alarm Doors. They have the same role, but they are more intuitive to understand (Trin can't trigger the alarm, and Invisibility won't prevent the alarm from triggering either).
Emerald Theft (part 2): Triangle key is now in a chest to better show that it can't be looted by Trin
Amethyst Theft: Level entrance is now in exterior
Fixes
Fix "End scout phase" not appearing after restarting a level when all objectives are complete.
The Season 29 update is rolling out to steam as we speak along with some festive cheer for the Holidays! There is also a new optional feature that has been added to the game that lets a Streamer turn on Twitch Channel Point redemptions to enhance your marble racing experience.
As always keep an eye out for events taking place during the Season, so be sure to pay attention to Discord and Twitter!
Some notable changes include: -XP Change to Tilted - Reduction to scaling of Difficulty Multiplier -Intention: Discourage resetting of tilt runs -Channel Points Implementation (Jump, Boost and Strike)
If you are not seeing the update please try shutting down Steam and restarting it. It should process the update then!
We hope to have the mobile app updates for Android (GooglePlay) and the Apple iOS available shortly.
Patch notes will be posted soon. Season 29 will be from December 1st, 2021 to January 9th, 2022!
Enjoy this Winter Season!!!
--------------------------------------------------------------------- - Now you may be wondering what is Marbles on Stream? MoS is a stream interactive game designed to involve a Twitch Streamers viewers in a fun Marble racing game. All the viewer needs is to type !play in the respective streamers chat they would like to join. Simple and easy for all.
- Where were we before Steam? We were tucked away in our little Discord server and that is how it was downloaded before as we developed out the game season by season. If you are interested in joining feel free as we use Discord as our gathering space for the community. Discord.gg/pixelbypixelstudios.
- How to play Marbles on Stream? Streamers - Download marbles, log in with your Twitch Crendentials so the game can connect to your Twitch chat and begin reading typed commands. Play in picked Game Tracks, Community Tracks, Marble Royale or our newest mode Tilted. All modes are viewer implemented so you can involve your viewers in all the game modes and just have fun.
Viewers/Racers - Join any stream on Twitch.tv streaming Marbles on Stream, be sure to greet the streamer, and get invovled in their races simply by typing !play in their chat.
- Twitch Emotes? Our game includes the functionality of certain emotes on Twitch.tv that will load specific skins into the game for the viewer who uses them. Its a fun little community thing we do. Here is a list of Streamers that will have emotes in the game for Season 29:
PixelbyPixelStudios
Enderzworld
Spooo
IguanaDefuzil
TheTonyBlacks
SinisterPlanz
- Seasons?? Why? We introduced seasons in May 2018 and each season brings new content to the game. It also resets the leaderboards and deletes all the community tracks from the global system.
Leaderboard points are global which means it does not matter where you race, you are earning points towards your total. We also delete all the community tracks from our system so each season brings fresh tracks in, and gives the builders the chance to reflect on the votes and possibly make changes to their existing tracks.
Streamers get a unique experience with Marbles. Streamers earn XP by conducting races. We use a very complex mathematical system to calculate how much each race earns them. At the end of the season we take the top 10 Streamers and host a fun little collection of events and the streamer who earns the most points during the last day of the season events will earn their emote in the game for the next 2 seasons. Their emote will load their own custom marble into the race for that time.
Interested in getting involved now? If you are simply looking to play the game as a racer, check out the Twitch category Marbles on Stream and people are playing Right now! We are always happy to engage with you all. Whether it be on our discord, here on the community hub or out there on the tracks, you will learn we are very passionate and love chatting with you all.
Take care and may your marbles roll swiftly! -Pixel by Pixel Studios