Small patch to address some lingering bugs, plus a few gameplay improvements based on feedback I've received like less blocked kicks, the ability to rate your fullback as a regular running back, and giving your QB a bit more speed at the start of running plays.
Full patch notes below:
GAMEPLAY
Decreased odds of kicks being blocked
Max power kicks and punts get a significant distance boost
Skilled AI kickers use more of the field on kickoffs
Based on player ratings, increased starting speed on QB running plays
Based on player ratings, increased starting speed on bubble screen passes
Eliminated sliding around while kick returner waited to catch the ball
Awareness rating has more impact on how quickly the QB will recognize pressure and avoid sacks
Lowered scoring threshold for the AI to 'go for it' in a game-winning situation
Increased likelihood of 'balanced' offensive aggression strategy to 'go for it' when needed
Decreased likelihood of AI calling a pass during the final series of a game they're winning
CUSTOMIZATION
Added the ability to designate a FB as RB2 and be rated accordingly
Team OVRs are now visible on customization screens
BUGS
Fixed a critical issue where playoff games a user played/watched would not be recorded upon returning to Season Mode
Fixed a critical issue where the 'Advance' dialog box could be prematurely opened before the week was complete
You may have experienced a bug related to windows and breaks of Smith & Parker Outlaw car. We have fixed these issues and from now on you should be able to fully enjoy the content of Hot Rod Custom Cars dlc. Have fun playing!
The Annual Steam Awards are on the horizon and we call upon your help to get us to the short list of nominees this year! Use the form above to cast your vote for Potion Craft in Outstanding Visual Style nomination or any other nomination that you feel is right. Your support really means a lot to us!
Fellow Tinkerers, The Ice Dungeon is live! Choose your character, start a new world and make your way to the icy tundra. Check the globe once you’ve crafted it to easily find the spot, or grab some gear from the Desert Dungeon or prepare some chili meals and head out as the tundra is tougher than ever.
The Ice Dungeon is the first dungeon that will help you find your way through by leaving small notes close to important places for you to read by interacting. And we’ve added way more stuff to make this a really “cool” experience. Like slippery ice, levers and an awesome tool you can find to get access to lost sections!
As always you should be well prepared with only the most important and best weapons you prefer, a good bunch of potions and a lot of empty space for the loot you’ll find, provided you can beat the new enemies!
Tinkertown is closing in on its first year of Early Access and we’ve come a long way, adding a progression system, a dungeon for each biome, fishing, farming, mines and eEvents. And we’re only halfway through. We’ll be giving you an update soon on what’s next, so stay tuned! As you may have seen the Autumn Sale has just begun and Tinkertown will also be part of it giving you 30% off!
Here’s a short list of added content
General:
6 new dishes
20 new decorative items
A new drop from the God of Death
Small overhauls including the ice armor set
General resource overhaul
In the ice biome:
An environmental hazard makes it harder to explore unprepared
New resources can be found
New tools to gather the newfound resources
New food/crops
The Ice Dungeon:
A new resource to craft obtained recipes/diagrams
1 new fish
1 new workbench
6 decorative items
22 collectable diagrams
A new utility item
1 rare drop
9 craftable weapons
15 gear pieces
A wave of new enemies and boss fights!
That’s it for now! Make sure to create a new world and enjoy the Ice Dungeon!
As always, your opinion is highly appreciated! Please send us all your feedback, feature request and bugs to the pinned Ice Dungeon thread in the Tinkertown Community Hub or reach out directly to us on our Tinkertown Discord server and get involved with the rest of our awesome community!
The Steam Awards have arrived and we encourage you to consider nominating Wizard101 for the "Labor of Love" award.
The game has been out for awhile? Check - 2008 to be exact!
The game is still getting new content after all these years? Check - in fact, our brand new world of Lemuria with a new Level 150 level cap and much more is currently on Test Realm!
Our community is what makes this game as incredible as it is, and we want to share our achievements and passion with you. If you enjoy Wizard101, and all the new content we've delivered over Wizard101's 13-year history, please consider giving us a nomination!
Today we have a lot to share with you! We have a lot of changes coming to the ranked mode in the game coming December, which are detailed by our Community Manager in our latest video!
To summarize the video for those that don't have the time, here are the changes starting December 1st:
Ranked Changes & Balancing
You'll now be able to get demoted from a league (lowest league to be demoted to is Elite).
If you end the season in Overlord, you'll still get reset to 2000 LP.
We're increasing the span of players you can match up with in Overlord, so now all Overlord players will be able to face each other.
Underdog System
Players with lower LP will now gain more LP when winning and lose less vs a higher ranked player.
Players with higher LP will now gain less LP when winning, and lose more vs a lower ranked player.
Blaston Arctic Blast Update
On December 9th, we're releasing our next update, the Arctic Blast update! Stay tuned for more information on it, and make sure to follow us on our social channels to stay up to date on Blaston.
Finally, Steam is hosting its yearly game awards. We'd be super thankful if you joined in and nominated Blaston for the "Labor of Love" award. We been happy to continue to support the game, and will continue to do so, if you feel the same - then please feel free to pick us for this category!