Hello again everyone, We hope you’re all having fun with the Update, We’ve noticed some issues still so here’s a small patch for you all.
Some of you are experiencing some common issues (Like corrupted game files) and the solutions to them might have been missed on the last patch notes due to them being so massive, so please take a look over at the “Known Issues” section in this patch notes and hopefully that will help!
If you’re still having issues or if we are forgetting something important or we introduced new issues after this patch, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your comments every day.
Thanks for enjoying our game, see you soon <3
BUG FIXES
Vehicle path arrows in UI now have the correct positions
Fixed a possible exploit in Vehicle fuel calculations
Fixed a bug where Trains colliding at low speed could spam particle effects, leading to poor performance and could cause the game to crash in some cases
Made Vehicles take available fuel for as long as they are docked
Fixed the fuel consumption metrics in the Truck Stations not accounting for pauses and docking times in the path time
Fixed a bug where a vehicle might be blocked indefinitely when in long distance mode
Tracks will now try to automatically re-connect when there is a connection where one side of the connection is lost, commonly a result from save game modifications
DEDICATED SERVERS
Fixed a bug that made Clients spam poll the server, now we should poll much less
Fixed some more issues with the Crash reporter integration
KNOWN ISSUES
A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
d3d11
DX11
d3d12
DX12
vulkan
Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
Looking to get "Out of Africa" or play your "African Queen"...try this new SGS release... Heia Safari !
The game is available now, 103 years after the historical outcome and surrender.
It recreate the only campaign where forces of Imperial Germany fought victoriously till the end (and beyond, surrendering 2 weeks after the official Armistice).
From 1914 to 1918 in East Africa, you play general Von Lettow and his skilled Askaris or you lead the Entente troops from the British Empire, Belgium and Portugal.
During last update, we made a poll to get your opinion about having Ayla fully painted (for no extra cost) and making it available on our Backerkit store to cover the additional costs from manufacturer. You were 98.2% voting yes! So the figure is available again on the store. We also received the first pictures, not final, from Limited Run Games manufacturer painted version and we love it!
preview of Ayla painted figure (21cm height), not final!
New Playtest version is here - 0.21.0
Thanks so much to everyone who joined our Playtests sessions on our Discord Server. We registered 171 unique testers and 56 of you took time to answer our gameplay survey. This helped us a lot! Playstests allow us to understand the strengths and weaknesses of the game and a lot of changes were made according to the feedbacks we received. Seeing many people sharing an opinion confirms that something needs to be changed on a specific feature. An example of that is that several players reported utility spells were slow to use so we made them instant and you can now do it while performing any other animation and it is much better!
Kiran performing teleport utility spell during one of his attacks
We have just launched 0.21.0 on Steam Playtests branch (visible on game main menu). It also comes with a new survey if you have the time to fill it after playing it would be very nice. To keep track of all the changes that we do, we decided to create Patch notes for each updates that we make. You can see the Patch notes dedicated to this new update here. This version should be the one used for Steam Next Festival starting October 1st. These Playtests sessions are like a pre early access as we are able to collect many meaningful feedbacks and we are training to make frequent and stables updates so we can keep a similar rhythm during Early Access.
If you have not joined the Playtests yet and want to, please check our previous update to see the steps to join.
More news
We have created many things for 0.21.0 like new level design elements that will give more variety to the fights and exploration as you can see below:
Exploding Dandelion weaken the enemies defenses
We have also created a new gambit type that allows you to unlock a gambit slot on a spell. This will be very useful for long runs to create the best possible builds.
Past months were mostly focused on improve the existing content of the game but we think we have recently reached (with 0.21.0 update) the level of quality we wanted to have in the game. Early Access is our next milestone and will now put all our efforts toward it with new summoning, new challenges, world 2 integration and new bosses fight for Virgo, Leo and Sagittarius.
Finally we would like to let you know that we absolutely love how the game is shaping up and your recent feedbacks were very good and motivating too.
Order from the King: Nominate ARISEN for the Story-Rich Game
Hello everyone! ❤️
As you know, today is the Steams Awards! 🏆
We are very proud of our journey on ARISEN! Some of you have supported us since our Kickstarter and today we see that more and more people join us on the game.
Although we are on early access, you have met various characters: our sweet Waard as well as the most horrible ones (hi Gawamel). You have been able to explore the beautiful cities of Maccialat and also be in some troubles that are beyond your control!
Day after day, you’ve been helping to make the game better with your feedback and we thank you for that.
That’s why we're counting on you to continue to support the creators in voting ARISEN in the category "story-rich" game! We still have a lot to show you and Act 1 is only the beginning of a great adventure! ✨
Enjoy a magic autumn sale!
ARISEN is also 10% off from November 24th to December 1st! Act 1 is available in its entirety so if you are curious to discover it don’t hesitate! Have you already played the game? Make a ✨good✨ present for your friends!
This small patch tweaks the amount of noise made by throwable objects.
Version 1.2.8: - tweaked the amount of noise made by throwable objects - they should now make a bit more noise, especially when thrown at maximum velocity - fixed empty mags not making enough noise to attract attention
Don't forget to report any issues you encounter in this thread!
It's Thanksgiving, so thank you very much for sticking with us!! Now you can go back accidentally killing Princess and getting Wishes out of their Soul!
Fixes: ːswirliesː Fixed wrong hairstyle/color combinations showing headless Progeny ːswirliesː Fixed Fina and 404B both deposited in the Bunny Garderie crashing the game ːswirliesː Fixed being able to recruit courtesans ːswirliesː Adjusted bugs while reverting from flying to standard sprites some of the dragons ːswirliesː Fixed mermaid sieges in slime/golem/cat/goblin not transferring the player to the correct location ːswirliesː Fixed reigns conquered by mermaids, being left with broken ambassadors when Mermaid Princess gets defeated by the finheads ːswirliesː Fixed intro speech being given anyway by Slime / Golem Princess if you meet them for the first ːswirliesː time after their heir has taken their place on the throne
This time we added something very handy. From now on when selecting an ammo type in a cannon, the game will remember which type you selected and the next time you go into a cannon, your last used cannon ammo type will be auto-selected. For the swivel there is even a separate save.
We've also tweaked animations a bit more. No more walking in water while using the map, spyglass or amulet. Sorry Jesus lovers, but a pirate is born to swim.
Patch notes:
Gameplay improvements:
Entering a cannon will now auto-select your previously used cannon ammo type
Entering a swivel cannon will now auto-select your previously used swivel cannon ammo type
Animation tweaks:
Using the world map, spyglass or amulet while moving in water now uses swimming animations instead of walking animations
Using the world map while walking around no longer causes your character to wobble left and right
Weapon left hand position for all weapons should be fixed for skeleton and female body type
Bug fixes:
Spectating after being defeated should no longer cause jitter while switching between players
Fixed teleporting destination ending up on island teleporter (on Temple)
-Witch Release Event is over. So, Double Loot, Double Pet Loot and Double Experience from The Witch is not active anymore. Also, Witch node is not visible at all times anymore. -Witch's pet spawn chance ratio is increased from 6.5% to 8%. -The Witch on campaign was set same as The Witch on conquer mode. It's fixed. Campaign Witch only has 3 damage types and lower attack intervals. -Rapid shot bug is fixed. -Hgh tiers of Crita, Xanat, Hayay and Janjan gear were not correctly boosting Mage and Warrior. It's fixed. -Condemn effect stacking on top of eachother problem is fixed. -Condemn is now shown in buff/debuff bar. -Monsters spawning outside of playable area on Atlis Desert's new layout are fixed. -Red barrier on boss area on Distorted Land's new layout is fixed. -Chest not spawning problem in Luino's Sanctum's new layout is fixed. -Collector quests are now fit in quests window. -Mage's base resistances were same as Warrior's. They are now same with Ranger's.