Happy Chaos, the 3rd DLC character, is now available on Steam! The Gunslinging Junk Messiah! Check out our recent Starter Guide to learn all the tips, tricks and treats!
Steam awards are a great opportunity to help little indie titles shine: you can support us by nominating your favorite game in a category!
With its unique gameplay mechanics, Nuclear Blaze tries to offer something different: a firefighting oriented gameplay mixed with exploration, puzzles & secrets :) I really hope you enjoyed it so far.
And to say thank you to the community and its amazing support, the "Hold My Beer" free DLC will be released within the next few weeks, to double the game content and offer a full re-exploration of the world!
An update to Version 1.11 is released today for Guilty Gear -Strive-, with the addition of a new playable character and fixes for bugs.
Steam-only fixes: [Online] - Fixed an issue where during "Entry in Training Mode", certain actions result in exiting the training mode, and moves the player back to the lobby menu.
Hello. This is Sid Classic Team. Sid Classic! The adventure story in Magic School Lussid!
Let me introduce the upcoming Events of Sid!
1.Season
■ Period: 12/3 ~ 12/9 (UTC)
■ The following Season Exceptionals can be encountered during Lessons and Explorations.
Location : Lessons
<R+ Harel>
Max Lv - HP : 10746 / AK : 19525 - Skill : 40% less damage from an enemy for (2/3/4/5/6) turns * Trigger % : 37% * Illustrator : sansa
Location : Explorations
<R+ Xu Fu>
Max Lv - HP : 17901 / AK : 12634 - Skill : (150/200/250/275/300)% of HP recovery * Trigger % : 34% * Illustrator : angshung
※ R+ Harel and R+ Xu Fu will have x3 Attack Multiplier for the following period.
- 12/3 ~ 12/16 (UTC)
2.Daily Summon
<SR Aurore>
Max Lv - HP : 24933 / AK : 15960 - Skill : (147/202/257/270/284)% of HP and more recovery proportional to the number of ongoing battle's turns * Trigger % : 33% * Illustrator : nyanya
※ SR Aurore will have 2x HP between 2021.11.26 ~ 2021.12.30(UTC)
<December 3 : SR Oyuki>
Max Lv - HP : 22657 / AK : 17352 - Skill : (195/255/315/330/345)% of HP recovery * Trigger % : 29% * Illustrator : sila
<December 4 : SR Ramanujan>
Max Lv - HP : 17254 / AK : 23524 - Skill : 50% less damage from an enemy for (2/3/4/5/6) turns * Trigger % : 48% * Illustrator : libby
<December 5 : SR Pannochka>
Max Lv - HP : 20441 / AK : 20357 - Skill : 50% less damage from an enemy for (1/3/5/6/7) turns * Trigger % : 39% * Illustrator : carchet
<December 6 : R+ Da Vinci>
Max Lv - HP : 12126 / AK : 13674 - Skill : (140/190/240/252/265)% of HP recovery * Trigger % : 32% * Illustrator : Juna
<December 7 : R+ Jefferson>
Max Lv - HP : 13104 / AK : 14196 - Skill : 50% less damage from an Flame type enemy for (2/3/4/5/6) turns * Trigger % : 42% * Illustrator : sila
<December 8 : R+ Kant>
Max Lv - HP : 10546 / AK : 16154 - Skill : (200/300/400/425/450)% of ATK to a Electric type enemy * Trigger % : 32% * Illustrator : GJ
<December 9 : R+ Sima Qian>
Max Lv - HP : 14652 / AK : 11748 - Skill : 40% less damage from an Frozen type enemy for (1/3/5/6/7) turns * Trigger % : 41% * Illustrator : carpin
※ SR Sidians Acquired from Daily Summon will have x4 Attack Multiplier for two weeks from the day of summons. ※ R+ Sidians Acquired from Daily Summon will have x3 Attack Multiplier for two weeks from the day of summons. ※ For Skills, this is the order that the effect percentage is shown: (Lv.1/ Lv. 2/ Lv. 3/ Lv. 4/ Lv. 5)
3.Election
Greetings from Sid Story~. The election season is coming again. This time's topic is "Which Sidian do you want to spend the year end holidays with?". Please showing your preferred style via this election~!
<Student Body Election #6>
■ Election Period
- 12/3 ~ 12/9
■ Election Candidates
1. Herbert 2. Helen 3. Recebo 4. Strelka
■ Where do I get Ballot Papers?
You can obtain the items through battling Exceptionals during the Election Period.
■ Rewards for Participation
- All users will receive the item promised by the winning candidate.
■ Special Reward
- We celebrate this election festival. You can obtain items for 4/5 level skills with low probability through battling Exceptionals during the Election Period.(Approximately 3% on victory)
- For <<One user>> who voted the most for the most voted Sidian: 200000 Gold - For <<top 10 users>> that voted the most for each contestant: 50000 Gold
※ The rewards and candidates will be revealed, but which candidate promised which item will be disclosed until final hours of the election. Please check the Election pop-up for more information.
※ Election results and the rewards will be announced on 12/10.
Greetings medievalists! The new hotfix (0.6.2.7) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed the issue where events would stop appearing or they appeared rarely.
Fixed the issue where some crops would disappear after saving and loading the game.
Fixed the issue where settlers would not harvest crops, despite them being in the “ripe” phase.
Fixed the issue where quitting the session while a Thunderstorm or Hailstorm event is on the verge of ending corrupts their visual assets.
Fixed the issue where the game would remember camera movement related inputs (e.g. using right arrow) after entering and closing Region tab.
Fixed the issue where new settlers that are accepted from events would appear equipped with apparel items set as default clothes in the scenario, dropping the items they were already equipped with.
Fixed the issue where settler corpses disappeared and enemy bodies were displayed as purple bones when the Caravan returned with bodies in its inventory.
Fixed the issue where door animation would not trigger if merchants/bodyguards would walk through them.
Fixed the issue where the factions' trader name was displayed as placeholder text in the Caravan Trading menu.
Fixed the issue where keybindings would lack functionality if used in the Region menu.
Fixed the issue where the Alignment-related notifications were not displayed, despite the fact that faction’s alignment has been changed.
Fixed the issue where having a Wooden Beam present in between Walls would allow the overlapping of other Wall blueprints with the already built structures.
Fixed the issue where Blueprints could overlap and be constructed within Roofs.
Fixed the issue where the same Structure Piles were present twice in the Custom Scenario menu.
Fixed the issue where placing a Floor Tile on the voxel located in front of a Wall Decoration would trigger the message: "Can't be placed, blocked by:...".
Here is 21.11, the second part of the Halloween release once again with a lot of new content!!!
We got most of the girls in for the Halloween event, only Cassidy is missing her hot coffee scene! In addition to the Halloween meg event, ALL the girls got art for the infamous ass slapping activity in ALL their outfits (that's a LOT of art).
A special thanks to MidnightDatura, Lent1, Paradoxal D, Apoc, Spiritmaster, BlissFullDarkness, Domestos, and Firesparq who helped a lot with this one (again) :)
Full Changelog:
134 new voiced lines (Mike)
20 booty slapping CG
8 new Halloween outfits (including kissing and dancing scenes)
You can get rewards by filling out the questionnaire
Dear player: Hello everyone, the Shadowbane project team is conducting a survey on the current game experience of Shadowbane. We will fill in the questionnaire according to the feedback, distribute the [reward], and adjust the data (such as loss rate, damage rate, etc.) and develop new playing methods (open race clothes) to alleviate the economic gap caused by minerals in the game. Those who complete the questionnaire and leave the email will be rewarded with game props after the questionnaire, and will have the opportunity to communicate directly with the project team. Shadowbane will have the opportunity to realize your vision. Therefore, we sincerely invite you to use your valuable time to complete this questionnaire. [fill in steam ID + n service after completing the questionnaire, and the project team will award the prize accordingly]
Greetings, traveler! We have prepared a small present for you! Enter the gift code in the special window in the "Gifts" section of the in-game store and get pleasant surprises!
- Updated menu scroll layout, adding a new tab called "Dojo". - You can now edit your Dojo in passthrough or not from this tab! And this is laying some ground work for another update coming soon, stay tuned. (TheWarKitty knows) - Fixed padwork does not registrer right hand (thanks to LetoDK) - Stop plank (behind you) in tutorial (thanks to EVERYONE ^^) - Remove arrows that point to EXTRA on announcement (thanks to knob2001_Oscar) - Re-added the effects on impact for blocks and punches that seemed to have vanished when passthrough was released. - Quicker load time after punching plank in intro scene! That means more time to punch stuff that matters.