Good day! Almost 1 month to updating many things in Perang Laut-Maritime Warfare Lot of problem happen and this update probably still far from prefect. Here list what we added and fixed;
Log Development Update -Version 1,25 (29 November 2021) >Fixed enemy troop number in sieging the port. >Fixed Larantuka AI against native states around Savu sea. >Add Jepara (change from Kota Waringin) and Panarukan(change from Singaraja) >Add Kingdom of Negara Daha and Sultanate of Samudra Pasai (unplayable faction) in 1512 campaign. >Fixed Majapahit victory points in VOC and Portuguese AI's allies >Add information for waiting constructing ship >Fixed Sumenep information when become the Aceh's vasal >Fixed Tulang Bawang when become independent. >Fixed loyality/morale in siege >Fixed Spanish enter in Mollucas and Sulu islands in 16th (Magallen, De >Fixed Font colour for ports >Add new feature in sieging port >Add new features in sea battle >Fixed moving the capital text >Fixed graphic ships, troop, and buildings in UI >Fixing week's time speed >Add more information in campaign introduction >Add more Portuguese and Spanish AI routes to and back from Mollucas >Fixed battle system >Fixed strait of Mallaca enter >Fixed player's ship movement since before ship can enter land >Fixed bug in number attack with gunpowder for ships >fixed trade rights information Buton to local faction(s) >Updated 11 factions AI, Dutch, and Portuguese >Fixed moving capital for 11 factions >Added little events in 1512 campaign >New Achivement for new factions in 1512 campain and 1630 campaign! >Fixed capital in 1630 campaign >New sprite animation for port in when besiege.
Soon another update will come in December 2021 , Perang Laut-Maritime Warfare version 1.27!
- Added 'hold to' clarifier to level clear portal interaction text - Added tutorial popup about quest difficulties - Nerfed fire mage miniboss aoe damage - Added damage increase to high level fire mages - Fine tuning main menu game logo position on different aspect ratios - Tweaked worldmap title
Every siege begins with the construction of a war machine. To assist you in completing these duties, we've created a crafting system.
To create better and stronger machines, you'll have access to mining, chopping, and gathering. Every crafting talent will have its own skill tree, which we can level up by completing tasks and using tools. Right now, we've implemented mining and smithing, which are already operational, and more are on the way. The structure we'll be using to craft will be upgradeable, allowing us to gain new features for our machines and more powerful weaponry.
Soon we will have more information to share.
Screenshots from our newest mine can be found below.
- added text to the choices, still indicating the mood. For example, "She talks too much (Joking)". This way you can have a better idea of what Hazel is going to say next - updated the game to latest stable Ren'Py build
It's been a while since we've been in touch, so to make up for that, we'd like to introduce some of the artistic process standing behind the hand-crafted characters that you will be encountering in Reverie Knights Tactics. ✏️
Character design is one of the key elements in game development. Whether it's a playable character or a random NPC, the perception thereof starts with their looks. And that's what we'll be exploring today.
But enough talk. Come have a look at the fascinating process of the birth of a character from a simple sketch to a fully molded design.
Can't wait for the game? Play the prologue for free now!