Nov 25, 2021
Gold Mining Simulator - Przemo
    Season 18 Update features:
  • Enhanced Rich Presence
    - The game has been updated with Enhanced Rich Presence feature. From now on, each player's current game mode and in-game location will be visible to their steam friends.

  • New Season 18 Leaderboards features:
    - Each parcel's small digging spot can now be accessed with a number of vehicles.
    - Small digging spots have increased gold density.
    - Nighthawk's rent price is set to 0$.

  • Previous season features present in Season 18 Leaderboards:
    - Every worker's level is set to maximum.
    - Blacksmith upgrades are maxed out.
    - Nuggets from drilling are capped at 1400oz.
    - Each player's map seed is visible in Gold Map tab.

  • Previous season features not present in Season 18 Leaderboards:
    - 40% more gold in winter.
Thank you for sending us all the reports and suggestions.
You're awesome human beings!
If you are not on our discord server yet, please join us:
https://discordapp.com/invite/goldrush-thegame

https://store.steampowered.com/app/451340/Gold_Rush_The_Game/
Nov 25, 2021
Primeval - Exhibyte
🔹In the game audio options menu you can change the speaker mode to use 5.1 or 7.1 surround sound if you have the correct speaker setup for it. Surround sound works for dinosaur roars, footsteps, eating sounds, and attack sounds. Ambient sounds and music are not surround-enabled.

🔹Smelling highlights/outlines look a little better now.

🔹The Unity Engine has been updated to 2020.3.23f1.

🔹Your swimming dinosaurs no longer turn just from looking around while moving, you now have to hold right-click in order to turn the direction your camera is looking. Moving left and right with the movement keys still works without needing to hold right-click.

🔹Tutorial popups should no longer be popping up again after you click "Do Not Show Again".
Nov 25, 2021
General War Memories - jtggame

During the event, total silver consumption in enhancing equips and upgrading buildings will be calculated and top players who spent the most silver will be rewarded. Your efforts will not go unnoticed, keep the prizes and win!


Best regards JTGGame Team!
Nov 25, 2021
General War Memories - jtggame


Officers!

It's time to level up the HQ, as this will allow you to earn rewards in the event.
Stay on top places of the event and get rewards!


Best regards, JTGGame Team
Nov 25, 2021
Intravenous - sрy
Hey folks!

This small patch fixes a rather serious issue, reported just now by a community member.

Version 1.2.9:
- fixed a crash that occurred when loading a level through the new game+ menu while using a custom difficulty
- fixed some problems with displaying weapons unlocked for the custom difficulty

Don't forget to report any issues you encounter in this thread!

You can also join the official Discord server!

Thanks for reading, hope you're enjoying the game!
Baldo: The Guardian Owls - Naps Team
Hello adventurers

Nominations for the Steam Awards are open.

If you love Baldo The Guardian Owls and would like to nominee it please vote it for "Outstanding Visual Style Award" category.
Nov 25, 2021
Gos Castle Runner - Agostta Games
2021 Steam Autumn Sale
SPECIAL PROMOTION!




Less -50%(-$0.50) = ($0.49 USD)!

Limited Time Only:
7 Days of Promotion
24 Nov 2021 9:55am
1 Dez 2021 10:05am

The Evolving World: Catalyst Wake - LockedOn


This past week, I had a somewhat sobering conversation with a marketing professional about Catalyst Wake. But it was also really helpful. I've thought about some things, and I'm going to make some adjustments to the release schedule — more on that later.

First of all, I'm pretty surprised to have been approached by any marketing people at all, and they did so because they liked the look of the game, so that's very flattering. But of course, the amount of wishlists this game has (around 500) makes marketing it a super risky move. Wishlists are the most reliable way to determine if a game will do well on Steam, and the more you have, the better.



I launched my store page early for precisely that reason, it's a common indie dev tactic because theoretically the longer it's up, the more wishlists you accumulate. But when it comes to other things, I'm not so savvy. For example, they pointed out that my store page header lacked contrast and clarity, which is why I switched it out this week.



I used Thumblytics, a site built for YouTube videos, to sneakily do A/B testing for Catalyst Wake's new store page header.

When I pitch this game to interested parties, I can't help mentioning how little I expect it to succeed in the traditional sense. That is the most honest assessment in my opinion.

I follow the philosophy of "make things for yourself". I didn't set out to make a project that would necessarily be accessible or interesting to anyone but me. It appears I'm taking a huge gamble by basing this on my old animations — which almost nobody has watched — and my excitement for this largely relies on my own nostalgia for my old project, which a very small percentage of even my own fanbase feels.

And now we come to the sabotage angle. It was brought to my attention that my new planned release date of December 30th is one of the worst times you can release a game. By launching during the holidays, I would basically be sabotaging my game's chances to make any profit during its first week (first week profits are super important for Steam's metrics).

I had a difficult choice to make. On one hand, it would be nice not to kneecap my own project and make sure it has the best shot in the market. On the other — as I've established, I'm not exactly expecting big profits from this. I don't think I'll be able to break even. The real success will be finally finishing The Evolving World's story, learning the things that I did from this project, and getting to move on to my other projects. That has always been my personal metric for success.

So what I've come up with is a compromise. I don't like the idea of sitting around on a finished game.

Therefore, I will still be releasing Catalyst Wake on December 30th — on itch.io. However, it will be coming to Steam on February 10th. This is a lot like how my other games were released anyway, and it will be good to get feedback and iron bugs out before it's exposed to a wider audience.

It's too bad because I really wanted to be able to deliver it on all platforms at once, but it's my own fault for taking so long and procrastinating this much. I hope you can understand.

Until next time!

— LockedOn.


You can visit http://www.lockedongames.com to see a backlog of progress updates.

Support me on Buy Me a Coffee to unlock exclusive images from the upcoming chapters of Catalyst Wake. I post something there every week.
Creepy Tale 2 - Creepy Brothers
Hi there!

Creepy Tale 2 wins Excellence in Audio at DevGamm 2021!

An excerpt with us at the 26th minute.


Boyfriend Dungeon - Not Alex
Hey Sword Smoochers!

It's Steam Awards season and we would love it if you nominated Boyfriend Dungeon for Best Soundtrack. We've heard a lot of ya'll can't stop listening to the sounds of Verona Beach and we at Kitfox can't either. Boyfriend Dungeon wouldn't be so ✨magical✨ without the talents of Marskye and Madeline McQueen and we hope to honor them with your help!

You can listen to the full soundtrack on:
Spotify
Bandcamp
Youtube

As a special incentive on top of that, Boyfriend Dungeon is 15% off for the Steam Autumn Sale along with all the other Kitfox games at varying levels of discount!
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