If you’re reading this, then clearly you already want to be convinced that Tails of Iron should absolutely be your next video game purchase. Let’s hope these 25 reasons help seal the deal! Bonus reason: it’s currently 25% OFF thanks to the Steam Autumn sale!
1 - 2,279 Reasons in One!
We’re not saying read them all, but if these 25 reasons don’t do the trick, then there’s another 2279 of them here, left by our amazing players! 91% positive is not to be sniffed at! Unlike this very tempting cheese…
2 - The Media Love it Too!
Not only did our players love the game, but our press reviews were particularly favoursome, too, with many 9s and 10s across the board!
3 - Enjoyed by Content Creators
The likes of Ellajjaz, Sodapoppin, LIRIK, ForsenSplattercat, Perpetuumworld, Bob Lennon, and Alexelcapo have enjoyed it, plus many more!
4 - Extremely Ratisfying Gameplay!
That’s right, you play as a rat - possibly the most underappreciated animal ever! And just how many games do you get to do that in? Fun Fact: Rats are used to detect mines in abandoned minefields and as a result have saved thousands of lives.
5 - Save Rat Kingdom
Look, the Rats need your help. Their peaceful Kingdom has been invaded by the merciless frog clan, while their loyal King has been slain. Can you really deny them your help?
6 - The Cockle Effect
Doug Cockle, the legendary, world-renowned voice actor (and yes, he is the man behind a certain monster slayer we all know and love!) narrates the whole of Tails of Iron.
7 - Souls-like Inspired Combat
Dodge, parry and bash your way to victory, before finishing your foe with an immensely satisfying execution.
8 - Explore a Treacherous Realm
Prepare to embark on an epic adventure across the mediaeval-fantasy lands of Rat Kingdom. It’s an adventure you’ll not soon forget.
9 - Customise Your Attack
Tails of Iron uses a weapon-based levelling system. You’ll discover no less than 189 different weapons and armours as you travel the land, with each offering its own pros and cons.
Which weapon style is your flavour?
10 - It’s Punny
When your protagonist has a tail, whiskers and a full body of fur, there are bound to be a few cheesy puns here and there. You know you love ‘em really.
11 - Brew Tasty Recipes
You may not be able to pet our hero (yeah sorry about that) but you can certainly feed him some hearty meals!
12 - Epic Bosses
We’ve added 5 more bosses in our free expansion, Bloody Whiskers. However, there are tons more in the base storyline, each with its own attack patterns and visually pleasing executions!
13 - Alliteratively Awesome
After playing Tails of Iron, some players may experience new talents and skills in RL.*
*We have no evidence to prove that Tails of Iron gifted this player with these skills. Regardless, we’re happy with the results!
14 - The Challenge You Want!
Introduced by the new expansion, you can run through Tails of Iron the way you want to, thanks to the new difficulty modesEnjoy the story in Fairy Tail mode, or experience a life-changing challenge in ‘Bloody Whiskers’ mode.
15 - Stunning Visuals
We did a check-in on our reviews recently, and over 70% of them mentioned how much they loved the art style of Tails of Iron. Can you see why?
16 - We’ve Even Got a Band
The in-game bards of Tails of Iron are strewn across the land - brutal frog invasion or not - just to serve your royal eardrums! Can you really let them go unheard?
We thought about you. And you. And yes, you too! We didn’t want the hardware to limit who could and couldn’t play Tails of Iron, so we worked closely with our QA partners to ensure optimisation was at its very best and that the game would run as smooth as warm butter.
18 - Secrets of the Land
Consider yourself an explorer? Well, in Tails of Iron you’ll get plenty of chances to excavate the land and discover the many secrets that lay in store. Perhaps you’ll even stumble across a subterranean community, very fond of neon lights. No spoilers...
19 - Equip the Best, but at What Cost?
Adapt Redgi’s combat style to the task at hand. Heavy armour may provide better protection but can you really afford to slow down your dodge-roll?
It’s your tail at the end of the day...
20 - Lose Yourself in the Story
Overcome your fears. Rescue your brothers. Restore Your Kingdom.
It’s your tail...
21 - FREE Content Updates!
We’ve delivered a couple of free updates since release, including the ‘Midnight Mischief’ DLC containing spooky Halloween skins. But more recently, we released the ‘Bloody Whiskers’ free expansion that introduces a whole new questline, 5 new bosses and a ton more!
22 - Craft Armours
Not only do you get to select your armour preferences but you’ll get the opportunity to craft your very own armours, too. We’ve also added more armour with the last two updates, so we’re sure there’s an armour style out there that will suit you. (Armour, armour, armour…)
23 - Cute but Deadly!
It’s super cute, while also incredibly dark and gritty. It’s the perfect combo!
24 - Avenge the Late King
Who wouldn't want to avenge this old fella?
25 - Every Rat In-Game was Real!
Yup, true story. From Dug to Redgi, and every rat in between, they’re all inspired by the real life rats of the dev team! Here’s a stylish image of the rat pack that inspired the core characters.
Phew! Only the mightiest of you have reached this far, and for that we applaud you. We could get granular, but we don’t want to let loose any spoilers before you enter Rat Kingdom. Once you’ve completed Tails of Iron reach out to us on social media or drop us a review to let us know what you thought.
All the best fellow rodents, and may your tail begin...
Touhou Koi-Mystery: Legend and Fantasy of Monsters - 幽夢観察者
Reminder: this modification will not change any system, plot, existence and event in the game except RPG system
A. As we all know, this game is a game that uses dice to move. But in fact, the necessity of using map dice is not high.
However, because dice are required to trigger events on some occasions, we cannot delete map dice, so we will optimize the movement of map dice in the official version. (or update demo version when the time is ripe)
The number of operations to move with map dice will be reduced by 67% (3 → 1)
B. In terms of combat values, the first level of combat dice is too steep, and the combat effectiveness gap between players with one dice and players with two dice is too wide (about 100%), which gradually slows down after that. (50% difference between 2 dice and 3 dice...)
Therefore, the slope of the first level combat power step will be reduced by modifying weapons and relics, so as to avoid the combat power drop caused by one dice suddenly becoming two dice.
The monster value will be adjusted accordingly, so that the gap between the weakest monsters in the first few areas will not be too wide.
C. On whether modifying the playing method will delay the release of the official version of the game.
The answer is no, because the release of the official version will be delayed because the painter's drawing is too slow
Therefore, while waiting for the painter, I have time to modify the whole playing method of the game.
Details are as follows:
#★ Foundation
#※ UI modification #New novice guidance UI, page turning #The UI of the equipment column is changed to two columns, with head, chest and foot on the left and inventory and reinforcement on the right #Strengthen button optimization. You can see the value of the next level by placing the mouse on the button, and the enhancement order will also be visualized #The property UI will also be beautified
#※ label optimization #Relics will have visual tags in the equipment grid (not elsewhere)
#※ description optimization #The relic description will be divided into basic description and detailed description. The detailed description can only be seen in the access pop-up window and equipment grid
#★ map movement related
#※ shoes change #The default movement force is 1d6, with 2 grids of free walking ability #Through shoes, the number of D and free walking ability can be increased at the same time; All shoes are 0 #Love boots: 1d8 / + 1 grid; Boots: 1d10 / + 2 squares; Text boots: 1d12 / + 3 spaces
#※ dice increase or decrease points are deleted
#※ branch selection operation is reduced #After point throwing, if the branch route has only two front and rear directions, branch selection will not be carried out (a parameter is saved to exclude the reverse direction) #Add a new button at the bottom left of the screen: switch the forward direction. Press it once to change the forward direction to the reverse direction #Only when passing through three fork roads or openings can branches be selected. After selecting branches, the forward direction parameters will be overwritten with new ones #There is a 360 degree aperture (with an arrow) at the foot of love. Except for the shortcut, the aperture will point to the direction just ahead for each grid
#※ you can also enter and exit the opening when you walk freely
#★ battle attribute related
#※ role panel attribute change #HP 30 (improved by mainline, relic, ring, red UFO) #SP 10 (improved by mainline, relic, ring, blue UFO) #Dice form 1d6 weapons and dice formed by dice will be displayed here to determine the basic panel of weapons #The maximum number of attack segments is determined by weapons #STR 0 #AGI 0 #Attack power (range) 1 ~ 6 #Hit rate 100% #Defense 4 #Upper limit of posture 0 #Avoidance rate (nearly) 0% (0%) #Injury reduction rate #Knife flick rate (near / far) #Intelligence 100 (improved by weapon, relic and Jue Decoction) #Memory 2 #Yun 10 (promoted by relics and green UFO) #Item drop rate 110% #Healing rate 101% (healing rate is now also subject to the bonus of luck, which means miraculous recovery)
#★ combat attack related
#※ change the basic throw point according to the equipment type #New equipment type (Limin Zhixin, etc.) #Change the number of dice according to the type of weapon held #Change the maximum number of combo attacks according to the hand-held weapon (the lower or higher the number of combo attacks, the easier it is to break through the enemy's posture) #Holding weapons will affect the bonus of attack and defense #If both hands hold a one handed weapon, the dice of the two weapons are superimposed #- 1 empty handed 1d6 ← this is also true for most monsters #1 Samurai Dao agile Taidao 1d10 striking 2d10 force E sensitive a #2 one handed axe power type 1d6 force a sensitive e #3 one handed sword force sensitive mixed type 1d8 force sensitive B C #4 staff intelligence type #5 sword power type 3d6 force a #6 racket agile 1d14 sensitive C #7 iron gun agile 1d20 sensitive e #8 staff + catalyst intelligence type / belief type #9 catalyst type #11 stick force type 1d4 force s #12 double dagger agile 2d8 sensitive s #13 dagger agile 1d8 sensitive s #14 curved sword agile 1d12 sensitive B #15 Daqu sword force sensitive mixed type 1d8 force sensitive C B
#★ battle defense related
#All shields increase the ability of standing guard or position slot. Standing guard and position slot are mutually exclusive #0 shield #Small shield agile stance slot shield counter #Medium shield force sensitive hybrid constant defense / posture slot shield reaction / shield impact #Large shield power type constant guard shield impact #The position slot is directly proportional to the defense, and the defense is linked to strength or agility #The position slot coefficient is the maximum value of the whole equipment. Who is higher depends on who
#Skill related
#※ the spell cancels the throw point #All spells do not need to throw points, but only receive intelligence bonus #If you want to throw points (such as making a phone call), you will be divided into combat skills
#※ cancel the strength correction setting #Spell intelligence correction will be written in the description in numerical form instead of strong and weak correction
#※ weapon warfare skills will be installed in the skill bar #The combat skills of weapons will be added to the skill bar to facilitate description and use #Weapons with war skills are no longer in conflict with the same kind
#※ cancel the possibility of abnormality and optimize the value of abnormal state #How many values are added when all abnormal states are changed to an attack? The enemy and ourselves are the same #The value directly displays the final value, eliminating multiplication #The abnormal state accumulation given by weapons and relics can no longer be "abnormal" by spells. All spells have independent abnormal state accumulation
#★ dice count correlation
#The relic of natural power has been changed into, adding 1 dice to the first weapon #The occupation of the force of nature becomes 1 #Use + 1 for each additional natural force
#★ relic related
#Most relics that increase attack become increased strength #Most relics that increase defense become increased agility #You don't need to have a shield to avoid injury. It becomes the same as a monster #Free from injury is changed to not exempt from all injuries. The damage received is at least 1. The bullet knife injury is not an injury event, and it is a real injury #Injury free renamed bullet knife (refers to hitting hard parts such as shell)
#★ props related
#Increase the drop of gold, silver and copper coins as gold exchange props to make up for the low sales price of ordinary materials. #Due to changes in the value of relics and weapons, the prices of some materials will also change
If you have any new feedback, please submit it to us through various channels. Thank you for your support!
Global leaderboards will show how your score compares with other players around the world - see how far you can get! Sophisticated scoring will track your progress and after completing a game your point total will automatically be posted to the world-wide leaderboard. You start each game with 4 lives, but you can earn an extra one by hitting 10 million points.
Hey, I'm EK, one of the devs of Herman. Today I'll be playing a bit with sprint speed set to maximum. If you want to see just how fast the game can be played, this is the stream to watch!
The Steam Awards 2021 are on! You know what is cooler? YUKI can be nominated for VR Game of the Year! 🚀
YUKI was created with lots of love from everyone on our team, from narrative designers to game devs and soundtrack. Everything was created to suit what the community would need to have the greatest of the experiences when playing such a unique mix of genres, especially in VR.
Creating a mix of bullet-hell and roguelike, two very different and challenging genres, and yet delivering a pleasant experience was not a piece of cake, but it sure is as delicious as a good pie!
From day 1 when we launched 'til this day our community of players is being great when it comes to giving us support, we couldn't be more grateful! 💜
Now, once again, the power is in your hands to help us here at the YUKI team to have another great achievement! We're counting on your vote for VR Game of the Year!
Kaspar Sky Palace takes you into large enemy location inside a skyscraper. Your objective is to take out the base commander and steal a military item from the basement. Locked areas, large glass windows, drones and a central elevator shaft are the themes of this new mission!
Bozovic's Weapon cargo takes place on a stationary train. Inside you will find security cameras, weapons and a fair bit of resistance. Your mission is to retrieve a weapon from the train vault before it gets into enemy hands!