These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Uplay account. For more information on how to link your Uplay and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.
How to get involved
We are always on the lookout for additional content creators to add to the program and will be exploring new candidates in 2022. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:
Requirements to be considered
Approximately 350+ concurrent viewers – preferable. Average of 10 Rainbow Six streams per month. Average of 20 hours of Rainbow Six streamed per month. Positive standing with Ubisoft/Rainbow Six Siege. High quality level of content. Twitch Partnered. Rainbow Six Siege reserves the right for final decision.
Consideration for Removal
Less than 10 Rainbow Six Siege main streams over 3 months. Level of quality dropping below an acceptable level. Standing with Rainbow Six Siege/Ubisoft compromised. Any actions that may negatively affect the R6S/Ubisoft brand. Loss of Twitch Partnership. Rainbow Six Siege reserves the right for removal of any charms.
We know it's a long shot, but we're terribly proud of the unparalleled work done by both Cheshyre and Locknar on our game. The heavy hitting dubstep, the ambient electronica, the body-shaking drum'n'bass, the head-banging metal...we could not be more grateful for the love and labor they both poured into this game's OST. Project Nexus would be a barren, soulless experience without the life their music lends to it.
That's why we're shooting for the Best Soundtrack award on Steam this year!
The soundtrack is available on Spotify for those who haven't picked it up on Steam yet, in case you want a reminder of what exactly we're asking you to vote on: Locknar's half of the OST Cheshyre's half of the OST Some of our favorite tracks are Blood Soon, Child of Swamp Zombie, Enter the Nexus, Waltzer White, and AAHW. What're yours?
Thanks for mobilizing with us, oh dear friends-of-Madness. Let's find out if we can bring Hank and the gang out of Nevada and into the world stage with our very first award. And thank you for making this a wonderful launch year <3 <3
Clue/Cluedo: The Classic Mystery Game is part of the STEAM AUTUMN SALE
There are 10 themes and with every game the combination of criminal, weapon, and location changes. This means that with the Season Pass, you get thousands of new mysteries to unravel. With different levels of difficulty, you can become the best detective in every location around the world!
SEASON PASS CONTENTS: • THE CLASSIC MANSION - inspired by the original edition of the board game. • SHERLOCK - was it Moriarty in Hyde Park? • EGYPTIAN ADVENTURE - Was it Green the adventurer under the sphinx? • INTERNATIONALS CHARACTER PACK - Mrs White returns, along with other past favourites like Miss Peach! • HOLLYWOOD - was it Scarlett the director in the film studio? • VAMPIRE CASTLE - was it Mustard the werewolf in the Transylvanian castle? • SNOWY PEAKS - was it Green the ski instructor in the winter chalet? • MURDER EXPRESS - was it Lord Plum on the prestigious locomotive? • TROPICAL MYSTERY - Was it Captain White on the Bridge? • WILD WEST - was it bounty hunter Scarlett in the frontier town? • VENETIAN MASQUERADE - was it the twin White princesses in the Venetian palace?
UPDATE 2.0.6 - Tweak fall damage so it doesn't trigger lower than 3m. And it doesn't do small amount of damage anymore; it's either no damage or considerable if the height is big enough. - Fixed BTR photo mission. - Fixed shotguns needing arming each time after game load. - Fixed Mosin bolt not cycling properly when running.
* Enemy camp panel * Time display tooltip * Money display tooltip * Warning display tooltip * Suggested buildings panel * Tile fertility panel * Removed panels * Ingredient list in panel when building something * Settings-cloning
Needs and happiness
* Clearer need progression * Clarification: Tool and happiness effects
Polishing & Accessibility
* Removed obsolete mechanics: * Colonist limit and settling * Conveyor logistics mode * Buildings: High capacity depot, automated horse station, recycling workshop, connected decorations and overhead conveyors * Deprecated: strength stat, carrying exhaustion, mining difficulty, item weights etc. * Expert mode: train pre-signals and assigning colonists to workshops, combat system, fighting robots
Gameplay
* Automated stockpiling after mining & random mining order * Production and depot signs * Limit depot entry * Building depot over stockpile or items. * Stop-conveyor belts * Automatic setup of depots * Displacing items * Balancing: Ingredients, times, item effects, colonist counts, campaign missions * Late game performance & Tons of bug fixes
Campaign
* Campaign is done!
Outlook
* Future development * Thanks to the community & call for reviews
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
* Now we will launch (in the game) an event of 2-3 days, each time before the date specified in the description. [/]
Thank you for all the kind words here and in other media. For streams, carefully edited videos, shares, reactions, fanarts, crossplays, wishlist additions, follows, reviews... And, above all, that you've played the game.
We are delighted with your commitment - feedbacks and questions. Especially the stupid ones, because we have to take the wise ones into account.
Now we'll go with the flow. Just like the Lord Jesus said.
Oh, and there is this Autumn Sale now, and you can vote for Heavy Duty, and then if you write a review, you'll get some Steam awards or something. It's described here: