NOTICE: THIS UPDATE MAY REQUIRE YOU START A NEW GAME TO REMOVE ANY CHANCE OF ISSUES AS THIS IS AN UPDATE TO SOME ROOT CODE.
Hello survivors! This is a content update and i will release a bug fix update during the week.
CHANGES
* Added first person arms to the game. * Added a new weapon (flintlock pistol) (balancing still needs to be tweaked) * Replaced the spear with a sword (spear will be added back later) * Added new craft able in the furnace (Bullets) * Added new repair button in the repair section (Flintlock pistol) * Added new repair button in the repair section (Sword)
This may seem like a small content update but it really does change the whole feel of the game. as mentioned above a bug fix update will be pushed during the week.
Here we have another small update. Here we go again.
- Fixed a bug where the enemy would disappear during the camera animation. - Added a change for the character/animation for the camera. - Fixed the camera in the ending. - Updated the animation in the ending for death. - Changed some of the audio. Should be easier to hear. - Fixed a section where the key couldn't be clicked on a few sites. - Added a little secret in the ending. - Changed the TRAP ROOM music. Reasons being wrong.. Well, you'll see in-game. - Fixed some issues with certain ad spot clickables that weren't clickable. Went through each site and tried that out for each site. - Edited some animations.
As a single dev, my apologies for any late updates. Anything I see in the bug discussion, I tend to get to it after seeing it. No waiting here! <3
Thank you for the suggestions once more. Get to work, Mr. Detective!
Thanks so much to everyone who took part in this playtest and helped us weed out the less friendly bugs from the multiplayer!
I'm reasonably confident now with the multiplayer offering, definitely way more than I was before! For the most part a lot of the multiplayer bugs are duping related (things we can't really prevent due to it being a relay server) or a few rendering bugs that were pretty minor (as apposed to getting bugs that crash you or disconnect you randomly!)
The only major bug we had was on Linux but we managed to fix that one (shout out to Vil for his patience on helping me find that one!). I would of loved to have been able to test more concurrent people (400 people played the playtest out of 1500 sign ups, and 75 games were played online this week) but i mean, if we have 1000 people wanting to play APICO online at the exact same time that must be a pretty high quality problem to have as it'd been we must of had like 10,000+ people buy the game haha!
That's the end of the last playtest for APICO ever now! The demo will be up, as always, and I'll be updating it to match some of the fixes found during the playtest in the next week or so - but outside of that our next stop will be release!
Thanks again, and can't wait to let you all have the game properly in the new year! <3
Fixed sometimes not being able to use mouse after changing keyboard controls to default. Fixed an issue where the left and right arrow keys could not be assigned to other motion controls. Fixed the issue where vsynch and fullscreen settings were not saved when restarting the game.
This hotfix contains efficiency improvements to the auto-evo algorithm which should make it roughly 20 times faster to keep even later game waiting times more reasonable. After investigation the exit code 3221225781 turns out to be a missing DLL error. We have added automatically shown advice about this problem in the launcher. The issue seems to stem from using an older version of Windows (only Windows 10 is supported) or not having latest updates for Windows 10 Universal C Runtime. The beta branch will contain a build that may work better for older Windows.
This build also includes a few unrelated changes that happened to get done: auto-evo prediction text now changes when language changes, and mod manager caveat text is now auto-wrapped for translations that wouldn't fit on screen otherwise.
It’s been a very productive year. With almost 8,500 commits from 0.8.2. For reference, this is roughly one third of all the commits in the entire Naev source code have been done this last year. As you can guess, with so many changes altering fundamental things including most of the core gameplay mechanics, there is a high chance that many things have been broken and things lack polish. For this reason, like with the 0.8.x releases, we are going to do several betas as we near the final 0.9.0 release, which we hope to be able to get out this year. Of course, this will depend on how many bugs and issues are found.
If you try it and find any issues, please report them at [url]the issue tracker[/url]. Discussion about the game can be had on Discord (discord invite).