Nov 29, 2021
Booty Calls - anca.b
Hey there, Booty Callers!

Join the latest limited event and power up on limited deals!



We’ve got up to 90% off on Gems, items & more, a brand new animation with Cara AND a Gacha revival with all Garments from the past year included.

Don’t miss out, the event and sale are only available until December 4th!

https://store.steampowered.com/app/823550/Booty_Calls/

The Booty Calls team
Cards & Tankards - Emrys
If you love Cards & Tankards, please consider nominating us for VR Game of the Year!
Nov 29, 2021
I Am Your President Playtest - MikoGot
As in title - some UX experiments and improvements.

Graph and tutorials incoming.

Adding 100 new people to playtests.
Nov 29, 2021
超将棋 - fortgs2018
・金銀の重量を通常の駒の2.4倍、1.9倍に変更しました。
・全プレイヤーが日本のサーバーに接続されるようになりました。
・一部のモードで金銀の重量が5倍になっておりました、大変申し訳ございません。
・黒側の時にカクつく現象を修正しました。
・v1.52bのプレイヤーは、同じv1.52bのプレイヤー同士でのみマッチングします。
Perang Laut - Maritime Warfare - Sengkala Dev
Good day!
Almost 1 month to updating many things in Perang Laut-Maritime Warfare
Lot of problem happen and this update probably still far from prefect.
Here list what we added and fixed;

Log Development Update
-Version 1,25 (29 November 2021)
>Fixed enemy troop number in sieging the port.
>Fixed Larantuka AI against native states around Savu sea.
>Add Jepara (change from Kota Waringin) and Panarukan(change from Singaraja)
>Add Kingdom of Negara Daha and Sultanate of Samudra Pasai (unplayable faction) in 1512 campaign.
>Fixed Majapahit victory points in VOC and Portuguese AI's allies
>Add information for waiting constructing ship
>Fixed Sumenep information when become the Aceh's vasal
>Fixed Tulang Bawang when become independent.
>Fixed loyality/morale in siege
>Fixed Spanish enter in Mollucas and Sulu islands in 16th (Magallen, De
>Fixed Font colour for ports
>Add new feature in sieging port

>Add new features in sea battle

>Fixed moving the capital text
>Fixed graphic ships, troop, and buildings in UI
>Fixing week's time speed
>Add more information in campaign introduction
>Add more Portuguese and Spanish AI routes to and back from Mollucas

>Fixed battle system
>Fixed strait of Mallaca enter
>Fixed player's ship movement since before ship can enter land
>Fixed bug in number attack with gunpowder for ships
>fixed trade rights information Buton to local faction(s)
>Updated 11 factions AI, Dutch, and Portuguese
>Fixed moving capital for 11 factions
>Added little events in 1512 campaign
>New Achivement for new factions in 1512 campain and 1630 campaign!
>Fixed capital in 1630 campaign
>New sprite animation for port in when besiege.

Soon another update will come in December 2021 , Perang Laut-Maritime Warfare version 1.27!

Thank you and enjoy Perang Laut-Maritime Warfare!
Nov 29, 2021
Skeletal Avenger - mrqs
- Added 'hold to' clarifier to level clear portal interaction text
- Added tutorial popup about quest difficulties
- Nerfed fire mage miniboss aoe damage
- Added damage increase to high level fire mages
- Fine tuning main menu game logo position on different aspect ratios
- Tweaked worldmap title
Nov 29, 2021
Medieval Machines Builder - Pelikn
Hello there, guys.

We've got an update on our projects.

Crafting

Every siege begins with the construction of a war machine.
To assist you in completing these duties, we've created a crafting system.

To create better and stronger machines, you'll have access to mining, chopping, and gathering. Every crafting talent will have its own skill tree, which we can level up by completing tasks and using tools.
Right now, we've implemented mining and smithing, which are already operational, and more are on the way.
The structure we'll be using to craft will be upgradeable, allowing us to gain new features for our machines and more powerful weaponry.


Soon we will have more information to share.

Screenshots from our newest mine can be found below.


Nov 29, 2021
Infinite Progression - prestosilver
+ added prompt for playing with no mods.
* fix bug with play button
Nov 29, 2021
Tales From The Under-Realm: Hazel - Winter Wolves


What's New in 1.0.3

- added text to the choices, still indicating the mood. For example, "She talks too much (Joking)". This way you can have a better idea of what Hazel is going to say next
- updated the game to latest stable Ren'Py build
Reverie Knights Tactics - 1C_MichalC


Greetings adventurers!

It's been a while since we've been in touch, so to make up for that, we'd like to introduce some of the artistic process standing behind the hand-crafted characters that you will be encountering in Reverie Knights Tactics. ✏️

Character design is one of the key elements in game development. Whether it's a playable character or a random NPC, the perception thereof starts with their looks. And that's what we'll be exploring today.

But enough talk. Come have a look at the fascinating process of the birth of a character from a simple sketch to a fully molded design.



















Can't wait for the game? Play the prologue for free now!

https://store.steampowered.com/app/1638140/Reverie_Knights_Tactics_Prologue/?curator_clanid=1949621

If you want to stay up to date, wishlist the full game:

https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/
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