We strive to provide a fun and fair gaming experience for all our players. Our team carefully monitors and actively removes players who do not adhere to the Operational Policy and Terms of Use.
We maintain a zero-tolerance policy against the use of unauthorized programs or software, manipulation or tampering of game data, and intentional exploitation of game systems.
To date, we have permanently restricted more than 5,776,300 accounts.
[Accounts Banned or Restricted] - Applicable Date: Wednesday, December 1st, 2021 - Number of Accounts: 19,551 (Total 5,776,384) - Reason: Use of unauthorized programs & Violation of Operational Policy
*If you wish to make an appeal for the restriction imposed onto your account, please submit a support ticket through our official website. (https://cs.mir4global.com/customer) Inquiry Route : Contact Us > Account > Objection of restriction
※ Please note that it may take a long time to receive an answer if you don't submit your inquiry ticket through the route above.
We will continue to do our best in order to ensure a safe, fair, and fun gaming environment for all our players.
Thank you for bearing with us as we kept developing and preparing everything (it's our first time making a DLC and there was a learning curve!) But we're happy to finally confirm.....
Rain on Your Parade DLC will release on December 15!
Light your torches and grab your pickaxes because the Core Keeper Open Alpha is LIVE! We’re thrilled to announce the start of our two-week-long gameplay opportunity, and we can’t wait to hear what you think!
What You Can Expect in the Open Alpha
There’s plenty to do in the Core Keeper Open Alpha – from farming and base building to exploring the underground and battling a handful of our GIANT bosses! In fact, there’s so much to do that we couldn’t possibly list it all here, so we highly recommend you download the game and get stuck in to see for yourselves.
Remember, Core Keeper is set in a procedurally generated world, so no two maps will ever look the same and no two playthroughs will ever be the same! Of course, we’ve had to keep some things to ourselves (we don’t want to reveal all the game’s secrets before Early Access in 2022), but you’ll never be short of things to do in the Open Alpha!
You’ll be able to explore right up until December 14th, so what’re you waiting for? Let’s get mining!
We Want to Hear Your Feedback!
We hope you love Core Keeper, and your feedback is very important to us! Whether you’ve ran into some bugs (and no, we’re not talking about the Ghorm the Devourer) or you’d like to share some thoughts or recommendations, we’re all ears! Bugs can be submitted through the form in the main menu of the game, and all feedback is welcome in the #feedback channel on the official Core Keeper Discord server.
Feel Free to Stream
You’re more than welcome to stream Core Keeper on Twitch, YouTube or the platform of your choice throughout the duration of the Open Alpha. Feel free to tag our Twitter account in any posts you make about your streams, and we’ll do our best to re-Tweet and share them with our community. We’ll also be making an effort to watch plenty of streams when we’ve got a minute, so do make sure you’re sharing them so we can find them!
We’re sure you’ll all have a blast playing Core Keeper, and we hope to see some new faces in the Discord over the next two weeks. Sign up for Core Keeper updates and for multiplayer matchmaking!
We’re proud to introduce The Capsuleer Chronicles, a new EVE Online comic series developed in partnership between our Narrative team and Dark Horse Comics!
Dive into the story of Adore, a daring Capsuleer with a checkered service record, as she becomes embroiled in the Triglavian Invasion of Raravoss – the flashpoint that led to the very first attainment of Final Liminality.
This days-long battle saw the involvement of thousands of independent Capsuleers on either side of the conflict, fighting alongside EDENCOM or heeding the call of the enigmatic Zorya Triglav to turn against the Empires and assist the Triglavians in their campaign to regain a foothold in the “Ancient Domains” they were long ago forced to abandon.
The first chapter in the four-part series, “Velocity”, can be previewed on the comic’s official landing page, with the full 20-page chapter available to read online through a selection of partners for free! The rest of the series is slated to be released throughout the upcoming year, and you can discuss this exciting story with your fellow players in this thread on the EVE Forums.!
Experience the chaos of Raravoss once more – we’ll see you in space!
As you already know, the new season brings many new opportunities to outsmart, trap, and destroy your opponents, but that's not all!
Bram van Helsing and his ability ‘Flock of bats’
A new Champion arrives in the game, the fearsome Bram van Helsing. A wealthy Dutch nobleman, occultist, hematophagous, whose obsessive desire to drink blood soon led him to a Rehab center, where he heard about the F.O.A.D. murder games and, without thinking twice, joined in.
He didn't need treatment any more, for he had now found a way to satisfy his thirst. He mastered the "Flock of bats" ability, which allowed him to levitate and move quickly in bat form.
While in this state, Bram gets "vampirism" and 50% of the damage done to the enemy is returned in the form of health, while his transformation into a flock of bats allows him to move at high speed. Damage to the Champion is reduced by 50%, and during the "Sun Eclipse" ritual by 70%. But stay away from the "Killing Sun" ritual or you will take increased damage.
“Coffin of the undead” gravestone
As soon as Bram gets stronger, a new kind of gravestone — "Coffin of the Undead" will be revealed to you. After destroying it, a greedy enemy will be attacked by a Zombie. Once opened, the gravestone can be selected in the Customization section.
The full list of changes
Improvements
Main changes
New Champion Bram van Helsing, who enjoys being a vampire and can turn into a flock of bats to overcome gravity.
An updated spectator mode now allows killed players to watch the actions of their remaining opponents in battle.
New weapon: Aspen stake.
Full crossplay is now available for PlayStation and Xbox players. Added cross-platform contacts, squads. Also, added a filter in the game settings to show only players from a certain platform in leaderboards for both PlayStation and Xbox.
Changed the aim punch due to enemy bullets. Now the first shot hits the Champion hard and knocks the sight off, the next ones, if they are made with the same weapon, have much weaker effect. The effect of the first shot that knocked out the sight is restored over time.
New "Silence" ritual, in which abilities and traps cannot be used for 45 seconds. All active abilities are interrupted.
New costumes: Vampire Hunter outfit, High Society outfit, “Dark gold” outfit and Hanbok dress.
The ordinary crossbow bolt has been replaced with an explosive bolt.
New traps: three false gravestones that activate one of the following effects on their destroyer:
slowing for 7 seconds;
reduction of health by 20% for 7 seconds;
displaying a marker on the map of the destroyed gravestone and notifying other players of the event.
New masks: Bat skull, Skull face, African red mask, Jaws, Venetian.
New underwear and boxer shorts:”Paper umbrellas” underwear, black and white “Vampire kiss” underwear, “Blood roses” underwear, “Vampire romance” underwear, “Blue lightning” underwear and boxer shorts, “Green web” abstract underwear and boxer shorts, “Pistons” abstract underwear and boxer shorts, white and red “Vampire kiss” boxer shorts.
New sprays: Giraffes, Vampire kiss, Quetzalcoatl, Drakkar, Raijin, Reaper on vacation, Lucky gang, Guided by the loa, Rest in peace, Most definitely not a vampire, Creature of the night, Night hunting, On the road.
Graphics and Interface
You can now detect when enemies are watching you. Pay attention to the eye icon next to the kill counter.
Increased the image in the IV bag of regeneration icon for better identification of this artifact.
Improved the grenade drop animation.
Other changes
Picked up weapons are now installed in a free slot when it is available, rather than replacing the gun currently in hand.
Zombies are now also exposed to the effects of the Repulsion hex bag and Erik's ability.
Added damage to flamethrowers from the cloud around the burning stream.
After completing the "Rally" mission you will be greeted with a fireworks display.
A smoke grenade from the trap can no longer be thrown away.
Improved display of the highlighting of items in line of sight and available to pick up.
Items are not highlighted if hidden from the hero behind an obstacle.
Fixes
Fixed too dark indoor lighting and incorrect shadows on the ground.
Fixed incorrect grenade model appearing when a grenade is thrown back.
Fixed grenade model remaining in hand when thrown.
Fixed a bug that could cause loot to fall through the high slope roof.
Fixed the image twitching sometimes seen indoors.
Fixed a bug that would cause Itz Ocelotl with an activated Spirit Walk ability to push cars around.
Fixed incorrect display of teammate status in Duo after reconnecting to a battle.
We’re still on our quest of wrapping up the game’s features, with a continued focus on the last two bosses. The artwork for it is completed and we’re finishing up the fifth boss! We won’t be sharing much about them because they are tied to the story.
The game will be feature-complete during christmas this year and after that, we’ll start fixing issues and packaging the game up nicely.
Alongside the boss work, we’re adding more content to the game. For instance this bonus type. The Bonus Blender. Fill up the blender with the body parts of your slaughtered foes! Who’s going to drink this gore slushie, we do not know!
Please keep your eyes peeled on The Mix Next event on Saturday! We’ll be doing some reveals.. In terms of Chenso Club, that will be a new character!
We’ll leave you with this silhouette of her idle animation.. Hopefully this gets the imagination rolling 😏
Toodles!
This week:
Final boss artwork and animation completed
Fifth boss implemented
Menu rework started (rebindable keyboard, settings, etc)
General polish work and bug fixing
Powerups & Events work
More levels
If you want to check out more Chenso Club goodies here's a list.
🎉Join the Discord and become an official member of the baddest alien smashing club
-New rating system; -An opportunity to sell the last shipyard; -Second type of cannonballs with high damage; -Fixed a bug with rarely lost level rewards received when the player was offline; -Fixed freezing of the game for some players when opening any city; -Other bug fixes and game optimization;
The new Operation features a skyscraper filled with holiday cheer and gifts from the 1st floor to the 80th. Check out each level and collect all festive rewards, including the magical AMXmas tank.
Inheritance system is officially online, players can unlock the following 28 inheritance items with gold during the game, all archives are permanently effective
The game through the Lost Forest automatically unlocked epic equipment drops
This game automatically unlocks Mythic equipment drops after passing Jackal High and Low.
Automatically unlock legendary equipment drops after passing the White Bone Ruins in this game
Each time you pass any level, you will unlock new words permanently (words will be added continuously)
Each time you pass any level, you will permanently unlock a new holy weapon (holy weapons will be constantly added)
If a paladin fights, the entire team will receive 3% final damage reduction, increasing by 0.5% per level
Thieves will receive 10% more gold after battle, 2% more per level
Knight in battle increases the initial action bar by 100 for the entire team, increasing by 20% per level
cleric out of battle after the battle all staff to restore 5% life value, each level increased by 0.5%
Druids return 5% magic value after battle, 0.5% per level
Necromancer initially stacks poison on all enemies for 1 round, increasing by 1 round every 2 levels.
Berserker combatant adds an extra 5 damage to all members of the blast, increasing by 2 per level
Ranger in battle with all members of the bludgeoning rate increased by an additional 5, per level increase of 1
Warlock initially stacks one round of burn on the enemy, increasing by 1 round per level.
Sorcerer out of battle after the whole team to gain experience increased by 5%, increased by 1% per level
Alchemists ignore all enemy resistances by 5%, 0.5 % per level
Swordsman battle initial to the enemy to stack a round of blood, every 2 levels to increase 1 round
The game permanently unlocked epic equipment
Game permanently unlocks Mythic equipment
Game permanently unlocks legendary equipment
All character growth potential maxed out by 2%, increasing by 2% per level
All character growth potential min. increased by 2%, 2% per level
Player equipment floating attribute maximum cap increased by 2%, 2% per level
The maximum level of all character upgrades break the 20 level limit, plus 1 per level
All skill level limit exceeds 5, plus 1 per level
Death can keep part of gold, initial 500, increase 500 per level
Monsters will get random talent phrases with the level, players equip phrase number permanently +1
The maximum number of random talents available to all characters is 3 (initially 2)
game play changes, no longer death unlocked words and relics, even if you do not die once, you can unlock all the words and relics, death does not completely delete the file, you can retain part of the data through the inheritance
Necromancer summoning dead creatures growth doubled
Fix the problem that the mind's eye word is not immune to blindness and dazzle
After the fourth level, monsters will randomly increase 1 or 2 talents, both positive and negative
Player agility growth increased, player agility attributes from 10 points into 1 speed to 5 points into 1 speed
Equipment word speed word limit changed from 20 to 40
All shoes speed doubled
Dragon roar can not blast, but inherit a variety of damage, such as barbarian berserk
opening talent is no longer triggered together, but according to the speed of players and monsters in order to trigger, the trigger order is more obvious
team vigilance increased effect: all players initial action bar increased by 200
the same death trigger chance increased to 50%, the effect of non-boss units from the second to ignore resistance to drop 95% of the current blood
Language specialist entry increased by 5 speed and 5 full resistance
Change druid's fountain of life effect, the original target is the first target, now the target is the selected target
Changed Druid's Fountain of Mana effect to target the first target, now targets the selected target
Changed Druid's Fountain of Blessing effect so that the original target is the first target and the target is now the selected target
Auto Block word chance changed from 20% to 50%
Blood curse talent initial blood drop fix description issue
Changing the effect of the long-lived lamp to the overall count effect of the whole team
Player initial full attribute increased by 15 to avoid being deducted by ghouls to negative numbers