The Death Guard joined their traitor brother Legions orbiting Terra when the Siege was ongoing, but they were nonetheless the first of the traitor Legions that set foot on Terra. Harbingers of pestilence, they sowed sorrow and malice wherever they went and became the linchpin upon which the traitor plan could become a success.
Lead the Death Guard into battle as they break the storm upon Terra and test their new cards! Discover all about the new campaign in the latest blog post and kickstart your Death Guard collection! https://www.horusheresylegions.com/blighting-of-terra-campaign/
One of the main features of Update 0.38 will be the Wars of the Past Battle Path and today we’d like to tell you more about it because there will be some changes in it compared to the last one.
But let’s start with the things that remain the same, such as the basic principles. Once you acquire access to the campaign (the price remains the same), you’ll be earning Battle Coins and spending them on Battle Path progress. Battle Coins will be earned either by just playing or by completing missions.
Four mission sets along with repeatable daily Battle Coin Missions and Challenges will be available like the last time (there are no changes to the Missions or Challenges themselves). And, of course, the popular Battle Coin Shop feature will be making a re-appearance.
This Battle Path doesn’t have a specific topic except for a loose connection to some military topics of the past, but all four of its vehicle prizes come from the former Warsaw Pact countries. They are, in ascending order:
2S38 Derivatsiya Tier 8 Premium AFV obtainable by collecting 100 parts (blueprints) either by completing missions or from the Battle Coin Shop
In addition to the vehicles, four Warmonger skins will be available via the standard Level progression for the following vehicles:
Merkava Mk.4M Tier 10 MBT (for reaching Level 10)
XM1A3 Tier 10 MBT (for reaching Level 50)
T-15 Kinzhal Tier 10 Premium TD (for reaching the maximum Level)
2S38 Derivatsiya Tier 8 Premium AFV (obtainable by completing the Elite mission series)
There will, of course, be other prizes as well, such as Decals, Titles, a single Avatar with five stages, Battle Coin boosters, Premium Time, Credits, Gold and Banners. There will also be a special Camouflage with one environmental version awarded per each of the three basic Mission sets.
In fact, there will be more rewards than the last time around, which brings us to the differences.
The biggest one definitely is that the Wars of the Past Battle Path will last 120 days instead of the usual 90 days. In other words, the event will take place between December 2021 and the end of March, 2022.
Correspondingly, we’ve increased the number of Levels from 50 to 60. Levels 1 to 10 will require only a small amount of Battle Coins per Level as usual, Levels 11 to 50 will require 4.500 Battle Coins as before and Levels 51 to 60 will require 7.000 Battle Coins per level. Since extra 70.000 Battle Coins are no joke even with the extended period, we will also be increasing your Battle Coin income as such:
Daily Battle Coin missions will award 700 Battle Coins instead of 600
The total amount of Battle Coins from Challenges will increase from 70.000 to 80.000 Battle Coins
Added an extra Battle Coin booster to the Level progression
Especially the first change represents a major increase in your Battle Coin income as long as you complete those missions diligently. Additionally, we are increasing the prizes as such:
Available Premium Time from 37 days to 49 days
Available Gold from 600 to 800
Available Credits from 60 million to 75 million
The Battle Coin Shop will of course be also updated. Aside from the same items as the last time, you’ll be able to find (if you’re lucky or persistent enough) the following new items in it:
CV90 Mk.IV Tier 8 Premium AFV from the last Battle Path
CV90105 TML Tier 7 Premium LT from the last Battle Path
Stridsvagn 2000 Tier 10 Premium MBT from the last Battle Path
Jomsviking skins from the last Battle Path
Desert Storm Raid skins (excluding Asad Babil)
And that’s pretty much it. The Battle Path is currently planned to launch on December 9, 2021. If anything in this article caught your eye and you haven’t done so already, you can still purchase discounted access via MY.GAMES Market.
We hope that you’ll enjoy this Battle Path and, as always:
Players can now reassing basic movement and sprint key and restore to the defaults now. Fixed the issue that arrow keys can not be assigned to another movement key. Players can now assign mouse buttons for any action.
As November draws to a close it's once again time for our monthly update. This month we've mostly been working on turning the experimental builds of V22 into something ready to be released on our main Steam / GOG branches. This has involved a total of 6 hotfixes, which might be a record for us!
New Builds
Anyway, V22 is now out. This is the first major update on our main branches since March (apologies for that) and we think anyone who hasn't been playing on the Experimental branches is in for quite a treat given how much the game has changed since then.
The reception to the V22 Experimental builds overall has been very positive, both in terms of comments and the pattern of play that we're seeing from users. Part of the reason that we released so many hotfixes for V22 was that many of our testers have been playing much further through their campaigns than previously, so they're encountering bugs in areas of the game towards the end that haven't yet been tested (or balanced) properly. A couple of the late-game UFOs had broken teleporters that meant you couldn't actually complete those missions, for example. It's very encouraging to see that people are already able to spend 5+ hours playing a campaign, when we as developers know we've still got a lot of improvements left to make.
Content Additions
There haven't been too many new features added this month, unfortunately: the coders have been busy fixing bugs and Chris has been off for a couple of weeks on paternity leave, so there's not been too much time. Nonetheless, a few pieces of new content have arrived - a couple more research projects have been written up, some new terrain tiles have been added and more destruction states set up on existing tiles, various corpse art for the aliens has been done, and a little bit of new UI art has arrived.
We've done quite a bit of work on 3D characters this month too. Now the Xenonaut models are complete, we're working on the final high-quality 3D models for the local civilians in each map. This is quite a big job as there's probably about 30 different clothing items that need to be modelled and combined in different ways to give us all the variants we need to have realistic-looking locals across the many different biomes in our game, but the progress so far is looking good.
We're also starting to work on the rank / armour variants for various aliens, which we want to look a little more distinctive than they did in Xenonauts 1. We've now finished the Psyons and will be moving onto the Sebillians next.
Spacebar Speedup
The one new code feature we spent some time on this month was trying to make controlling multiple soldiers easier during tactical combat. We've done this by setting up the spacebar to accelerate unit movement - pressing space while a unit is moving causes them to finish their move pretty much instantaneously. Pressing space when a unit isn't moving causes the game to mark that soldier as having finished their turn and automatically select the next nearest soldier that hasn't finished their turn (of course, you can re-select "finished" soldiers manually if you want). Once all the soldiers have been marked as finished, space will end the turn. You can now play through a turn relatively quickly if you want, which can often be useful towards the end of a mission.
With December including the Christmas holidays we'll be having another truncated month, but with V22 done we are hoping we can get some cool new features in for testers in January.
Many thanks for reading and for staying up-to-date with our work - as ever please do join us on Discord, the forums or the Steam community if you have any questions.
The End of Season Tournament as you know it is no more...
The next Marble Fest will be taking place on **Saturday November 27th at 9am ET to Sunday November 28th at 12pm ET**! This time join 14 streamers for 15 2-hour segments back to back to back... Each host will have 2 hours to run a Marbles on Stream event as they wish, at the end of 2 hours each streamer will award the Top 3 some PbP Coins and the Top 25 from each segment will win the Exclusive Marble Fest evolving marble. There are 4 levels in this events marble, each one you win (up to 4) will change the way it looks. Once one streamer ends the next streamer begins! Below is a list of streamers and their time slots:
Below is a breakdown of who is streaming during Marble Fest and their times...
Join the Pixel by Pixel Studios Discord server to get any and all info about this event and others taking place in the community: https://discord.gg/pixelbypixelstudios