Build 443: - Fixed a bug where levels made on Mac wouldn't be saved properly - 2 new levels in Museum! - 2 new levels in New Adventures!
Levels adjusted: - Once More With Feeling (thanks to Axerity for the fix!) - Smelting Facility (thanks to Axerity for suggestions!) - Fertile Ground - Supply Route - Skygate - Spaceport - Rapid Growth - Sturdy Flowers - Flight Academy - Flight Academy 2 - More Unused Levels
Firstly, we sincerely apologize failure in bidding for Bicheon Castle Siege in NA94.
Due to NA94 server instability, server restart time and end of bidding time were overlapped, and the bidding for Bicheon Castle Siege failed in bidding. Accordingly Clan resources that used for bidding had been returned.
As a result of reviewing all the possibilities, unfortunately, this Castle Siege has been decided to maintain the current bidding situation and proceed it in 4 weeks later. Tax for winning the Castle Siege will be accumulated until next Castle Siege, so please pay a lot of attention to the Castle Siege that will be held in 4 weeks later.
We sincerely apologize again to whom play MIR4 in NA94, we will do our best to provide stable gaming condition.
After a series of tweaks to performance and some additional changes to FADE, I release this new update to get feedback on some new features as well as some insight onto some recent additions upon player feedback. First, I wanna get into what's new for FADE. So far I have had a bit of issue gathering exposure for the project. It would seem that our efforts are futile. A ray of light arrived to keep me motivated while I made these new additions to the game. Ben Ormstad, a popular UE4 tutorial youtuber I learned from recently gave the game a try on his channel. Happy to report he greatly enjoyed the game. If you have the time, definitely check out the video to see his take on what's currently available in the game.
SO, WHATS NEW?
Now, to get things started, the following changes and additions have been added/modified to FADE to greater improve everyone's gameplay experience.
Companion Rebalancing - Modified different companions to make their kits more balanced. I noticed some of the other companions not seeing as much play and decided to go through and tackle any gripes the community had with them that lead to them being unpopular. With this team build variety should be a little easier without you feeling like you have to bring specific companions.
Weapon Fast Swap Changes - Made some animation changes to weapon type switching and toggling in order to improve fluidity for combat. Now when switching between different weapon types the player will execute an efficient shift animation and be able to attack with their weapon even sooner. This was added to improve combat for those who find themselves looking for more of a hybrid build. So far testers are finding it to be quite effective.
New Temporary Companions Feature - A new system has been implemented allowing the player to have two additional companions. Each acts similar to the players base companions, but also lacks some of their functionality. For example they cannot be healed by the player. Each Temp Companion has their own methods to do so, but can also still be picked up and helped by the player. This feature was mainly added to accompany the next feature, "Random Encounters"
Random World Encounters - In order to give areas more life, now in special locations the player will be able to find NPCS in need hiding away with side quest for the player to embark on. This system is still fairly new and overtime shall be improved to accompany even more scenarios. For now the main scenarios include "Escort to Location", "Recover Stolen Goods", and lastly "Defeat Daunting Foe". Each of these tasks rewards the player based on their current level as well as they receive a reward from the NPC who gave the job.
Toggle Sprint Feature - A setting has been added to have the option to toggle sprint on and off or hold the sprint key to sprint. This feature was implemented for those that felt that there wasn't much of a reason for them to walk considering Sprinting does not utilize stamina and didn't enjoy the tedium of holding down the sprint key.
General Settings Changes - Made changes to the settings to better accompany other platforms and PCS of different qualities. By default certain settings have been set for players to experience a quality visual experience. The settings have been modified to better accommodate different players as well.
SO WHAT'S NEXT?
To update everyone on the current plans for the project I'll give a little clarity on the recent events. Despite the game having quite wondrous sales as of late, I'm still trying to acquire more funds to finish up more features in the game. Mainly voice actors at this current juncture and a few new character models. I intend as usual to endlessly work to get this project even closer to full release. My next planned additions include the following and will be taken off as they are completed.
The Plains Demons, or the rock spider monsters as the community knows them are to be replaced by a new beast insect that Wildlings ride known as Capres. Most are known to be found in caves, but many have been domesticated to reside on the surface by the Wildlings. Prepare to face this new daunting foe.
Lockpicking - In order to increase the loot variety and difficulty behind acquiring certain items, a lockpicking system shall be implemented to prepare for the future stealth/crime system.
The First portion of the Castellum Sendabolg Questline - After looking through, and learning a little about METAHUMANS, I have managed to create a few vocal animations. With this tech I should be able to add more weight/emotion to the future expansion and give players access to what is complete of the new expansion. Additional portions shall be trickled in after the coming months as the work is completed.
That is all for now, Deathbringers. As usual make sure to leave any reviews or feedback and also if you have any questions drop it in the forums or even under this update. Also make sure to share the games last trailer to get the game out there. The more exposure, the more I can get done on the game.
I really appreciate all the feedback and support. Lets do this everyone!
Movavi Video Suite 2022 Steam Edition - Video Making Software: Video Editor Plus, Screen Recorder and Video Converter Premium - Movavi Software
With the new Movavi Video Suite 22, you can get DLC thematic effects sets that will boost your footage. Plus, we have a surprise! If you bought Movavi Video Suite 22: you can have the ‘Pixel Age’ pack for free. So dive into nostalgia for the golden age of 8-bit retro games.
Here are just some of the enhancements.
Video editing:
Audio tools Compressor and Gate will fix clips with poor sound. You can reduce the difference between loud and soft noise and set the decibel level
Audio effects Overload, Oscillation, and Vibrato for sound distortion
Sound visualizer. You won’t ever jump in your chair because of the unexpectedly loud noises. Thanks to the visualizer, you can now see the volume levels and smooth out noise jumps
Screen recording:
Drawing on videos while recording
Windows 11 support — good news for Windows users!
Conversion:
AI Upscaling: increase video resolution before the conversion — with no quality loss
The new version also has a Bright theme: switch while editing videos at daytime. With Movavi Video Suite 22, you can also get DLC effects sets, such as Handy Set, Let’s Start a Vlog, VHS, and more. Neon titles, dynamic transitions, and thematic stickers will help you to impress your viewers.
- You not longer require Energy to start an Adventure, only Coins. - Adventures now reward Energy and Reputation if you win a combat. - Improvements made to how Adventurers choose which training rooms to use.
Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though.
Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings.
Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks.
Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava.
Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision.
Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty.
Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair.
Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available.
Fixed Thah being referred to with a definite article.
Fixed an invalid "Enigna Cap" blueprint reference.
[modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu.