The new update is finally out and it has many new things to offer! Please make sure to give the game your choice in this years steam awards!
Some smaller additions include a revamp to the YeBay station! A future update may include a selling option as well!
Check out Edward's TV set in his shop. It has a little Easter Egg to offer!
I added a skip button for those who wanted to skip the speaking part!
Now to the main part of the update!
In the book store you will find a story about these fellows! The five hillmen! If you finish the quest you will get a special reward!
Gold mining has been implemented into the game!
*Smelt it into ingots by speaking to a smith! *Use the ingots for special crafting or sell them for a higher price in the future!
Gold bars will also have a very important role in the safe house space in future updates!
Below is the full change log. Enjoy the Update and I wish you a happy advent!
November 28th 2021 0.698
Added the Hillmen SideQuest
Added gold mining which gets unlocked in the quest
Added gold selling and buying as well as smelting
Added a dialogue skip button
Exchanged the standard conifer trees with custom pine trees
Added custom palm trees
Added the mine key as buyable option to Fredich's store for a certain prise
Added a new interview in fred radio with Peter Jordanson
Changed the password prompt in computers to show your actual input
Added another song from INTLCMD into the radio playlist called "Westview"
Added items that spawn on the ground in certain environments like coconuts on beaches
Added 2 debug graphics options (cloud& lightmap render), which can be disabled if someone below the minimum specs wants to squeeze the last bits of free vram
Altered the dialogue font to be easier on the eye
Added a little tv easter egg in Athors shop (Credit to Mroczny Gracz for the edit)
Minor revamps to certain pricings on items
Altered some special crafting recipes to include gold as requirement (Examples would be time chips or Edwards laser)
Removed Mim 2.0
Rescaling of the map viewer to make it easier to navigate
Fixed the YeBay system of offering random items
Fixed the radio from not playing during the prologue
Fixed artifacts during playing by removing constant time alignment with radio pieces
Fixed the issue of cars popping up right before you
Fixed other cars physics from enabling only in short range (increased it by the power of 2)
Fixed the lamps description
Fixed getting struck by lightning above the clouds
Fixed the environmental bugs at bardey's coffee place
Fixed the bug in ACT III where in landing on the bridge at the end would not progress the quest
Fixed an issue with the meeting yourself effect not working properly
Fixed weird symbols from appearing in text due to encoding errors
CosmicBreak Universal - CosmicBreak Universal Official
Emergency maintenancewas conducted from 20:00 (JST) on December 1, 2021 (Wednesday) and completed at 20:30 (JST). Maintenace details are as follows.
■ Bug Fixes
・Fixed a bug where some main weapons couldn't attack normally.
・Fixed a bug where the flight gauge recovery amount when using Nova Dikaros BS was not fully recovered. With this revision, the number of bullets and cool time have been adjusted. -Ammo count:40 → 20 -Cool Down:7.5 second → 15 second
We deeply apologize for any inconvenience this may have caused. Thank you for your support of CosmicBreak Universal.
To help you get into the holiday spirit, we’re launching the traditional Advent Calendar featuring exclusive offers. Be sure to check the Advent Calendar every day, and don’t hesitate to score the sweetest deals of the year!
Advent Calendar
EU: December 1, 2021, at 07:00 CET through January 1, 2022, at 07:00 CET (UTC+1) NA: December 1, 2021, at 03:20 PT | 05:20 CT | 06:20 ET through January 1, 2022, at 03:20 PT | 05:20 CT | 06:20 ET ASIA: December 1, 2021, at 12:00 UTC+8 through January 1, 2022, at 12:00 UTC+8
Compensation
[expand type=details] If you purchase the offer when you already own the vehicle, you will receive compensation as follows:
A Garage slot and x5 XP missions for 25 victories
If you already own the tank included in this package, you will receive gold compensation depending on the package discount.
A fully trained crew will be added.
[/expand]
Advent Calendar Offers: How It Works
Starting from December 1, you’ll have access to one deal available in the in-game Store. It will feature a surprise Premium vehicle with a free Garage slot, or some other cool offer.
The final and most exclusive deal unlocks on December 25 at 07:00 CET (UTC+1). Unlike other specials, it will only be available for real money in the in-game Store for seven days, until January 1, 2022, at 07:00 CET (UTC+1). You simply cannot pass it up, so mark your calendars!
Most of the offers will be available for both gold and real money, and they’ll only be around for 24 hours.
Advent Calendar Daily Missions
A fresh battle mission will be waiting for you every day from December 1 through December 24 in the game client.
All missions become available on the sales screen, so click the "Mission of the Day" button to start them.
Like the offers, most of the daily missions (except the last one) are time-limited—you have 24 hours to complete each of them.
The final festive mission will be available for longer and will last from December 25 through January 1.
How to Access Advent Calendar
[expand type=details] 1. Launch World of Tanks and log in to your account. The Advent Calendar will open automatically. This method is available once a day when you first enter the game.
2. Open it via the in-game Store by clicking the interactive banner in the Specials tab.
3. Click the special 3D object in your Garage.
[/expand]
x5 XP Missions for 25 Victories
[expand type=details] Condition:
Win a battle
Be among the top 10 players on your team by XP earned
Reward:
x5 XP for each victory
Restrictions:
Random Battles only
Can only be completed in a vehicle from the bundle
First daily victory does not count
Can be completed as many times as specified in the bundle
Time for completion is not limited
[/expand] Get ready to grab cool bargains with the Advent Calendar, Commanders!
- New selection system for employees. Icons and hot keys (1-3). - You can now report bugs in the game (Settings > Report Bug). This will send your savegame to us automatically. - Various bug fixes.
The story of the Seeker Grigio about the increased activity in the area — "Fortress".
The introduction:
The area called "Fortress" is the ruins of a stone castle on the hilly and mountainous terrain. It is said that earlier, after Crossout, the castle was still intact, but while approaching it, people felt unpleasant symptoms: they experienced dizziness and headaches (data have not been verified). Because of that, the place was not popular. Nevertheless, two adolescent brothers: Ash and Ulysses (now the leader of the "Nomads") settled there later. Apparently, the negative effects of the place did not concern children and teenagers.
The brothers grew up and organized a gang with headquarters in a castle. They caused a lot of trouble because there was no difference for them whom to rob: civilians, raiders, or merchants. Their fortress was impregnable and nobody could capture it even with a significantly superior number of people.
All this turned out that about 500 armored vehicles of angry survivors gathered at the walls of the fortress. The core of the group was formed from artillery, which turned the brother's fortifications into ruins. Then Ulysses and Ash retreated to the Cemetery and disappeared.
After a short time, survivors noticed that this area caused no more unpleasant symptoms, and people and groups slowly went there. Battles were fought over the area. But no one could capture it for a long time until the "Steppenwolves" appeared. They could occupy the territory and assert their rights to it due to their firepower. And the battles stopped for a while.
The current situation:
It seemed that the firm hand of the "Steppenwolves" brought peace to this place. And it was true for some time until the raiders noticed that a large number of supplies were actively moved out of the area. The scouts found out that the caravans of the "wolves" were filled with the old boxes with military markings. It was not possible to keep this secret for a long time and gangs again descended upon the fortress to make a hand of the military goods. That is why the area became a place of constant fighting again.
The explanation:
Apparently, there is one of the old arms dump with weapons, ammunition and equipment in the area. According to the documents, which were found in [data have been classified], such warehouses were found by armies of large states and military companies around the whole world. But because of Crossout the information about them was lost. It is assumed that the "Brotherhood" (organization included former high-ranking military officers) succeeded in finding out the coordinates of the warehouses (the number is unknown). The data about the storage was given to the controlled "Steppenwolves".
The expected consequences:
The aggravation of the conflict in the Fortress`s area can cause destabilization of forces in the Valley. There is already a tense situation due to the invasion of the "Ravagers". Moreover, we already know that the caravans of the "Steppenwolves" were spotted in the Valley and beyond it with supplies from the arms dump. Obviously, this is known obviously not only to us, and soon the caravans may be attacked by raiders and/or mercenaries.
For more information on Crossout, follow these channels:
Here's a small patch for today, this time for Timberborn's main branch.
Compatibility:
The game should now run natively on Apple Silicon / M1 hardware. Please let us know your results.
Updated Steam SDK to the latest version.
In other news: our game designer Jon will be taking Timberborn's Experimental Branch for a spin LIVE today at 3 PM CET. You can watch the live stream here on Steam as well as on our Twitch channel. 🔴