Dinosaur Fossil Hunter - Pyramid Games
Hello, Fossil Hunters!



It’s about time to give you an update from the development front! 😃

EGX provided us with loads of valuable feedback. We’ve gathered everything we had learned by talking with players and our own observations and now we’re putting it to use. Unfortunately, as it usually is with development, whenever something is added to the game, some additional time is needed to address all the issues that pop up as a result. Rest assured, with our testing team aboard, we’ll prevail!



We may not be able to provide you with many truly new things, but we believe there is still a fair share of interesting things to show you. Let’s go!



When you get to the excavation site, you need to secure the area. Before, you had to hold the Space button for a while – now, you can either proceed like before or simply press a button to skip this sequence and move on to the next step.



We have polished the look of various animations you encounter during your fossil hunting. Now they look more natural. Take a look!




Other than that, we have improved rock destroying mechanic. It works similarly to how it did before, but now it’s possible to destroy rocks other than the ones you encounter on the roads. For example, you can destroy rocks that get in your way while digging for paleontological treasures!



Rock inspection has also been improved! Thanks to your feedback, Geiger’s counter role has been expanded. After finding the rock with a fossil, you’ll need to perform a visual inspection, which will allow you to find places where the fossil sticks out of the rock.



When you find and prepare your fossil for a journey back home, it’s time to move it to the car! Medium boxes come with this neat cover right here:



While you’re already familiar with most of the game’s features, there is another one that will give you some room for customization. We have added the option to change the colour of your vehicle. You can freely change the colour of any car you can control in the game. Just make sure to make this colour pleasing for the eyes. 😉



We have also been working on including controller support in the game, as we recall that it’s something that a lot of you requested in the past. 🙂

What’s left now is to get rid of those pesky bugs and at last, get the game ready for you – our players and hope that this adventure we’ve been working so hard on will make you fall in love with paleontology all over again!

As a last piece of news for today, Dinosaur Fossil Hunter was chosen as one of ten Polish games to show up at WePlay Expo in Shanghai! The Prologue version will be presented during the event, which will take place on December 11-12. While we won’t be able to be there in person due to COVID restrictions, our game will be left in WePlay organizing party's care. If you haven’t tried the updated Prologue yet and have the opportunity to drop by, please do! 🙂

If you're not on our Discord server yet, we encourage you to join the community!


Best Regards,
Dinosaur Fossil Hunter Team
Dinosaur Fossil Hunter: Prologue - Pyramid Games
Hello, Fossil Hunters!



It’s about time to give you an update from the development front! 😃

EGX provided us with loads of valuable feedback. We’ve gathered everything we had learned by talking with players and our own observations and now we’re putting it to use. Unfortunately, as it usually is with development, whenever something is added to the game, some additional time is needed to address all the issues that pop up as a result. Rest assured, with our testing team aboard, we’ll prevail!



We may not be able to provide you with many truly new things, but we believe there is still a fair share of interesting things to show you. Let’s go!



When you get to the excavation site, you need to secure the area. Before, you had to hold the Space button for a while – now, you can either proceed like before or simply press a button to skip this sequence and move on to the next step.



We have polished the look of various animations you encounter during your fossil hunting. Now they look more natural. Take a look!




Other than that, we have improved rock destroying mechanic. It works similarly to how it did before, but now it’s possible to destroy rocks other than the ones you encounter on the roads. For example, you can destroy rocks that get in your way while digging for paleontological treasures!



Rock inspection has also been improved! Thanks to your feedback, Giger’s counter role has been expanded. After finding the rock with a fossil, you’ll need to perform a visual inspection, which will allow you to find places where the fossil sticks out of the rock.



When you find and prepare your fossil for a journey back home, it’s time to move it to the car! Medium boxes come with this neat cover right here:



While you’re already familiar with most of the game’s features, there is another one that will give you some room for customization. We have added the option to change the colour of your vehicle. You can freely change the colour of any car you can control in the game. Just make sure to make this colour pleasing for the eyes. 😉



We have also been working on including controller support in the game, as we recall that it’s something that a lot of you requested in the past. 🙂

What’s left now is to get rid of those pesky bugs and at last, get the game ready for you – our players and hope that this adventure we’ve been working so hard on will make you fall in love with paleontology all over again!

As a last piece of news for today, Dinosaur Fossil Hunter was chosen as one of ten Polish games to show up at WePlay Expo in Shanghai! The Prologue version will be presented during the event, which will take place on December 11-12. While we won’t be able to be there in person due to COVID restrictions, our game will be left in WePlay organizing party's care. If you haven’t tried the updated Prologue yet and have the opportunity to drop by, please do! 🙂

If you're not on our Discord server yet, we encourage you to join the community!


Best Regards,
Dinosaur Fossil Hunter Team
RuneScape ® - Mod Whymsy
The Queen of Snow has returned with a winter-themed Yak Track to keep you on your frostbitten toes! Take on her tasks for all sorts of enchanting prizes. Talking of treats, the annual Advent Calendar is back, with presents every day until Christmas! And if that's not enough, the Black Friday Sale is here! In short, it's gifts galore - and Santa's not even started loading his sleigh yet…



Ahh, that first hint of a chill in the air, the frost on your breath, the promise of snow crunching underfoot – there’s something magical about the arrival of winter, right? Puts us in the mood for frosty escapades. Well, if that’s how you’re feeling too, make sure you get on the latest Yak Track, hosted by the Queen of Snow herself!

The Queen (who has a new model, by the way) needs your help. Assist with her various tasks and you’ll bag a whole host of wintery treats, including sublime Northern Lights-themed cosmetics and pets, plus a maximum 20% XP boost. For those of you taking part in the Golden Party Hat Hunt, there’s also a shard on the free track – you’ll find it at Task 15!

We’re also debuting a brand new task called Secret Santa. As you can probably guess, it’s all about giving and receiving gifts, with lots of exciting goodies in store for sufficiently generous ‘Scapers! Most wonderful time of the year, innit.

Ready? Get your skates on then, because the Wintumber Aurora Yak Track ends January 9th. A Premier Pass costs two Bonds, or you can get it free with Premier Club – which is available now!



The RuneScape Advent Calendar is back! Open one door each day until Christmas and reveal the pressies within.

And every time you open a door on the same day as the number written on it, you’ll get a free Treasure Hunter Key, as well as progress towards the grand prize: the Horizon Sword!

There’s also a different Treasure Hunter promotion every day of the Advent Calendar, so it’s the perfect opportunity to catch up on any rare prizes you missed throughout the year.



New Cosmetics: Troubadour

Solomon’s Store has some new items for anyone with the heart of a storyteller – the Troubadour Outfit and the Teller of Tales Rest Animation!



Troubadour Outfit

This outfit is recolourable, and consists of the following pieces:

  • Troubadour Hat
  • Troubadour Shirt
  • Troubadour Trousers
  • Troubadour Boots
It costs 135 RuneCoins for members, and 150 for non-members.



Teller of Tales Rest Animation

  • This costs 333 RuneCoins for members, and 370 for non-members.
Black Friday Sale

The Black Friday Sale continues until December 10th! Get up to 75% off everything from cosmetics to Bank space and beyond. See the full list here!



Don’t forget, the Golden Party Hat Hunt continues until January 3rd! One of the must-have hats of RuneScape legend could be all yours. All you’ve got to do is find eight shards hidden in tasks throughout the game.

Some of the shards come from drops, but not to worry – even the most mirror-smashing bad luck sponges among you are protected! As you continue to train a skill or complete clue scrolls, the likelihood of receiving a shard grows exponentially. Basically, anyone actively playing throughout this event should be able to get their hat.

Head this way (yeah? YEAH?) to find out how to get started and snag a real RuneScape icon! < link https://secure.runescape.com/m=news/golden-party-hat-hunt >



Tuesday November 30th | 17:00 Game Time | General Q&A

The dev team is ready to answer your burning questions! Drop your Qs in #dec-qa on our Discord and tune in on Tuesday November 30th.

Wednesday December 1st | 17:00 Game Time | J-Mods vs Monsters

Mods Hooli and Spear delve back into the world of PvM bossing live in front of the community! Join in and help/heckle as they take on their next challenge.

See you on Twitch!



Daily Challenges

  • Extending a Daily Challenge now costs 25 Vis Wax (down from 30).
  • When generating three Daily Challenges on a new day, if fewer than three challenges are toggled on, duplicates of unblocked challenges will be rolled.
    • i.e. If you've blocked all but Dungeoneering challenges, you'll roll three Dungeoneering challenges rather than having to complete a challenge and pay Vis Wax to re-roll the next challenge to the type you want.
  • You can now track all three of your Daily Challenge slots, even if they contain the same challenge objective.
  • Players now need a minimum level of 99 in a skill to access the Challenge Block feature from a Challenge Mistress.
  • Free-to-play 'Scapers can block Membership skills once they reach the level cap (for example, level 5 Agility).
  • The Agility Daily Challenge now counts each of the seven segments of the Anachronia Agility Course as its two laps, similar to Yak Track Agility tasks.
  • Basic challenges no longer give XP in their skill when you Claim Reward. This is so that skilling pures or specialist builds that only want to focus on one skill at a time can still access Daily Challenges.
  • All Combat Challenges can now be toggled off via a checkbox in the Skill Select interface, accessible via a Challenge Master. This can now be accessed at any level and turns off Combat, Prayer and Summoning Daily Challenges.
  • If the player currently has a basic challenge to do, Challenge Mistresses and Nastroth in Lumbridge now give a chat option to skip any of these challenges. This is so that a new player who does not want to engage in certain skills and/or get the XP from them does not have to complete all the basic challenge objectives.
  • The initial set of Daily Challenges assigned to a new player after completing the basic challenges is now Daily Mining, Daily Smithing and Daily Crafting (equipment), instead of Daily Combat, Daily Prayer and Daily Smithing. We think this is more skiller-friendly!
  • We've removed the 'Skip' text from Challenge Tokens, changed the Skip button text to 'Complete', and updated other bits of text to make it more clear that claiming the rewards from a completed challenge will give you XP in that challenge's skill.
  • Selecting each skill from the Challenge Blocking interface is much more responsive.
Other

  • Text for the Main Menu has been changed to True Type font for sharpness and greater readability.
  • Greater Flurry will now deal increased single target damage when applied by the Greater Barge effect.
  • C4TAA is no longer possible. By switching to a Staff, the player does not cast two magic hitsplats.
  • Fixed an issue where completing the Hard mode task awarded the player the same amount of Reaper points as completing the task in Normal mode.
  • Fixed an issue where the Essence of Finality would not trigger while another ability cooldown was present.
  • Fixed an issue that caused Arch Glacor loot to be rerolled on a player's second kill of a killstreak in Hard mode.
  • Fixed an issue with a script error during the Elite Dungeon Taraket encounter.
  • Mummies killed by fire abilities now count towards the task in the Menaphos City Quest.
  • To prevent confusion, players using lootshare at Croesus will no longer be given a message about their Luck Ring having an effect, as there is a chance the item won't be distributed to them.
  • Magma Tempest no longer deals critical hits.
  • Some graphical issues with Closure's outfit override have been resolved.
  • In Once Upon A Time in Gielinor: Finale, a more appropriate shield animation is now used during Philipe's memory.
  • The player must now complete Once Upon A Time in Gielinor before they can wear the Completionist Cape.
  • As the perception of cosmetic overrides has evolved since the release of The Death of Chivalry. Plus, based on community feedback, the player is now considered to be disguised as Captain Dulcin as long as they're either wearing the Black Knight Captain Armour or have activated the Dulcin Armour override. This is even if they've overridden their appearance to not appear disguised.
  • Processing broken Chitin on an anvil now plays a sound effect.
  • Smithing partially folded Alloy Bars now plays a sound effect.
  • Smithing Gnome Platebodies during Doric's Task V now plays a sound effect.
  • The correct sound effects now play when using a Smithing animation override.
Mobile

  • Based on feedback, mobile players now have the ability to change the direction messages appear in the chatbox to ascending or descending.
    • To choose, select the Common Chat Settings button at the bottom right of the chatbox and select the Chat Direction drop-down.
  • Fixed the issue when the character can't move after displaying a preview of the slomo walk animation in the Customisation Interface.
  • Fixed an issue on mobile where summoning a pet and closing the interface would block Inventories until you dismiss your pet.
  • Fixed an issue where the Beast Master Charge Counter was obscuring gameplay.


Golden Party Hat Fashionscape

Some of you have already put together your Golden Party Hat and are rocking it in STYLE. Here's a few of our faves so far.

Zirak Kingdom



xMysticus



SudoBash



Bjorngomes



ScapeAndChill



Eriddyn



DanielTribble



Got your own look to flex? Share it with #FashionScape for a chance to be in the spotlight!

The History of RuneScape: A Fan Made Trilogy



We've loved seeing you all enjoying our anniversary book with Dark Horse, which chronicles the first 20 years of RuneScape. But guess what? It's actually not the only history of RuneScape released this year! Check out this massive 1,000+ page digital tome from July - The RuneScape Historian.

The History of RuneScape: A Fan Made Trilogy goes right back to the very beginning (pre-2001), including the development of PvP, PvM, skilling, questing and more. It also includes a Hall of Fame, spotlighting the most influential players of all time!

While not an official RuneScape history, it has been published with Jagex’s permission, and £1 of the proceeds from every digital download are split across Jagex’s official charities.

July will be giving away a copy of this mighty tome each week on his YouTube channel - check it out for even more RuneScape deep dives!

Pink Skirts

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here’s our pick for this week:

Rex Matriarchs

We’re going on a dino hunt! Let’s take on these notoriously beastly bosses together.

  • Hosted by: Philly PD
  • Date/Time: Monday Dec 1st at 20:00 - 21:00 Game Time and Tuesday Dec 2nd at 20:30 - 21:30 Game Time
  • World: 68
  • Location: Rex Matriarch Lair
  • FC: AHelp

If that doesn't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!



The RuneScape Team
Generation Ship - KillerJoe


Updates in this Iteration

The original plan in this iteration was to create Factories, but there was a unity update that makes it possible to do deferred rendering. So before i add more buildings, that all got obsolete soon, i decided to do a big graphic update instead.

New UI Style

I got some feedback, that the UI colors were too bright and not really fitting to the style of the game, so i tried to improve this part also. I choose now way darker colors.



Graphic improvement

With the new Unity update it was possible to use deferred rendering, what makes better lighting with the entity system finally possible. Before, the lighting was prebaked, now its calculated in realtime. Due to this it was possible to split up the buildings to different objects without breaking the lighting, so it was a very big refactoring of the buildings and settings.



The shadow of the sun is also working now.



Big refactoring

A possible change in the next iterations will be custom buildings. So like in many other building games, the player can add the interior where he wants and also enhance it with other interior than the needed ones for the work. To make this work i refactored a lot in this iteration. I created empty 5 buildings with different sizes and used them to do the current buildings.



To make it usable for all kinds, the walls and floor textures can be changed on runtime, so different buildings will reuse the main textures and the complete model.



To make the small storage inside of a building work, i created a mechanism to cut parts out of the model, so at runtime the holes needed for them are done.



Interiors are now separate objects inside of the model. All settings related to it, like the action points, animation paths or the storage-settings are moved to there.



Buildings have now interior bounds what is now used for path calculation for the persons and later to know where the player can place the interior.



Besides all of that, the work is separated to a different object, to be also choosen later from the player, make one internal storage can be reused by multiple works and changed the internal coordinate system. To round everything up, i generated the lights to have a balanced lighting inside of the building.



Other smaller changes
  • Fixed Animation of Unconciousness was looping wrong
  • Fixed not updating Animation when staying in the building
  • Readded Legend for inner Details
  • Fixed person Icons had no background-color on first selected building.
  • Fixed flickering of UI in some special situations
  • Fixed Crash related to not canceled Tasks after destroy a building (Thanks to Ichao for report)
  • The Dismantle button got an icon instead of a text.
EZ2ON REBOOT : R - SQUARE PIXELS
Hello fellow players. This is EZ2ON TEAM.

A server maintenance will be performed.
A new client patch also will be deployed. During this period, the server will not be available.

● Schedule
[KST/JST] Nov. 30, 15:00 - 18:20 (Korea / Japan Standard Time)
[CST/SGT] Nov. 30, 14:00 - 17:20 (China / Singapore Standard Time)
[UTC] Nov. 30, 06:00 - 09:20
[PT] Nov. 29, 22:00 - 01:20 (Pacific Time)

*The schedule may be subject to change.
Charlie | The Legend - fireblitzgames
· Minor fixes and improvements.
Nov 29, 2021
SuperTanks - marokww
Some fixes
Online play fixes (some crashes fixed)
Nov 29, 2021
EVE Online - EVE Online
Calculating Capsuleers,

EVE’s Cyber Monday Sale is live now until 2 December, with 15 to 50% discounts on all packs available on the EVE Store, the Epic Games Store, and Steam!

Fuel your fire with PLEX, Omega, and Skill Points as you embark into the boundless expanse of New Eden, and show your style with a wide selection of glamorous SKINs in the Bronze, Silver, and Gold packs, and snag any of the broad additional selection of packs for all the above plus a variety of other pilot services, apparel, and items to kickstart your adventures!

Alongside this offer, enjoy a massive 50% discount on a huge selection of SKINs during the Cyber Monday Sale, as well as free Drekavac and Kikimora Copper Lightning SKINs with Omega and Multi-Pilot Training Certificate purchases on the NES for Black Friday, from 25-30 November!

Start the season with a bang – we’ll see you in space!
Nov 29, 2021
Little Orpheus - SecretModeDan
From the creators of Dear Esther, Amnesia: A Machine for Pigs and Everybody's Gone to the Rapture...



This definitive edition of the multiple-award-winning Apple Arcade hit by master storytellers The Chinese Room is remastered for the big screen and includes all bonus content of the original. A HERO WILL EMERGE!


https://store.steampowered.com/app/1558930/Little_Orpheus/





Warspear Online - oksana.kuzyk


Dear friends!

The Puppeteer is unusually strong and cunning, but the brave warriors of Arinar skillfully avoid the traps set by the theatrical master, severely deal with his henchmen and help fulfill the ancient tradition of Vinetta. But do not rush to rest on your laurels, because the remnants of the Puppeteer's army are still hiding in the secret corners of the island! The final act of the incomparable Theater of Horror will not leave the Puppeteer's dangerous creations a single chance, and the rewards for military exploits will be truly impressive!

Meet the week of thrilling bounty!

  • iconic costumes "Alchemist Totenhof" and "Officer" was added in all holiday Dungeons (the drop rate increases with the level of the dungeon);
  • the rarest classless book “Enhanced Steal Health” was added to holiday Dungeons "Sinister Puppet's Estate", "Terrible Puppet's Estate" and "Monstrous Puppet's Estate" (the drop rate increases with the level of the dungeon);
  • x2 drop chance of unique weapon with the Steal health bonus in all holiday Dungeons;
  • x2 drop chance of unique weapon with the Stun bonus in all holiday Dungeons;
  • x2 drop chance of unique accessories (cloaks, rings and amulets) with physical/magical power and the Steal health bonus in all holiday Dungeons;
  • x3 Guild points for completing all holiday Dungeons.

Don't miss your chance to get an extra reward too!
  • exclusive heroic armor sets (head, body, arms and legs) with Steal health set bonus were added to the holiday Dungeons as an additional possible reward:
armor of 18 and 20 levels: Dungeon "Angry Puppet's Estate"
armor of 22 and 24 levels: Dungeon "Sinister Puppet's Estate"
armor of 26 and 28 levels: Dungeon "Terrible Puppet's Estate"
armor of 30 level: Dungeon "Monstrous Puppet's Estate"

Fight side by side with your comrades in world and guild events, overcome the powerful Puppeteer and the bosses of the holiday island, and don't forget about the Weekly qualifying guild tournament and the Survival Games! Double chance to receive these incredible gifts from Sam Hein awaits you:
  • x2 drop chance of unique equipment items (head, body, hands, legs) with Steal health bonus from bosses at the Horror Circus;
  • x2 drop chance of “Puppeteer” and “Orlandina” costumes and classless book “Improved Stunning” from the raid boss Puppeteer at the Horror Circus;
  • x2 drop chance of "Shadow Maestro" costume from Puppeteer’s Chest (holiday world event “Shadow Play”);
  • x2 drop chance of “Buffon” costume and classless book “Enhanced Steal Health” from Vinetta Gladiator Treasury (holiday tournament guild event “Carnival of Drachmas”);
  • x2 drop chance of classless book “Secret Power of Vampirism” from Mannequin Treasury (holiday guild event “Mannequin Tent”);
  • x2 drop chance of classless book "Distortion of Life" from Melpomene’s Chest (“Melpomene’s Choice” qualifying tournament and holiday guild event “Mystery of the Long Nights”).
Event time: 29.11 12:00 CET - 06.12 11:00 CET


Also, 10 prizes in the Guild Tournament (counts towards the Non-fading Glory achievement) await you:
Places 1-3: x2 Crimson Corundums for winning the Guild Tournament;
Places 4-10: all Guild members will receive Crimson Corundums and a Bronze Coffer.

Moreover, don’t miss a unique opportunity to get the maximum points till the end of Season 4 of Activities, because from 28.11 23:00 CET to 05.12 23:00 CET the amount of Season Points for completing all daily and weekly missions will be increased by 2 times.

Go ahead, for battle trophies!
AIGRIND
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